By Pigasus: Only necessary are leaders and Top Droidragon. Others can be any devil that fulfills color reqs. 33/77/26/98/38/99. Low + eggs. Early lvls breeze until 6. On 6 hit hard, TPA/ full row should be fine. Make sure droidragon is up before going on to level 7. Use driodragon, Lu Bu, Sonia first turn. Done. Easy and quick.
By Regulus: DQXQ Build; All were high level, hypermaxed friend, but the important qualities are: 13k HP, the more the better; ~2k RCV, the more the better. Low cd damage reduce actives recommended. Stall only when safe to do so, otherwise sweep with x16.
Vs Kenshin, you can break 150k DEF with 3x light 3-combos + x16 proc
By bk: Super safe, easy build. All fully awoken. Just combo, and use any and all skills as you see fit to get through Levels 1-6, especially Hatsume's level. Make sure you have one MS ready to go for the boss. With slightly different strategies, this team works for all the Samurai Dragons, but Kenshin is probably the easiest.
By Rob: S Rank. 4-5x combos including heals to make up for preemptives weeds out the ranks. Stall on a lone low or mid ninja. Gungnir to get out of trouble if needed. On Hatsume, use morningstar and gungnir. Combo for the remaining damage. Heal to full and match three orbs on boss until morningstar recharges. Collect tamadra
By Soup: Wildcard can be anything that cuts defense. I used Holy Dragon Stone. Skills up before floor 6. F6 - Pop one Ronia and blast down as fast as possible. F7 - Pop Ronia then defense dropper, melt.
By 叢雲ちゃん@qt: hatsume is hardest floor, need to stall for ms before you get to her. on other floors just target appropriately and make sure to keep at full hp. everything should be max awk for 4k autoheal. to kill hatsume, pop echidna, ms, gungnir and try to kill her with high combos, if you can't make it then that sucks. 14khp is 100% safe
By Yames: Very easy clear, really only need Echidna to stall on the last floor to get as many light orbs as possible. Then match at least 2-4 light orb combos and easy win. Be sure to use Echidna as soon as you reach her as first turn is delay block.
By SaltyDogs: Farming build. Sweep every floor with x25. Be sure to activate green orbs on the last stage and Michael should easily penetrate the boss' defense.
Can replace any of the subs that fill the rainbow with high damage dealers.
By Kustom3y3z: Random can be any blue, high HP or attacker type is best. FL1- 5, Use big combos to knock out all but one. Stall when available. FL5, hoard green. FL6, after bind, big combo with green (TPA is useful) FL7, setup board and take 1 hit. Then Michael, Sasuke, flamie, yomi, gold egg.
By Zach: For those who do not have Kirin, Leilan is an awesome substitute. Stall on floors 1-4, then use skills if necessary throughout the dungeon. For boss, set up board so that no hearts are left, and sweep. If not achieved on first time with "Change the World", then keep trying to activate the 17.5x and hope it breaks through the DEF
By ngrdix: Slapped this motley crew together and rolled through without any issues. The composition of the team barely matters. Just bring Noah and Athena leads and a bunch of gods with dual colors and something to take down the bosses defense.
Boss floor: Top droid -> Odin -> collect stone
By Enis-AgiNA: Farmable subs. Echidna/Siren replaceable w/any HP/RCV unit to help stall. Fl1 sweep or kill water ninjas and stall. Stall as needed, you need to stall 4-5 turns for genbu active. FL5 finish but save orbs or a Genbu active against FL6 who'll bind wood. FL7 Pop Genbu and Athena (focus on green damage, TPA is best), win.
By Chimerith: Devil rainbow team, plus SOD for boss. Monsters in low 40's, except max level SOD. Bomb ninjas; counterattack Fl 6; SOD boss. With boosted HP/RCV, plus naturally high ATK from devils, was never below 50% HP. Just barely managed to charge SOD before facing boss.
By Elo@pnd: Use meimei's skill to clear first wave, should have one or two left. Use them and the mid-ninja latter to stall as much as u can. One u have the Echidna and Golem up, u can rush till boss. 21x is enough for boss after armor break.
By Moon@PF: Easy Farming. Replace KoR and as many wild cards with dual attribute with 2nd as Dark, so they get bonus. If no duals available, use best dark for KoR. Easy kill 1-5 w/dark, water or any 2.5 combo (all dual dark get atk&hp boost). Charge Luci on hatsume for 1-shot Kenshin. If you have 2nd SoDL, can nuke 6, then echinda~heal~nuke
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daniel: works great. used Echidna, Chaos Love Venus, Rebel Luci, and CuChu as subs. Actually had to wait on Kenshin for MS because I couldn't stall on Hatsume without causing damage.
By Shellmore: Yup i just tried fora resist leader with as much hp and rcv as i could. Lucifer doubles astaroth and lilith's rcv so healing should be no problem echidna is for when you are about to die or dont have any heal orbs. Just eliminate any light monster save up heal orbs in the bottom corner The use white knight and morning star
By joyummy: HP > 9500 to take a few hits from the smaller ninjas and hatsume. RCV ~3000 lets you get to near or full health with 3 heart orbs and a few combos. Max skill freyja or substitute an armor breaker. charge skills, use cure or delay if you run into trouble. save green orbs while fighting hastsume and OHKO kenshin
By jaadgo @PG: Optimal farming team. Super easy, powerful, RCV around 3k, and no real worry about making high combos. All floors are breezy as long as you heal every 2-3 turns. If you run into Manekimewdra, ill him off first as his cat paw attack hits for 10k. Use 2 gravs for hatsume, save one for dragon. Echidna+gravity+neptune poison. GG
By Recca: Just keep on matching 4x4 combo to activate 16x ATK.
All heartbreakers skills are MAX, they will be charged up by rd 5.
Rd 6, Hatsume shld not be a problem. He has a 2 turn attack.
Rd 7, activate ChChu. Try to match 6 combos, with 2 combos of wood. This will break the dragon's 150k defense and kill him in 1 move.
By ibusy ∞: Amazing easy build. Only max level Cu Chu. Other around level 50. Technically you don't need max skill orb changer but mine all max skill except Joker skill level 1. Round 1-5 try to stall a bit for Joker skill. Hatsume, use Cu Chu skill and one shot her. Boss round activate Homura>Siren>Verche>Joker>Cu Chu = OHKO
By BazBiscuit: All lvl 50 and above. Max 1 turn per ninja floor, mass attack each time. On Hatsume, use 1 cu chulainn to convert hearts to green. Matching 3 or so groups of green, beat her in 2 turns. On Kenshin use siren to convert fire to heart, and 2nd chulainn to convert to green. Match at least 3 groups of green with combos to 1 shot kill
By Rox: Since this dungeon requires all the ATT, just focus on making 25x ATK for every round. Quick and Easy.
By dasman: As long as cuchu's are high level the rest don't need to be. 9x kills the trash quick. Save hearts and green and use first cuchu on Hatsume. For Kenshin: verche, drawn, phoenix, siren, cuchu = greenboard = one shot. This is an amazingly easy build.
By nyannyan: Deal with fire and light ninjas first, leave 1 water ninja remaining to charge up skills for all (including Seraphim if worry about too many ninjas the next round) before proceeding. Starting every round with Echindna and arrange enough combos to kill until 1 ninja to recharge. Once you reach round 6 you should be safe.
By DNLM: Stage 1-5: Keep using mass attacks; kill Hamahime first. Stage 6: Focus on healing and charge up Lucifer's skill before killing Hatsume. Stage 7: Morning Star.
By BT82: Devil team,can replace Verche with any light monster.
FLR1-5 use Minerva's skill to kill one ninja.
FLR6 use Hera,Neptune,Astaroth's skill
FLR7 use Lucifer skill (Neptune's poison not work)
By ibusy ∞: Easy clear legend build. The only risk is when you encounter fire and water low ninja, they can bind you if their HP <25% and there are potential that both of your leader will get bind, so better take them off in one shot. Hatsume is easy. Boss OHKO by Lucifer. I choose Coc healer for her active skill in emergency case.
By ibusy ∞: Farming build. Round1 activate 16x combo. Stall for golem's skill at mid ninja. Round6 beware of leaf bind. If you get bind try to heal as much as you can. Boss round use Golem's skill and activate 16x. Golem is not necessary if you can activate 16x and 3 green combo.
By xray: Siren is max skilled, Echidna is skill level 3.
pop echidna and siren when you need heart orb.
pop KOR if leader get bind.
Lucifer for KO final boss.
store luccifer skill can be done at last second boss stage.
require moderate skill in combos.
By Ramcord: Kill Ninjas quickly, save up Lucifer for boss, Neptune for damage resist, Echidna for emergencies, Chaos for high stats against light ATT, and Alraune for RCV. I use Machine Golem for HP. Might be possible to use Neptune with Echidna on Boss before he auto immunes to kill him (provided Neptune's ATK is high).
By TheFair@pf: 1F is going to be the hairiest. You'll need to take out one of the light ninjas or get a lot of heart drops to heal back up. leave 1 blue ninja and charge skills. Use rippers whenever Hamahime shows up. Gravity + Posion on Hatsume, then morning star on Kenshin.
By Jacul: Replace Awoken Hera with Hades if you like. Harpie Demon max skill, it can OHKO low ninjas or Hamahime. Stall on round 1-5, and double gravity on Hatsume, then counter attack. With 4x rcv it's easy to stay alive. Morning star on Kenshin.
By lyse: I chose Gryps instead of Nobunaga because he has an extra color, which makes killing Cats and Mid Ninja easier. When meeting Hatsume, try killing her before she binds Sasuke without using Flamie's skill. If fail to do so, use Indra to survive. Finally, Flamie and Sasuke should be able to break Kenshin's armor.
By John Death: Play normally until Hatsume (since it will most likely take you 35+ turns to get to her anyway), then use Ultra Gravity, Morning Star, and Healing Shower to severely weaken her and heal yourself. Finish her off with regular attacks and/or counters (Belial is there just to have red), then use Morning Star to blow away the boss.
By Lord@PF/PG: First "Quick as Lightning" should take you under or near 80% HP, try to say under 80%, try to get 35 turns before boss, nuke boss, and win.
By lyse: Slowly advance through the floors. Maxed skill Echidna would be a big help, mine is at level 5 skill. Kill the Maniwa clearly to ease the pressure a bit if encounter one, then store skills on Mid Ninjas. Rotate Indra and Echidna's skill on Level 6. Shiva and Earth Dragon can take care of Kenshin.
By ☭Δ♔Biz☃: Super fast farming team, only really becomes scary if there are multiple mid ninjas or white cats on a wave. All subs are max skill. Sweep where you can, try to get Echidna up before Tsubone so you can stall and kill her before she can move. Boss is super simple - if there's 3 red and blue orbs, CDK->Fairlio->Cu = death.
By Matt: For the low ninjas match 5 dark or red orbs plus two other combos. Try to use green orbs sparingly so have some for emergencies. For Hatsume use one of the cucus skills for more green orbs and go for two hit KO. On Boss use skills, phnx then siren, drk drgn then lion, then cucu to make at least 24 green orbs and OHKO.
By hE! ★ PG™: Kagutsuchi and Parvati can be replaced by other pets with dark sub (recommended with High RCV+HP). Stage 1~5 are easy, always kill Hamahime first since she will block light att. The most important thing is to charge up skills before you reach Stage 6. Gravities on Hatsume, along with Loki's skill. Luci's Morning Star on Boss.
By Hao: Don't try to kill fast from fl1 - fl5, charge you skill.
At fl6, you can kill easily with combo two Isis, but you can use skill of Echidna for safely.
At fl7, use skill of Golem & Venus. Try to match as much as possible combo by Venus Skill in order to 1 hit die the boss.
By Daed: Siren skill max level. Breeze through the first couple floors. Save mid ninja to store skills. Make sure to kill the cat first if one were to show up. Hatsume may be a bit challenging, sustain yourself with Siren and toytop. Boss: Lucifer cannon GG.
By Midnght: Most important is to store up skills before you reach boss. Take some creature that can do about 35000 in damage.
Kill him on first hit do NOT give a chance to go immune.
Shiva plus 35k damage attack he's one shotted. Or I guess a high Odin can kill him without the need for shiva? Halve damage of main monsters with Neptune.
By The7Plys@ε: Charge up Shiva and Freyja as you go. Hades is just a back up just in case you don't OHKO Kenshin on the first turn. 3+ combos with a widespread attack should clear each wave. When you get to the boss, Turn 1 is critical. Activate Shiva, Freyja, Siren, and Valk. Match Wood/Light orbs for OTK.
By joowon@PG: Water resist leader for ultimate safety/50% water damage. Use Keeper's skill only when needed on round 6. Lucifer's skill on round 7, bang bang. Keep your total team RCV high and dungeon should be done in 20 minutes; 15 if you're good at matching orbs.
By Tenken: 2 Sea Heaven Neptunes for double resists. Cu Chu for green damage on blue ninjas. Echnida for emergency. Angelion for healing. And finally Lucifer for OHKO the boss. Can spend 1 to 5 stones on earlier waves.
By Lexington: With vritra's x2 to dragons attack most floors were done in one turn. I used the fight with Hatsume to charge shiva. Just keep healing, I tried to not let my life get under 16000. Use chaos knight to turn light orbs to dark and Angelion to turn dark orbs to heal for mass healing. Use shiva on the boss for an easy one shot.
By Kaltuzak: Easy legend dungeon. There is no need of echidna ou hades, you just need to chose the best for a good RCV build. You can sub aurora to any other water resist card and use morning start on boss, it's all good.
By Meat 36@PG: Focus on healing, attacking with multiple combos in strong color for 1-5. Use Hera-IS, then Baal on board 6 @ 30 turns. Luci, Ceres, Luci should finish 6 and 7 back to back as both charge. Should be safe with 4x HP and 4x RCV. Could sub in ChuChu for Ceres (have 3 hearts ready when Luci is used), Dark Neptune & Dark Minerva.