Lv7  No Continue
This page is currently under construction



01. 09/25/15 00:00  10/04/15 23:59



 Sub dungeon may be attempted in any order. ( Does not apply to Oneshot Challenges )  The gift awarded is based on the sub dungeon completed.  Dungeon rewards are only granted once per level, regardless of the number of times completed. 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  Skill  0  1532431   Protection of the Nile ( > 200k Damage 999 Turns ) Preemptive Strike. Absorbs single hit damage over 200,000 for 999 turns .. I'll wait three turns for you 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Goodbye ( 287966 ) 100% Chance 100% Chance. Deal 1400% damage ( 7 hits, 200% per hit ) .. 


2    1  Skill  460  3544861   Protective Formation ( < 5 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns .. Sandstorm Howl ( 8250 ) 1 x 100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. BeastKing's Gaze ( CD +2 Turns ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 2 turns .. The Pharaoh's Wish ( P.Leader 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 2 turns .. Wrathful Charge ( 99000 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ) .. 


3    1  Skill  900000  50   Protection of the Gods ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Ray of the Sun +10% ( 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Increases skyfall chance of Fire orbs by 10% for 99 turns .. Solar Beam ( 778 ) 100% Chance 100% Chance. Will use after [Ray of the Sun] Deal 10% damage .. Soler Lazer ( 7777 ) 100% Chance 100% Chance. Will use after [Solar Beam] Deal 100% damage .. Solar Cannon ( 15554 ) 100% Chance 100% Chance. Will use after [Solar Lazer] Deal 200% damage .. Solar Explosion ( 77770 ) 100% Chance 100% Chance. Will use repeatedly after [Solar Cannon] Deal 1000% damage .. 


4    1  Skill  564  5150188   Medjellusion ( P.Leader 3 Turns ) Preemptive Strike. Changes Random sub as Player's Leader for 3 turns .. Unmoving Soul ( < 5 Combos 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Invisible Glimpse ( 3448 ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 25% damage and converts all Heart orbs into Jammer orbs .. Medjebeam ( 13792 ) 1 x 30% Chance 30% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Dark orbs .. Medjebeam ( 99% HP ) 28% Chance 28% Chance. Will use when above 30% HP Player 99% current HP .. Medjebeam ( 10344 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Medjellusion ( P.Leader 3 Turns ) 17% Chance 17% Chance. Will use if no other skills are rolled Changes Random sub as Player's Leader for 3 turns .. Medje The End ( 33102 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. 


5    1  Skill  1200  2568378   Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Monarchy of Dark Riches +25% ( 99 Turns ) Preemptive Strike. Increases skyfall chance of Wood & Dark orbs by 25% for 99 turns .. Switch of Judgement ( 9497 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn Deal 50% damage. Change middle row into Jammer orbs .. Firm Staff of Blessing ( 18993 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn Deal 100% damage. Change 2nd column from the left into Heart orbs. Change 2nd column from the right into Heart orbs .. Invisible Protection ( 37986 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. 
Do you forget which build you used for a specific dungeon? Save your build today! 
Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. 
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build 