
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Ancient Draggie Knight  1  Skill  190  834,653  Lv.5 Draggie Fang ( 3,484 ) 100% Chance 100% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Wave of Nothingness 100% Chance 100% Chance. Dispel player buffs .. I HATE Fire! ( 24 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Draggie Enhance ( 5,806 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Dragon Fang ( 4,936 ) < 25% HP, 100% Chance ( 9868 after Draggie Enhance ) < 25% HP, 100% Chance. Deal 170% damage ( 2 hits, 85% per hit ) .. 


2   Dragon Zombie  3  21,903  0  1,529,931  Lv.5 


3   Chivalric Demon Prince, Cauchemar  1  Skill  1,410  2,458,416  Lv.3 Cauchemar Fantasy ( < 5 Combos 999 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns .. Cauchemar Illusion ( 3,503 ) 40% Chance 40% Chance. Will use when above 30% HP Deal 50% damage and converts all Heart orbs into Jammer orbs .. Cauchemar Nightmare ( 5,254 ) 3 x Subs ( 2 Turns ) 60% Chance 60% Chance. Will use nonconsecutively Deal 75% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills .. Cauchemar Combat ( 8,406 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) .. Astaroth's Whispers ( 2 Secs 2 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Reduces time limit of orb movement by 2 secs for 2 turns .. Cauchemar Impact ( 14,010 ) 1 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage and converts 1 Random orb into Jammer orbs .. 


4   Guardian of Dark Riches, Medjedra  1  6,000  282  2,240,666  Lv.3 Medjellusion ( P.Leader 3 Turns ) Preemptive Strike. Changes Random sub as Player's Leader for 3 turns .. Unmoving Soul ( < 5 Combos 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Invisible Glimpse ( 1,500 ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 25% damage and converts all Heart orbs into Jammer orbs .. Medjebeam ( 6,000 ) 1 x 30% Chance 30% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Dark orbs .. Medjebeam ( 99% HP ) 28% Chance 28% Chance. Will use when above 30% HP Player 99% current HP .. Medjebeam ( 4,500 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it .. Medjellusion ( P.Leader 3 Turns ) 17% Chance 17% Chance. Will use if no other skills are rolled Changes Random sub as Player's Leader for 3 turns .. Medje The End ( 14,400 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. 


5   Awoken Sphinx  1  Skill  276  1,900,046  Lv.3 Protective Formation ( < 5 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns .. Sandstorm Howl ( 4,422 ) 1 x 100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. BeastKing's Gaze ( CD +2 Turns ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 2 turns .. The Pharaoh's Wish ( P.Leader 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 2 turns .. Wrathful Charge ( 53,064 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ) .. 