Lv7  No Continue
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01. 09/25/15 00:00  10/04/15 23:59



 Sub dungeon may be attempted in any order. ( Does not apply to Oneshot Challenges )  The gift awarded is based on the sub dungeon completed.  Dungeon rewards are only granted once per level, regardless of the number of times completed. 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  Skill  0  1532431   Protection of the Nile ( > 200k Damage 999 Turns ) Preemptive Strike. Absorbs single hit damage over 200,000 for 999 turns .. I'll wait three turns for you 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Goodbye ( 287966 ) 100% Chance 100% Chance. Deal 1400% damage ( 7 hits, 200% per hit ) .. 


2    1  Skill  460  3544861   Protective Formation ( < 5 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns .. Sandstorm Howl ( 8250 ) 1 x 100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. BeastKing's Gaze ( CD +2 Turns ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 2 turns .. The Pharaoh's Wish ( P.Leader 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 2 turns .. Wrathful Charge ( 99000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ) .. 


3    1  Skill  900000  50   Protection of the Gods ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Ray of the Sun +10% ( 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Increases skyfall chance of Fire orbs by 10% for 99 turns .. Solar Beam ( 778 ) 100% Chance 100% Chance. Will use after [Ray of the Sun] Deal 10% damage .. Soler Lazer ( 7777 ) 100% Chance 100% Chance. Will use after [Solar Beam] Deal 100% damage .. Solar Cannon ( 15554 ) 100% Chance 100% Chance. Will use after [Solar Lazer] Deal 200% damage .. Solar Explosion ( 77770 ) 100% Chance 100% Chance. Will use repeatedly after [Solar Cannon] Deal 1000% damage .. 


4    1  Skill  564  5150188   Medjellusion ( P.Leader 3 Turns ) Preemptive Strike. Changes Random sub as Player's Leader for 3 turns .. Unmoving Soul ( < 5 Combos 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Invisible Glimpse ( 3448 ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 25% damage and converts all Heart orbs into Jammer orbs .. Medjebeam ( 13792 ) 1 x 30% Chance 30% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Dark orbs .. Medjebeam ( 99% HP ) 28% Chance 28% Chance. Will use when above 30% HP Player 99% current HP .. Medjebeam ( 10344 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Medjellusion ( P.Leader 3 Turns ) 17% Chance 17% Chance. Will use if no other skills are rolled Changes Random sub as Player's Leader for 3 turns .. Medje The End ( 33102 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. 


5    1  Skill  1200  2568378   Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Monarchy of Dark Riches +25% ( 99 Turns ) Preemptive Strike. Increases skyfall chance of Wood & Dark orbs by 25% for 99 turns .. Switch of Judgement ( 9497 ) Mid row 100% Chance 100% Chance. Will use every other turn Deal 50% damage. Change middle row into Jammer orbs .. Firm Staff of Blessing ( 18993 ) 2nd Left col ; 2nd Right col 100% Chance 100% Chance. Will use every other turn Deal 100% damage. Change 2nd column from the left into Heart orbs. Change 2nd column from the right into Heart orbs .. Invisible Protection ( 37986 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. 
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Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build 