Dark Night Sword - Master
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By Mike: S-Rank: 1-stars can be whatever. Only important members are Odin and Devil Dragon. Watch for synced enemies and focus on Devils since they hit every turn. Save Gungnir for final round. Immediately kill one of the Dragon Knights and grind down the other two. Even if synced, double resist will keep you alive.
By otaku: S rank. KOB was 46, Odin was 88, subs were max or near max. Any decent 1* subs work. Odin was awoken. Use 3+ combos to activate KOB's skill, targetting the ones hitting fastest/soonest, save up Gungnir for bosses. For bosses, gungnir to break up syncs, otherwise go after the next one to hit.
By Andronik: ~~S RANK~~ between Z.L. and Chibi Valk, this dungeon was over in a snap! ZL lvl 20, echid lvl 20, and Valk was max skilled/level/awoken. You can pretty much 4-prong your way to victory since valk hits like a tank. Echid was supposed to be a panic button, but i cleared way too fast to use her.
By Aki1: S Rank Make any combo with at least 1 light. For boss, use skill if available, should be able to 1 shot even if you do not make combo of 5 light orbs for mass attack.
By Bzyku: Fairly easy S-rank. Av. Rarity 2.8 - 200k pts. - I think i'ts enough for S-rank. Av. combo 7,6 - 66k pts. Turns 27 = 0. Team unlevelled - pad bear only lvl 29. Ogre lvl. 32. Waron and Puchiantus max. Only one tough moment at boss - two synced but waron delay helped alot. Puchiantus active helpfull too. But think subs may be any.
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Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.
|Stone = Estimated number of stones to clear this dungeon|
Time = An approximation based on each individual build