
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Pyro Demon  1  3,701  1,540  31,618   Water Bind ( 24 Turns ) Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. 
1   Frost Demon  1  3,721  1,540  32,635   Leaf Bind ( 24 Turns ) Binds all Wood attribute cards for 24 turns. This will also disable leader skills and awoken skills .. 
1   Taur Demon  1  3,843  1,540  33,652   Fire Bind ( 24 Turns ) Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. 
1   Harpie Demon  1  3,762  1,540  34,668   Dark Bind ( 24 Turns ) Binds all Dark attribute cards for 24 turns. This will also disable leader skills and awoken skills .. 
1   Blood Demon  1  3,782  1,540  35,685   Flash Bind ( 24 Turns ) Binds all Light attribute cards for 24 turns. This will also disable leader skills and awoken skills .. 
1   Flame Chimera  2  5,185  350  23,383   Double Strike ( 7,260 ) Deal 140% damage ( 2 hits, 70% per hit ) .. 
1   Bubble Chimera  2  5,043  350  22,367   Double Strike ( 7,060 ) Deal 140% damage ( 2 hits, 70% per hit ) .. 
1   Leaf Chimera  2  4,880  350  21,350   Double Strike ( 6,832 ) Deal 140% damage ( 2 hits, 70% per hit ) .. 
1   Volt Chimera  2  5,348  350  24,400   Double Strike ( 7,488 ) Deal 140% damage ( 2 hits, 70% per hit ) .. 
1   Mist Chimera  2  5,490  350  25,417   Double Strike ( 7,686 ) Deal 140% damage ( 2 hits, 70% per hit ) .. 

 Random 3 will appear 
2   Minotaur  4  6,954  112  46,563   Fire Break ( 3,477 ) Deal 50% damage and converts all Fire orbs into Jammer orbs .. Energy Charge ( 13,908 ) ( Charge ) < 50% HP, 40% Chance < 50% HP, 40% Chance. Skips turn and deal 200% damage on the next attack .. 
2   Cockatrice  2  4,697  112  19,113   Chaos Eye 2 x 20% Chance 20% Chance. Converts 2 Random orbs into Jammer orbs .. Chirping 25% Chance Evil Eye 1 x ( 5 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. 
2   Centaur  1  2,684  5,600  51,647   Lone Force ( 8,052 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns .. Wind Lance ( 1,879 ) 1 x 70% Chance ( 5636 after Lone Force ) 70% Chance. Will use nonconsecutively Deal 80% damage and converts 1 Random orb into Wood orbs .. 
2   Cyclops  3  6,954  0  92,313   Heavy Blow ( 75% HP ) 50% Chance 50% Chance. Will use when above 50% HP Player 75% current HP .. Mega Impact ( 10,431 ) < 30% HP, 70% Chance < 30% HP, 70% Chance. Deal 150% damage .. 
2   Wicked Lady  2  3,701  112  21,147   Slap ( 4,626 ) 75% Chance 75% Chance. Deal 125% damage .. Dark World 25% Chance 25% Chance. Hide all orbs on the board. Moving the orb will reveal it .. 
2   Beast of the Labyrinth, Minotaur  3  7,483  210  357,358   Quick Stomp ( 1,497 ) Preemptive Strike. Deal 20% damage .. Full Swing ( 11,225 ) Binding Move 1 x ( 10 Turns ) Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. 
2   Stone Gaze Demon Bird, Cockatrice  2  5,429  210  204,858   Chaos Eye 2 x Preemptive Strike. Converts 2 Random orbs into Jammer orbs .. Snake Bite ( 7,058 ) Deal 130% damage ( 2 hits, 65% per hit ) .. Pupil of the Evil Eye 2 x ( 4 Turns ) Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills .. 
2   Hominal Beast, Centaur  1  3,213  10,500  103,192   Gale Thrust ( 1,928 ) Preemptive Strike. Deal 60% damage .. Rainfall Thrust ( 3,3754,500 ) 70% Chance ( 1012513500 after Lone Force ) 70% Chance. Will use when above 30% HP Deal 105%140% damage ( 34 hits, 35% per hit ) .. Lone Force ( 9,639 ) ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 300% for the next 999 turns .. A little closer... ( 321 ) < 30% HP, 100% Chance ( 964 after Lone Force ) < 30% HP, 100% Chance. Will use every other turn Deal 10% damage .. Critical Charge ( 6,426 ) < 30% HP, 100% Chance ( 19278 after Lone Force ) < 30% HP, 100% Chance. Will use will be used after [A little closer… ] Deal 200% damage .. 
2   Thunder Giant, Cyclops  3  10,228  0  611,525   Giga Impact ( 20,456 ) Heavy Blow ( 75% HP ) Raised Weapon 
2   Charming Temptress, Wicked Lady  1  3,904  210  215,025   Dark World Preemptive Strike. Hide all orbs on the board. Moving the orb will reveal it .. Laughing loudly Bloody Nail ( 5,076 ) < 70% HP, 70% Chance < 70% HP, 70% Chance. Deal 130% damage ( 2 hits, 65% per hit ) .. Charm 5 x ( 12 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Binds 5 Random cards for 12 turns. This will also disable leader skills and awoken skills .. 
2    1  4,000  100,000  15   


3    2  327  0  35,090  Lv.1 
3    2  327  0  35,090  Lv.1 
3    2  327  0  35,090  Lv.1 

 Random 1 will appear 
4   Burning Bowl Dragon, Gyundo  1  Skill  0  1,686,714   Halve Water ( 50% Damage ) Passive. 50% Water damage reduction .. Beef Scale ( 4 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns .. Lunchtime Discount ( 3 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 30% HP Increases damage to 200% for the next 3 turns .. Extra Onion Shot ( 1,158 ) ( expand for details ) 40% Chance ( 2316 after Lunchtime Discount ) 40% Chance. Will use when above 30% HP Deal 75% damage. 10Change the following row "Ｏ" into Wood orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. Extra Juice ( 1,930 ) ( expand for details ) 60% Chance ( 3860 after Lunchtime Discount ) 60% Chance. Will use if no other skills are rolled above 30% Deal 125% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ Change the following row "Ｏ" into Heart orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ .. Big Helping Punch ( 99% HP ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Player 99% current HP .. Forbidden Mega Helping Press ( 7,720 ) 1 x < 30% HP, 100% Chance ( 15440 after Lunchtime Discount ) < 30% HP, 100% Chance. Deal 500% damage and converts 1 Random orb into Fire orbs .. 
4   Fragrant Bowl Dragon, Happo  1  Skill  0  1,686,714   Halve Wood ( 50% Damage ) Passive. 50% Wood damage reduction .. Opening Howl 1 x Preemptive Strike. Converts 1 Random orb into Jammer orbs .. Cabbage Chase ( 2,1662,888 ) 42% Chance ( 43325776 after Lunch Service ) 42% Chance. Will use when above 30% HP Deal 90%120% damage ( 34 hits, 30% per hit ) .. Shrimp Horn Charge ( 1,806 ) 1 x 40% Chance ( 3612 after Lunch Service ) 40% Chance. Will use when above 30% HP Deal 75% damage and converts 1 Random orb into Water orbs .. Lunch Service ( 3 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 3 turns .. Hot Quail Bomb ( 4,816 ) 1 x < 50% HP, 100% Chance ( 9632 after Lunch Service ) < 50% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Fire orbs .. Water Dragon Chop Suey ( 7,704 ) < 30% HP, 100% Chance ( 15408 after Lunch Service ) < 30% HP, 100% Chance. Deal 320% damage ( 8 hits, 40% per hit ) .. 
4   Rich Bowl Dragon, Katsumin  1  2,696  0  1,681,917   Halve Fire ( 50% Damage ) Preemptive Strike. Passive. 50% Fire damage reduction .. Victory will be mine! ( 5,392 ) ( 1 Turn ) Preemptive Strike. Increases damage to 200% for the next 1 turn .. Hoof of Victory ( 2,696 ) 1 x 50% Chance ( 5392 after Victory will be mine! ) 50% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. Hoof of Victory ( 2,696 ) 1 x 50% Chance 50% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. Tail Snap ( 4,044 ) ( expand for details ) 30% Chance ( 8088 after Victory will be mine! ) 30% Chance. Will use when above 30% HP Deal 150% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Best Smile ( Leaders 24 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Will use when above 30% HP Binds Both Leaders for 24 turns. This will also disable leader skills and awoken skills .. I'll win at any cost! ( 8,088 ) ( 1 Turn ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Increases damage to 300% for the next 1 turn .. Double Hooves of Victory ( 10,784 ) < 30% HP, 100% Chance ( 32352 after I'll win at any cost! ) < 30% HP, 100% Chance. Will use every other turn Deal 400% damage ( 2 hits, 200% per hit ) .. 
4   Sunrise Bowl Dragon, Gasho  1  Skill  0  1,439,704   Halve Dark ( 50% Damage ) Passive. 50% Dark damage reduction .. Celebratory Feast ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Gaze 1 x Subs ( 23 Turns ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Binds 1 Random sub for 23 turns. This will also disable awoken skills .. Swelling 100% Chance Mochi Explosion ( 77,600 ) 80% Chance 80% Chance. Deal 5000% damage ( 5 hits, 1000% per hit ) .. Scent of Good Fortune ( 155 ) 1 x 20% Chance 20% Chance. Will use if [Mochi Explosion] isn't used Deal 10% damage and converts 1 Random orb into Heart orbs .. 
4   Moon Kettle Bowl Dragon, Hagamar  1  Skill  0  1,729,880   Halve Light ( 50% Damage ) Passive. 50% Light damage reduction .. Kettle Cover Technique ( < 6 Combos 4 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 4 turns .. Dark Kettle Drop Surprise ( 99% HP ) 40% Chance 40% Chance. Will use nonconsecutively when above 50% HP Player 99% current HP .. Shiitake Shuriken ( 2,2724,544 ) 60% Chance 60% Chance. Will use when no other skills are rolled Deal 80%160% damage ( 24 hits, 40% per hit ) .. Dance of the Five Ingredients ( 3,549 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 125% damage. Change all orbs to Fire, Water, Wood, Light & Dark orbs .. 
4   Fire Mechdragon, Betelgeuse  2  12,225  896  889,929   High Energy Charge ( 36,675 ) ( Charge ) Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Megiddo Cannon ( 34,230 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 2 hits, 140% per hit ) .. 
4   Ice Mechdragon, Aldebaran  2  11,872  896  860,484   High Energy Charge ( 35,616 ) ( Charge ) 50% Chance 50% Chance. Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Ice Crusher ( 16,62041,550 ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 140%350% damage ( 25 hits, 70% per hit ) .. 
4   Wind Mechdragon, Canopus  1  8,339  896  831,040   High Energy Charge ( 25,017 ) ( Charge ) Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Cyclone Blast ( 20,850 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 250% damage ( 5 hits, 50% per hit ) .. 
4   Noble Mechdragon, Regulus  1  5,512  896  813,373   Double Strike ( 7,716 ) 75% Chance 75% Chance. Deal 140% damage ( 2 hits, 70% per hit ) .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Endless Noble Claws ( 15,432 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 4 hits, 70% per hit ) .. 
4   Annihilate Mechdragon, Hadar  2  12,579  896  948,818   High Energy Charge ( 37,737 ) ( Charge ) 50% Chance 50% Chance. Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Genocide Missile ( 33,963 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 270% damage ( 3 hits, 90% per hit ) .. 

 Random 1 will appear 
5   Flame Insect Dragon, Flammesickle  1  Skill  1,700  1,469,931   Insect Dragon's Chitin ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Fire Eating Sickle ( 3,708 ) 70% Chance 70% Chance. Will use when above 25% HP Deal 75% damage and converts all Fire orbs into Jammer orbs .. Crushing Jaws ( 9,888 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Fire orbs .. Mantis Dragon Fist ( 5,934 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) .. Flame Wings Spread ( 1 Sec 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 1 sec for 5 turns .. Scorching Mantis Dragon Fist ( 11,868 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 240% damage ( 6 hits, 40% per hit ) .. 
5   Water Insect Dragon, Deadjumper  1  Skill  1,700  1,608,819   Insect Dragon's Chitin ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. High Jump ( 1,822 ) 1 x 100% Chance 100% Chance. Will use every other turn Deal 20% damage and converts 1 Random orb into Jammer orbs .. Locust Press ( 11,389 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 125% damage and converts all Jammer orbs into Water orbs .. Jumping Breath ( 7,288 ) 100% Chance 100% Chance. Will use when no other skills are rolled Deal 80% damage ( 4 hits, 20% per hit ) .. Plant Feast ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Meteor Strike ( 18,222 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Water orbs .. 
5   Earth Insect Dragon, Gigarock  2  Skill  8,500  1,886,597   Insect Dragon's Chitin ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Beetle Combo ( 13,980 ) 50% Chance ( 27960 after Insect Beat ) 50% Chance. Will use when above 25% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Gigantic Blow ( 99% HP ) 25% Chance 25% Chance. Will use nonconsecutively Player 99% current HP .. Hard Hit ( 9,319 ) 1 x 25% Chance ( 18638 after Insect Beat ) 25% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Jammer orbs .. Insect Beat ( 6 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 6 turns .. Buster Horn ( 18,638 ) < 25% HP, 100% Chance ( 37276 after Insect Beat ) < 25% HP, 100% Chance. Deal 200% damage .. 
5   Light Insect Dragon, Pulseneedle  1  5,361  1,700  1,192,153   Insect Dragon's Chitin ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Poison Needle ( 2,681 ) 4 x 100% Chance 100% Chance. Will use every other turn Deal 50% damage and converts 4 Random orbs into Poison orbs .. Honey Honey Bind 4 x ( 13 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Binds 4 Random cards for 13 turns. This will also disable leader skills and awoken skills .. Dragon Royal Jelly ( Enemy +50% ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when above 30% HP Recovers enemy 50% of maximum HP .. Honeybee Swarm ( 6,43212,864 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 120%240% damage ( 36 hits, 40% per hit ) .. 
5   Dark Insect Dragon, Mutecocoon  1  Skill  88,944  140,069   Insect Dragon's Chitin ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Silent Darkness ( 1,184 ) 100% Chance 100% Chance. Will use every other turn Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it .. Gravity Spin ( 2,368 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage .. Gravity Spin ( 4,736 ) 1 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage and converts 1 Random orb into Jammer orbs .. Gravity Spin ( 99% HP ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Player 99% current HP .. Wormhole ( 23,680 ) 100% Chance 100% Chance. Will use repeatedly after the 7th turn Deal 500% damage ( 5 hits, 100% per hit ) .. 
5   Scorched Land Dragon Knight, Himiko  1  3,875  1,800  870,556   God Beast Mirror ( 3 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns .. Clay TAMADRA Lob ( 3,100 ) 1 x 50% Chance 50% Chance. Will use when above 50% HP Deal 80% damage and converts 1 Random orb into Fire orbs .. Flame Tomb ( 1,938 ) 1 x Sub ( 2 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills .. Burning Yamataikoku ( 7,750 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage ( 5 hits, 40% per hit ) .. Clay Figure Chaos < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Skip turn .. 
5   Hidden Sea Dragon Knight, Cleopatra  1  Skill  0  1,028,819   Egotistical Healing ( 5 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Whip of Love ( 4,323 ) 1 x 50% Chance 50% Chance. Will use nonconsecutively Deal 125% damage and converts 1 Random orb into Heart orbs .. Water Orb Kick ( 3,458 ) 1 x 15% Chance 15% Chance. Deal 100% damage and converts 1 Random orb into Water orbs .. Blue Dragon Screw ( 5,187 ) 14% Chance 14% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. Frozen Cobra Twist ( 1,729 ) ( F.Leader 1 Turn ) 12% Chance 12% Chance. Deal 50% damage and binds Friend's Leader for 1 turn. This will also disable leader skill and awoken skills .. Poison Mist ( 2,594 ) 9% Chance 9% Chance. Will use if no other skills are rolled Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Serpent Top < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Skip turn .. NileStyle Moonsault Press ( 865 ) 6 x ( 12 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 25% damage and binds 6 Random cards for 12 turns. This will also disable leader skills and awoken skills .. Now sleep! < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Skip turn .. Pinfall ( 172,900 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 5000% damage .. 
5   Heavenly Wind Dragon Knight, Ishtar  1  Skill  0  1,167,708   Wind Warrior God's Talisman ( 4 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns .. Here we go! Ninurta! ( 3 Turns ) 100% Chance 100% Chance. Will use when above 30% HP Increases damage to 300% for the next 3 turns .. Sandstorm ( 1,209 ) 100% Chance ( 3626 after Here we go! Ninurta! ) 100% Chance. Will use when above 30% HP Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it .. Gust Shot ( 1,813 ) 1 x 100% Chance ( 5438 after Here we go! Ninurta! ) 100% Chance. Will use when above 30% HP Deal 75% damage and converts 1 Random orb into Wood orbs .. Gale Thrust ( 2,415 ) 100% Chance ( 7245 after Here we go! Ninurta! ) 100% Chance. Will use when above 30% HP Deal 100% damage ( 5 hits, 20% per hit ) .. Hang...hang on a second... 100% Chance 100% Chance. Will use when above 30% HP Skip turn .. Yyou're pretty tough! 25% Chance 25% Chance. Will use when above 30% HP Skip turn .. Father, help me!! < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Skip turn .. Anu's Judgement ( 29,004 ) < 30% HP, 100% Chance ( 87012 after Here we go! Ninurta! ) < 30% HP, 100% Chance. Will use every other turn Deal 1200% damage ( 6 hits, 200% per hit ) .. 
5   Holy Hour Dragon Knight, Jeanne d'Arc  1  Skill  0  1,391,389   Enough talk! ( 75% HP ) Preemptive Strike. Player 75% current HP .. Blue Dragon Soldier Gilles de Rais ( 2,990 ) 28% Chance 28% Chance. Will use when above 50% HP Deal 75% damage and converts all Fire orbs into Water orbs .. Red Dragon Soldier Valois ( 2,990 ) 30% Chance 30% Chance. Will use when above 50% HP Deal 75% damage and converts all Wood orbs into Fire orbs .. Charge! ( 3,988 ) 42% Chance 42% Chance. Will use when no other skills are rolled Deal 100% damage ( 4 hits, 25% per hit ) .. No Flammables!!!! ( 23 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when Fire ally is one team Binds all Fire attribute cards for 23 turns. This will also disable leader skills and awoken skills .. Now's the time! Attack! ( 3 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 4 turns Increases damage to 200% for the next 3 turns .. Advancing La Pucelle ( 5,980 ) < 50% HP, 100% Chance ( 11960 after Now's the time! Attack! ) < 50% HP, 100% Chance. Deal 150% damage ( 5 hits, 30% per hit ) .. 
5   Shadow Moon Dragon Knight, Mulan  1  Skill  900  1,287,222   Here I go ( 5 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Moonflower Gaze ( 1 Sec 4 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Reduces time limit of orb movement by 1 sec for 4 turns .. Moon Heaven Strike ( 3,034 ) 50% Chance 50% Chance. Deal 85% damage and converts all Light orbs into Dark orbs .. Nine Dragon Claws ( 4,284 ) 50% Chance 50% Chance. Will use when no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) .. Get ready for this ( 357 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 10% damage and hide all orbs on the board. Moving the orb will reveal it .. Moonshadow Dance ( 5,712 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 160% damage ( 4 hits, 40% per hit ) .. 
The only monster that dropped for me was the snow globe. So far all the oneshot dungeons have been like that for me. Still great. 1 stone and one good drop from each of these dungeons?! Sign me up!