By Eleya: Max level Hino and Shiva. Tight for the last floor, but should be okay. Blow through floors 1-9, as you can't stall with Hinogatusuchi. Echidna Hades. Make sure there's a good/reasonable amount of Water orbs and heart orbs on the board before using Hino's skill. After Hino, use Shiva. Should blow through with Hino's leader skill
By ✰Castor✰: This is going to be the best source of plus eggs when NA gets 3x for normal +eggs so here is a build in preparation for when we get it. Keep Bastet's active up at all times (they need to be max skilled) and match 3 light orbs every turn up to floor 8. On floor 9 and 10 match 1-2 tpas to kill. 825 & 1727 can be any orb changer.
By buzzyrecky: okuni takes the children ¯\_(ツ)_/¯
By NakedDrake: Only the chimera lvs were maxed out but the goblin needs to be completely skilled up. Stall for abilities. Use dragon rider's and cao cao's ability to defeat the basilisks. Activate the goblin's attack stance and match orbs until there is one turn left. Use the other Cao Cao's ability and attack stance it should beat him.
By SedDELETED: Floor 1-8 easy. Use blue/red ogre if too many wood enemies. On floor 8, try to save some blue orbs and all skills (except ogres) for floor 9. On floor 9, target sync one first. On floor 10 use skills when available, match a lot to get hearts. Orb trolled? You dead. Levels were: 30/max/26/23/20/max. 100% REM free team.
By Ahzathoth: Lvls. 22, 50, 30, 30, 34, 30
My Vanq Pers was max awake. My +'s were as follows
My basic way of survival was to 6 orb each floor and stall for 6 green orbs. I used abilities when I had to to survive. I popped 1 perseus, 1 parvati, and 1 susano to get to flr. 9. Then a 6 on 10, and popped gen for green.
By Eliabeth: Chaos Devil Dragon + Odin gets Hades' attack down to 6666. With all three auto-healers fully awoken, I healed 3500 per turn without having to match hearts. Impossible not to heal between Hades' strikes. Party 4 and 5 can be anyone. I used my dragons for their active skill.
By Claris: Grodin for damage reduction, 3 autohealers with Grodin/Kurone/Lilith healing 3k per turn making sure you're always at max health whil you stall. Orochi to delay Hades & avoid 1 hit KO. Neptune & Vamp can be switched, I went with Vamp for orb changing and Neptune for the poison. Lilith's poison on basilisks & Neptune's for Hades.
By hhx: Challenge mode... Super easy,
Pop Haku on floor 9 and sweep them all.
Pop everything else on Hades, extremely fast to clear.
By dimpiedots: Wicked Lady for orb change (I don't have Persephone). Wildcards ideally at least one orb changer, I used dragon fruits. Pop wicked lady on L9 (if not enough, dragon fruit in next turn). Sonia on L10 for 1 hit. If not enough, pop dragon fruit for another hit. Killed everything before I took a hit with this team.
By afro68: An all light team. My leader had the resolve ability plus a heavy dark attack. Autoheal with Heavenly Herald. Snow Globe and ninja have very strong bonus attacks. I also had Keeper of Gold but his void dark damage is not really necessary. Make sure leader is charged to take out the 3 dragons on the next to last floor.
By Akshay: Pretty easy, sweep everything. Use MVD for fire orbs then make them wood with ADKZ skill. Only took two hits to kill.
By ash: Get the 12.25x to clear mobs since HP isn't that high. Kill the masks before they attack if they appear. Use one Haku on the Basilisks and one on Hades, which should get him down to half HP. Then use Delay if necessary, but two more 12.25x combos should finish him. You can use skills to if you don't have enough DRK/FRE/WTD orbs.
By podadoe: Try to get a DQXQ friend, preferably with high hp. Need above 6000 hp to avoid getting two hit by basilisks before taking one of them out. No horus friend cuz DQXQ needed for light damage on fl. 9,10. Subs preferably 1 healer and orb changers, don't panic and set up boards. Hades down in 2-3 turns if combos effective.
By Felipé@PG: Any dark resist that halves dark damage works. I estimated the time. You can use any subs as long as your health is above 10k.
By ravenspire: No, you're not dreaming - this is a perfectly legit mono-Dark Zombie team. All you have to do is to get past the first 9 waves, with emphasis on killing off synced mobs (doubly important for the Basilisks on Wave 9). After that, enjoy cutting Hades down to size. Mix-and-match subs/autohealer buddies to taste.
By Stephen: Chaos, Odin, and Keepers for damage reduction. Alraune and Siren to heal as you go. Alraune to help heal when Keepers are down. Siren when others are down, or to get rid of buildup of fire orbs. Use the attacks of Chaos and Odin to do the real damage, this is a waiting game. Just make sure you have full health when he attacks.
By Alphakid: You only need Titan for Hades, When Hades attacks you wont die because your hp is reduced to 1 when hp is 70%. You need any healer to heal after he attacks you. You only need a Titan and Healer.
By Dalek: Monsters 2-5 are pretty much up to player preference. Kushinadahime is basically a better Keeper with shorter charge time (ability is only 1 turn, but that is fine for Hades). With Chaos Devil Dragon and Awoken Odin as your two leaders, Hades' attack will only do 6667, so the Keepers are not essential to survive it.
By eric: just 12.25 everything. use haku skills on hades, down in 2 rounds
By 710@wustl: Stall until you have at least Orochi's skill to start basilisks. Be sure to match heal orbs. Can run Siren as wild card for high RCV. With ~7 turns of free Kagutsuchi leader skill, the basilisks should get low. Nuke one with Kagutsuchi and kill another with normal attacks. Last one and then Hades (with Orochi) are easy.
By soonerce: Just make sure both everyone is charged going into Hades and you should be able to easily clear him. With a decent board Hades will go down in one shot.
By Enleed @PF: Charge up and play normally for 1st 9 floors. You have to have Hera and Lucifer charged for Hades, Grav MS should take him down to the point where your attack multiplier with orb changers should be enough. MLD subs for Loki and Hera subs for Hades.
By Zgod: If you are skilled, you can use any subs (pref 2 light subs) and a Leilan friend. Stalling for a total of 5 turns before wave 9. x12.25 the divine mask. Verche is for light orbs. Use 1 Leilan for Basilisk if needed. Use another one for Hades. Echidna for the boss (though you can 1-2 shots it).
By joshpwn: Cakewalk. Rank 71, max lvl vamp + knight, the rest ~lvl 15-30. Friend ~lvl 50. Charge skills, orb changed on basilisks and kept one lisk to recharge, but prob didn't need. Watch health on lisks, prioritize simult attackers. Hades, CDD, Lucifer skills take boss down to ~15k hp, very manageable, echidna really just for safety.
By Romeo: Very crappy team. This is the best I got especially the blue orge at LVL 10. You just need 2 Horus leader and some good enough dmg for the rest.
By Dave@r/,PG: Make sure to save up hearts and dark orbs at the end of each floor (leave one enemy). This is especially important on floors 8 and 9. Feel free to use Odin's power, just make sure everyone is charged up for floor 10.
By 行深般若波罗蜜多时: cannot lose with this build. use skills as you want, leave morning star *2 to the hades
By $kyion@pf: Awoken Hera can be replaced by evolved Hades. Hell Queen Persephone can be replaced by Loki or SOD. CDK can be replaced by Vamp Lord but best not to. I used 2 vamp lords and a lilith, but any dark monster can be used for last 2 spots. Ultra Gravity+lucifer on Hades.
By Ent@PF: You will breeze through the first 8 floors. At the 9th floor, both valks should deal enough damage to kill off at least one Bas, stall with Echidna if needed. At hades,with echid you should have 8/9 to make as many light combos as possible, you should easily do ~40k/turn with 3 orb combo, and burst 1/3-1/2 with converted orbs
By 吊那咪: if you can activate Horus's leader skills, and a 5+ combo on every floor, you should be able to rape this dungeon.
Any 50% dark reduction can be a leader, this build is purposely done so to have Horus's active most of the time, Keeper & MK.III for HP, sub can be any other monsters, just pick a 5 elements team.
By Cristiano: Isis can be sub by Horus if sufficient orb changers is available. All 4 other monster can be wildcard as long as all 5 colours present. 2~4 shot of 12x attack will smash Hades before its 1st attack. Echidna is recommanded as it provides 3 extra turns, but it's NOT a must as 6 turns is far from enough.
By Eric: Basic Zombie team. Gigas will keep you from dying after each of hades hits, and with 8 turns in between Amaterasu will heal you to full before the next attack. Charge your 4 dragons every 15 turns and 20,000 damage will be done be the first 3 and 40,000 by your holy light dragon. Easy team to win with.
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smotuab: It says that your hp is around 1200
When i used this build it was more like 10k
Needless to say i got my butt handed to me before i even reached the boss
Am i dong anything wrong?
By mitchell: First Battles are easy, Use Gungnir to put one of the basilisks down pretty far. Once you get to Hades, you will have all the Keepers' skills charged up. (Light keepers are better b/c Hades is dark) Use a keeper skill every time hades attacks, Robe+half damage will keep you alive. Skills will charge quick enough every time.
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38thDoE: Rainbow actually does more damage since the other keepers have such a small base attack stat.
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LotusOne: I had to use 1 stone for this one but it was kind of painful watching and waiting for the defense skill to kick in... must have patience! but achievable! Great Team build!
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マイケルO2giri: Thanks so much for this strat! I've been stuck on this for weeks! I had a Archangel as my lead and used 2 light keepers, 1 rainbow keeper and a earth guardian and Odin helper. Easy breezy. <3 you
By Kyle: Just a standard dark team, but with 2 Lucifers. You should have enough RCV and HP to stall if you want to use Lucifer's ability on a basilisk or two, but make sure you're charged before fighting Hades. Slow, but very safe if you save cooldowns.
By Tdogt: Use Odin and Tyrannos effects on Basilisk. Use Viper Orochi's skill when needed. Dont need more than 7000 health, but more is recommended as a safe guard buffer. Watch health on hades and should be fine. Just recover to at least half. The other monsters can be swapped; make sure team has decent HP and RCV.
By YCYC: Boss was not difficult, with Neptune and Odin, pay attention to heart will be OK.
By hardist: Used standard fire team with Samurai Ogre as leader (use resolve skill). Noel Dragon gives nice 2xHP & RCU for rest of fire team. Used Siren for high RCU. When Hades hits you have 6 turns to heal and hit him as much as possible. Noel Dragons give nice 30x attack after each 13 turns that does some damage.
By *: hades will do around 11000 damage after the reduction. replace anything expect the genie and leaders with anything else that has higher HP and RCU. ranking up siren's skill is highly recommended. fisrt time doing this dungeon without having to use magic stones.
By James: Sample semi-offensive team. Use your favorite element. Echidna helps against Basilisk but is not required. Pair with a Norse god for 2x ATK/RCV and use Resolve (ogre, Titan, Viper Orochi) to survive masks and Hades. You will have enough attack to defeat dangerous enemies before they strike.
By James: Sample dark team using only Odin to survive Hades. Keeper improves survivability on tough stages and against Basilisk. Siren helps with recovery and healing. Similar teams work for any element. Recover full HP before Hades attacks.
By James: Use 1/2 dark damage leader and Odin friend. Siren and Keeper of Rainbow are helpful but not necessary. Subs should represent a good same-element combination (e.g. Keeper, Vampire, CDK, Siren). Include someone with good RCV. Try to prevent same-turn attacks and heal full between each Hades attack.
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