
Heavenly Mystics - Mythical







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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Curse of the Lightning CD: 18 ( 8 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Morning Star CD: 22 ( 7 ) Max Lv.16 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() High Light Ninja | 4 | Skill | 0 | 1,400,417 | ![]() ![]() ![]() Pre-emptive Strike. Skips turn and deal 600% damage on the next attack.. ![]() ![]() Skips turn and deal 600% damage on the next attack.. | |
1 | ![]() | ![]() ![]() High Dark Ninja | 2 | 8,250 | 600,000 | 35 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Binds 1 Random sub for 2-4 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Protection Demon of Light, Shouki | 2 | Skill | 750 | 626,042 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. ![]() ![]() First turn. 100% Chance ![]() ![]() 100% Chance ( 51918 after Lone Force ) ![]() ![]() 100% Chance | |
2 | ![]() | ![]() Protection Demon of Dark, Jyaki | 2 | Skill | 0 | 1,042,708 | ![]() ![]() ![]() Pre-emptive Strike. Hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() First turn. 100% Chance ( 33315 after Lone Force ) ![]() ![]() 100% Chance ( 44418 after Lone Force ) ![]() ![]() 100% Chance | |
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3 | ![]() | ![]() Keeper of Flame | 3 | 22,505 | 900 | 1,117,225 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() Keeper of Water | 3 | 22,505 | 900 | 1,117,225 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() Keeper of Forest | 3 | 22,505 | 900 | 1,117,225 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Peach Garden General, Guan Yinping | 1 | 10,369 | 1,440 | 2,581,553 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance 60% Chance. Will use when HP is Fire attribute Deal 90% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() ![]() ![]() ![]() 60% Chance 60% Chance. Will use when HP is Wood attribute Deal 90% damage and converts 1 Random orb into Wood orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Fire attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Doumyou Guardian Genbu, Meimei | 1 | Skill | 10,500 | 1,391,806 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 300% damage and hide all orbs on the board. Moving the orb will reveal it.. - Skills are done in order, then rotation repeats | |
6 | ![]() | ![]() ![]() Liusha River Mystic, Sha Wujing | 1 | Skill | 0 | 1,266,458 | ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Deal 75% damage.. ![]() ![]() 33% Chance ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 1% HP Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. ![]() ![]() 33% Chance ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use when above 1% HP Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use Skill Set 1 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() | |
7 | ![]() | ![]() ![]() Gluttonous Mystic, Zhu Bajie | 1 | Skill | 0 | 4,318,542 | ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() 25% Chance ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 120% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- .. ![]() ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills.. Skill Set 1 25% Chance. Will use when above 30% HP ![]() ![]() ![]() ![]() 25% Chance. Will use when above 30% HP Deal 50% damage. Change the following row "O" into Fire orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- Change the following column "O" into Light orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
3 By -Striku-#37071 4 years ago ( 8.0.4 ) At least Meimei shows more hospitality than Incognito Awilda. 2 By Ben#36134 4 years ago ( 8.1.1 ) Normal attack? Come on gungho -1 easily the dumbest comment I have ever read -3 doxen_king#75527 4 years ago ( 8.1.1 ) my thoughts exactly. i feel like they are getting lazier and lazier on the translations. i mean every new ult evo is just awoken something because they've run out of pretty adjectives and nouns 1 By Sylvias#12944 4 years ago ( 8.1.1 ) Question:would activating a counterattack skill (like Astaroth) before Sha Wujing's combo kill it before it kills the player? 0 BiggestFan#65575 4 years ago ( 8.1.1 ) Most likely since he hits you with a 99% gravity first, and he has a low HP total. If he dies to the counterattack, he won't be able to use his second move in the set. Assuming all the information on PadX is correct. 0 blumeanie#34739 4 years ago ( 8.1.1 ) Yes, his gravity triggers the counterattack and kills him. I just tested it. 0 By Trolololol#65092 4 years ago ( 8.1.1 ) Counter, poison, delay, do what you please to bypass the perseverance for the sixth floor. Last edited by Trolololol 4 years ago ( 8.1.1 ) 0 dinofeesh#46051 4 years ago ( 8.1.1 ) Any. Counter works well because he'll die from the 99% counter and won't get to use his 18k skill. Poison also works, namely rodin in an uvo goemon team. I haven't seen a team using delay yet, but it would theoretically work if you could build a team to include one. 0 By Guest#12750 4 years ago ( 8.0.4 ) So Wujing and Bajie are finally out. Next descend we need Xuanzang's horse. 0 By Bacon#38312 4 years ago ( 8.1.1 ) As far as I can tell a team of Ama, Odin, Zeus, Hera, Kagato, Odin could clear this pretty reliably. Hopefully the page is right and there aren't some random multihits that would be a problem. I'm sure there are some pretty fast clear teams if you have the right subs, seeing as the mobs have pretty low health. But since I need a Wujing to Uevo my Karin, I want to make sure to get one right away. 0 Bacon#38312 4 years ago ( 8.1.1 ) Yep. I ended up using another gravity instead of an Odin sub. This dungeon is pretty easy for having 4 really nice monster drops. Here's the description for the pending team build: Can use other gravities & nukes if you adjust for pre-emptives. But Kagato is best nuke. F1: Kill dark before fat ninja hits F2: Nuke dark & kill F3: Kill F4: Kill w/o going under 30% F5: Kill. Have abilities for for next floor F6: Instakill or deal w/ chomps F7: All abilities at same time. Then have fun with 2-prongs. GL ^_~ 0 I went with two gavs and two nukes on my Ama Odin team. This made floor 1 way more difficult than it had to be. I didn't have the HP to absorb the two hits. So I had to match all my colors every turn to get the dark ninja in time. Other than that this dungeon was a breeze. 0 By Ghest#69784 4 years ago ( 8.1.1 ) jesus christ this boss is so stupid 100% kill after 50% hp wth is that garbage come on gungho lmaooo 0 By Legend7Nat#59948 4 years ago ( 8.1.1 ) That moment when evolved meimei has less hp than her base evolved 0 By grandpixel#74152 4 years ago ( 8.1.1 ) Can anyone tell me the drop rate for Guan Yinping? I've ran this dungeon 5 times now. I need her for Meimei. 1 plop-plop#70881 4 years ago ( 8.1.1 ) I ran it 8 times in Mythical and no drop... pretty annoying... -1 By BiggestFan#65575 4 years ago ( 8.1.1 ) Sha Wujing is actually going to take a bit of finesse if you have hyper maxed teams. You need to do less than 1.26 mil dmg with more than 5 combos or his perserverence will kill you. Less than 610k total if you're using a green team. Or use a 100% dmg shield, delay, or gravities. Either way he'll be one to modify your team for. Edit- well actually he uses his combo threshold on the first turn. So I guess you could hit him very lightly to knock down to <50% but be wary of skyfalls. Last edited by BiggestFan 4 years ago ( 8.1.1 ) 0 greml1n#39494 4 years ago ( 8.1.1 ) Wound up putting Kushi on my team and using her active after he uses his damage shield. After she keeps you alive you can spike him FTW. 0 Firecat#58325 4 years ago ( 8.1.1 ) It's a 75 percent perseverance so you just need to give him a love tap. 0 James#199 4 years ago ( 8.1.1 ) I cleared him with Astaroth on one account and Kushinada on the other. No finesse needed—just the right tool to foil his 1 HP tantrum. -1 By DLish#34744 4 years ago ( 8.1.1 ) Bastet seems a bit overkill here. Maybe A.Shiva with a delay sub or the good old Ronia devil team. Unless I am missing something this looks surprisingly easy compared to a lot of the recent descends. 0 DLish#34744 4 years ago ( 8.1.1 ) I can confirm that this is as easy as it appears. Everything is relatively low health, there is plenty of time to charge most teams skills without much stalling, etc. The only catch is really the first boss resilience keeping him at 1 hp followed by a kill but that is easily overcome. I did it with a delay sub like Sun Quan before attacking but counterattack, poison, etc. would work as well. For controllable damage team you can also just drop him below 75% before nuking him but then you are at the mercy of skyfall. -1 By SgtChewie#60215 4 years ago ( 8.1.1 ) Ran this with Verdandi and Skuld teams (Skuld is easier to finish, Verdandi is easier to move through ea FL). The only real key to this dungeon is on Fl6 you have to pop a stun/stall/delay (whatever you want to call it) and OHKO...other than that...this dungeon is a clean walk. -2 By Tate566#39043 4 years ago ( 8.1.1 ) *Presses enter*...*Dies before dungeon sets up* 0 DLish#34744 4 years ago ( 8.1.1 ) Other than the resilience, which is not hard to overcome and I guess maybe the ninja blinding you I am not seeing how a team that can clear most descends would have an issue here. It has less bind, less skill bind, more time to skill build, less boss hp, and less 1 shot kills than almost any other newer descend. It isn't the easiest one in the game by far but it doesn't even compare to some of the other nonsense they have been throwing out recently. -5 Novus Grey#47013 4 years ago ( 8.1.1 ) I really don't know why you're being downvoted. Must be some elitist hipster who thinks everything in this game is easy. This has got to be the most unbalanced unfair dungeon to date. Great job gungho. I normally have no problem with descends but this is something else. |
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- Sha Wujing & Zhu Bajie Descended! - Mythical |