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* Active Skill effect and cooldown differences between NA and JP versions. White = NA, Gray = JP
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Time's Coiled Spring CD: 15 ( 10 ) Max Lv.6 Give 6 seconds to move orbs without triggering matches. Change all orbs to Fire, Water & Wood & Light & Dark orbs. Give 12 seconds to move orbs without triggering matches. |  | Boisterous Dance CD: 15 ( 9 ) Max Lv.7 Reduce 20% of all enemies' HP. Ignore enemy element and defense. God & Dragon type cards ATK x3 for 1 turn. |         | Attack Stance - Light CD: 11 ( 4 ) Max Lv.8 Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. |       | Attack Stance - Fire CD: 11 ( 4 ) Max Lv.8 Change Heart, Jammer, Poison & Lethal Poison orbs to Fire orbs. |       | Ninja Art - Light to Fire CD: 9 ( 5 ) Max Lv.5 Change Light, Jammer, Poison, Lethal Poison & Bomb orbs to Fire orbs. |    | Ninja Art - Dark to Water CD: 9 ( 5 ) Max Lv.5 Change Dark orbs to Water orbs. Change Dark, Jammer, Poison, Lethal Poison & Bomb orbs to Water orbs. |   | Ninja Art - Water to Wood CD: 9 ( 5 ) Max Lv.5 Change Water, Jammer, Poison, Lethal Poison & Bomb orbs to Wood orbs. |   | Ninja Art - Wood to Light CD: 9 ( 5 ) Max Lv.5 Change Wood, Jammer, Poison, Lethal Poison & Bomb orbs to Light orbs. |   | Ninja Art - Fire to Dark CD: 9 ( 5 ) Max Lv.5 Change Fire, Jammer, Poison, Lethal Poison & Bomb orbs to Dark orbs. |   | It'll be alright! CD: 8 ( 3 ) Max Lv.6 Light attribute ATK x1.5 for 1 turn. Heart & Light attribute cards ATK x1.5 for 1 turn. |  | Dragon Strength Spellflame CD: 20 ( 10 ) Max Lv.11 Inflict Dark damage equal to ATK x10 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. Full awoken bind recovery. |   | Dragon Heart Sutra CD: 18 ( 7 ) Max Lv.12 All attribute cards RCV x2.5 for 4 turns. Recover 30000 HP. |   | Heavenstrom CD: 17 ( 15 ) Max Lv.3 Attacker & Devil type cards ATK x5 for 2 turns. Inflict Poison damage equal to ATK x100 to all enemies every turn. Ignore enemy element and defense. |   | Yomi Wave CD: 12 ( 6 ) Max Lv.7 Reduce enemies' defense by 75% for 2 turns. Effects carry forward on sweep. Change Water orbs to Fire orbs, Heart orbs to Dark orbs. |   | Wild Cats CD: 9 ( 3 ) Max Lv.7 CD: 9 ( 2 ) Max Lv.8 All attacks become multi-target for 3 turns. Increases time limit of orb movement by 2 seconds for 1 turn. |   | Genbu Seven - Star Formation CD: 13 ( 9 ) Max Lv.5 CD: 13 ( 8 ) Max Lv.6 Change all orbs to Wood, Light & Dark orbs. Reduces cooldown of other skills by 1 turn. |  | Suzaku Seven - Star Formation CD: 13 ( 8 ) Max Lv.6 Change all orbs to Fire, Wood & Light orbs. Reduces cooldown of other skills by 1 turn. |  | Byakko Seven - Star Formation CD: 13 ( 8 ) Max Lv.6 Change all orbs to Fire, Water & Dark orbs. Reduces cooldown of other skills by 1 turn. |  | Seiryuu Seven - Star Formation CD: 13 ( 8 ) Max Lv.6 Change all orbs to Water, Wood & Dark orbs. Reduces cooldown of other skills by 1 turn. |  | Dimension Song - Holy Fang CD: 15 ( 9 ) Max Lv.7 CD: 15 ( 8 ) Max Lv.8 Dragon & God type cards ATK x2.5 for 2 turns. Reduces cooldown of other skills by 1 turn. Dragon & God type cards ATK x3 for 3 turns. Reduces cooldown of other skills by 1 turn. |     | Blazing Storm Barricade CD: 15 ( 11 ) Max Lv.5 50% damage reduction for 3 turns. Reduces cooldown of other skills by 1 turn. 60% damage reduction for 3 turns. Reduces cooldown of other skills by 1 turn. |   | Feathers of Heaven CD: 20 ( 5 ) Max Lv.16 Increase skyfall chance of Light orbs by 15% for 3 turns. Randomly spawn 3 Light orbs from non Light orbs. |   | Attack Stance - Light X CD: 10 ( 6 ) Max Lv.5 Change Heart orbs to Light orbs. Enhance Light orbs, +6% per orb. Change Heart, Jammer, Poison & Lethal Poison orbs to Light orbs. Enhance Light orbs, +6% per orb. Light attribute ATK x1.5 for 1 turn. |  | Magic Chain CD: 27 ( 12 ) Max Lv.16 +2 combo counts for 2 turns. Increases time limit of orb movement by 2 seconds for 2 turns. |    | Purify Mode CD: 21 ( 4 ) Max Lv.18 All attribute cards RCV x1.5 for 4 turns. Change Jammer, Poison, Lethal Poison & Bomb orbs to Heart orbs. Increases time limit of orb movement by 150% for 4 turns. |    | I'll end this... in an instant. CD: 19 ( 15 ) Max Lv.5 ATK x1 + 0.5x for every Enhanced Dark Attribute on the team for 2 turns. +1 combo count for 2 turns. ATK x1 + 0.6x for every Enhanced Dark Attribute on the team for 2 turns. +1 combo count for 2 turns. |  | Hellish Noise CD: 22 ( 7 ) Max Lv.16 Increase skyfall chance of Dark orbs by 25% for 1 turns. Randomly spawn 3 Dark & Heart orbs from non Dark & Heart orbs. |     | Sign of Hera CD: 14 ( 8 ) Max Lv.7 Randomly spawn 4 Light & Heart orbs from non Light & Heart orbs. Reduces cooldown of other skills by 1 turn. Randomly spawn 6 Light & Heart orbs from non Light & Heart orbs. Reduces cooldown of other skills by 1 turn. |  | The Divine Swordset, Kusanagi CD: 12 ( 8 ) Max Lv.5 CD: 12 ( 7 ) Max Lv.6 Change Wood orbs to Fire orbs, Dark orbs to Heart orbs. Change Jammer, Poison & Lethal Poison orbs to Water orbs. |  | The Turquoise Star Chains CD: 12 ( 7 ) Max Lv.6 Change Fire orbs to Water orbs, Light orbs to Heart orbs. Change Jammer, Poison & Lethal Poison orbs to Wood orbs. |  | Bionic Green Star Blade CD: 12 ( 7 ) Max Lv.6 Change Water orbs to Wood orbs, Fire orbs to Heart orbs. Change Jammer, Poison & Lethal Poison orbs to Dark orbs. |  | Holy Fire's Judgment CD: 12 ( 8 ) Max Lv.5 Change Light orbs to Fire orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Heal for 50% of max HP every turn for 2 turns. |  | Holy Water's Judgment CD: 12 ( 8 ) Max Lv.5 Change Light orbs to Water orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Change Light orbs to Water orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Heal for 50% of max HP every turn for 2 turns. |  | Holy Wood's Judgment CD: 12 ( 8 ) Max Lv.5 Change Light orbs to Wood orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Change Light orbs to Wood orbs, Dark orbs to Heart orbs. Recover 50% of max HP. Heal for 50% of max HP every turn for 2 turns. |  | Eternal Vesper CD: 11 ( 7 ) Max Lv.5 CD: 11 ( 5 ) Max Lv.7 Inflict Dark damage equal to ATK x200 to 1 enemy in exchange for reducing current HP by 50%. Affected by enemy element and defense. Change left-most column into Dark orbs and the right-most column into Heart orbs. |  | Festive Starlight CD: 12 ( 5 ) Max Lv.8 Change bottom-most row into Heart orbs. Recover 30% of max HP. Full bind recovery. Full orb unmatchable recovery. |   | Howling Storm CD: 21 ( 14 ) Max Lv.8 +2 combo counts for 1 turn. Removes lock status on orbs. 75% damage reduction for 1 turn. Change all orbs to Wood & Heart orbs. |  | Fragile Aurora CD: 35 ( 30 ) Max Lv.6 CD: 35 ( 25 ) Max Lv.11 Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). |    | Queen Marionette CD: 13 ( 8 ) Max Lv.6 Randomly spawn 6 Dark orbs from non Dark orbs. Delay 1 turn to all enemies. Enhance Dark orbs, +6% per orb. |   | Dozen Flares CD: 12 ( 7 ) Max Lv.6 Inflict Fire nuke damage equal to team Fire & Dark ATK x50 to all enemies. Removes lock status on orbs. Change top-most row into Fire orbs. |   | Will of the Orbs CD: 11 ( 7 ) Max Lv.5 CD: 11 ( 6 ) Max Lv.6 Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Change Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs. |  | Know that there is no way for evil to survive! CD: 9 ( 9 ) Max Lv.1 CD: 9 ( 7 ) Max Lv.3 Randomly spawn 9 Wood orbs from non Wood orbs. Increases time limit of orb movement by 200% for 1 turn. .. Increases time limit of orb movement by 200% for 1 turn. |  | Justice shall never perish! CD: 18 ( 12 ) Max Lv.7 Change top-most row into Wood orbs and bottom-most row into Heart orbs. Wood attribute ATK x2 for 1 turn. Change top-most row into Wood orbs and bottom-most row into Heart orbs. Wood attribute ATK x2 for 2 turns. |  | I WILL PROTECT FRIENDS CD: 9 ( 4 ) Max Lv.6 Change left-most column into Water orbs. Change Water orbs into locked orbs. |  | No way I'm gonna die here! CD: 18 ( 11 ) Max Lv.8 Dragon type cards ATK x3 for 1 turn. Change bottom-most row into Fire orbs. Dragon type cards ATK x3 for 2 turns. Change bottom-most row into Fire orbs. |  | Victory conditions have been fulfilled! CD: 19 ( 14 ) Max Lv.6 Change left-most column into Water orbs and the right-most column into Fire orbs. Attacker type cards ATK x3 for 1 turn. Change left-most column into Water orbs and the right-most column into Fire orbs. Attacker type cards ATK x3 for 3 turns. |  | Let's play a game together! CD: 19 ( 14 ) Max Lv.6 Full bind recovery. Full awoken bind recovery. ATK x1 + 0.3x for every Resistance-Skill Bind on the team for 2 turns. Full bind recovery. Full awoken bind recovery. ATK x1 + 0.3x for every Resistance-Skill Bind on the team for 3 turns. |  | Unburdening Mallet CD: 20 ( 13 ) Max Lv.8 100% damage reduction for 1 turn. Deal 500000 damage to 1 enemy for 3 times. Ignore enemy element and defense. |  | Arrow of Exorcism CD: 25 ( 20 ) Max Lv.6 CD: 25 ( 18 ) Max Lv.8 Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Change Fire orbs to Wood orbs. Full orb unmatchable recovery. |  | Sunset Road CD: 13 ( 9 ) Max Lv.5 Change all orbs to Fire, Water & Dark & Heart orbs. Dragon type cards ATK x2 for 1 turn. All attribute cards RCV x2 for 1 turn. Change all orbs to Fire, Water & Dark & Heart orbs. Dragon type cards ATK x2.5 for 2 turns. All attribute cards RCV x2.5 for 2 turns. |  | Rampage CD: 17 ( 17 ) Max Lv.1 Deal Wood damage equal to ATK x60 to all enemies in exchange for reducing current HP by 50%. Affected by enemy element and defense. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Deal Wood damage equal to ATK x60 to all enemies in exchange for reducing current HP by 50%. Affected by enemy element and defense. Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). |  | Space - Time Genesis Circle - Water & Wood CD: 16 ( 12 ) Max Lv.5 CD: 16 ( 11 ) Max Lv.6 Delay 1 turn to all enemies. Removes lock status on orbs. Change all orbs to Water, Wood & Heart orbs. Delay 2 turns to all enemies. Removes lock status on orbs. Change all orbs to Water, Wood & Heart orbs. |  | Power Burst CD: 9 ( 9 ) Max Lv.1 CD: 7 ( 7 ) Max Lv.1 Reduce current HP by 50%. Change top-most row into Fire orbs and bottom-most row into Dark orbs. |  | Power Hands Megaton Punch CD: 10 ( 10 ) Max Lv.1 Attacker type cards ATK x7 for 1 turn. Deal 5000000 damage to 1 enemy. Ignore enemy element and defense. Attacker type cards ATK x10 for 1 turn. Deal 5000000 damage to 1 enemy. Ignore enemy element and defense. | ![5760. Kamen Rider Super-1 [Power Hands]](img/spacer.gif) | If fighting's a sin, then I'll be a sinner! CD: 27 ( 22 ) Max Lv.6 CD: 27 ( 18 ) Max Lv.10 Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Enhance Fire, Water, Wood, Light, Dark & Heart orbs, +6% per orb. Attacker & Machine type cards ATK x3 for 2 turns. |   | Breath of Life CD: 11 ( 6 ) Max Lv.6 +1 combo count for 1 turn. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  | New Year's Aurora CD: 33 ( 30 ) Max Lv.4 Removes lock status on orbs. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy damage and attribute damage absorb effects for 3 turns ( does not include combo shield and damage void ). |  | New Year's Dance CD: 7 ( 2 ) Max Lv.6 Awoken bind recovery for 2 turns. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. Awoken bind recovery for 3 turns. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Lethal Poison & Bomb orbs into locked orbs. |  | Black Aquarium CD: 6 ( 6 ) Max Lv.1 CD: 4 ( 4 ) Max Lv.1 Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Change left-most column into Dark orbs and the right-most column into Heart orbs. |  | Billios Aquarium CD: 22 ( 22 ) Max Lv.1 Ignores enemy damage absorb effects for 2 turns ( does not include combo shield, attribute absorb, and damage void ). Change left-most column into Dark orbs and the right-most column into Heart orbs. Ignores enemy damage and attribute damage absorb effects for 2 turns ( does not include combo shield and damage void ). Change left-most column into Dark orbs and the right-most column into Heart orbs. |  | Menoa Gate - OPH2891 - CD: 10 ( 4 ) Max Lv.7 Increase skyfall chance of Jammer orbs by 10% for 1 turns. Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. |  | Menoa Gate - DPH3598 - CD: 11 ( 5 ) Max Lv.7 Increase skyfall chance of Dark orbs by 15% for 1 turns. Change 2nd row from the top into Dark orbs. |  | Menoa Gate - POSE3734 - CD: 11 ( 5 ) Max Lv.7 Reduce current HP by 50%. Change all orbs to Fire, Wood & Heart orbs. |  | Menoa Gate - AMN4794 - CD: 14 ( 7 ) Max Lv.8 Change all orbs to Water, Wood & Light orbs. Change left-most column into Water orbs. |  | Green Whisper CD: 5 ( 5 ) Max Lv.1 Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). Change all orbs to Fire, Water & Wood & Light & Dark orbs. Ignores enemy damage void effects for 1 turn ( does not include combo shield, attribute absorb, and damage absorb ). Heal for 50% of max HP every turn for 1 turn. Change all orbs to Fire, Water & Wood & Light & Dark orbs. |  | Red Dream CD: 5 ( 5 ) Max Lv.1 CD: 3 ( 3 ) Max Lv.1 Spawn 1 spinner/roulette orb that spin for 1 second for 1 turn. Increases time limit of orb movement by 5 seconds for 1 turn. |  | The Potential of the 0th Arcana CD: 16 ( 16 ) Max Lv.1 ATK x1 + 0.5x for every Enhanced Fire Attribute on the team for 2 turns. Change bottom-most row into Fire orbs. ATK x1 + 0.6x for every Enhanced Fire Attribute on the team for 2 turns. Change bottom-most row into Fire orbs. |  | Ultracharged State CD: 16 ( 16 ) Max Lv.1 ATK x1 + 0.5x for every Enhanced Light Attribute on the team for 2 turns. Randomly spawn 6 Light orbs from non Light orbs. ATK x1 + 0.6x for every Enhanced Light Attribute on the team for 2 turns. Randomly spawn 6 Light orbs from non Light orbs. |  | Rising Sun's Evil Light CD: 5 ( 1 ) Max Lv.5 Increase skyfall chance of Jammer orbs by 25% for 1 turns. Increase skyfall chance of Jammer orbs by 25% for 1 turns. Increases time limit of orb movement by 1 second for 1 turn. |  | Menoa Gate - AMA3074 - CD: 19 ( 14 ) Max Lv.6 Heart & Wood attribute cards ATK x3 for 1 turn. Randomly spawn 15 Wood & Heart orbs from non orbs. |  | Ruby of Charity CD: 19 ( 14 ) Max Lv.6 ATK x1 + 0.25x for every Enhanced Fire Orbs, Enhanced Light Orbs, Enhanced Heart Orbs on the team for 2 turns. |   | Diamond of Fortitude CD: 19 ( 14 ) Max Lv.6 ATK x1 + 0.3x for every Two-Pronged Attack on the team for 2 turns. ATK x1 + 0.35x for every Two-Pronged Attack on the team for 2 turns. |    | Emerald of Clarity CD: 19 ( 14 ) Max Lv.6 ATK x1 + 0.4x for every Enhanced Wood Attribute, Enhanced Dark Attribute on the team for 2 turns. |   | Ruin Command CD: 29 ( 14 ) Max Lv.16 ATK x1 + 0.3x for every Enhanced Fire Attribute, Enhanced Wood Attribute on the team for 2 turns. ATK x1 + 0.4x for every Enhanced Fire Attribute, Enhanced Wood Attribute on the team for 2 turns. |  | Doji's Power Water CD: 29 ( 14 ) Max Lv.16 ATK x1 + 0.3x for every Enhanced Water Attribute, Enhanced Wood Attribute on the team for 2 turns. ATK x1 + 0.4x for every Enhanced Water Attribute, Enhanced Wood Attribute on the team for 2 turns. |  | Demon Princess's Bewitching Light CD: 29 ( 14 ) Max Lv.16 ATK x1 + 0.3x for every Enhanced Light Attribute, Enhanced Dark Attribute on the team for 2 turns. ATK x1 + 0.4x for every Enhanced Light Attribute, Enhanced Dark Attribute on the team for 2 turns. |  | Twin Ultimate Dragon Roaring Palm CD: 10 ( 10 ) Max Lv.1 Ignores enemy damage void effects for 4 turns ( does not include combo shield, attribute absorb, and damage absorb ). Ignores enemy damage void effects for 4 turns ( does not include combo shield, attribute absorb, and damage absorb ). Dragon type cards ATK x1.5 for 4 turns. |  |
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* Leader Skill effect differences between NA and JP versions. White = NA, Gray = JP
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Blue Polar Dance Fixed orb movement time at 15 seconds. Dragon & God type cards HP x2, ATK x2. All attribute cards ATK x5 and +1 combo when attacking with 3 of Fire, Water, Wood, Light & Dark orbs at the same time. |  | Purple Polar Dance Fixed orb movement time at 15 seconds. Dragon & God type cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x7 and +1 combo when attacking with 3 of Fire, Water, Wood, Light & Dark orbs at the same time. |  | Burning Bravery Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5. ATK x2 when simultaneously clearing 4 connected Fire orbs. Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds. All attribute cards ATK x3 and +3 combo when matching 4+ connected Fire orbs. |  | Silent Bravery Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5. ATK x2 when simultaneously clearing 4 connected Water orbs. Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds. All attribute cards ATK x3 and +3 combo when matching 4+ connected Water orbs. |  | Free Bravery Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5. ATK x2 when simultaneously clearing 4 connected Wood orbs. Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds. All attribute cards ATK x3 and +3 combo when matching 4+ connected Wood orbs. |  | Darklight Bravery Wood, Dark, Heart, Jammer, Poison & Mortal Poison attributeHealer, God, Wood, Dark, Heart, Jammer, Poison & Mortal Poison type cards HP x0.4, ATK x3, RCV x5. ATK x2 when simultaneously clearing 4 connected Dark orbs. Healer & God type cards ATK x5. Increases time limit of orb movement by 5 seconds. All attribute cards ATK x3 and +3 combo when matching 4+ connected Dark orbs. |  | Corpse Princess's Bitter Poison Dark attribute cards HP x2, ATK x2, RCV x2. ATK x10 when simultaneously clearing 3 connected Poison or Mortal Poison orbs. Gain immunity to poison damage. 500000 damage to all enemies, ignore enemy element and defense when simultaneously clearing 3+ Poison & Mortal Poison orbs at the same time. |  | My wish is in the sound of this flute... Dragon & God type cards ATK x4, RCV x1.5. ATK x4, reduce damage taken by 50% after matching Heal orbs in a cross formation. Dragon & God type cards ATK x5, RCV x5. ATK x4, reduce damage taken by 60% after matching Heal orbs in a cross formation. |  | Symphonic Energy Machine type cards ATK x3, RCV x3. Increases time limit of orb movement by 5 seconds. All attribute cards ATK x8, 25% all damage reduction when attacking with Light and Light combos at the same time. |  | Megalo - Vortex Water attribute cards HP x2. Dragon type cards ATK x4 on the turn a skill is used. ( Multiple skills will not stack ) Water attribute cards HP x2. Dragon type cards ATK x20 on the turn a skill is used. ( Multiple skills will not stack ) |  | Innocent Bravery X Healer & God type cards ATK x3. All attribute cards ATK x2 when reaching 3 set of Light combos. Healer & God type cards ATK x3. All attribute cards ATK x5 when reaching Light & Light combos. +3 combo when matching 2 Light combos. |  | Disaster Energy No skyfall matches. Machine type cards All Stats x1.5. All attribute cards ATK x2.5 when reaching 2 set of Dark combos. ATK x2.5 for each additional combo, up to ATK x7.5 when reaching 4 combos. No skyfall matches. Machine type cards All Stats x2. All attribute cards ATK x10 when reaching Dark & Dark combos. 500000 damage to all enemies, ignore enemy element and defense when attack with 2 Dark combos at the same time. |   | Judgment of the Divine Wings Fire, Water, Wood, Light & Dark attribute cards ATK x3 when HP is less than 80%. God type cards HP x2, ATK x2. All attribute cards ATK x2.5, 25% all damage reduction when reaching 7 combos. Fire, Water, Wood, Light & Dark attribute cards ATK x4 when HP is less than 80%. God type cards HP x2, ATK x2. All attribute cards ATK x2.5, 35% all damage reduction when reaching 6 combos. |  | Dragon Soul Light All attribute cards ATK x2 when HP is greater than 50%. All attributeDragon type cards HP x2, ATK x2. All attribute cards ATK x4 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. Dragon type cards HP x2, ATK x5. All attribute cards ATK x4, 25% all damage reduction when attacking with 4 of Fire, Water, Wood, Light & Dark orb types at the same time. +2 combo when attacking with 4 of Fire, Water, Wood, Light & Dark orbs at the same time. |  | Rider Double Kick Fire, Water, Wood, Light & Dark attribute cards HP x2, ATK x5. Increases time limit of orb movement by 3 seconds. ATK x2 at 4 combos. ATK x0.5 for each additional combo, up to ATK x3 at 6 combos. Fire, Water, Wood, Light & Dark attribute cards HP x2, ATK x6. Increases time limit of orb movement by 3 seconds. All attribute cards ATK x3, 25% all damage reduction when reaching 4 combos. |  | Revolcrash Wood attribute cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x3 on the turn a skill is used. ( Multiple skills will not stack ) All attribute cards ATK x3.5, 25% all damage reduction when reaching 4 combos. Wood attribute cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x4 on the turn a skill is used. ( Multiple skills will not stack ) All attribute cards ATK x3.5, 50% all damage reduction when reaching 4 combos. |  | Protecting Vials of the Steel Star Goddess No skyfall matches. Fire & Water attribute cards HP x1.5, ATK x3.5. All attribute cards ATK x4, 25% all damage reduction when attacking with 5+ Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Mortal Poison or Bomb orbs at the same time. No skyfall matches. Fire & Water attribute cards HP x2, ATK x4. All attribute cards ATK x4, 25% all damage reduction when attacking with 4+ Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison, Mortal Poison or Bomb orbs at the same time. |  | I will purify this maliciousness! Wood attribute cards HP x2. ATK x4, RCV x2 when reaching 4 combos. ATK x4 when simultaneously clearing 4 connected Wood orbs. Wood attribute cards HP x2. ATK x4, RCV x4 when reaching 4 combos. ATK x5 when simultaneously clearing 4 connected Wood orbs. |  | Eternal Dragon Body - Dorva Dragon type cards HP x2, ATK x2. All attribute cards ATK x4 when reaching 6 combos or above. All attribute cards ATK x2, 25% all damage reduction when attacking with 4+ Heart orbs at the same time. Dragon type cards HP x2, ATK x2. All attribute cards ATK x8 when reaching 6 combos or above. All attribute cards ATK x1, 25% all damage reduction when attacking with 4+ Heart orbs at the same time. All attribute cards and +3 combo when matching 4+ connected Heart orbs. |  | Foreseeing Divine Clock Water attribute cards ATK x5. Wood attribute cards HP x2. All attribute cards ATK x3, 25% all damage reduction when matching with any orbs in a L formation. Water attribute cards ATK x7.5. Wood attribute cards HP x2, RCV x2. All attribute cards ATK x3, 25% all damage reduction when matching with any orbs in a L formation. |  | Apocalyptic Cleanup All attribute cards ATK x4.5, 25% all damage reduction when reaching 6 combos. All attribute cards ATK x5, 25% all damage reduction when attacking with Jammer and Jammer combos at the same time. All attribute cards ATK x4.5, 25% all damage reduction when reaching 6 combos. All attribute cards ATK x5, 25% all damage reduction when attacking with Jammer and combos at the same time. +2 combo when matching 1 Jammer combos. |  | True Spirit of the Eight - Headed Dragon Water attribute cards HP x2. ATK x4 at 4 combos. ATK x3 for each additional combo, up to ATK x16 at 8 combos. While your HP is 50% or above, a single hit that normally kills you will instead leave you with 1 HP. For the consecutive hits, this skill will only affect the first hit. Water attribute cards HP x2. ATK x4 at 4 combos. ATK x3 for each additional combo, up to ATK x22 at 10 combos. While your HP is 50% or above, a single hit that normally kills you will instead leave you with 1 HP. For the consecutive hits, this skill will only affect the first hit. |  | 5 God 7 Star Destructive Edge Dragon type cards HP x2, ATK x20, RCV x2. 500000 damage to all enemies, ignore enemy element and defense when attacking with All orb types at the same time. Dragon type cards HP x2, ATK x20, RCV x2. 500000 damage to all enemies, ignore enemy element and defense when attacking with All orb types at the same time. All attribute cards ATK x1, 25% all damage reduction when attacking with Fire, Water, Wood, Light & Dark orb types at the same time. |  | Zero - One Buster Bomber Fixed orb movement time at 5 seconds. Light & Dark attribute cards HP x2, ATK x3. All attribute cards ATK x6 and +2 combo when matching 6+ connected Light orbs. Fixed orb movement time at 8 seconds. Light & Dark attribute cards HP x2, ATK x3. All attribute cards ATK x6 and +2 combo when matching 6+ connected Light orbs. |  | The wind knows all. Wood attribute cards HP x2. ATK x8 at 4 combos. ATK x2 for each additional combo, up to ATK x20 at 10 combos. 1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 9+ Wood orbs at the same time. Wood attribute cards HP x2. ATK x10 at 4 combos. ATK x2 for each additional combo, up to ATK x22 at 10 combos. 1000000 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Wood orbs at the same time. All attribute cards ATK x1, 25% all damage reduction when attacking with 6+ Wood orbs at the same time. |  | I'll take a bite out of you! Devil type cards ATK x3, RCV x3. Increases time limit of orb movement by 2 seconds. All attribute cards ATK x6, 25% all damage reduction when attacking with 4 of Fire, Water, Wood, Light & Dark orb types at the same time. Devil type cards ATK x3, RCV x3. Increases time limit of orb movement by 5 seconds. All attribute cards ATK x6, 50% all damage reduction when attacking with 4 of Fire, Water, Wood, Light & Dark orb types at the same time. |  | Ancient Stone Spirit's Illusion Technique Balanced type cards HP x2, ATK x2, RCV x2. Increases time limit of orb movement by 2 seconds. All attribute cards ATK x9, 25% all damage reduction when attacking with 7+ Dark orbs at the same time. Balanced type cards HP x2, ATK x2, RCV x2. Increases time limit of orb movement by 2 seconds. All attribute cards ATK x9, 25% all damage reduction when attacking with 6+ Dark orbs at the same time. |  | True Spirit of the Seraph ATK x4.5 when simultaneously clearing 5 connected Dark orbs. ATK x4, reduce damage taken by 50% after matching Heal orbs in a cross formation. 1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 5+ Dark orbs at the same time. ATK x5 when simultaneously clearing 5 connected Dark orbs. ATK x4, reduce damage taken by 50% after matching Heal orbs in a cross formation. 1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 5+ Dark orbs at the same time. |  | True Spirit of the Storm God Wood attribute cards ATK x2, RCV x2. 20% Fire, Water, Wood, Light & Dark damage reduction. All attribute cards ATK x5 when reaching 2 set of Wood combos. ATK x3 for each additional combo, up to ATK x8 when reaching 3 combos. Wood attribute cards ATK x2, RCV x2. 20% Fire, Water, Wood, Light & Dark damage reduction. All attribute cards ATK x9 when reaching Wood & Wood combos. +2 combo when matching 2 Wood combos. |  | Equip Magical Mech, Orpharion All attribute cards ATK x1, 50% all damage reduction when attacking with Wood and Light combos at the same time. All attribute cards ATK x1 and +2 combo when matching 3+ connected Wood & Light orbs. All attribute cards ATK x21 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. 50000 damage to all enemies, ignore enemy element and defense when attacking with All orb types at the same time. |  | Equip Magical Mech, Despharion All attribute cards ATK x19, 50% all damage reduction when attacking with Dark and Dark combos at the same time. All attribute cards ATK x1 and +2 combo when matching 6+ connected Dark orbs. 500000 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Dark orbs at the same time. |  | Equip Magical Mech, Mechanical Goemon All attribute cards ATK x1, 50% all damage reduction when attacking with Fire & Wood orb types at the same time. All attribute cards ATK x1 and +2 combo when attacking with 2 of Fire & Wood orbs at the same time. All attribute cards ATK x19 when reaching Fire & Fire combos. 500000 damage to all enemies, ignore enemy element and defense when attack with 2 Fire combos at the same time. |  | Equip Magical Mech, Machine Noah All attribute cards ATK x1, 50% all damage reduction when attacking with 3 of Fire, Water, Wood, Light & Dark orb types at the same time. All attribute cards ATK x1 and +2 combo when attacking with 3 of Fire, Water, Wood, Light & Dark orbs at the same time. ATK x18 when simultaneously clearing 6 connected Water orbs. 1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Water orbs at the same time. |  | Equip Magical Mech, Machine Athena All attribute cards ATK x1, 50% all damage reduction when attacking with Wood and Heart combos at the same time. All attribute cards ATK x1 and +2 combo when matching 3+ connected Wood & Heart orbs. ATK x18 when simultaneously clearing 6 connected Wood orbs. 1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Wood orbs at the same time. |  | Ancient Tree Spirit's Leading Technique 1000000 damage to all enemies, ignore enemy element and defense when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. All attribute cards ATK x4, 50% all damage reduction when matching with any orbs in a L formation. All attribute cards ATK x5 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. 10000000 damage to all enemies, ignore enemy element and defense when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. All attribute cards ATK x050% all damage reduction when matching with any orbs in a L formation. All attribute cards ATK x20 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. Wood attribute cards HP x1.5. |  | True Spirit of the Archdemon HP x2, ATK x2, RCV x2 when all subs are from Reincarnated or Super Reincarnated evos. ATK x9 when simultaneously clearing 6 connected Wood or Dark orbs. 1 damage to all enemies, ignore enemy element and defense when simultaneously clearing 6+ Wood & Dark orbs at the same time. HP x2, ATK x2, RCV x2 when all subs are from Reincarnated or Super Reincarnated evos. All attribute cards ATK x10 when combo. 500000 damage to all enemies, ignore enemy element and defense when attack with Wood combos at the same time. |  |
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* Awoken Skill effect differences between NA and JP versions. Left = NA, Right = JP
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