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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Ancient Draggie Knight | 1 | Skill | 190 | 834,653 | Lv.5   Draggie Fang ( 3,484 ) 100% Chance 100% Chance. Deal 120% damage ( 2 hits, 60% per hit ) ..  Wave of Nothingness 100% Chance 100% Chance. Dispel player buffs ..  I HATE Fire! ( 2-4 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills ..  Draggie Enhance ( 5,806 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 999 turns ..  Dragon Fang ( 4,936 ) < 25% HP, 100% Chance ( 9868 after Draggie Enhance ) < 25% HP, 100% Chance. Deal 170% damage ( 2 hits, 85% per hit ) .. |
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2 |  |   Dragon Zombie | 3 | 21,903 | 0 | 1,529,931 | Lv.5  |
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3 |  |  Chivalric Demon Prince, Cauchemar | 1 | Skill | 1,410 | 2,458,416 | Lv.3    Cauchemar Fantasy ( < 5 Combos 999 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns .. Cauchemar Illusion ( 3,503 )    40% Chance 40% Chance. Will use when above 30% HP Deal 50% damage and converts all Heart orbs into Jammer orbs ..  Cauchemar Nightmare ( 5,254 ) 3 x Subs ( 2 Turns ) 60% Chance 60% Chance. Will use non-consecutively Deal 75% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills ..  Cauchemar Combat ( 8,406 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) ..  Astaroth's Whispers ( -2 Secs 2 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Reduces time limit of orb movement by 2 secs for 2 turns ..  Cauchemar Impact ( 14,010 ) 1 x    < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage and converts 1 Random orb into Jammer orbs .. |
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4 |  |   Guardian of Dark Riches, Medjedra | 1 | 6,000 | 282 | 2,240,666 | Lv.3    Medjellusion ( P.Leader 3 Turns ) Pre-emptive Strike. Changes Random sub as Player's Leader for 3 turns .. Unmoving Soul ( < 5 Combos 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Invisible Glimpse ( 1,500 )    100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 25% damage and converts all Heart orbs into Jammer orbs ..  Medjebeam ( 6,000 ) 1 x    30% Chance 30% Chance. Will use when above 30% HP Deal 100% damage and converts 1 Random orb into Dark orbs ..  Medjebeam ( -99% HP ) 28% Chance 28% Chance. Will use when above 30% HP Player -99% current HP ..  Medjebeam ( 4,500 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it ..  Medjellusion ( P.Leader 3 Turns ) 17% Chance 17% Chance. Will use if no other skills are rolled Changes Random sub as Player's Leader for 3 turns ..  Medje The End ( 14,400 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. |
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5 |  |   Awoken Sphinx | 1 | Skill | 276 | 1,900,046 | Lv.3    Protective Formation ( < 5 Combos 5 Turns ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns .. Sandstorm Howl ( 4,422 ) 1 x    100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs ..  Beast-King's Gaze ( CD +2 Turns ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 2 turns ..  The Pharaoh's Wish ( P.Leader 2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Changes Random sub as Player's Leader for 2 turns ..  Wrathful Charge ( 53,064 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ) .. |