By bsmx: Friend hyper maxed, My team +418, max awoken and lvl max. skills almost maxed on meta, valk. Only first floor activate dmeta to tank hit and from there on destroy everything on sight. Got 2 skill bind on team so might not be afected by izanami, if she does skill block stall and heal. Last floor Sonia+Satsuki+ Dmeta.
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Chris: Running a similar build. Mine has 3 skill bind resist. You better hope you dont get skill binded. By the time you get to iza, you got low health and you dont get enough heart orbs to heal up. At least in my personal experience. Also hope for no accidental matches to kill her. Other than that, smooth puzzling. Maye pop panda b4.
By karl: My monsters were all awakened，and Dragon Zombie is just lv.44.F1-3 stall for skill,then F4 and F5 could only use Apocalypse's Final judgement once and F6 just need use Apocalypse,Shogun,Satsuki and Zombie in order
By Garmfield: Take the two yomi dragon leaders along with awoken yomi as sub to really show the yomi goddess who's boss in this gym. use time extends to reveal hidden boards. use your fantastic RCV to stall for 10 turns on floor 5 if you get skillblocked. using a. yomi active will buy you one extra turn on floor 6.
By rootxv@/r: Only FL was +297. Max sk Cao Cao (and Horus, though not needed). Sk 4 Hino, sk 2 Yamato. Fairly easy dungeon, hp pool large enough to tank any hit as long as you're near or at full hp. Don't get bound by F2 or F4. One shot anything with two TPA and decent combo. If low use Yamato. F6 Urd>Hino>Horus explode.
By madeofpxls: Max lvl, save for Wee Jas 65, minimal +s but they help, as do skill ups. Grodin and Wee for safety. F1 Stall for skills F2 Combo kill at 50% F3 Combo kill F4 Use skills to burst kill in 2 turns F5 Easy. Heal and activate skills, Meimei at 50% BOSS Wee Jas for +1 turn, then other Meimei and enhancers.
By netcom@PFG: Pop Cinderella if you get binded by Kagutsuchi. There's a good chance you can resist skill binded by Izanami. Store heart orbs before Light Izanami. If skill binded, try hard to stall through 10 turn (its easy, she hit 7000/turn) . before getting to the boss or you can be killed by the boss. Meet the boss, pop a skill and 1HKO.
By mesos @/r: Verds/Liu Bei hypermaxed. F1: Kill the light dude and stall on the dark. F2: 4 green orbs to get to 50% and Verd to kill. F3: Pop Meimei to get him below 30% and TPA to kill. F4: I got the dark one. Pop Verd and kill. F5: Stall and kill normally. F6: Verd + Liu Bei + GZL = win!
By Nakiami@윤하: Hyper max friend just in case for floor 1. F1: Kill in 2 turns to charge skills. F2: Killl. F3: Use skill if need be. F4: kill with combo, easier if you get the preemptive heal one. F5: easiest chance to stall for skills. F6: Do as much damage as you can 1st turn. once under 50% use your awesome skills to kill yer. JUST, DO IT!
By eaglefrien: Both Verd are hypermax. FLR1 Kill light first, stall if you can. FLR2 Kill ASAP. FLR3 TPA hard to 30%, then kill. FLR4 Use skill to kill before 50%. FLR5 May have to stall here, but pretty easy, just try not to TPA. FLR6 Verd + GZL, use Ceres if she's not die and binds you. Then use all other skill to kill.
By Azupiranu: Pretty safe team; G/L Meimei can sub for apocalypse. R1: Stall on yellow. R2: Store up yellows, use rows to nuke from >50% R3: Echidna, can use valk or verche (just valk if using Meimei), and a venus. R4: Apocalypse/meimei -> valk/verche -> venus. R5: Stall until all skills up, kill without skills. R6:Unload all skills.
By Droadz: Shiva's maxed. 1 hyper. 1+250. could sub Ronia For tpa or orb changer. you need combo skills. READ DEATIALS IN COMMENTS....FOR MAC " COMMAND + F" FOR WINDOWS "CONTROL + F" TYPE Droadz, you're welcome :)
By 小康康: Skulds Max Lvl, Skillups optional but means more reliance on drops. Only about 100 +s total. F1-5 should not be issues. Hard hits like on Yomi only need 1 heart combo + at least 5 more. Be smart and combo well. F6: Use skills as needed to stay alive and reach <50%. Save Ruka for bind clear. Then just kill as normal.
By Can@PG*PND: New build after dungeon reworked. All subs farmable. Need high lvls. Odin max lvl and fully awoken. Ama hypermaxed. Invade-safe. Little risk if done correctly. Noah's autoheal and nuke are critical. Key is NOT to finish F1 with MS and switch to Damascus leader and match poison orbs wisely at F6. Please see comment for details.
By Kirby606: 100% skill bind resist is optional. Chester can be replaced by Vampire or whatever. F1-4: Sweep. Don't be afraid to use skills to guarantee kill. F5: Stall out bind if you got unlucky. Stall out for Ra skills. Use Kali for x100 and kill. F6: Using a Ra will cause Izanami to use her pre-empt again. x100 to kill. Comments for more
By Brandon: All monsters max lvl, fully awoken, +59, friend was +36. Fl1 clear dark, hit match x2. Fl2 hit match, sweep. Fl3 clear dark, hit match, sweep. Fl4 hit match x2. Fl5 forced to stall due to skill bind. Accidentally hit x25 with 3 bind turns left. Fl6, stalled til binds were gone then Kali, SQ & Kali. Done. Collected both Nomi's.
By ♫ yoshi 🎶: Fast/safe farming. Almost 0 plus expt friend. Everything max skill expt 1 Lkali (prob not needed). Dkali>Oku. SQ>=Kotaro. F1 clear blind and Lkali1. F2 Set up board, TPA. F3 Oku if missing hp, clear blind. Lkali2. F4 Lkali3 TPA. F5 Make sure 1 Lkali up. Skyfall activation or wait for another Lkali. F6 Lkali, SQ, TPA
By El Rayo: FL1: Stall and kill dark. Stall and kill light. FL2: Pop an active and burst. FL3: Use an active and burst. FL4: Stall one turn. Use an active then burst with 2 or 3 rows. FL5: If seal locked, stall out. Use an active and burst. FL6: Use apoca, DQ, Valk, Venus. GG! All max lvl and awoken. All max skill except Kitty and Venus.
By 黒雪: All awokened. ~600+'s all together. Wildcard is any enhancer. Sub Ronia can be any Ronia, Lu Bu can be mini.
1 Clear the blind, make rows with Pandora active.
2 Tank and heal, hitting below 50 if you run out of heals.
3 Kill Yomi once he skips.
4 and 5 Use Ronia, tanking 5 if you fail the 20%.
6 Pop actives, win.
By Andy: Fully Awoken, Need at least 1 max Skilled Bonia.
F1:Reveal board, make at least 1 match to activate Bonia. KO!
F3: Grind down
F5:Grind down/Stall. (I stalled on next round on Dark Izanami)
F6: Wait out remaining bind, Bonia, Bubblie for KO.
*Use Odins whenever necessary. I used none on 1st run.
By brouxhaha: Verds/GZL +297. Fl1: Take out light. Stall as you can. Fl2: Peck down, try to keep >50%. Use Verd to take out. Fl3: Take out in couple turns. Use orb change if needed. Fl4: Peck down and stall. Use active to take out. Fl5: Easy take out. Fl6: Hit as you can. Try take out above 50%. She bound my leaders/1 sub for 1 turn.
By silfer@PF: Perseus/Indra/Okuni stat sticks=100% sl resist. Leads +297, subs in high 90s with ~55+ eggs. Stall for skills when able then sweep. Try to finish off all enemies before they can get under 50%hp. Use Indra/Okuni if needed. F5: Stall until you get a good board. F6: Must sweep floor in 3 turns else god bind. Sun Quan + U&Y(x2) GL!
By Srn: Tried to stay away from REM. F1: be sure to kill both simultaneously. F2: If l/b, store water orbs and burst the latter half F3: Grind, burst the last 30% with stored water orbs. F4: zeus mercury+awoken neptune F5: Heal up, stall, burst the last half with stored water orbs. F6: Hera+Mercury+Neptune actives kill. Very easy run.
By Crackalack: Fl1: one row or tpa+rows. Use valk if trolled. Fl2: store orbs until just above 50%. tpa plus a few combos. Fl3: use stored orbs to row to 30%. Fl4: Row to one shot, valk if needed. Fl5: store orbs and whittle down to 40% then one shot. Fl6: Pop I&I, norn, orochi, and valk. Two rows will one shot.
By luck[ITA]: 1-F) kill dark ogre in 2 turn and then kill white in 4 turns.
2-F) stall and kill when hp monster as near as possible 50%.
3-F) echidna and kill at the last turn.
4-F) valk-horus and kill.
5-F) stall for echidna and kill when monster hp are above 30%.
6-f) kill yomi in 4 turn (echidna-valk-horus-horus)
By mox: Max Skill lvl important then just need HP threshold I used a max FA Luci in last slot but my team has 500+.
F1: Tr1 - Stall, Tr2 - Hanzo
F2: Tr1 - Pandora
F3: Tr1 - Clear the hide orbs, T2: Hanzo+Haku
F4: Tr1 - Stall, Tr2 - Perseph+Pandora
F5: Tr1-10 Stall, Persph kill
F6: Tr1 - Pandora, Tr2: Hanzo+hak
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keib: If you use Hanzo on the first level like in the description he won't be up in time for a Haku/Hanzo combo for Yomi.
By roflcopt0r: 19k HP survives most non-rage attacks. F1: Kill either one then stall. F2: x49. F3: Use Echidna if needed. F4: x49. F5: Stall out skill bind, just match 1 heart combo and no more than two different colors to minimize skyfall (match whatever colors have the most orbs). F6: Echidna ASAP then kill, be very careful about -2 seconds.
By _(:3 J<)_: Improved build,more rem heavy.The rest is similar to my previous build,using dj+vamp to kill.DJ makes it super safe no matter what monster you get.2 ronia skills is more than enough to kill dark iza.
All except dj and vamp are max level,2 monsters 297.
By ♫ yoshi 🎶: Mythical. Safe. F1: Get rid of nondark as you clear blind. Kill light next turn. F2: TPA 1 shot. (can take a hit to get 4) F3: Grind. Can use Anu or Oku. F4: Same. Avoid bind. F5: Easy F6: Perse, Bub, Oku. If >12 dark, use Ches and 3 TPA (4.2M with 6 combos) If <12, save Ches and kill next turn. Can survive bind with Ches.
By dang: Full SBR. 2-prongs important. dkali/indra for panic, lmeta for F6 binds maybe F1 You have 2 turns to sweep or kill one. SS if that helps F2 Sweep asap some stalling possible F3 Sweep, also SS if you need F4 Sweep 1-2 turns,heal up if you can but nbd F5 Sweep in 1-2 turns F6 lkali active + izanagi, might need another lkali active
By Eric: All monsters near max level, but no plus eggs. Sweep floors 1-4. Pray that you resist the skill bind on floor 5. If not, try to wait until it expires before continuing. The boss is an easy one-hit kill if you use all active skills. (Replacing Ama with L. Kali would make this team more stable, but I don't have L. Kali.)
By _(:3 J<)_: Ronia max lv +250,Beelz +297.
Flr 1 use vamp quickly kill light demon first then dark.Flr 2 slowly chip until near 50% then use Vamp+Beelz kill with 2-prongs.Flr 3 use Persephone/Ronia when running out of heart orbs.Flr 4 clear similar to flr 2.Stall on light Iza.Gravity,ronia,beelz to 1 hit boss,remember to make prongs not row
By taylorswif: All lvl 90 and above, max awoken, around 400 +eggs. Echidna or orb change when needed! Heal every chance you get. F1: Kill light then dark, use Minerva. F2: Kill. F3: Work down, need Echidna up before kill. F4: If dark delay, heal up, Ronia to kill. Same for light. F5: Use the red orbs she makes for kill F6: Work down, Ronia
By song: Max awoken, levi is 70, rest max lvl, +600 across all (less is okay). F1: make orbs visible keeping g+h orbs, use Hermes to ohko light first. F2: Stall above 50% then hermes. F3: same then bonia. F4: same then bonia. F5: Damage a bit stalling for all skills then hermes. F6: levi+bonia+bubblie (possible OHKO), 2nd bonia if needed
By straysheep: 1: Burst down (Valk if necessary) 2: Stall a little if you need to, or just kill 3: Grind or burst down, use skills to heal if necessary 4: Grind down. 5: Stall if you need skills, kill when ready. Easy floor. 6: Delay, then Fuu+Valk -> DQXQ
Not difficult, use skills liberally and just get them back up on L. Izanami.
By Salsiga: All max. and awkn. Pers. max skill. 1.Kill fast, Pers if needed. 2. Stall for skills above 50% HP, combo to keep hearts coming. 3. Same till "Change the..." 4. If Dragon same as fl2, if Serpent heal and kill fast, Ronia if needed. 5. Combo and heal for 10 turns, oneshot with Pers. 6. Ronia and Ronia+Lubu.
Batman if in trouble.
By Davvinchi: Hp min might b 17768, but had more. all awakenings, Odin max skill(overkill), orochi skill 3. All lvl90+ except Hera was 76. R1 3combo with hearts every 2 turn. R2 @50 kill. r3 @30 kill. R4 @51 use gravs, nuke, orochi, beat down use Odin on last turn if need to. R5 @30 kill. R6 split poison into 4 orbs per turn, use hearts. Win!
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Davvinchi: for added healing hera-is can be permafrost queen hera-is
By dime: full awoken 1) active whn up trgt one 2) 50% 2 grav & MS 3) 2 odin grind 30% MS 4) 50% Dragon- 35% grav & MS or Serpent- both grav MS then Odin. use odin last so you can heal off it 5) 30% use 35% grav MS Odin 6) use gravs as they come up i saved non max skilled odin for emergency ill reply to this build to explain how to do esy
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dime: for boss stage, just make sure you match a heal orb on fires of decide. when timer reaches 0 you get a free turn mirthless smile will always be used then. use actives as soon as they come up, i saved my odin for emergency situations. you don't have to match all the poison orb when they appear if you don't have hearts save a set
By Riceboy69: About 600 plus eggs on the team. Feel free to use delay as needed. On F1, target light and try to stall. F2, either dragon, just combo away and sweep. F3, sweep. F4, if Lkagu, sweep. If Dkagu, delay and use sonia active. F5, if you get skillbound, just manage hearts and stall. F6, haku, yomi, kill.
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♫ yoshi 🎶: Is this supposed to be for Legend? Expected dark orbs after Haku is 10 orbs. With your team, if you do 9 combos with 3x3 all 3 colors, u do 1.6M damage with 600 +eggs. Even if you make 2 rows (need 12 dark orbs) you're at 2.8M. You're not getting to 4.4M even with Okuni enh. Are you grinding her down before bursting?
By JamesCID: F1: Kill light, stall on dar for 2-3 turns F2: Sweep (Use perseus if you want) F3: Hit with a coupe of TPAs, until the first chant of CTW, then sweep F4:Ping a few times, then sweep. use GZl if needed. F5: Meimei Active to bring her down F6: Avalon Drake + GZL
By TheATeam: F1 whittle down & kill within a few turns of each other. F2 L/W drain to near 50 & make 2 rows. F3 drain to near half and use Minerva when he makes a bunch of dark. F4 F/L use skills to get to light quick, F/D menace and skills to kill quickly. F6 either, drain to near 50, menace, Goemon>Shiva & a few more turns if needed.
By escmechSA: As expected, Minerva trivialises the dungeon. ~290 +eggs on friend, RCV from Valk & Uriel helps a lot. Grind everything down. Dangers: LB Divinegon (pop a 5CD orbchanger to kill at 55%HP); Kagu (Uriel+Valk to get below 50% then proceed as normal); Light Iza (she creates red orbs so it's easy to get below 50%). DIza is easier.
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Bacon: Instead of Hera, Valk, and Uriel I used Echidna, Ult Goemon, and Strawberry Dragon. Minerva definitely makes this dungeon cheese. I'm glad I tried this over grinding the Odin + Ama build again. This is one of the most grindy dungeons there are. 7 Red Enhances let me melt them like butter though so it only took like 10 minutes :D
By penabug: All monster max+awoken; plus eggs +450 more better. S.1 Kill light then dark. S.2 Stall as much then sweep. S.3 Stall as much then sweep when Change the.. pops. S.4 Burn to half bind once sweep after. Last stage if light survive 10 turns let iza change dark to light, if dark sweep with sonia + lubu. No gravs needed just hp+rcv
By ◄Þαπα≡ετα►: 1FL: Kill 1 and Stall
2FL: 4x2 Wd
3FL: Kushinada -> 4x1 Wd for 2 turn
4FL: If Fire Serpent God -> ZLiang -> Cu Chu -> 4x1 Wd + combo is enough (save orbs next floor)
5FL: ZLiang -> 2x Robin -> Try 4x3 Wd
By Andy: No need to worry about H-orbs with fully awk. Odin and Ama. You'll heal fully before enemy counter reaches 0(unless you face YM-Izanami - she converts orbs to poison).
F1-F5: Grind until enemy HP is ~50% then x2 Gravity, MS(or Shinji's version), Gungnir if not dead yet. Use Ama and Echidna as needed. Easy, just time consuming.
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dragonov: This might be built for the legend dungeon...floor 1 will wipe you out when the counter reaches zero even if you full recover with that much ...that be enough
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Davvinchi: Hp for this is too low! However I Ran this with some switch outs: idea works but hp needs to be 18268+ my subs: a. Hera-is, Zeus stratios, serpent god viper orochi, and maxed unit 13. My total hp before adding +297Ama was 17011. Ran it no problem. On dark Izanagi match 4 poison orbs at a time and you should be fine.
By biqayedoh: This build requires good matching/high RCV. R1 May need to match through blind attack, kill one and stall on other. R2 Either OHKO or hit under 50% and use Metatron to get rid of bind. R3-R4 Use Valk/Verche to OHKO. R5 May have to stall through active binds on LIzanagi, then pop Echidna, double Kirin, and finish her off.
By MorganMix: 1066+ RCV on Amaterasu. Odin and Amaterasu fully awaken. Manual heal on stage 1 and 5 (The dark one appears to be much more difficult). Release damaging active skills before any monsters do too high damage on you, and use full heal after MS. Edit (1/8): Keep 2 or more sets of heal orbs before proceeding to stage 5.
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OSOK@PFG: Just so everyone knows, when you bomb Hino and head into light Izanami, she will bind your ability to heal up with AmaO. So unless you can time it to where you bomb Hino without killing him, but with enough hp where you can heal up and kill him with Odin, you are spending a stone.
By iToad: R1-pop Ares and kill light first. Stall a few turns to build up skill. R2-
By Frosty: First turn kill the light demon. Stall as much as possible and kill dark. 2nd floor sweep or stall, your choice, just don't get below 50%. 3rd floor get him below 30% quickly, and finish him. 4th stall or sweep, your choice. Boss: LIza stall 10 turns, echidna, kill. Don't get her below 30%. DIza echidna immediately and kill.
By justin@pf: 1: kill one, let the other power up, then kill.
2: try to OHKO. Archangel if bound.
3: OHKO. Echidna if you can't.
4: Echidna / orb changers if needed.
5L: Use skills OR try to OHKO when she turns D to L OR stall out the bind
5D: Skills, OHKO.
L/B Metatron > Archangel.
0-stone is possible. High RCV and good matching req
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dime: LOL you have no metatron for one so wtf are you talking about and you don't mention the 10 skill bind for light type boss
By ChenYe: 1R Kill the dark 1st; if blinded, try to remember the orbs by revealing them. 2R 7 or 8 more combos KO 3R if blinded, try to remember the orbs by revealing them and 2x3 gold orbs plus 7 combos for KO 4R Used Echidna 5R Got gold Yomi, If skill is disabled, try to save heart and recover for 10 rounds; use all skill for OHKO
By Dennis: Read coment for Light.Rd1, bring both down to 10%, kill L, then odin D.Rd2, at 50% grav>Luci>odin>Shinji Rd3,charge,then at 30%,luci Rd4, If L,grav>shinji,ama after bind,then charge, shinji>odin>luci. If D, Grav>shinji>odin>shinji.Rd5 use grav once, odin nuke until about 51%, before it turns red, grav>shinji>odin>shinji>ama>luc
By DrkM: 1: Kill light demon asap. 2: At 60%, 3grav+luci. 3: Use 3grav+luci when up. 4: If dark, do as little damage as possible. At 50%, 3grav+luci. 5: If light, grind her down. Time it so that she reaches ~30% when active bind wears off. 3grav+luci+echidna. If dark, use 3grav+luci when up. Echidna when bound. 3grav+luci when up again.
By Shellmore: Everything max leveled and max skilled... kill the light monster floor one and then kill the dark one after he uses lone force speed through the rest... floor 4 use echidna before u die and the final floor use all abilities. 1 stone because if its the light one u will have your abilities locked, easy 0 stone if its the dark one
By Vic3@PF/PG: Risky 16x burst team. I cleared it without stones, but either Izanami can trash you hard if you screw up/are simply unlucky. Note: subs here are changeable, as you won't get to use gravity unless they're about max skilled, so prioritize your subs with HP first, then utility/awoken skills (menace, poison resist, etc.).
By Dragonjrky: First round target black, then sweep. Pretty straight forward. If you get bound on 2 or 4 just stall and heal. Pop Angelion whenever you need hearts.. boss pop gravities and other skills (if dark izanami) or wait if it's light iz-ya-mami. If your lower lvl you can always die, then pop enchida so u don't get their preemptive move
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dime: LMFAO, how are all of these builds that can be done on legendary but not mythical on the mythical page...... you have 14k hp and you're telling me to stall on levels that have a 100% chance to hit more than the hp going into the dungeon with...... just absolutely ridiculous