
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Pyro Devil  1  3,480  1,400  19,050  Lv.10 Anger ( 4,524 ) ( 3 Turns ) 40% Chance 40% Chance. Increases damage to 130% for the next 3 turns .. 
1   Frost Devil  1  3,510  1,400  19,200  Lv.10 Anger ( 4,563 ) ( 3 Turns ) 40% Chance 40% Chance. Increases damage to 130% for the next 3 turns .. 
1   Taur Devil  1  3,570  1,400  19,350  Lv.10 Anger ( 4,641 ) ( 3 Turns ) 40% Chance 40% Chance. Increases damage to 130% for the next 3 turns .. 
1   Harpie Devil  1  3,600  1,400  19,650  Lv.10 Anger ( 4,680 ) ( 3 Turns ) 40% Chance 40% Chance. Increases damage to 130% for the next 3 turns .. 
1   Blood Devil  1  3,690  1,400  19,800  Lv.10 Anger ( 4,797 ) ( 3 Turns ) 40% Chance 40% Chance. Increases damage to 130% for the next 3 turns .. 


2   High Water Ninja  1  3,529  480  378,401  Lv.3 Ninpo  Hide in Mist ( 5 Turns ) Preemptive Strike. Absorbs 100% Dark damage for 5 turns .. Alluring Technique ( 1,765 ) 3 x Subs ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every other turn Deal 50% damage and binds 3 Random subs for 12 turns. This will also disable awoken skills .. 
2   High Wood Ninja  1  3,119  24,000  192,290  Lv.3 Wind Technique Wintry Blast ( 1,560 ) Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it .. SarutobiStyle Sword Draw ( 3,744 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 120% damage ( 6 hits, 20% per hit ) .. 


3   Dark Wood Fafnir  1  Skill  208  801,387  *Snores* Preemptive Strike. Skip turn .. Grrah! ( 25,839 ) ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 300% for the next 999 turns .. It tosses and turns ( 24,682 ) 100% Chance ( 74046 after Grrah! ) 100% Chance. Deal 200% damage ..  Preempt Snores > Snores > Enrage > Nuke 

 Random 2 will appear 
4   Hellfire Pyro Demon  1  8,367  960  694,369  Lv.6 Water Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 15,060 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
4   Hellice Frost Demon  1  8,248  960  690,091  Lv.6 Leaf Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Wood attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 14,844 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
4   Hellwind Taur Demon  1  8,111  960  685,813  Lv.6 Fire Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 14,598 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
4   Hellray Harpie Demon  1  8,504  960  702,924  Lv.6 Dark Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Dark attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 15,306 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
4   Helldark Blood Demon  1  8,624  960  707,202  Lv.6 Flash Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Light attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 15,522 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 

 Random 1 will appear 
5   Flame Bowl Demon, Galbowl  1  6,194  0  1,331,758  Lv.6 Meat Smash ( 6,194 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Fire orbs into Jammer orbs .. Taste Stinger ( 12,388 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 200% damage .. Munching Time ( Enemy +50% ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. 
5   Sea Bowl Demon, Tunabowl  1  6,057  0  1,297,536  Lv.6 Tuna Smash ( 6,057 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Water orbs into Jammer orbs .. Taste Stinger ( 12,114 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 200% damage .. Munching Time ( Enemy +50% ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. 
5   Land Bowl Demon, Soybowl  1  6,109  0  1,306,091  Lv.6 Sticky Stick Smash ( 4,582 ) 1 x Sub ( 12 Turns ) 100% Chance 100% Chance. Will use when above 50% HP Deal 75% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills .. Taste Stinger ( 12,218 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 200% damage .. Munching Time ( Enemy +50% ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. 
5   Gold Bowl Demon, Chickenbowl  1  6,092  0  1,314,647  Lv.6 Chicken Smash ( 6,092 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Light orbs into Jammer orbs .. Taste Stinger ( 12,184 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 200% damage .. Munching Time ( Enemy +50% ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP .. 
5   Purple Bowl Demon, Sukibowl  1  6,143  0  1,323,202  Lv.6 Dark Meat Smash ( 6,143 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Dark orbs into Jammer orbs .. Taste Stinger ( 12,286 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 200% damage .. Munching Time ( Enemy +50% ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Recovers enemy 50% of maximum HP ..  [Taste Stinger] will be used before [Munching Time] 

 Random 2 will appear 
6   Mars Light Carbuncle  2  14,040  1,200  451,800  Lv.10 Cure ( Enemy +50% ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Recovers enemy 50% of maximum HP .. 
6   Mercury Light Carbuncle  2  14,490  1,200  481,800  Lv.10 Cure ( Enemy +50% ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Recovers enemy 50% of maximum HP .. 
6   Earth Light Carbuncle  2  14,940  1,200  511,800  Lv.10 Cure ( Enemy +50% ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Recovers enemy 50% of maximum HP .. 
6   Sunlight Carbuncle  2  15,390  1,200  541,800  Lv.10 Cure ( Enemy +50% ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Recovers enemy 50% of maximum HP .. 
6   Moonlight Carbuncle  2  16,290  1,200  601,800  Lv.10 Cure ( Enemy +50% ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Recovers enemy 50% of maximum HP .. 


7   Red Ring Sorceress, Theurgia  1  3,395  0  1,222,038  Lv.2 Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Solomon's Little Key ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Grimoire of Flame ( 1,698 ) 30% Chance 30% Chance. Deal 50% damage and converts all Heart orbs into Fire orbs .. Volcanic Smoke ( 2,546 ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Flame Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases skyfall chance of Fire orbs by 25% for 99 turns .. Burning Blizzard ( 6,790 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Fire orbs .. Burning Blizzard ( 6,790 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Water orbs .. 


8   Black Beast Demon's Servant, Aamir  1  Skill  276  2,048,934  ~40% Lv.3 Hello and welcome! ( Player +100% )< 30% HP, 50% Chance. Preemptive Strike. Recovers Player 100% of maximum HP .. What are you doing to Aamir?! ( > 500k Damage 2 Turns )< 30% HP, 50% Chance. Preemptive Strike. Absorbs single hit damage over 500,000 for 2 turns .. Who are YOU? ( 2 Turns )< 30% HP, 50% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 2 turns .. Skill Set 2 50% Chance. Will use if >50% HP How about THIS? ( 7,728 )< 30% HP, 50% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. Aamir, you're so cool! ( Enemy +10% )< 30% HP, 50% Chance. Recovers enemy 10% of maximum HP .. Let me help! 1 x < 30% HP, 50% Chance. Converts 1 Random orb into Poison orbs .. Skill Set 3 50% Chance. Will use if >50% HP You come over here, too ( 5,796 ) ( expand for details )< 30% HP, 50% Chance. Deal 150% damage. Change the following column "Ｏ" into Wood orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Change the following column "Ｏ" into Dark orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Don't waste your time with them! 1 x Subs ( 2 Turns )< 30% HP, 50% Chance. Binds 1 Random sub for 2 turns. This will also disable awoken skills .. You're an eyesore! ( 772 )< 30% HP, 50% Chance. Deal 20% damage ( 2 hits, 10% per hit ) .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. What did you do to my face? ( 7,728 ) ( 2 Turns )< 30% HP, 50% Chance. Increases damage to 200% for the next 2 turns .. What do you think you're doing?! 6 x < 30% HP, 50% Chance. Converts 6 Random orbs into Poison orbs .. Oh no! Aamir's precious face! ( 2 Turns )< 30% HP, 50% Chance. Disable active skills for 2 turns .. Skill Set 5 < 50% HP, 100% Chance. Will use if >20% HP I'd rather play with them... ( 5,410 )< 30% HP, 50% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. Heheh! ( Enemy +1% )< 30% HP, 50% Chance. Recovers enemy 1% of maximum HP .. Could you quit gawking?< 30% HP, 50% Chance. Hide all orbs on the board. Moving the orb will reveal it .. Skill Set 6 < 20% HP, 100% Chance. Nobody likes a pest! ( 15,456 )< 30% HP, 50% Chance. Deal 400% damage .. Shoo! ( 1,546 )< 30% HP, 50% Chance. Deal 40% damage ( 2 hits, 20% per hit ) .. Time for you to go home ( 1,352 )< 30% HP, 50% Chance. Deal 35% damage ..  [I'd rather play with them...] deals 10820 after enrage  [Nobody likes a pest!] deals 30912 after enrage 
Ltron / Valkyrie / Da Qiao / Echidna / Shynee / Ltron
If you have no Da Qiao, use Angelion. If you have Sandalphon or Arcline then use them. If you have Awoken Venus or LZL then use that above either or if you're confident, scratch the delay (but I used Echidna twice in this dungeon just for safety, she also helps keep my anxiety issues at bay).
None of my orb changers were max skilled, BUT Valkyrie was at level 5 (7 turn cooldown) and Da Qiao was at level 4 (10 turn cooldown), and Echidna was at a 12 turn cooldown, and that most DEFINITELY helped. Shynee at level 1. If you use Arcline or Sandalphon, Arcline doesn't need any skill ups but Sandalphon must be max skilled. Awoken Venus doesn't need any skill ups but a 5turn enhance + CTW is invaluable.
If you have no Ltron for a leader, use Valkyrie with an Ltron friend. Not recommended that you use Valk + Awoken Venus without heavy +egging to HP because of Ltron's HP buff. Not recommended that you use LZL as a leader either.
Floor 1: Sweep. EZPZ. If you don't have enough light orbs though might be in a spot of trouble.
Floor 2: Kill one of them and stall on the other. You might need an active or two for the next floor...
Floor 3: With less than 1 mil HP and half of his attribute being dark, you have three turns to kill and it shouldn't be a problem. But I hope you charged up your actives properly because orb troll can and will happen! Sweep as fast as you can.
Floor 4: Feel free to use Valkyrie or Da Qiao or whatever you've got. Burst them down turn one or use delay. This is a dangerous floor.
Floor 5: I got lucky and got Dark Bowl and burst him down before he could do anything (he was on a turn 2 counterif that happens consider yourself lucky!) but otherwise this is Legend, don't worry, just whittle them down to 50% then pop delay or any actives you need but save at least one orb changing active or a delay for the next floor!!!
Floor 6: Another dangerous floor, Carbuncles hit HARD. Pop an orb changer to burst, or use Echidna.
Floor 7: Grimoire hits like a piece of paper. Seriously even below 30% HP she hits for 6,000? Whatever. Just sit there and grind her down. Use this as the opportunity to recharge all your actives back up!
Floor 8: Aamir time! Wait out the 2 turn shield he puts up, then pop Echidna. Clear out the double columns he changes because those will make for an irritating board to resolve, then pop everything else plus Shynee and hope for a drop!
I am going to take this team for a spin in Mythical tomorrow after I am done farming the hell out of Skydragons. See how it goes. My team currently has +400 between Ltron and Valkyrie but could always use more to Attack and HP.
2nd timeDROP!
I did end up wasting alot of time on the bowl dragons because I couldn't seem to pull off the combos when it mattered the most.