Descended Carnival 3

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  Skill  190  834653  Lv.5 Draggie Fang ( 3484 ) 100% Chance 100% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Wave of Nothingness 100% Chance 100% Chance. Dispel player buffs .. I HATE Fire! ( 24 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Draggie Enhance ( 5806 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Dragon Fang ( 4936 ) < 25% HP, 100% Chance ( 9868 after Draggie Enhance ) < 25% HP, 100% Chance. Deal 170% damage ( 2 hits, 85% per hit ) .. 


2    3  21903  0  1529931  Lv.5 


3    1  Skill  1410  2458416  Lv.3 Cauchemar Fantasy ( < 5 Combos 999 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns .. Cauchemar Illusion ( 3503 ) 40% Chance 40% Chance. Will use when above 30% HP Deal 50% damage and converts all Heart orbs into Jammer orbs .. Cauchemar Nightmare ( 5254 ) 3 x Subs ( 2 Turns ) 60% Chance 60% Chance. Will use nonconsecutively Deal 75% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills .. Cauchemar Combat ( 8406 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) .. Astaroth's Whispers ( 2 Secs 2 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Reduces time limit of orb movement by 2 secs for 2 turns .. Cauchemar Impact ( 14010 ) 1 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage and converts 1 Random orb into Jammer orbs .. 


4    1  6000  282  2240666  Lv.3 Medjellusion ( P.Leader 3 Turns ) Preemptive Strike. Changes Random sub as Player's Leader for 3 turns .. Unmoving Soul ( < 5 Combos 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Invisible Glimpse ( 1500 ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 25% damage and converts all Heart orbs into Jammer orbs .. Medjebeam ( 6000 ) 1 x 30% Chance 30% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Dark orbs .. Medjebeam ( 99% HP ) 28% Chance 28% Chance. Will use when above 30% HP Player 99% current HP .. Medjebeam ( 4500 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Medjellusion ( P.Leader 3 Turns ) 17% Chance 17% Chance. Will use if no other skills are rolled Changes Random sub as Player's Leader for 3 turns .. Medje The End ( 14400 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. 


5    1  Skill  276  1900046  Lv.3 Protective Formation ( < 5 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns .. Sandstorm Howl ( 4422 ) 1 x 100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. BeastKing's Gaze ( CD +2 Turns ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 2 turns .. The Pharaoh's Wish ( P.Leader 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 2 turns .. Wrathful Charge ( 53064 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ) .. 
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 Ver  Party Suggestion  HP  Stone  Time  Like  Memo 
 5.20 
 ~18000  0  ~5 min  2  By Czar: at least one ronia max skill. . Fl1stall until Ronia is up. Fl2ronia. Fl3try to combo him down, Pandora if necessary but try to have both ronia's up first. Fl4ronia if up, if not combo till ronia is up and leader, use ronia. Fl5ronia baddie done.
Did this 3 times to get sphinx for bastet.    00  Cece: Holy s&^t!! First time I've ever tried any of the dungeons in the descended carnival because they always look so intimidating. THIS BUILD!!! Follow the instructions and it works like a charm...0 stones, ran it 4 times.   5.00 
 ~16000  0  ~8 min  0  By sniperpal: Sweep first two floors, stall out fire bind if needed. Burst Cauchemar under 50% on first turn (Kali if needed). Burst him afterwards asap. Cinderella/match heart row if you heal him and he binds. SQ+Kali+Fuma after stalling out leader swap to oneshot Medjedra. Oneshot Sphinx (Kali if needed) with remaining turn of SQ active.   5.00 
 >9000  2  ~90 min  0  By cyprine: Lvl 724363466572, Odin&Ama full awakn, no+. F1 Odin absorbs, Ama restore, Big active when available. F2 easy. F3 The last 30% must be done with all your actives in one shot. I overpassed it while stalling and it costs me 2 stones. F4 Echidna Menace is used on leader swaps. F5 easiest floor. 1 egg on each floor, Bastet purr!   5.00 
 >11000  1  ~90 min  5  By Telwyn: 1 stone only cuz I messed up on Medje after ms didn't kill. Only leaders max lvl and awoken. All floors: whittle down and use ms and big bang to kill just before they use their ult. Echidna to stall if you get leader swapped and can't hang on. Really safe build, but it takes a lot of patience to whittle down and stall for ms. 

Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. 
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build 