Version Conflicts

Active SkillsLeader SkillsAwoken Skills

* Active Skill effect and cooldown differences between NA and JP versions. White = NA, Gray = JP
Attack Stance - Fire
  CD: 11 ( 4 )   Max Lv.8
Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs.
Summon Light
  CD: 11 ( 6 )   Max Lv.6
Randomly spawn 5 Light orbs from non Light orbs.
Reduce orb unmatchable status by 3 turns.
Enhance Light orbs, +6% per orb, up to +180% for full board.
Awoken bind recovery for 3 turns.
Beautiful World
  CD: 9 ( 3 )   Max Lv.7  CD: 9 ( 2 )   Max Lv.8
Enhance Light orbs, +6% per orb, up to +180% for full board.
Removes lock status on orbs.
Increases time limit of orb movement by 2 seconds for 1 turn.
Suzaku Seven - Star Formation
  CD: 13 ( 8 )   Max Lv.6
Change all orbs to Fire, Wood & Light orbs.
Reduces cooldown of other skills by 1 turn.
Seiryuu Seven - Star Formation
  CD: 13 ( 8 )   Max Lv.6
Change all orbs to Water, Wood & Dark orbs.
Reduces cooldown of other skills by 1 turn.
Dimension Dance - Purple Sky
  CD: 12 ( 7 )   Max Lv.6
Change Water, Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs.
Reduces cooldown of other skills by 1 turn.
Rune Enhance - Light & Water
  CD: 16 ( 11 )   Max Lv.6
Light & Water attribute cards ATK x2.5 for 3 turns.
Reduces cooldown of other skills by 1 turn.
All attribute cards RCV x2.5 for 3 turns.
Rune Enhance - Fire & Water
  CD: 16 ( 12 )   Max Lv.5
Fire & Water attribute cards ATK x2.5 for 3 turns.
Reduces cooldown of other skills by 2 turns.
All attribute cards RCV x2.5 for 3 turns.
Rune Enhance - Dark & Light
  CD: 16 ( 11 )   Max Lv.6
Dark & Light attribute cards ATK x2.5 for 3 turns.
Reduces cooldown of other skills by 1 turn.
All attribute cards RCV x2.5 for 3 turns.
Star Dust - Land
  CD: 8 ( 3 )   Max Lv.6
Randomly spawn 3 Wood & Jammer orbs from non Wood & Jammer orbs.
Increases time limit of orb movement by 1 second for 1 turn.
Randomly spawn 3 Wood & Jammer orbs from non Wood & Jammer orbs.
Increases time limit of orb movement by 120% for 1 turn.
Meteor Charge - Light
  CD: 14 ( 8 )   Max Lv.7
Change Dark, Heart, Poison & Lethal Poison orbs to Light orbs.
Reduces cooldown of other skills by 1 turn.
Nordic Wind
  CD: 12 ( 5 )   Max Lv.8
Change Fire & Jammer orbs to Wood orbs.
Change own attribute to Wood for 2 turns.
Change Light, Poison & Lethal Poison orbs to Heart orbs.
Double Barrel
  CD: 12 ( 7 )   Max Lv.6  CD: 12 ( 5 )   Max Lv.8
Randomly spawn 3 Fire & Heart orbs from non Fire & Heart orbs.
Give 12 seconds to move orbs without triggering matches.
Shadow Haze
  CD: 20 ( 12 )   Max Lv.9
Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ).
Change all orbs to Fire, Water & Dark & Heart orbs.
Ignores enemy attribute damage absorb effects for 3 turns ( does not include combo shield, damage absorb shield, and damage void ).
Change all orbs to Fire, Water & Dark & Heart orbs.
Divine Wish Fulfillment
  CD: 34 ( 3 )   Max Lv.32
Removes lock status on orbs.
No skyfall combos for 1 turn.
Increases time limit of orb movement by 200% for 1 turn.
All Orbs Time
  CD: 18 ( 13 )   Max Lv.6
Delay 2 turns to all enemies.
Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs.
Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ).
Delay 2 turns to all enemies.
Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs.
Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ).
Crimson Rain
  CD: 14 ( 9 )   Max Lv.6  CD: 14 ( 8 )   Max Lv.7
Change Water & Dark orbs to Fire orbs.
Change Jammer, Poison & Lethal Poison orbs to Heart orbs.
Increase skyfall chance of Fire & Heart orbs by 10% for 5 turn.
Hydro - Snake
  CD: 16 ( 11 )   Max Lv.6
Delay 2 turns to all enemies.
Change all orbs to Fire, Water & Heart orbs.
Solblade Guard
  CD: 17 ( 11 )   Max Lv.7
50% damage reduction for 3 turns.
Change left-most column into Light orbs and the right-most column into Fire orbs.
Vent Noir
  CD: 15 ( 10 )   Max Lv.6  CD: 15 ( 9 )   Max Lv.7
Recover 50% of max HP. Full awoken bind recovery.
Change Fire orbs to Dark orbs, Water orbs to Wood orbs.
Delusion Eye
  CD: 13 ( 7 )   Max Lv.7
Increases time limit of orb movement by 150% for 2 turns.
Change left-most column into Water orbs and the right-most column into Dark orbs.
All attribute cards RCV x1.5 for 2 turns.
Eagle Feather
  CD: 8 ( 4 )   Max Lv.5
No skyfall combos for 1 turn.
Change Wood orbs to Water orbs.
Removes lock status on orbs.
No skyfall combos for 1 turn.
Change Wood, Jammer, Poison & Lethal Poison orbs to Water orbs.
Field of Darkness
  CD: 18 ( 13 )   Max Lv.6
Change all orbs to Dark & Heart orbs.
Recover 40% of max HP. Full bind recovery. Full awoken bind recovery.
Full orb unmatchable recovery.
Dragon Spirit Elixir
  CD: 25 ( 16 )   Max Lv.10
75% damage reduction for 3 turns.
Dragon & Devil type cards ATK x3 for 3 turns.
Healing Light
  CD: 14 ( 9 )   Max Lv.6
Change Water orbs to Light orbs, Dark orbs to Heart orbs.
All attribute cards RCV x1.5 for 4 turns.
Increases time limit of orb movement by 150% for 4 turns.
Dark Sun Crown
  CD: 20 ( 13 )   Max Lv.8
Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs.
Removes lock status on orbs.
Reduces cooldown of other skills by 2 turns.
Mantra Luckbringer
  CD: 16 ( 10 )   Max Lv.7
+3 combo counts for 2 turns.
Change 2nd row from the bottom into Wood orbs.
Mantra Blessing
  CD: 14 ( 10 )   Max Lv.5
Dark attribute ATK x3 for 3 turns.
Randomly spawn 6 Dark orbs from non Dark orbs.
Vow of Aegis
  CD: 17 ( 12 )   Max Lv.6
Delay 3 turns to all enemies.
Bind recovery for 3 turns. Awoken bind recovery for 3 turns.
Reduce orb unmatchable status by 3 turns.
Mantra Healing
  CD: 17 ( 13 )   Max Lv.5
Change Fire & Heart orbs to Water orbs.
Change Jammer, Poison & Lethal Poison orbs to Heart orbs.
+2 combo counts for 2 turns.
Heal for 100% of max HP every turn for 2 turns.
Queen Marionette
  CD: 13 ( 8 )   Max Lv.6
Randomly spawn 6 Dark orbs from non Dark orbs.
Removes lock status on orbs.
Delay 1 turn to all enemies.
Enhance Dark orbs, +6% per orb.
Dozen Flares
  CD: 12 ( 7 )   Max Lv.6
Inflict Fire nuke damage equal to team Fire & Dark ATK x50 to all enemies.
Removes lock status on orbs.
Change top-most row into Fire orbs.
Woodsie's Power
  CD: 17 ( 12 )   Max Lv.6
Balanced type cards ATK x3 for 1 turn.
Reshuffle all orbs.
Balanced type cards ATK x4 for 1 turn.
Reshuffle all orbs.
Immaterial Breathing
  CD: 16 ( 11 )   Max Lv.6
Removes lock status on orbs.
Change all orbs to Fire, Water & Heart orbs.
+1 combo count for 1 turn.
Removes lock status on orbs.
Change all orbs to Fire, Water & Heart orbs.
+1 combo count for 4 turns.
30% damage reduction for 4 turns.
Dark Cut
  CD: 16 ( 11 )   Max Lv.6
Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ).
Change Fire & Jammer orbs to Wood orbs.
Change Water, Poison & Lethal Poison orbs to Dark orbs.
Ignores enemy attribute damage absorb effects for 3 turns ( does not include combo shield, damage absorb shield, and damage void ).
Change Fire & Jammer orbs to Wood orbs.
Change Water, Poison & Lethal Poison orbs to Dark orbs.
Refresh Order
  CD: 13 ( 8 )   Max Lv.6
All attribute cards RCV x2 for 3 turns.
Reshuffle all orbs.
Dragon type cards ATK x2 for 3 turns.
Excited Stomping
  CD: 18 ( 13 )   Max Lv.6  CD: 18 ( 10 )   Max Lv.9
Change all orbs to Fire, Wood & Heart orbs.
+1 combo count for 2 turns.
Power of Tito
  CD: 13 ( 8 )   Max Lv.6
Removes lock status on orbs.
Awoken bind recovery for 3 turns.
Change Fire, Jammer, Poison & Lethal Poison orbs to Dark orbs.
Removes lock status on orbs.
Full awoken bind recovery.
Change Fire, Jammer, Poison & Lethal Poison orbs to Dark orbs.
Hydro Break
  CD: 18 ( 13 )   Max Lv.6
Reduce enemies' defense to 0 for 3 turns. Effects carry forward on sweep.
Change Heart, Jammer, Poison & Lethal Poison orbs to Water orbs.
Shynee's Power
  CD: 15 ( 10 )   Max Lv.6
Healer type cards ATK x3 for 1 turn.
Change Dark orbs to Heart orbs.
Healer type cards ATK x4 for 1 turn.
Change Dark orbs to Heart orbs.
Baddie's Power
  CD: 16 ( 11 )   Max Lv.6  CD: 16 ( 10 )   Max Lv.7
Devil type cards ATK x3 for 1 turn.
Change Heart orbs to Dark orbs.
Devil type cards ATK x4 for 1 turn.
Change Heart orbs to Dark orbs.
Rampage
  CD: 17 ( 17 )   Max Lv.1
Deal Wood damage equal to ATK x60 to all enemies in exchange for reducing current HP by 50%. Affected by enemy element and defense.
Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ).
Deal Wood damage equal to ATK x60 to all enemies in exchange for reducing current HP by 50%. Affected by enemy element and defense.
Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ).
Victory Star
  CD: 15 ( 10 )   Max Lv.6  CD: 15 ( 9 )   Max Lv.7
Change all orbs to Fire, Water & Wood & Light orbs.
50% damage reduction for 2 turns.
Removes lock status on orbs.
Change all orbs to Fire, Water & Wood & Light orbs.
50% damage reduction for 2 turns.
Chaotic Sphere
  CD: 25 ( 20 )   Max Lv.6  CD: 25 ( 12 )   Max Lv.14
Reduce current HP to 1.
Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ).
Life Envisioning
  CD: 17 ( 12 )   Max Lv.6
Full HP recovery. Full awoken bind recovery.
100% damage reduction for 1 turn.
Full HP recovery. Full awoken bind recovery.
Removes lock status on orbs.
100% damage reduction for 1 turn.
Heartfelt Time
  CD: 9 ( 9 )   Max Lv.1
All attribute cards RCV x2 for 4 turns.
Enhance Fire orbs, +6% per orb.
Reduce orb unmatchable status by 5 turns.
All attribute cards RCV x2 for 4 turns.
Enhance Fire orbs, +6% per orb.
Reduce orb unmatchable status by 5 turns.
Awoken bind recovery for 5 turns.
Snake Princess's Dragon Roar
  CD: 35 ( 25 )   Max Lv.11  CD: 35 ( 22 )   Max Lv.14
Ignores enemy damage void effects for 2 turns ( does not include combo shield, attribute absorb, and damage absorb ).
Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs.
Removes lock status on orbs.
Ignores enemy damage void effects for 2 turns ( does not include combo shield, attribute absorb, and damage absorb ).
50% damage reduction for 2 turns.
Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs.
Power Burst
  CD: 9 ( 9 )   Max Lv.1  CD: 7 ( 7 )   Max Lv.1
Reduce current HP by 50%.
Change top-most row into Fire orbs and bottom-most row into Dark orbs.
Villains have no rights!
  CD: 23 ( 14 )   Max Lv.10
+2 combo counts for 1 turn.
Removes lock status on orbs.
Randomly spawn 15 Fire & Dark orbs from non orbs.
Light, come forth!
  CD: 13 ( 8 )   Max Lv.6
Increase skyfall chance of Light orbs by 25% for 1 turns.
Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ).
Change right-most column into Light orbs.
Removes lock status on orbs.
Weapon of Dark Star
  CD: 10 ( 10 )   Max Lv.1
Ignores enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ).
Deal 3000000 Light damage to all Dark enemies. Affected by enemy element and defense.
Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ).
Deal 3000000 Light damage to all Dark enemies. Affected by enemy element and defense.
Enhance Light orbs, +6% per orb.
I guess I'll walk to the farthest place I can go.
  CD: 11 ( 11 )   Max Lv.1  CD: 9 ( 9 )   Max Lv.1
30% damage reduction for 3 turns.
Change all orbs to Light, Dark & Heart orbs.
This should quench your thirst!
  CD: 15 ( 15 )   Max Lv.1
Light attribute ATK x2 for 1 turn.
Change top-most row & bottom-most row into Light orbs.
Light attribute ATK x2.5 for 2 turns.
Change top-most row & bottom-most row into Light orbs.
Resolve through worries and hesitation.
  CD: 12 ( 12 )   Max Lv.1
+2 combo counts for 1 turn.
Randomly spawn 5 Fire, Water, Wood, Light, Dark & Heart orbs from non orbs.
+2 combo counts for 1 turn.
Randomly spawn 5 Fire, Water, Wood, Light, Dark & Heart orbs from non orbs.
Removes lock status on orbs.
How about putting up a little more resistance?
  CD: 21 ( 16 )   Max Lv.6  CD: 21 ( 14 )   Max Lv.8
+2 combo counts for 1 turn.
Removes lock status on orbs.
Change all orbs to Water & Light orbs.
+2 combo counts for 2 turns.
Ignores enemy attribute damage absorb effects for 2 turns ( does not include combo shield, damage absorb shield, and damage void ).
Removes lock status on orbs.
Change all orbs to Water & Light orbs.
Shut it!
  CD: 15 ( 15 )   Max Lv.1  CD: 15 ( 14 )   Max Lv.2
Inflict Water damage equal to ATK x300 to 1 enemy. Affected by enemy element and defense.
Delay 3 turns to all enemies.
I don't chase carrots.
  CD: 21 ( 16 )   Max Lv.6
Wood & Dark attribute cards ATK x5 for 2 turns.
Change left-most column into Wood orbs and the right-most column into Dark orbs.
35% damage reduction for 2 turns.
Feel the hammer of justice!
  CD: 13 ( 8 )   Max Lv.6  CD: 13 ( 7 )   Max Lv.7
+1 combo count for 1 turn.
Deals damage equal to 5% of enemies' max HP. Ignore enemy element and defense.
Light attribute ATK x2.5 for 1 turn.
Our adventure isn't over yet!
  CD: 11 ( 6 )   Max Lv.6
50% damage reduction for 1 turn.
Change Water orbs to Wood orbs.
50% damage reduction for 1 turn.
Change Water, Poison & Lethal Poison orbs to Wood orbs.
Rock 'n' roll!
  CD: 15 ( 10 )   Max Lv.6
Full orb unmatchable recovery.
Removes lock status on orbs.
Full awoken bind recovery.
Change all orbs to Fire, Dark & Heart orbs.
Serves you right.
  CD: 17 ( 12 )   Max Lv.6  CD: 17 ( 11 )   Max Lv.7
Increases time limit of orb movement by 1 second for 99 turns.
Delay 1 turn to all enemies.
Breath of Life
  CD: 11 ( 6 )   Max Lv.6
+1 combo count for 1 turn.
Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs.
+1 combo count for 1 turn.
Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs.
Reduce orb unmatchable status by 5 turns.
Bind recovery for 5 turns. Awoken bind recovery for 5 turns.
Fascinating Whisper
  CD: 9 ( 9 )   Max Lv.1  CD: 8 ( 8 )   Max Lv.1
Change all orbs to Water & Light orbs.
Increases time limit of orb movement by 2 seconds for 1 turn.
Change all orbs to Water & Light orbs.
Increases time limit of orb movement by 150% for 2 turns.
Reduce enemies' defense to 0 for 2 turns. Effects carry forward on sweep.
Star Brume - Dark
  CD: 16 ( 12 )   Max Lv.5  CD: 16 ( 8 )   Max Lv.9
Change Wood, Heart, Jammer, Poison & Lethal Poison orbs to Dark orbs.
Increase skyfall chance of Dark orbs by 7% for 99 turns.
Change Wood, Heart, Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs.
Increase skyfall chance of Dark orbs by 7% for 99 turns.
Purification of Change
  CD: 4 ( 4 )   Max Lv.1
Randomly spawn 6 Fire, Dark & Heart orbs from non Fire, Dark & Heart orbs.
Increases time limit of orb movement by 150% for 1 turn.
Randomly spawn 6 Fire, Dark & Heart orbs from non Fire, Dark & Heart orbs.
Increases time limit of orb movement by 150% for 1 turn.
Dark attribute ATK x1.5 for 1 turn.
Sign of the Dragon Soul's Release
  CD: 3 ( 3 )   Max Lv.1
No skyfall combos for 1 turn.
+3 combo counts for 1 turn.
Randomly spawn 3 Fire, Light & Heart orbs from non Fire, Light & Heart orbs.
Removes lock status on orbs.
No skyfall combos for 1 turn.
+3 combo counts for 1 turn.
Increases time limit of orb movement by 150% for 1 turn.
Flicker of the Dragon's Eye
  CD: 15 ( 15 )   Max Lv.1
Full HP recovery. Full awoken bind recovery.
+3 combo counts for 2 turns.
Full HP recovery. Full bind recovery. Full awoken bind recovery.
Full orb unmatchable recovery.
+3 combo counts for 2 turns.
Soul Cure
  CD: 9 ( 6 )   Max Lv.4
Recover 30% of max HP. Bind recovery for 7 turns. Awoken bind recovery for 7 turns.
Reduce orb unmatchable status by 7 turns.
Moonleaf
  CD: 9 ( 5 )   Max Lv.5
Change top-most row into Wood orbs.
Removes lock status on orbs.
Change top-most row into Wood orbs.
Corona Spark
  CD: 7 ( 3 )   Max Lv.5
Randomly spawn 3 Fire orbs from non Fire orbs.
Removes lock status on orbs.
Randomly spawn 3 Fire orbs from non Fire orbs.
Immortal Spirit Eye
  CD: 20 ( 14 )   Max Lv.7  CD: 20 ( 12 )   Max Lv.9
Randomly spawn 15 Fire & Light orbs from non orbs.
Ruby of Charity
  CD: 19 ( 14 )   Max Lv.6
ATK x1 + 0.25x for every Enhanced Fire Orbs, Enhanced Light Orbs, Enhanced Heart Orbs on the team for 2 turns.
Diamond of Fortitude
  CD: 19 ( 14 )   Max Lv.6
ATK x1 + 0.3x for every Two-Pronged Attack on the team for 2 turns.
ATK x1 + 0.35x for every Two-Pronged Attack on the team for 2 turns.
Innocent Sympathy
  CD: 19 ( 14 )   Max Lv.6
ATK x1 + 0.35x for every Enhanced Combo on the team for 2 turns.
Destruction Song
  CD: 23 ( 10 )   Max Lv.14
+3 combo counts for 2 turns.
Dark attribute ATK x3 for 2 turns.

* Leader Skill effect differences between NA and JP versions. White = NA, Gray = JP
Blue Polar Dance
Fixed orb movement time at 15 seconds. Dragon & God type cards HP x2, ATK x2.
All attribute cards ATK x5 and +1 combo when attacking with 3 of Fire, Water, Wood, Light & Dark orbs at the same time.
Demon's Sacred Talisman
Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Mortal Poison & Bomb attribute & Dragon, Attacker, Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Mortal Poison & Bomb type cards HP x33.16, ATK x3.5, RCV x1.5.
All attribute cards ATK x4, 50% all damage reduction when attacking with Dark and Dark combos at the same time.
Dragon & Attacker type cards ATK x4, RCV x4.
+2 combo when matching 2 Dark combos.
Devil's Constable
Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Mortal Poison & Bomb attribute & Physical, Devil, Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Mortal Poison & Bomb type cards HP x1.5, ATK x2.5, RCV x1.5.
Water attribute cards HP x1.5, ATK x14, RCV x1.5.
All attribute cards ATK x1, 35% all damage reduction when attacking with Water and Heart combos at the same time.
1 damage to all enemies, ignore enemy element and defense when attack with Water & Heart combos at the same time.
Sorcerer's Seal - Light & Fire
Light attribute cards ATK x3.5. Fire attribute cards ATK x2. ATK x7 if both attributes are met.
Light attribute cards ATK x5. Fire attribute cards ATK x4. ATK x20 if both attributes are met.
Eternal Dragon Control - Vand
Fire attribute cards ATK x5. Water attribute cards HP x1.5.
Fire attribute cards ATK x12. Water attribute cards HP x2.
Burning Bravery
Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5.
ATK x2 when simultaneously clearing 4 connected Fire orbs.
Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x3 and +3 combo when matching 4+ connected Fire orbs.
Silent Bravery
Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5.
ATK x2 when simultaneously clearing 4 connected Water orbs.
Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x3 and +3 combo when matching 4+ connected Water orbs.
Free Bravery
Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5.
ATK x2 when simultaneously clearing 4 connected Wood orbs.
Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x3 and +3 combo when matching 4+ connected Wood orbs.
Darklight Bravery
Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5.
ATK x2 when simultaneously clearing 4 connected Dark orbs.
Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x3 and +3 combo when matching 4+ connected Dark orbs.
Capricorn's Windy Mechanical Star
ATK x4 when simultaneously clearing 3 connected Jammer orbs. ATK x1 for each additional orb, up to ATK x6 at 5 connected orb.
30% Wood & Light damage reduction.
50% Fire, Water, Wood, Light & Dark damage reduction.
ATK x14 when simultaneously clearing 3 connected Jammer orbs. ATK x2 for each additional orb, up to ATK x20 at 6 connected orb.
Taurus's Solar Mechanical Star
RCV x2.5 when matching exactly 4 connected heart orbs.
Matched attribute ATK x5 when matching exactly 5 connected orbs with at least 1 enhanced orb.
RCV x3 when matching exactly 4 connected heart orbs.
Light attribute cards HP x2.
ATK x20 when simultaneously clearing 5 connected Light orbs.
1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 5+ Light orbs at the same time.
Demon's Dragon Talisman
Dragon & Attacker type cards ATK x3.5, RCV x1.5.
All attribute cards ATK x2 when reaching 7 combos or above.
Dragon & Attacker type cards ATK x4, RCV x4.
All attribute cards ATK x5, 50% all damage reduction when reaching 7 combos.
Capricorn's Starslash
All attribute cards ATK x4 when reaching 1 set of Jammer combo. ATK x4 for each additional combo, up to ATK x8 when reaching 2 combos.
All attribute cards ATK x1.5, 25% all damage reduction when reaching 4 combos.
All attribute cards ATK x4 when reaching 1 set of Jammer combo. ATK x4 for each additional combo, up to ATK x8 when reaching 2 combos.
All attribute cards ATK x3, 50% all damage reduction when reaching 4 combos.
Taurus's Starsurge
All attribute cards ATK x3, 25% all damage reduction when attacking with 3+ Light combos at the same time.
Matched attribute ATK x4 when matching exactly 5 connected orbs with at least 1 enhanced orb.
+1 combo when matching 3 Light combos.
All attribute cards ATK x18, 50% all damage reduction when attacking with Light and Light combos at the same time.
1 damage to all enemies, ignore enemy element and defense when attack with 3 Light combos at the same time.
Curse Dragon's Calamity Seal
ATK x5 at 2 combos. ATK x1.5 for each additional combo, up to ATK x20 at 12 combos.
Fire, Water, Wood, Light & Dark attribute cards HP x1.5, ATK x1. Increases time limit of orb movement by 3 seconds.
ATK x7 at 2 combos. ATK x1.5 for each additional combo, up to ATK x22 at 12 combos.
Fire, Water, Wood, Light & Dark attribute cards HP x2.5, ATK x1. Increases time limit of orb movement by 3 seconds.
Flame Jaw's Draco Summoning Seal
All attribute cards ATK x6 when HP is greater than 80%. ATK x2, RCV x2 when HP is less than 80%.
All attribute cards ATK x2, 25% all damage reduction when attacking with Fire and Fire combos at the same time.
All attribute cards ATK x10 when HP is greater than 80%. ATK x4, RCV x4 when HP is less than 80%.
All attribute cards ATK x2, 50% all damage reduction when attacking with Fire and Fire combos at the same time.
+2 combo when matching 2 Fire combos.
Leaf Horn's Draco Summoning Seal
Change the board to 7x6 size.
All attribute cards ATK x3, RCV x3 when reaching Wood & Light combos.
Change the board to 7x6 size. Wood attribute cards ATK x3.
All attribute cards ATK x3, RCV x3 when reaching Wood & Light combos.
Time Judgment's Draco Summoning Seal
All attribute cards ATK x4, 25% all damage reduction when attacking with Dark and Wood combos at the same time.
ATK x2 for clearing each Wood, Light or Dark orbs in a cross formation.
All attribute cards ATK x4, 50% all damage reduction when attacking with Dark and Wood combos at the same time.
ATK x2.5 for clearing each Wood, Light or Dark orbs in a cross formation.
Eternal Dragon Control - Majeh
ATK x3 when simultaneously clearing 6 connected Water orbs. ATK x1 for each additional orb, up to ATK x5 at 8 connected orb.
75% Fire damage reduction.
ATK x12 when simultaneously clearing 6 connected Water orbs.
75% Fire damage reduction.
Eternal Dragon Control - Onhu
Wood attribute cards ATK x4. Water attribute cards HP x2.
All attribute cards ATK x2.5 on the turn a skill is used. ( Multiple skills will not stack )
Wood attribute cards ATK x4. Water attribute cards HP x2.5.
All attribute cards ATK x4.5 on the turn a skill is used. ( Multiple skills will not stack )
Eternal Dragon Control - Gharandus
Fire, Water, Wood, Light & Dark attribute cards ATK x14 when HP is less than 50%.
While your HP is 50% or above, a single hit that normally kills you will instead leave you with 1 HP. For the consecutive hits, this skill will only affect the first hit.
Fire, Water, Wood, Light & Dark attribute cards ATK x16 when HP is less than 50%.
While your HP is 50% or above, a single hit that normally kills you will instead leave you with 1 HP. For the consecutive hits, this skill will only affect the first hit.
Eternal Dragon Control - Morum
All attribute cards ATK x4, 25% all damage reduction when attacking with Dark and Water combos at the same time.
Increases time limit of orb movement by 3 seconds.
All attribute cards ATK x12, 25% all damage reduction when attacking with Dark and Water combos at the same time.
Increases time limit of orb movement by 3 seconds.
Eternal Dragon Control - Raddock
Dragon & Devil type cards HP x2, ATK x5.
ATK x1.5 when simultaneously clearing 5 connected Dark orbs. ATK x0.5 for each additional orb, up to ATK x5 at 12 connected orb.
Dragon & Devil type cards HP x2.5, ATK x5.
ATK x2.5 when simultaneously clearing 5 connected Dark orbs. ATK x0.5 for each additional orb, up to ATK x5 at 10 connected orb.
Eternal Dragon Descent - Raegen
All attribute cards ATK x4, 25% all damage reduction when reaching 7 combos.
ATK x3 when simultaneously clearing 5 connected Water orbs.
All attribute cards ATK x4, 50% all damage reduction when reaching 7 combos.
ATK x4 when simultaneously clearing 5 connected Water orbs.
500000 damage to all enemies, ignore enemy element and defense when simultaneously clearing 5+ Water orbs at the same time.
Gleamwing Draco Summoning Seal
Healer & Dragon type cards ATK x3.
ATK x2, reduce damage taken by 35% after matching Heal orbs in a cross formation.
Healer & Dragon type cards ATK x7.
ATK x2, reduce damage taken by 35% after matching Heal orbs in a cross formation.
Protection of Nike
God, Attacker & Machine type cards HP x1.5, ATK x4.
ATK x4, RCV x2 when simultaneously clearing 5 connected any orbs.
God, Attacker & Machine type cards HP x2, ATK x5.
ATK x4, RCV x2 when simultaneously clearing 4 connected any orbs.
Emerald Protection
Balanced type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 3 seconds.
ATK x3 at 5 combos. ATK x0.5 for each additional combo, up to ATK x5 at 9 combos.
Balanced type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x12, 25% all damage reduction when reaching 5 combos.
Eternal Dragon Descent - Yukiakane
Fire & Water attribute cards ATK x4.5, 35% all damage reduction when HP is greater than 50%.
All attribute cards ATK x2 when reaching Fire & Water combos.
All attribute cards ATK x2 when reaching 6 combos or above.
Fire & Water attribute cards ATK x10, 50% all damage reduction when HP is greater than 50%.
5000000 damage to all enemies, ignore enemy element and defense when attack with Fire & Water combos at the same time.
All attribute cards ATK x2 when reaching 4 combos or above.
Black Thorn's Draco Summoning Seal
Wood & Dark attribute cards ATK x4. Increases time limit of orb movement by 2 seconds.
All attribute cards ATK x4, 50% all damage reduction when reaching 8 combos.
Wood & Dark attribute cards HP x1.5, ATK x4. Increases time limit of orb movement by 2 seconds.
All attribute cards ATK x4, 50% all damage reduction when reaching 8 combos.
Chief Guardian's Draco Summoning Seal
All attribute cards ATK x7.5 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark.
ATK x3, RCV x3 when reaching 7 combos.
Increases time limit of orb movement by 2 seconds.
All attribute cards ATK x7.5, 60% all damage reduction when attacking with 4 of Fire, Water, Wood, Light & Dark orb types at the same time.
ATK x3, RCV x3 when reaching 7 combos.
Increases time limit of orb movement by 2 seconds.
Rising Wings' Draco Summoning Seal
Fire attribute cards ATK x4. Wood attribute cards HP x2.
All attribute cards ATK x3 when reaching Fire & Wood combos.
Fire attribute cards ATK x6. Wood attribute cards HP x2.
All attribute cards ATK x3 and +2 combo when attacking with 2 of Fire & Wood orbs at the same time.
Seething Claws' Draco Summoning Seal
Wood attribute cards ATK x4. Fire attribute cards RCV x2.
All attribute cards ATK x3 when reaching 6 combos or above.
Wood attribute cards ATK x4. Fire attribute cards RCV x4.
All attribute cards ATK x4.5, 50% all damage reduction when reaching 6 combos.
Evil Steel's Draco Summoning Seal
All attribute cards ATK x3, 35% all damage reduction when HP is greater than 80%.
All attribute cards ATK x4 when attacking with 2 of following orb types: Light, Dark & Heart.
All attribute cards ATK x5, 50% all damage reduction when HP is greater than 80%.
All attribute cards ATK x4 when attacking with 2 of following orb types: Light, Dark & Heart.
Blue Shell's Draco Summoning Seal
Dragon type cards ATK x3.
All attribute cards ATK x2.5 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark.
Dragon type cards ATK x6.
All attribute cards ATK x2.5 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark.
Eternal Dragon Roar - Torvio Koh
ATK x3, RCV x3 when reaching 4 combos. ATK x0.5, RCV x0.5 for each additional combo, up to ATK x4, RCV x4 at 6 combos.
ATK x4, reduce damage taken by 50% after matching Heal orbs in a cross formation.
ATK x14, RCV x14 when reaching 4 combos. ATK x2, RCV x2 for each additional combo, up to ATK x20, RCV x20 at 7 combos.
Reduce damage taken by 60% after matching Heal orbs in a cross formation.
Gold Divine Protection
Healer type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 3 seconds.
ATK x3 at 5 combos. ATK x0.5 for each additional combo, up to ATK x5 at 9 combos.
Healer type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x12, 25% all damage reduction when reaching 5 combos.
Metal Divine Protection
Devil type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 3 seconds.
ATK x3 at 5 combos. ATK x0.5 for each additional combo, up to ATK x5 at 9 combos.
Devil type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x12, 25% all damage reduction when reaching 5 combos.
Heavenly King's Starry Night
ATK x5 when simultaneously clearing 6 connected any orbs.
All attribute cards ATK x3, 50% all damage reduction when attacking with Fire, Water & Dark orb types at the same time.
ATK x5 when simultaneously clearing 6 connected any orbs.
All attribute cards ATK x4, 50% all damage reduction when attacking with Fire, Water & Dark orb types at the same time.
Assault Augur
All attribute cards ATK x4.5 when reaching 7 combos or above.
All attribute cards ATK x4, 25% all damage reduction when attacking with 5+ Dark orbs at the same time.
All attribute cards ATK x5 when reaching 7 combos or above.
All attribute cards ATK x4, 60% all damage reduction when attacking with 5+ Dark orbs at the same time.
Eternal Dragon Grip - Orge
Dark attribute cards HP x1.5, ATK x1.5, RCV x1.5.
All attribute cards ATK x16 and +2 combo when matching 4+ connected Fire, Water & Dark orbs.
All attribute cards ATK x16, 35% all damage reduction when attacking with Fire and Water combos at the same time.
Dark attribute cards HP x1.5, ATK x1.5, RCV x1.5.
+2 combo when matching 3 Fire combos.
Time Shot Draco Summoning Seal
Change the board to 7x6 size. Wood & Dark attribute cards HP x2, ATK x2.
All attribute cards ATK x4 when reaching Dark & Wood combos.
Change the board to 7x6 size. Wood & Dark attribute cards HP x2, ATK x2.
All attribute cards ATK x4.5 when reaching Dark & Wood combos.
Devoted Draco Protection Seal
HP x2, ATK x2 when Dragon Callers or Dragonbounds in the same team.
All attribute cards ATK x9 when attacking with 3 of following orb types: Fire, Water, Wood, Light & Dark.
HP x2, ATK x2, RCV x2 when Dragon Callers or Dragonbounds in the same team.
All attribute cards ATK x10 when attacking with 3 of following orb types: Fire, Water, Wood, Light & Dark.
Flame Sword Spiral Strike
God type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 3 seconds.
All attribute cards ATK x4 when attacking with 2 of following orb types: Fire, Water, Wood, Light, Dark & Heart. ATK x4 for each additional orb type, up to ATK x20 for all 6 matches.
God type cards HP x2.2, ATK x2.2, RCV x2.2. Increases time limit of orb movement by 3 seconds.
All attribute cards ATK x4 when attacking with 2 of following orb types: Fire, Water, Wood, Light, Dark & Heart. ATK x2.5 for each additional orb type, up to ATK x14 for all 6 matches.
Ragna Blade
Fire attribute cards HP x1.5, ATK x1.5, RCV x1.5.
+1 combo when attacking with 2 of Fire & Dark orbs at the same time.
ATK x4 when simultaneously clearing 4 connected Fire orbs. ATK x2 for each additional orb, up to ATK x14 at 9 connected orb.
Fire attribute cards HP x2, ATK x2, RCV x2.
+2 combo when attacking with 2 of Fire & Dark orbs at the same time.
ATK x6 when simultaneously clearing 4 connected Fire orbs. ATK x1 for each additional orb, up to ATK x11 at 9 connected orb.
I release thee, Sword of Light!
Change the board to 7x6 size.
ATK x4.5, RCV x4.5 when reaching 8 combos.
All attribute cards ATK x2, 25% all damage reduction when attacking with Light and Dark combos at the same time.
Change the board to 7x6 size.
ATK x4, RCV x4 when reaching 8 combos.
All attribute cards ATK x4, 35% all damage reduction when attacking with Light and Dark combos at the same time.
Deep Dragon Familiar
Light & Dark attribute cards HP x2, ATK x1. Increases time limit of orb movement by 2 seconds.
All attribute cards ATK x15 and +2 combo when matching 9+ connected Light orbs.
Light & Dark attribute cards HP x2.5, ATK x1. Increases time limit of orb movement by 5 seconds.
All attribute cards ATK x15 and +2 combo when matching 6+ connected Light orbs.
AI Al integrated ARX - 8
Attacker type cards HP x2.
All attribute cards ATK x7 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark.
ATK x2.5 for clearing each Fire, Water or Wood orbs in a cross formation.
ATK x2.5 for clearing each Light or Dark orbs in a cross formation.
Attacker type cards HP x2.
All attribute cards ATK x8 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark.
ATK x2.5 for clearing each Fire, Water or Wood orbs in a cross formation.
ATK x2.5 for clearing each Light or Dark orbs in a cross formation.
Black Technology
Water & Light attribute cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 3 seconds.
All attribute cards ATK x9, 25% all damage reduction when attacking with Water and Light combos at the same time.
+1 combo when attacking with 2 of Water & Light orbs at the same time.
Water & Light attribute cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 3 seconds.
All attribute cards ATK x10, 50% all damage reduction when attacking with Water and Light combos at the same time.
+2 combo when attacking with 2 of Water & Light orbs at the same time.
Astral Vine
All attribute cards ATK x4, 50% all damage reduction when HP is greater than 50%.
All attribute cards ATK x3.5 when reaching Wood & Dark combos.
50000 damage to all enemies, ignore enemy element and defense when attack with Wood & Dark combos at the same time.
I disturb thee, Cage of Light!
Light attribute cards ATK x5. Dark attribute cards HP x2.5.
ATK x4 when simultaneously clearing 6 connected Light or Dark orbs.
AI Fireiday integrated M9
Machine type cards ATK x3, RCV x3. Increases time limit of orb movement by 2 seconds.
All attribute cards ATK x5, 50% all damage reduction when attacking with Fire and Dark combos at the same time.
The wind knows all.
Wood attribute cards HP x2.
ATK x8 at 4 combos. ATK x2 for each additional combo, up to ATK x20 at 10 combos.
1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 9+ Wood orbs at the same time.
Wood attribute cards HP x2.
ATK x10 at 4 combos. ATK x2 for each additional combo, up to ATK x22 at 10 combos.
1000000 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Wood orbs at the same time.
All attribute cards ATK x1, 25% all damage reduction when attacking with 6+ Wood orbs at the same time.
True Spirit of the Fertility Goddess
Wood attribute cards HP x1.5, ATK x4, RCV x4.
All attribute cards ATK x3, 25% all damage reduction when attacking with 5+ Wood orbs at the same time.
All attribute cards and +3 combo when matching 5+ connected Wood orbs.
Wood attribute cards HP x2, ATK x4, RCV x4.
All attribute cards ATK x3.5, 25% all damage reduction when attacking with 5+ Wood orbs at the same time.
Inspire Courage
All attribute cards ATK x9 and +2 combo when matching 5+ connected Water & Light orbs.
Water attribute cards HP x2, ATK x2.
All attribute cards ATK x9 and +2 combo when attacking with 2 of Water & Light orbs at the same time.
Water attribute cards HP x2.5, ATK x2.
Equip Magical Mech, Orpharion
All attribute cards ATK x1, 50% all damage reduction when attacking with Wood and Light combos at the same time.
+2 combo when matching 2 Wood combos.
All attribute cards ATK x21 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark.
50000 damage to all enemies, ignore enemy element and defense when attacking with All orb types at the same time.
Equip Magical Mech, Machine Athena
All attribute cards ATK x1, 50% all damage reduction when attacking with Wood and Heart combos at the same time.
+2 combo when matching 2 Wood combos.
ATK x18 when simultaneously clearing 6 connected Wood orbs.
1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Wood orbs at the same time.
True Spirit of the Thunder God
Light attribute cards HP x1.5, ATK x4, RCV x4.
All attribute cards ATK x3, 25% all damage reduction when attacking with 5+ Light orbs at the same time.
Light attribute cards HP x1.5, ATK x4, RCV x4.
All attribute cards ATK x3.5, 50% all damage reduction when attacking with 5+ Light orbs at the same time.
Steel Goddess Star of Libra
God & Machine type cards ATK x6.
All attribute cards ATK x3 when reaching 6 combos or above.
All attribute cards ATK x1, 60% all damage reduction when attacking with 3+ Dark combos at the same time.
+2 combo when matching 3 Dark combos.
God & Machine type cards ATK x7.
All attribute cards ATK x3 when reaching 6 combos or above.
All attribute cards ATK x1, 60% all damage reduction when attacking with Dark and Dark combos at the same time.
+2 combo when matching 2 Dark combos.
True Spirit of the Twin Stars
Water attribute cards HP x1.5, ATK x4, RCV x4.
All attribute cards ATK x3, 25% all damage reduction when attacking with 5+ Water orbs at the same time.
Water attribute cards HP x1.5, ATK x4, RCV x4.
All attribute cards ATK x3.5, 50% all damage reduction when attacking with 5+ Water orbs at the same time.
Fulfillment's Feather
Physical & Attacker type cards HP x1.5, ATK x3, RCV x3.
All attribute cards ATK x6, 35% all damage reduction when matching with Fire & Dark orbs in a L formation.
Physical & Attacker type cards HP x1.5, ATK x3, RCV x3.
All attribute cards ATK x6, 35% all damage reduction when matching with any orbs in a L formation.
Unyielding Wisdom
Dragon & God type cards HP x1.5, ATK x3, RCV x3.
All attribute cards ATK x7.5, 50% all damage reduction when matching with Fire & Light orbs in a L formation.
Dragon & God type cards HP x1.6, ATK x3, RCV x3.
All attribute cards ATK x8, 50% all damage reduction when matching with any orbs in a L formation.
Spectre of the Firebird
Fire attribute cards HP x2.
All attribute cards ATK x15 when attacking with 2 of following orb types: Fire, Water, Wood, Light & Dark.
1 damage to all enemies, ignore enemy element and defense when attack with Fire & Light combos at the same time.
Fire attribute cards HP x2.
All attribute cards ATK x18 when attacking with 2 of following orb types: Fire, Water, Wood, Light & Dark.
4000000 damage to all enemies, ignore enemy element and defense when attack with Fire & Light combos at the same time.

* Awoken Skill effect differences between NA and JP versions. Left = NA, Right = JP

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