By macxxx007: A great build for Happo farming. All max lvl except for hera-is. Grodins fully awoken. One monster with grav isn't necessary but it certainly speeds things up. Pretty straightforward build. Grodins are for emergency health. Neptune and Lilith are for any leftover velvet shrimp as they're the only real threat. BON APPETITE!
By fung915: The most random combination i could find, you can beat it as long as you got wood monsters. Just make sure you kill the fire shrimp first at all cost on floor 1-5, blast at floor 6, boos fight use king woodie, Chulainn and Perseus for a good 50times or more damage
By Toby: S-Rank build!
Athena/Izanagi and Friend full awoken.
Averagelvl was 11.
Just Combo your way to the end.
Blue Berry use Valk.
Boss use Meimei-Verche-Izanagi-Athena-Kushi OHKO
By jessy: Two prong 'em to death - take all the turns you can to stall and make sure to keep your health full. Use one Valk on floor 6 after the Fruit Dragon hearts up the place. Set up the board on floor 7 - get rid of jammers and water orbs - and then Valk + Athena + Shynee + two prongs all over = OHKO
By gargoyle: This was a breeze with this team. I just combo'd my way through to the boss. I used Sasuke after he jammed me and Kushi just in case I missed. I even got S rank!
By Entilzar: Fully Awaken, friend +297. Easy wipe as long as you have green orbs. Fl 10 : orb change + athena. If not enough, no worry, boss will do Lunch Service. Just orb change again + Canopus.
By grace: Really easy since all colors match skulds typing. Stall as much as u can in case tuna bowl comes out. If so stall keeping hp at above 50% until muse active up. Then skuld and muse should one hit ko before he tuna smashes your face. At boss use skuld, azure, lakshmi, muse and it should OHKO.
By ☸ Shelli Δ: (All max lvl but GY ; all max awoken, ~+470.) No thought put into this build – I just filtered my box for blue, green, and light gods and used the most obvious candidates; result was a total cakewalk. Use GY, Valk, or Hermes any time your current board would benefit; save Izzy for boss. Pop Kushi if you get into trouble.
By P H I L L: Combo away. Use freyja active with perseus plus liu be for green and yellow board. Enjoy your soup
By By0z: I didn't get the invade, so i lived this time. Lvls Max, 52, Max, 98, 90, Max. SLv 1, 1, 2, Max, 1, Max. jewel and Mugmil mass attack floors to grind down. 16x kills except high def. Boss down to 70 ish with whats left after jammers, then Neptune, LZL with a TPA or few. !st run on Mythical pretty easy, if no invade. A rank.
By Vladimir: Siegfried can/should be replaced by blue valk. If you don't use more water orbs than you need to (often means settling 9x rows), and you clear enough of the other orbs, it should be easy to make rows without orb changes. Siegfried/Valk is for when orb troll demands him/her. Karin, Hermes, Sun Quan on bowl dragon should be a OHKO
By Semper: ~lvl 85 Skills up for boss. F1-5: Green mass attacks each turn for shrimp, otherwise just manage health and burst through. F6: take hits if needed for stalling or health TPA+combo to clear, try not to heal F7: G.Valk/bastet turn 1 and meimei turn 2 should clear, kushi if you need turn 3.
By tjlpro@PG: Just stall for everything except mechdragon. At the boss, pop hathor, meimei, verche, and athena and OHKO.
By Kdog kjo: 2 kushinada leaders are all that are needed. Fill in the rest with high level attack guys, green, blue, yellow. Combo hard and sweep through with 9 combos per round or so. Use kushinada skill if needed. You should get a pretty easy S rank if you avg around 9 combos per turn.
By TradyJones: Kushi rules all tricolor dungeons! If fully awoken, this team has 5 green row enhance. I used healers for emergencies, Avalon Drake is a wildcard but you lose 2 row enhances, probably Sun Quan would be best. Blast through, focus on shrimp when they spawn. Kushi and heal when needed.
By Vath: FL1-5 stall when you can, If multiple shrimps then activate at least Two-Pronged OR use Bastet skill OR 5+ wood/light. FL6 you can stick around for 4/5 turns. Move on after Blueberry Shower for heal. FL7 Get rid of jammers, chip to 75% or below. Bastet-Artemis-Athena for the kill. Susano/Kushi if in any danger. Odin=stat stick.
By BazBiscuit: This team creams this dungeon. Good array of orb changers and max skilled sarasvati makes it easy to have plenty water combos. Use all skills where needed floor to floor, but save sun quan and either starling or skuld for boss. Killed in 2 turns.
By ✰Castor✰: F1-F6 Tpa everything, if shrimps show up stall as much as you can so dios will be up for the last floor. F7 Use dios active skill then Athena active. That should take down about a quarter of his hp then use perseus active, valk active, and the other Athena active. Kill with tpa
By Y$era@PADX: Anubis works as leader as well. As long as you can make 8+ Combos each turn (which is not hard in a tri colour dungeon) you'll be fine. Good luck, but I really doubt you'll need it.
By dyarab: All max awoken, and all max skilled except the Athenas and Thor. Just combo with TPAs until the final floor Then... Susano, Meimei, Verche, Thor, Athena. Susano may save you if you get a crappy board.
By Vahab: Sylph had no awakening. Use sylph and echidna on last level, one after the other.
By Alanine: Self explanatory. Wildcards should be blue healers, preferably with rows. Team was fully awoken. Just sweep through each of the waves. For the boss, look for a good opportunity to pop Andromeda + BValk before 50%, and if your levels are high enough, should go down in one hit. Bring a healer multiplier active if needed.
By PND@PG R酱: (All monsters max awoken, low +egg, Raphael and Valkyrie are max skills) 6F use Kitty or ZhuGe( if you cant kill it in one attack ) Boss F skill follow :Raphael -> Valkyrie + King Shynee done.
By Aggroz: Used this mono-blue build with 8 enhanced water att. Any water attribute God should get you enough HP to tank anything thrown at you. Aim for row clears when possible. With the abundance of heal orbs thrown your way, taking 45k hits from boss wont phase you. Hermes was 50, rest of the team mid 70s, Noah ~90.
By SvenVvath: Easy if you have the REM champions. Odin could be swapped out for a 2 prong heavy hitting god. All maxed except lvl 38 Verche. flr 1-5: target shrimp. flr 6: 1 so-so attack for chip then prioritize 2 prongs + board clear + whatever skyfalls overkill. flr 7: pop Sun Quan after Lunch Service (which was first attack). Enjoy.
By Shift@PF: I used DQXQ and Lmeta. Doesn't really matter. Just blast through with TPAs. Use valk if in trouble on the high defense guys and lzl if you need an instaheal.
By Pogos: Any combo leader works. Tri-color makes S rank relatively simple based on combo skills alone. I brought Echidna in case of Tunabowl invade. Wild card spot can be any monster with the proper tri-color attribute. King Shynee can replace Sun Quan if you want higher team score for easier S rank. No awakening or max skill required.
By Zaffect: Max awoken and levels, F+297 F1-5: Target shrimp first (mass attack with multiple), SnoW for binds, use Sieg as needed, Orochi for panic. Stall on any single monster except shrimp for all skills before F6: chop down and use Sieg before 50% F7: Orochi for 7 turns to finish with Bonias, SnoW/Sieg, and Bubble
By <~WOMBO~>: Mostly sweep the floors, stalling is easy at most floors. On boss, use the apocalypse/Apollo/Athena, hope for at least some skydrops to make it easier. Proceed to destroy with another Athena activa, stone hopefully not necessary. Btw I used verche, but double ult evo valk is better.
By Valk: TPA Light enhance party. Fairly simple run, just match as much as you can and let RNG do the rest. Kali can be anything you want, I just used her as stat/beat stick. Cinderella can be Sopdet, or any other beat stick you have. Apocalypse and Verche are very good for wildcards. Avg Lv. 75.
By susan: I only have to use a stone because i wasnt being careful enough to heal myself. anyways this is a easy build since there's only three color, kushinad's skill is really easy to activate since its easy to make combo. just stall on the first to third floor, and use skills as needed.
By scrubbo: Sandal can be Arcline or Sun Quan. Enchilada can be Sun Quan. Ideal build is Meta/SQ/SQ/SQ/Valk/Meta
Fl 1-5 : Mass attack if shrimps/mugmil up. Target the lowest cooldown shrimp. Stall to get skills up.
Fl 6 : Combo or SQ
Fl 7 : SQ and/or Sandal/enchilada.
Invade : SQ when he heals you at 50%
By MooSama xD: Non Rem heavy team - FL1-6: Stall whenever possible, clear, FL7: Echidna, Karin to clear all jammers, orb changers -> clear in 4 turns. Reason to stall in FL1-5 is to get Echidna up if there's an invade. Sara's active should always be up. All maxed skill preferred to be 100% safe. Rem subs: Nut, Sharon, Blue Valk, Hermes.
By NA: Both Leaders in the 80s and all subs in 70s. The last sub can be any healer. I used Angelion. Always kill Jewel of Toyama Bay first on levels 1 - 5. On level 6, pop Valkyrie and King Shynee if necessary. Floor 7, Stall for Shynee, use Enchida after Lunch Service, pop Valkyrie and King Shynee for the kill
By Frostgiant: All Max Lvl/Awoken. Nothing max skilled an minimal +eggs. stall a couple of turns for Izanagi and blast through using TPAs. Save all skills for Boss then pop Genbu, Verche, Izanagi, Athena and OHKO.
By TFuse: Guan Yu, Mei Mei, and Kirin can be swapped for any Wood/Light God cards. It's easy to get a high combo average, so just blast through FLs 1-6 with TPAs. On FL 7, get it down to less than 50% and pop Susano's skill to mitigate Lunch Service. Getting a 9+ combo average will get you the S rank.
By Pharaoh: Whole team max level/awoken/skilled. S rank build lots of time extension to combo big 1shot all floors with 100x if your lucky.You should be able to make a 8combo before skyfall every turn. A few skyfalls will grant you 9.x+ avg combo and the S rank. Active skills not needed all subs can be replaced only there for extension.
By El Rayo: All max lvl except Apex (lvl64) and Buster (lvl 82). Buster max skilled but no awokens. Fl 1-6: burst through stalling whenever possible for skills. The damage is insane. Pop Buster is you're in a jam and pop Sarasvati on floor 6. Fl7: Pop I&I and which ever actives needed. Can one shot if you set up your blue orbs right. GG.
By CesarsHome: Honestly, this is just like a weekend dungeon. As long as you have decent characters with light, water and wood orbs leading with 2 Kushinadahimes you'll be set. Also always focus on killing the Toyamas first. Having fully awoken twin Kushins is just bonus points for the time extension. So just coast and save skills just in case
By Hvylia: Rem heavy HPx2 helps to tank hits even at boss while decent RCV and skyfalls heal good enough. Used only Kushi and Freyja skill at boss. fl1-6 just break through. f7 grind to 50% then Freyja and make huge combos (prefer with 4 orbs for tpa)
By Jayks: Easy farming team, x16 combo and easy to match orbs for a lot of combos. Around 300+ total, all monsters max awoken, echidna max skilled. Floors 1-5, sweep everything and target squid first if you can. Stall when you can. Floor 6, easy kill. Have echidna up for floor 7. Use echidna after "Hot Quail bomb" and sweep.
By sWagner3: I just threw together a team here. ? can be anything, i used fuu. floor 6 try to make as many combos as you can, try not to use SQ or shynee. floor 7 get rid of jammers and then SQ burst for 2 turns and then finish it off with shynee. hope this helps!
By Ally: Easy 0 stone with good combo skills since only 4 orb types. lvls 80-60, can replace subs with other good ones. Used Kali & Kirin for TPA and Grav, but not necessary. Used Karin for jammer orbs. Both Kushi on boss after it used lunch box (>75% hp). Yatagarasu didn't invade