
Sorceress - Mythical






Join and discuss at our Discord Server!
|
|
|
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
---|---|---|---|---|---|---|---|---|
1 | ![]() | ![]() Pyro Devil | 1 | 5,349 | 2,100 | 29,281 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Frost Devil | 1 | 5,395 | 2,100 | 29,511 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Taur Devil | 1 | 5,487 | 2,100 | 29,742 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Harpie Devil | 1 | 5,487 | 2,100 | 30,203 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Blood Devil | 1 | 5,672 | 2,100 | 30,433 | ![]() ![]() 40% Chance | |
2 | ![]() | ![]() Beast of the Labyrinth, Minotaur | 3 | 11,040 | 300 | 527,250 | ![]() ![]() ![]() Pre-emptive Strike. Deal 20% damage.. ![]() ![]() Deal 150% damage.. ![]() ![]() < 40% HP, 100% Chance ![]() ![]() ![]() < 10% HP, 100% Chance, 1 time-use < 10% HP, 100% Chance, 1 time-use. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. | |
2 | ![]() | ![]() Stone Gaze Demon Bird, Cockatrice | 2 | 8,010 | 300 | 302,250 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() 70% Chance ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills.. | |
2 | ![]() | ![]() Thunder Giant, Cyclops | 3 | 15,090 | 0 | 902,250 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
![]() | ||||||||
3 | ![]() | ![]() Fire Sprite, Parrot | 1 | 7,795 | 0 | 1,922,027 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() Water Sprite, Sharulu | 1 | 7,795 | 0 | 1,922,027 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 150% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills.. | |
3 | ![]() | ![]() Wood Sprite, Lily | 1 | 7,400 | 0 | 2,196,073 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
![]() | ||||||||
4 | ![]() | ![]() ![]() Hellfire Pyro Demon | 1 | 9,943 | 1,120 | 825,127 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
4 | ![]() | ![]() ![]() Hellice Frost Demon | 1 | 9,801 | 1,120 | 820,043 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
4 | ![]() | ![]() ![]() Hellwind Taur Demon | 1 | 9,638 | 1,120 | 814,960 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
5 | ![]() | ![]() Elemental of Kind Waters, Undine | 1 | 9,208 | 0 | 1,043,889 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 75% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 150% damage and converts all Water orbs into Heart orbs.. ![]() ![]() < 30% HP, 100% Chance | |
6 | ![]() | ![]() Wood Dominion Michael | 1 | Skill | 600,000 | 43 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every 5 turns Binds Both Leaders for 4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() Deal 50% damage.. ![]() ![]() Deal 100% damage.. ![]() ![]() Deal 200% damage.. ![]() ![]() Deal 800% damage.. | |
![]() | ||||||||
7 | ![]() | ![]() ![]() Red Ring Sorceress, Theurgia | 1 | 11,167 | 0 | 4,019,861 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use non-consecutively Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
7 | ![]() | ![]() ![]() Blue Time Sorceress, Ars Paulina | 1 | 11,167 | 0 | 4,110,139 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use non-consecutively Deal 25% damage and converts 5 Random orbs into Poison orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
7 | ![]() | ![]() ![]() Green Essence Sorceress, Almadel | 1 | 11,167 | 0 | 4,040,694 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use non-consecutively Deal 50% damage and binds 1 Random sub for 1-2 turns. This will also disable awoken skills.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance |
|
|||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||
|
In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
3 By Kirito#46338 5 years ago ( 8.6.2 ) My Team 100% success rate: Awoken Amaterasu leaders Rodin Valk DQ Venus Dual Awoken Amaterasu leaders with a ROdin sub (for HP and poison) clears this dungeon easily and consistently. You pretty much can't die if you can scrape up over 23020 HP to take Undine's payback hit on Fl 3. Thats the biggest hit in this dungeon. You cannot die on boss. Use skills liberally. On Fl 6 pop Odin immediately. When protective field ends his poison will kill her. Killer AS combo: Ama x 2 (for full HP and hastes) > DQ > Valk > Venus You should be fine substituting other healers for DQ and Venus if you don't have them as long as you got the HP (test your team in endless corridors first). Possible substitutes: Sandalphone, SQ, unicorn, and/or any of the sticker girls. Might be able to use Awoken Ra instead of Rodin but again watch your HP. Posted my build because I've tried the others including the Urd and Verdani builds but could not 0 stone this dungeon consistently enough to justify farming it. Originally didn't use Ama because of the 50% light resist on the boss but since he can't kill you anyway all that means is that it takes 2 more minutes to kill him while you wait for your skills to charge to give him a second pummelling. L Meta builds that were posted are similar but not fool-proof like this. Awoken Ama rules! Last edited by Kirito 5 years ago ( 8.6.2 ) 0 Bibbo#14085 5 years ago ( 8.6.2 ) Great strategy, worked for me on the first try. Note that it's pretty hard to get to 23K HP without a ton of pluses - I have this team max or nearly maxed, and even with a +297 friend Ama, still came under by almost 2000 HP. You have to be very careful on Undine and the boss. 2 By FenrirSama#14028 6 years ago ( 7.3.0 ) Rebel Lucifer Build RLucifer - Max lvl Awoken HeraIs - Max lvl Awoken Hera - lvl 50 Evil Ceres - Max lvl Songstress Siren - lvl 50 RLucifer - Max lvl -The only maxed skill was Siren- F1 - Not to hard, you can heal with 1set of heal orbs and a good combo if all 5 attack, just kill slowly and grind on the last one if possible. F2 - This is where it gets heated, hope that Minotaur is not synced with Cyclops. Focus on Cyclops as he can do the most damage, once he is dead work your kills left to right. Also make sure you clear EVERY jammer orb. leave one or two means you are stuck with it until die. F3 - (I got Water Sprite) She isn't much trouble honestly, however once she hits 50% kill carefully, she uses binds after Magical Book and you want both gravities unbinded and ready for next floor. I assume if you get Fire Sprite or Grass Sprite you can proceed normally so long as you heal well after they use Magical Book F4 - If you are unlucky and get Fire Demon kill immediatly to avoid risk, 2 Gravities and a Morning Star is enough to kill one demon. Heal back up and then slowly grind down the 2nd demon. If Water and Grass Demon show up you can slow grind both or kill one immediatly with the same skill order. F5 - Undine is so generous with the heart orbs you will have no trouble until 30% When she does get to that phase carefully grind her down and heal often with good combos, Go ahead and use skills to speed this up a bit, but have skills ready by Michael. F6 - Slightly tricky, Once leaders are binded you can do either Ceres for unbinding, or 1 full row set of heal orbs, both leaders will be unbinded and Michael cant do enough damage to kill you on first turn so you can heal safely. You can survive the 4th strike, but I suggest you don't wait that long. F7 - The show starts here, I ended up getting Armadel (Grass Fire) Due to the 50% dmg reduction with Dark, this will be a slow grind, but your main damage is gravities. She won't really cause heavy damage until her desperation attacks (30%) Once she hits 30% get ready for the real fight. If she uses orb changer red, this helps you out ALOT because of Siren, but if its orb changer green, you may get trolled with no heal orbs. You can survive 2 shots from Ground Explosion but heal after each one to be sure you will live. Gravity and Morning Star her to death and you win! SideNotes As I said, this is a do-able Lucifer team that can do this 0-stone. Luck sort of takes over by the very end of this dungeon This was my first attempt at a optional mythical dungeon (Ive done Zeus, Dios, and Satan before this) About F7 - If you get Theurgia, this may work even more in your favor with this team due to the increase of skyfall Fire orbs which is basically Heal Orb ammo for Siren, and she also can give you Fire Orbs during her desperation attack, but if you are unlucky and get Ars Paulina, this team may fall apart as Siren has less Fire Orb ammo to work with and she is most likely the hardest of the three to fight with this team due to her element. With that said, I wish you guys good luck if you use this team build! IMO - Spikes teams would do well in this dungeon but HP is always a problem, I honestly think Lucifer would be the safest way to clear this, just alittle time consuming. Last edited by FenrirSama 6 years ago ( 7.3.0 ) 0 Martin@PG#7892 6 years ago ( 7.3.0 ) Was going to write something similar to your guide. Not much to add but don't do my mistake and forget that the boss will absorb 50% of your morning star so don't pop them too early unless you've got plenty of hearts. The darned boss seems to always convert hearts when you need them :) 0 Walrus#33273 6 years ago ( 7.3.0 ) Cyclops shouldn't be much of a problem if your Lucifers are max skilled, just pop them and watch Cyclops' life go down close to one third. 0 Grimwall#7842 6 years ago ( 7.5.1 ) This my standard maxed lv team I use. Did thsi run three time and received all three cards. Made me happy. This is hard with the last boss. 0 rak#21772 6 years ago ( 7.8.1 ) Oooof. Careful on floor 4, two gravities and a morning star is NOT enough to kill a demon. It'll still have over 100k health left. You'll need both MSes. Floor 4 is pretty much the reason why Grape Dragon usually does not make for a luci substitute here. You don't need the extra morning star, but wIth Grape's green subtype and Rebel's blue, you have an overwhelming chance of getting a demon who can bind at least one of your leaders. 0 By Drew#37457 7 years ago ( 7.2.2 ) Does this seem a bit too easy to anyone for a mythical? Or am I missing something 0 Char@PF#12562 7 years ago ( 7.2.2 ) Most of the data is wrong, here's a page with the right data:http://pad.skyozora.com/stage/%E3%82%B0%E3%83%AA%E3%83%A2%E3%83%AF%E3%83%BC%E3%83%AB%E9%99%8D%E8%87%A8%EF%BC%81/%E9%AD%94%E5%B0%8E%E5%A7%AB%20%E8%B6%85%E5%9C%B0%E7%8D%84%E7%B4%9A 0 Anon#24960 7 years ago ( 7.2.2 ) Well I agree that it's pretty easy for a Mythical, but "Mythical" is never a guarantee for "hard" (just look at Satan or Takeminakata.) 0 By Trolololol#65092 6 years ago ( 7.3.0 ) Seems as if Cyclops got tired of raising its weapon to do a giga impact, so instead, it will do it manually at a 50% base chance. Also, Undine seems to hate being the mediocre one, so she'll try to prove her strength here. But she isn't enough to put the myth in mythical. In fact, this seems to be one of the easier mythical dungeons here. 0 By DNLM#5002 6 years ago ( 7.3.0 ) https://www.youtube.com/watch?v=uZWMNF2wToI Marvelous Red Dragon Caller, Sonia Marvelous Red Dragon Caller, Sonia Banishing Claw Byakko, Haku Heaven-Shaking Archdemon, Lucifer Queen of Condemnation, Persephone Divine Flying General, Lu Bu 0 By ✰Pollux✰#50972 6 years ago ( 7.2.3 ) A place that you can get perseus skill ups :0 0 Dr. Psaroo#42667 6 years ago ( 7.3.0 ) And it's almost perfect for Perseus. You can avoid Undine's Skill Bind. Last edited by Dr. Psaroo 6 years ago ( 7.3.0 ) 0 By jigun#44948 6 years ago ( 7.2.3 ) this is a good dungeon for Heroes! Last edited by jigun 6 years ago ( 7.2.3 ) 0 By kadian1365#38354 6 years ago ( 7.3.0 ) Cyclops' skills are definitely messed up. Giga Impact and Heavy Blow should switch places, just like in every other dungeon he appears. Otherwise, below 50% Cyclops would never kill you by himself! 0 By JD@PG#10461 6 years ago ( 7.3.0 ) Liu Bei TPAs should be able to kill Michael. Just need at least 3 TPA matches and combo. 0 By Banjomarx#24413 6 years ago ( 7.3.0 ) ama odin anyone? 1 Sethi#2287 6 years ago ( 7.3.0 ) Did it zero stone with 08/15 Ama/GOdin build (subs Hera, Zeus, Lucifer + random grav or nuke. I used noah). Just kill 3-4 Demons in round 1 and stall for all skills. Rd 2 kill bird first, then Minotaur and stall again on Cyclops. after that it's nothing new. Kill all, Rd 4 kill one with skills, stall, kill other with skills. Rd5: stall and use Lucifer at 30% + combo. Rd 6-7 just kill! 0 Worked for me, thanks for doing the dirty work. 0 Maiya#51756 6 years ago ( 7.3.0 ) It's doable. But if minotaur and cyclops are synced on the second floor, it can get extremely rough. 0 By ♫ yoshi 🎶#26010 6 years ago ( 7.3.0 ) Finally got green on 4th try (1 red, 2 blues). Not looking forward to skill ups... L&F: Okuninushi. S: Persephone, Ronia, Hino, Chester Plus: 39+297 friend. All max level except Chester (93) Very safe. 0 stone all 4 runs. (even messed up a couple of times) Last edited by ♫ yoshi 🎶 6 years ago ( 7.3.0 ) 0 By roflcopt0r#46531 6 years ago ( 7.3.0 ) Who else ran this dungeon until they managed to get every grimoire waifu to drop? 0 By Bragg#55803 6 years ago ( 7.5 ) I went through this for the whole day, and armadel never F-ing appeared......(╯°□°)╯︵ ┻━┻ 0 By Snowlili#69833 6 years ago ( 7.5.1 ) Norns are going to be seriously overpowered now. First the knights, then the starter dragons, and now there guys. -_______________- 0 By Wingz666#65916 6 years ago ( 7.5.1 ) Ran this 6 times, got one of each color now, but the fairies always dropped coins, just fyi 0 By Jess#62157 6 years ago ( 7.5.1 ) An important note to anyone planning to run a double luci team for this dungeon: the L1 and L2 on floor 7 are incorrect. It does not take the 50% dark damage reduction that they all have. I was lazy and thought padx would be on point, but i was wrong. So please DONT double luci at 14% expecting to kill her. Hope this helps. 0 By Eric#58349 6 years ago ( 7.8.1 ) 10 stones. 8 karin invades. 7? theurgias. 0 skillups (25% event running). Paulina, Armadel max skilled. Of course, I was aiming for theurgia. I ran the dungeon with skuld, which is making me wonder if they might actually slant it against your element. Last edited by Eric 6 years ago ( 7.8.1 ) 0 By ChubbyC#75892 6 years ago ( 7.8.1 ) i just want to evolve my shiva... 0 Sir Kyle#67208 5 years ago ( 8.4.1 ) I feel your pain; literally just did twelve runs today and no Theurgia >:( 0 By greml1n#39494 6 years ago ( 8.1.1 ) Urd, Urd, Siegfried, Andromeda (for more skill bind resist), Durga (The D/F one) and friend Urd... Use Urd to clear floors or heal as needed, try to just do TPA's and not use orb changers when possible. Just grind every floor including the high defense level. Multiple TPA's will cause more than enough to grind him down before you get hit too hard. Boss level is more of the same, grind and heal. Spike with Urd + Durga when you are ready to finish. 0 By Sanspai@PF#38562 6 years ago ( 8.1.1 ) Never mind. I got a blue fairy and then theurgia. Yay~ Last edited by Sanspai@PF 6 years ago ( 8.1.1 ) 0 By LCPadx#85308 5 years ago ( 8.4.1 ) Looking for help to build a team to clear this dungeon to awaken my Shiva. I would really appreciate the suggestions. Gods inbox: Shiva/Urd/Rodin/Uriel/Kagutsuchi, 3x Nut/Hermes, Verdandi/Spica/Meimei/GSonia, Amaterasu/Indra, Anubis/2x Tsukiyomi/HSonia/AngelLucifer/Loki. 0 Kirito#46338 5 years ago ( 8.6.2 ) If you have awoken Amaterasu this dungeon is very easy, especially since you have ROdin. Using ROdin as a sub, you should easily have over 23020 HP which is enough to take the biggest hit this dungeon can throw at you. If you don't have her, I suggest you prioritize her awakening! By the way, Awoken Shiva kicks butt! Total game changer. IMO Awoken Ama and Awoken Shiva are the two best leads in the game in terms of clearing end game content, consistently and easily. Unlike using Sakuya, Kali and the like (which are also amazing leads of course) you won't really have to worry about getting orb trolled and you don't need to be a crazy high skilled player to use them effectively. So lucky you for rolling both of them. 0 Thank you, I appreciate the suggestions! I'm having trouble clearing descended dungeons. Currently Rank 185 with 109 stamina, only can do 2 descended dungeons with full stamina, running daily jewel dragon dungeons for exp drains me of all my stamina. 0 By axis#3580 5 years ago ( 8.6.2 ) Odin ama team Leader Odin Max Lvl, and max awaken +297 Sub No1530 Nigh dark Ninja No. 2240 Flamedragon Kagato No.2781 Hera No.597 Hera Friend Ama Max Lvl and max awaken +297 F1 - I kill 3 on first turn, then stall for skill F2 - use skill to kill 2 of them, then stall for skill F3 - I got the green Sprite F4 - Use skill to kill HP 17565 Time ~30 min 0 By Boromir#75874 5 years ago ( 8.6.2 ) Verd / Verd / Liu Bie / Halloween Alraune for SBR / Mandrake for direct damage / Verd was a good mix. Everything maxed out and 3 cards +297. Last edited by Boromir 5 years ago ( 8.6.2 ) 0 By Visible#88176 5 years ago ( 9.0.3 ) Ran this with a Raphael/saria team, subs being astaroth, osechi party fox, awoken sakuya and red Valkyrie. Got 15 theurgia. Literally nothing else. I am pretty sure that the drops are slanted against strongest element (fire in my case). 0 By Starwulf#39839 4 years ago ( 9.6.3 ) Is it my imagination, or can you tell exactly which Waifu you're going to get at the end, by which Fairy/Sprite that spawns in the third round. So far, every time a Red one has spawned, I've gotten red. Every time I've gotten a blue, I've gotten blue. I haven't gotten a green yet, which is the Waifu I need so I can evolve my Ares into his Awoken Form. Has anyone else noticed this though? Edit: And, n/m. LOL. Literally, the very next run I did after posting this comment, I had a Blue Fairy spawn, and got my Green Waifu. Huzzah, I've never been more happy to be wrong about something ^^ Last edited by Starwulf 4 years ago ( 9.6.3 ) 0 By misticspea#101589 3 years ago ( 13.0.1 ) Most annoying floor is Michael. Puts the annoying in every Descended he's in. Surtr,Grimoires,Sandalphon,and now Enoch. 0 By misticspea#101589 3 years ago ( 13.0.1 ) I think Undyne says Payback Time for when you beat her in Undertale. -1 By david#54307 6 years ago ( 7.2.3 ) On the last floor.... this math -.- base attack 5985 Grimoire of flame/water/tentacle cage: "deal 50% damage" 5584 Tidal Hurricane/Ground Explosion/Burning Blizzard: "deal 200% damage" 22334 ....am i missing something? -1 By SoulWiz#49209 6 years ago ( 7.3.0 ) Coming to Kpad today + same time as stream. Hopefully the new guest is as good as Mr S. or no py T_T Pandora team... michael + boss gonne fk over... Ronia/Beelze tream.. undine and boss other team no +eggs... ugh -1 By Ajkbkhbhk#30554 6 years ago ( 7.3.0 ) Cyclops used Giga Impact on my above 50 percent health... |
Please follow the guidelines when posting a comment: - Your comment must be in English or it will be removed. - Stay on topic, only post comments that will further the discussion. - Do not post that you are looking for friends and do not post anyone's user id. |
My Previous Builds![]() ![]() |
Do you forget which build you used for a specific dungeon? Save your build today! |
Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. |
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- Grimoires Descended! - Mythical |
I assume she's getting even for all the times anybody has ever trash-talked an elemental.