
Leonine King - Mythical






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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Double Attack Stance-Lt CD: 16 ( 8 ) Max Lv.9 | ![]() ![]() ![]() ![]() ![]() ![]() |
Miracle of Fire CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | x 2![]() Beast of the Labyrinth, Minotaur | 3 | 11,040 | 300 | 527,250 | ![]() ![]() ![]() Pre-emptive Strike. Deal 20% damage.. ![]() ![]() < 40% HP, 100% Chance ![]() ![]() ![]() < 10% HP, 10% Chance, 1 time-use < 10% HP, 10% Chance, 1 time-use. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Thunder Giant, Cyclops | 3 | 15,090 | 0 | 902,250 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Royal Hunting Beast, Griffin | 1 | Skill | 0 | 1,391,250 | ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() 100% Chance 100% Chance. Will use consecutively sometimes if sub is bound Deal 100% damage ( 5 hits, 20% per hit ).. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Binds 1 Random card for 2-3 turns. This will also disable leader skill and awoken skills.. | |
3 | ![]() | ![]() Awoken Sopdet | 1 | Skill | 0 | 1,532,431 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs single hit damage over 200,000 for 999 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() 100% Chance - [Protection of the Nile] will absorb high damage Gravity | |
4 | ![]() | ![]() Awoken Thoth | 1 | Skill | 670 | 1,570,972 | ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and converts 4 Random orbs into Poison orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills.. ![]() ![]() < 20% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Sphinx | 1 | Skill | 460 | 3,544,861 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ).. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
22 By nathan@N17#37737 6 years ago ( 7.5.1 ) Just get here already so i can shove you in my Egyptians 0 Vinh#92206 5 years ago ( 9.2.1 ) Gottem 11 By Xel#72474 5 years ago ( 8.6.2 ) Sopdet's damage shield is the dumbest mechanic in this game. 1 Limboaz#88108 5 years ago ( 9.0.3 ) It wouldn't be as dumb if the TrollHo didn't cheat. I've had many instances where no attack was > 200k and it still absorbed it. Just plain cheating. That's no way to make a dungeon hard. 0 You are using a light team and sopdet's 50% is darkness. Therefore, the large damage absorb actually absorbs 100000 or less at 50% or less. 6 By Ragnarok#74978 6 years ago ( 7.8.1 ) Many teams can beat this, but I think a devil team is the safest. You don't have too high attack for sopdet like a double Ra team. Here's my Devil team version. I used Beelzebub (in my opinion highly underrated and could be one of the best cards in the game) but you can use Lu Bu, or Dark Vampire instead as a leader. http://www.puzzleanddragons.co/how-to-defeat-leonine-mythical/ 3 By Fallen#73052 6 years ago ( 7.8.1 ) Does anyone know if the Sopdet and Thoth drops % on Mythical level? It would save me the time to wait till their dungeon comes up but who am I kidding, I'm sure it will come before this dungeon comes out D: 3 By JunkStory#73101 6 years ago ( 7.8.1 ) https://www.youtube.com/watch?v=9T7iujzsgoM Video of my devil team on Sphinx Mythical. It was easier than I anticipated. Hera-Ur Red Sonia Lu Bu Pandora Echidna Red Sonia F1 - Focus on Cyclops. Ideally use massive attacks F2 - Heal and try to sweep if you can F3 - Echidna. Don't do too many combos and you should be fine F4 - Stall for all skills. Bring him down to around 40% HP, use Ronia to burst. F5 - Ronia + Lu Bu. Make sure do 5 combos or above. 2 By Greg!#39904 6 years ago ( 7.8.1 ) Completed it with a Ronia team! Ronia Ronia Haku Lu Bu D/L Batman Ronia Only used Ronia on Thoth and Sphinx. No other skills were used. Sopdet was quite easy, and surprisingly not as tricky as you'd expect. Just match 3's and nothing more. I even got a few skyfalls of Dark and Fire at the same time, but she didn't heal up. She even DIED after that. FYEAH! 2 By Dante#42410 6 years ago ( 7.8.1 ) I think a Minerva team can clear this dungeon. Awoken Minerva Ronia Awoken Hera Ur Echidna Krishna Awoken Minerva or an Awoken Nepture, although Griffin can be a problem. So, guys what team do you propose for this dungeon? Beelzebub Ronia? or something else? 0  ̄≫JNinja_#52740 6 years ago ( 7.8.1 ) I don't know who downvoted me, but I easily ran this with a simple ronia/ronia team twice. 0 seanybuddy#76786 6 years ago ( 7.8.1 ) Confirmed 2x Minerva autopilots this dungeon. Try Amenouzume instead of Krishna to make this team ridiculously safe. Also go pro and get Hera on the dance floor. Great team though I'm just being nit picky. Last edited by seanybuddy 6 years ago ( 7.8.1 ) 0 I did it with my Minerva team, no real challenge. 2 By KewlBewbz#45154 6 years ago ( 7.8.1 ) L-Kali (skill lvl3) Viz Asgard (HP stat stick & full bind resist; active is 50% damage shield) D-Kali (for the active & full bind resist) (skill lvl2) Orochi (maybe be able to get away with Echidna) (skill lvl3) Permafrost Hera (1K auto heal & blue TPA) L-Kali (skill lvl2) 20K HP. F1: Room to stall if you take out the red guys and get cyclops below 50% (he'll charge up, giving you 3 more turns). F2: 36X OHKO, ensure with a light TPA in the combo. Burn a Kali if necessary. F3: I was able to do it with 2 4-match 25X attacks. 36X will mostly get absorbed. Got to be surgical. F4: stall & heal to get past the 5 turn actives set-back. If you have to kill him, that's fine -- you can stalk for 1 or 2 on next floor. F5: Orochi and 36X until done. May need to stall a bit to get Orochi's active up. Use Kalis if orb trolled. Take time to plan; I had to run this 3 times before I completed it (seriously orb trolled). Zero stone. 2 By Mr-ex777#91897 5 years ago ( 9.0.3 ) Close this sinister abomination. That is all. Or nerf Sopdet. 1 By DoQments#9877 6 years ago ( 7.5.1 ) Diagoldos - May Sonia Gran - June Zeus & Hera - July Kaguya - August I'm guessing this will probably make it to NA in September 2015, a mere 6 months after JP. 2 Kerry#45328 6 years ago ( 7.8.1 ) looks like first Sphinx will be 7/10/15, NA have started to speed up descended releases 0 Char@PF#12562 6 years ago ( 7.8.1 ) Well, we got both Sonia Gran and Kaguya in June, so Sphinx should arrive sooner than September. 1 By Trolololol#65092 6 years ago ( 7.5.1 ) Oh, the things enemies can do! Trying to limit the amount of damage is a pretty interesting restriction to get around, while the increasing cooldown acts as an even more harmful version of a skill-bind. 1 By DLish#34744 6 years ago ( 7.8.1 ) Standard RSonia or LubRonia teams looks to clear it just fine. Just have to be a bit careful how hard you hit Sopdet. Here is one example: https://www.youtube.com/watch?v=C5iOIcyaltM Maybe worth taking in a delay for her like this vid: https://www.youtube.com/watch?v=XVaVi0TH41U Last edited by DLish 6 years ago ( 7.8.1 ) 0 DLish#34744 6 years ago ( 7.8.1 ) Can confirm. Fairly easy 0 stone clear with any decent Ronia + Lu Bu setup. Beel partner would work fine too but you'd have to be careful not to TPA Sophdet. Ronia + Ronia would work but it cuts the health a bit close for comfort sometimes with 20724 possible hit from Thoth. Do not try to stall on the boss once you start hitting him. That weird leader / sub swap of his could play some real havoc. In my case on my second clear he swapped my ROnia for Lu Bu, which is amusing since it just meant my next turn's Ronia active was 2x Lu Bu leads for 9x damage instead of 7.5x. I am glad it wasn't Haku. 1 By Mystic#65319 6 years ago ( 7.8.1 ) Ronia Shiva Lubu Belial Haku Ronia All max awoken and max skilled. Belial and shiva can be replaced. Hp ~21k The dungeon is pretty simple Fl 1: Kill normally. If monsters are synced, kill the one synced. Fl 2: I just healed and Haku. I got lucky that the griffin tried to bind my lubu Fl 3: Just combo normally, i had like a ten combo and it didn't cause Sopdet to heal. You really have like 5 turns to kill him. I killed him in 3. Fl 4: Kill normally or Ronia if you get annoyed Fl 5: Ronia+Shiva+Lubu OHKO assuming Ronia doesn't screw you over with <5 combo. Good luck :) 0 PackersFan#48090 6 years ago ( 7.8.1 ) Unless all 3 r synced, then buhbye ur dead twice in a row. 100 stamina just gone. 1 By Prospero#55900 6 years ago ( 7.8.1 ) Yeah Robu team with persepone, Pandora, awoken hera ur, ronia as subs, just demolished it in less than 10 minutes. Thought it was going to be harder than it was. Collecting my sphinx for Ra, Shiva, bastet,horas, Karin, is so simple. Even collecting skill ups for uriel at the same time. This dungeon is the best. SO MANY GOOD THINGS IN IT. So easy and so many useful drops......very refreshing from the typical newly released dungeons that's for sure. My monster collection thanks GH. ..These dupes would have never seen the light of day without the almighty sphinx appearing. Last edited by Prospero 6 years ago ( 7.8.1 ) 1 By (づo.o)づHi#46714 6 years ago ( 8.0.4 ) Question: how are the drop rates for sopdet and/or thoth here? I cleared it for the cat, but needs sopdet for Ra (i.e. I get neither in my run, but did get sphinx... and a cyclops ). Is it better for me to continue farming this today, or is it better to wait for the sopdet and thoth dungeon tomorrow? Date Posted: Aug.24, 2015 0 Archangel#50906 6 years ago ( 8.1.1 ) I am in the same boat. Need Sopdet for Ra and have cleared the hard difficulty 6 times with nothing but coins to show for it. It seems like a really low drop rate considering if I even get one by the 10th run to have it be 10% chance seems a bit low for a descended. 0 Bzyku#69122 6 years ago ( 8.4.1 ) Beter use normal Toth&Sopdet desc. Those challenges have generally low drop rate, because y can farm them for many days (specific ones) without heavy stoning. The same is for rare monsters from PEM - now when it's a great chance to get them, the skillup rate is so crazy hindered, so i will keep mines to the next x2 skillup event. I've checked this for many times - if something goes to your pocket for bargain price - be courious, because anyways it can be complete waste if you don't invest in inventory space. 0 By bahasword#75492 6 years ago ( 7.8.1 ) Interesting, each of your monsters needs to hit around 85k damage for three solid turns (excluding subattribute damage). With subattributes it could be as low as maybe 70K? for any team build that is no small feat. Rows seems to be the way to go for more consistent damage output across your entire team. TPA's allow too much variance between your least damaging attack and highest damaging attack (especially with one monster with 3 TPA's and another with 0). Finally, if you aren't careful, your hypermax friend may just end up healing sopdet while the rest of your team hits under the 200K mark. your individual monsters attack values should also stay relatively close to each other. This dungeon will proably require much more planning than many other dungeons. Using magic stones on sopdet wont help you a whole lot either if you keep healing her. Its funny to see a dungeon where your monsters awakenings can play against you if you aren't careful. 1 Actually its a countdown as shown in videos of jp plays fighting her, she says "I'll give you 3 turns" then counts down. 3, 2, 1, death. 0 You're right, you actually have 4 turns to kill her. 0 hamelin#54249 6 years ago ( 7.8.1 ) Just bring the old fashioned echidna for ultra safety. Why risk 50 stamina when echidna makes these runs completely safe. You can even use her again on the boss for additional turns if your finishing board didn't quite do the trick. -4 mccool37#4389 6 years ago ( 7.8.1 ) Unless I'm missing something you only get 2 turns to kill her, not 3. She uses her pre-emptive, you attack, she skips her turn, you attack, she uses her 287k attack (current text is Japanese). Assuming of course you didn't use a skill that negates damage or a delay. This actually means that each monster on your team has to deal approximately 127703 damage per turn (main and sub element combined total and if you have any light or dark then after the weakness is applied). 0 By Fox Mulder#57827 6 years ago ( 7.8.1 ) Hmm... Think a leader-swapping card can help Anubis team to clear this by lowering the multipler square-root for Sopdet and then continue? 10x probably should do after all if >200k is not a total turn combo damage restriction. 0 By Brandon#16125 6 years ago ( 7.8.1 ) Doesn't get difficult till you get to Sophdet. Then you get a slight break. Sigh game is really stressing me to farm Skill Ups. 0 By LordJames#75009 6 years ago ( 7.8.1 ) I feel like Goemon should be able to wreck this dungeon assuming you can survive Thoth. 0 By Kylin@PDx#13201 6 years ago ( 7.8.1 ) Dungeon for materials that can ult evo my Horus and Ra? Time to load my M4 with bullet gems and shoot the fck out of it screaming "TAAAAAKE MYYYY MONEEEEEEEYYYY" 0 By Legend7Nat#59948 6 years ago ( 7.8.1 ) Just guessing So on awoken sopdet with him absorbing any single hit over 200k does that include active skills such as Lucifer morning star and gravities or no 1 Actually, if the gravity in question would reduce over 200k HP, it will actually get absorbed. 0 By Dooshkin#61971 6 years ago ( 7.8.1 ) This means that the awoken egyptians are going to be a thing in NA very soon! So excited! 0 By Guest#68717 6 years ago ( 7.8.1 ) Will a 2 prong do any damage because is says the absorbtion is for the inital 200000? So a 2 prong his twice right? The first will heal then the other will kill righ or will the heal over shadow the second attack? 1 Valk#57072 6 years ago ( 7.8.1 ) Depending on the team leader, you can opt to not TPA depending on your multiplier. With the staple Kali running around everywhere as an example, you obviously shouldn't TPA. If it's something like Athena, 1 or 2 TPAs will be fine. 0 By Elasmo#30320 6 years ago ( 7.8.1 ) Any team that combines a moderate but not overpowered spike with good durability, especially vs. light, should do fine. I'm thinking: Awoken Venus Zeus Olympios Santa Hera Echidna Sun Quan (blue/green) Awoken Venus The light reduction combined with great native RCV will make tanking easy, you have a few red cards at x6.25 to clear Griffin quickly, Thoth and Sopdet should be no trouble as you do good damage but not generally >200k, and you open Sphinx with two gravities to turn him light. Plus you have not one but two delays in case of emergency. 0 Elasmo#30320 6 years ago ( 7.8.1 ) This worked great and was super easy, just manage your delays carefully. 0 By Alex#21049 6 years ago ( 7.8.1 ) Something like an awoken minerva or neptune, or hades should make this dungeon a pretty easy clear I think. 0 By nathan@N17#37737 6 years ago ( 7.8.1 ) Awoken Neptune, ceres, and minerva are gonna work well here 0 By LHN#59067 6 years ago ( 7.8.1 ) Anyone have any tips for getting by the Sopdet? that entire dungeon seems fairly easy except for that damage restriction. Any advice would be appreciated. 0 greml1n#39494 6 years ago ( 7.8.1 ) As other posts have said, the limit is 200k per card on your team... It isn't that hard to do that, just avoid rows and TPA's on whatever otherwise strong team you are using to tackle the dungeon. 0 Flandre#29730 6 years ago ( 7.8.1 ) Just don't do so much combo. Bastet team work fine with 5-6 combo every round. 0 By Xion#16980 6 years ago ( 7.8.1 ) Dungeon is surprisingly not that bad, ran through with an Athena TPA team. Rolled through the first floor and 2nd floor. healed and chipped away at Sopdet (1 TPA light + 4 combo of any other element did 180K from my highest attacker, Hyper-maxed Athena, did a 3 match of light +3 combo when he was below 50%), Stalled on Throh for 2-4 turns then spiked sphinx once the rest of the 5 extra turns that Throh threw on me. Its fairly consistent but I tend to quit if I cannot one shot the griffin on floor 2. 0 Kyle#27675 6 years ago ( 7.8.1 ) Yeah, I'm an Athena man myself, and the only time I died on this was getting sky fall screwed on sophdet. Ran this a bunch, one sophdet drop but no Thoth, which is what I really wanted. 0 By greml1n#39494 6 years ago ( 7.8.1 ) LuBu, Pandora, Haku, Hera-UR, Lilith, Ronia... Avg skill level; 4... all awoken, lvl 90's or max... Target the light on FLR1, get down to one minitaur and get everyone ready. For FLR2 just grind, use pandora if you are without hearts after the preemptive. try to save hearts going in so you don't need to do that. FLR 3, use Haku on the 3 turn countdown, to do lots of combos, not rows or TPAs... Use skills here if you get in trouble. FLR 4, just grind. Spike with lillth if you have to, save skills if you can. FLR 5, just grind. Spike with Ronia + Lubu + HeraUR when you think it is safe to do so... I'm pretty sure you can OHKO at the start of this floor, but I waited until the 4 combo thing was up first... Straight forward dungeon. 0 By Karma@PF#58794 6 years ago ( 7.8.1 ) I've found that a Horus team works just fine, even at +297. Just make a 16x combo and you shouldn't exceed the damage limit, and be able to kill it in the turns necessary. 0 By andrew#34255 6 years ago ( 7.8.1 ) For those looking for a team build: F/L Horus LMeta GZL Echidna LKali F/L Horus F1-Try to leave one to stall on. F2-Kill ASAP. F3-Plan your moves and USE A DAMAGE CALCULATOR; avoid multiple of same color matches (i.e. bare minimum to activate 25x worked for me). F4- Stall until skills are up (it is okay to damage it some, just make sure not to get it under 20%). Use LMeta to clear out the last 2 turns of the bind if necessary then LKali to clear the jammers and poison. Use GZL if you don't think a normal activation will OHKO. F5- Echidna immediately. Combo like mad (ideally use GZL here instead of F4). 0 By DNLM#5002 6 years ago ( 7.8.1 ) https://www.youtube.com/watch?v=McYLl0vtGWM Roaming National Founder, Okuninushi War Deity of the Night, Tsukuyomi Nocturne Chanter, Tsukuyomi Marvelous Red Dragon Caller, Sonia Destroying Goddess of Power, Kali Roaming National Founder, Okuninushi 0 By LordJames#75009 6 years ago ( 7.8.1 ) Be warned that Sopdet will absorb damage 200K or greater. For example, Goemon's active heals Sopdet. 0 By Leinad@PF#38909 6 years ago ( 7.8.1 ) Interesting to note that the damage amount used to determine absorption/hit on Sopdet includes color. If she's in her light half, and your dark card has damage of over 100k, that gets doubled against her light half, and is over 200k, and thus heals her. I've run it twice on Mythical - got Sopdet one run and Thoth the other. 0 By foroseven6#32044 6 years ago ( 7.8.1 ) Double awoken Minerva works. My team Max lvl a.minerva skill 2 Lvl 71 awoken Gordon skill 2 Lvl 70 clm echidna skill 2 Lvl 81 awoken dancing queen Hera skill 2 Lvl 61 Santa hera skill 2 Max lvl a Minerva max skill (friend) Sgt 1 kill Minotaur. If needed use Minerva to make 3-4 red combos and others. Kill Minotaur auto or use second Minerva if needed. Keep cyclops alive until max skills. Sgt 2 use Goemon and dq Hera for Ohko just in case. Stage 3 gravity does not work. Just combo with red 3-4 combo no tpa. Use Minerva if needed. Echidna if needed. Stage 4 heal and kill. Make sure all skills max. Stage 5 is tricky.hit and heal no worries about Sphinx healing until counter 5 is over. Time echidna when use. When 5 turn is over Santa Hera then goemon then dq Hera for ohko. If still has turns before use Santa Hera and Minerva. After last turn goemon and dq for easy egg. Max skills will help also I sub in Santa Hera for awoken Zeus Vulcan due to his skill of delay. Works also due to sphinxes changes your leader to any cards and added delay. Happy hunting. Got 5 Sphinx and 2 toth during farming 0 By bojangles#25456 6 years ago ( 7.8.1 ) There's a reason Osiris is in the banner for this dungeon.. he absolutely crushes it. Hardest floor is #2, but hit 6 combos and avoid big TPAs and it should be okay. 0 By Brandon#16125 6 years ago ( 7.8.1 ) If you can get past Sophdet you should be able to finish the rest. I used my Lubu, Folklore, team with Ronia Friend. Its not too hard. I only worry about the first 3 since I'm praying for HP orbs on the first 2 and the Sophdet I'm just praying for a decent skyfall. 0 By Pomf#36787 6 years ago ( 7.8.1 ) mfw 4 combos become a 9 combo, dropping Thoth to 20% and he kills me 0 Rbastid#53657 6 years ago ( 7.8.1 ) In the same boat. I ran a Bastet team and dropped him to about 5%, if I had used her ability before hand he would be dead. 0 By Joethenew#23058 6 years ago ( 7.8.1 ) Just cleared with blonia team Eternal dragon caller Sonia Earth rending emperor Siegfried King bubblie Shining sea deity Isis Karmic destroyer shiva Eternal dragon caller Sonia All must be maxed awoken and max level. Siegfried max skill. shiva can be switched for any high health physical monster. Had 191+ on my Sonia and friend's was hyper maxed. Fl:1 pray that they are not all syched. If they are use Siegfried and kill the last Minotaur. If not kill the minotaurs first and then cyclops. Save at least one set of heal orbs. Fl:2 heal and then stall can use Isis if leader is bound. Fl:3 use Sonia's and siegfrieds abilities. try to stay low on combos. I would use Sonia's first and then bubblie and Siegfried if you don't think you'll get enough. Fl:4 stall until about 25% then Sonia. Fl:5 stall until 25% then bubblie and Sonia for the egg. 0 By ngrdix#6724 6 years ago ( 7.8.1 ) One stoned with a Verd team Verd leads (me +85, friend +297) ADKZ Chu Verd Ech Could have zero stoned with some better luck on my attempt at bursting Sphinx down. Or more plus eggs on attack. Or if I swapped one of the subs for a green enhance like Forestbahn or Canopus. 0 By Bibbo#14085 6 years ago ( 7.8.1 ) God, the Sopdet level drives me crazy. I've beaten this dungeon 1 out of 8 times with my teams, usually losing at that level because of a bad skyfall. 0 By NL#27750 6 years ago ( 8.0.1 ) Can do this pretty easily with a Blue Norn team with a Bodin friend -Blue Norn (Leader) -Ult Andromeda -Muse -Ult Blue Valkyrie -Ulti Hermes -Bodin (friend) Max levels and fully awoken 0 By Giles#54794 6 years ago ( 8.0.4 ) Easy win with a double awoken Minerva team Subs: Awoken Ronia almost hyper axed awoken Kagu (any high attack red would do) lv 72 arch angel Michael Lv 42 Urd Lv 78 FL 1: kill the 2 minotaur first stall on cyclops for skills. FL 2: don't worry about the gravity attack since you have several turns on FL 3. Take 1 or 2 turns to kill FL 3: knowing how much damage your Ronia or kagu deals is key; I focused on using tpa only. 1 tpa with 8 combos yells close to 200k damage from my kagu along. You actually have total of 5 turns to kill her. FL 4: easy just kill; dying here is almost impossible FL 5: take your time to bring his health to under 50% and focus on healing; once in yellow zone just chip away to close to 10% and wait for the absorb to end. Pop a few actives for a whole board of red to kill. I ran this level 12 times already and only got 1 Toth drop... I need a darn Spodet to evo my Ra.... 0 By noip@sa/r#5671 5 years ago ( 8.4.1 ) Thoth and Sopdet appear to have a pretty low droprate. I just did five runs on mythical, neither dropped on any run. 0/10 possible drops. Not the greatest sample size but matches what others are posting in this thread 0 By Guest#85729 5 years ago ( 8.6.2 ) This seems to one of the easier mythical descends. Nothing really hits all that hard, and you can delay the boss. I beat it with Urd a both leaders, and Mori, Shinra Sun God Apollo, Armored Tyrannos, and Sanctuary Messenger, Archangel as subs. This is not a super-powerful team... it can beat some mythicals, but often has problems. It cruises through this one though. The menace makes the boss easy, and the full-board orb changes take care of the poison/blockers. 30k HP and decent rcv allows you to wait out the skill cooldown. Now if only I could get those fire jewels to show up... 0 Guest#85729 5 years ago ( 8.6.2 ) One fire jewel down, one to go . Awoken Freyr, you will be mine!! 0 By Blu#74327 5 years ago ( 8.6.2 ) Although my ASakuya team could've carefully stepped around sopdet's damage absorb, I was glad I met with Leilan on the floor instead. The less annoyance, the better. 0 By MDuh#97460 4 years ago ( 9.5.1 ) This is one of the most cancerous dungeon I have ever done. - That B.S with sopdet - Annoying leader swap with the boss - 99k dmg when you put the HP's boss at 10% Needed 3 retries to finally clear this without spending a stone 0 By Limboaz#88108 4 years ago ( 9.6.3 ) Gungtroll needs to fix this dungeon or just get rid of it. The 200k damage absorb just plain doesn't work right. I guess they are OK with losing all credibility. 0 By GenjitsuTy#103423 2 years ago ( 17.2.0 ) Awoken Bastet/Fujin/Green Sonia/Vishnu/Freyja/Awoken Bastet team. Battle 1: Eliminate the cyclops and one minotaur. Stall on the remaining minotaur. When the fujin comes up, defeat the last minotaur, You may have to take more turns to eliminate the minotau. Battle 2: Defeat as quickly as you can. Don't get your Fujin bound. Battle 3: This is where Fujin comes in. If you have more than 3 Grass orbs, use Fujin and Bastet, and defeat it. Battle 4: Thoth skill delays you 5 turns. Doesn't do much damage, you have to stall 5 turns here. Use Vishnu before defeating. Battle 5: Use Bastet, Green Sonia, and Freyja, and one-shot Sphinx. Make sure you do at least 5 combos othewise it will be absorbed. Fujin is a monster that removes damage absorbs like Sopdet. -1 By € rial#42452 6 years ago ( 7.5.1 ) Very interested in this dungeon, as it seems to encourage a slower, tankier strategy, and to me, being one who was practically raised on grind teams, it'll bring back nostalgia. Surprisingly, Sopdet can be killed with 3 Gravities and 2 Morningstars yet resists even the mightiest of spike teams. However, Sphinx's leader switch will definitely cause problems for your run of the mill Luci team. No doubt you'll need some heavily REM stacked teams to beat this, grind or spike. Last edited by € rial 6 years ago ( 7.5.1 ) 4 mccool37#4389 6 years ago ( 7.5.1 ) You can't kill Sopdet with Morning Star because she absorbs anything above 200k so unless you have a lower leveled Lucifer and the new version of Morning Star is released before this dungeon, you won't be able to use him. 1 Phantasma#45970 6 years ago ( 7.5.1 ) Any hero god can run this with ease. Just pop a row enhanced 9x with 2 off-color matches of 3 and sopdet is at about half hp or less. Burst the rest of the dungeon. 0 I had assumed that it was only damage from orb matching, if so then Luci users will have to resort to Legend for this dungeon. Though, i can still see it happening if you could get the two Morningstars to deal 199,999 damage then threw a Gungnir from a Grodin with about 1256 ATK. (too many specifics to deal with tbh). -1 By Alex#21049 6 years ago ( 7.8.1 ) Ridiculously easy mythical dungeon. Any 4ATK 2RCV 2HP, or 6.25 2.5 2.5 team will do. I.e. Ronia + beelz, etc. -1 By Prospero#55900 6 years ago ( 7.8.1 ) For Robu teams, kill cyclops....stall for skills If needed. Rest of floors just kill normal and heal, use skills as needed. Keep lu, ronia, hera for sphinx if you want to 1hko. I really do appreciate the time some people take to break down every move and the math to back it up but...This dungeon really doesn't need the complex explanations. ..just have fun I mean that's why we all play the game isn't it ;) gl enjoy the juicy drops!! -1 By Guest#68717 6 years ago ( 7.8.1 ) Kali makes easy work of this dungion So so easy that even if you pass the 200k threshold her power can still destroy sobdet if you combo right BUT the wisest thing to do is keep it at 25x and you shouldnt clear 200k per monster My team Ult kali max +221skill 2 D/L anubis max skill 4 XQ lv 90 Durga lv 92 Shin lv 70 +152 kali friend skill 2 All awoken (duh) Rem heavy but does the job in the sexiest of fashions -1 By misticspea#101589 4 years ago ( 12.0.3 ) My secret plan has worked? Last edited by misticspea 4 years ago ( 12.0.3 ) -2 By Phantasma#45970 6 years ago ( 7.5.1 ) Sphinx comes around twice before Thoth and sopdet so I decide to run it to get sopdet for awoken Ra. 5 mythical runs in, no drop. What exactly is the drop % for these cards? Edit: 15 runs, no sopdet. Wtf? Last edited by Phantasma 6 years ago ( 7.5.1 ) 0 nathan@N17#37737 6 years ago ( 7.8.1 ) And if you are trying to get them from here, it's either 5-15% like athena from light hera 0 Gogoyogurt#76236 6 years ago ( 7.8.1 ) On my second run of this on legend i got Sopdet, but after three runs still no sphinx... its all about luck. And I don't even have Ra. -2 By Jaehaerys#29972 6 years ago ( 7.8.1 ) Urd team does the trick here easy-peasy. Just stick an echidna in there (dont even need her max skilled!) for extra safety against sopdet and sphinx, and it hardly matters what the rest of your team comp is, as long as its red/blue. Hell if youre feeling adventurous you dont even need echidna. -14 By meimei#61435 6 years ago ( 7.8.1 ) ok explain this one sopdet absorbs damage over 200k for 3 turns and you get a free shot off at the beginning 4 turns x 199,999 damage (the OPTIMAL amount) is only 799996 damage mythical has 1570972 life how the h e l l are you getting kills even legend has 821383 life you can't even kill it on legend the dungeon is **** up and you guys are somehow beating it hmm binhackers maybe? **** you guys I figured there were a few in here, but apparently it's a lot more of you cheaters than I initially thoughtThis post has been flagged as spam Show 3 Xeno#22217 6 years ago ( 7.8.1 ) 200K for each monster, not total damage! so 199,999 x 6 = 1,199,994 per turn 0 seriously, go eat a giant sack of cow droppings, you deserve it, best you eat the freshest possible. Last edited by Anteka 6 years ago ( 8.1.1 ) -1 Prospero#55900 6 years ago ( 7.8.1 ) Seriously man......keep it simple. This dungeon is soooo easy.but don't call everyone cheaters cause you can't figure it out. Makes you look kinda.......slow...No offense.....really. You are doing something very wrong cause this dung is a walk in the park. Last edited by Prospero 6 years ago ( 7.8.1 ) |
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