
Frozen Hell Demon - Mythical






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ATTENTION: Assist Invalid; 7x6 Board
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Blizzard Signal CD: 12 ( 7 ) Max Lv.6 | ![]() ![]() |
Gravity Signal CD: 12 ( 7 ) Max Lv.6 | ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | x 2![]() ![]() Aqua Gear | 1 | Skill | 866,667 | 25 | ![]() ![]() < 99% HP, 100% Chance ![]() ![]() > 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 11648 after Activated ) | |
1 | ![]() | ![]() ![]() Dark Gear | 1 | Skill | 866,667 | 25 | ![]() ![]() < 99% HP, 100% Chance ![]() ![]() > 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 5824 after Activated ) | |
2 | ![]() | ![]() ![]() Underworld Guard Dog, Cerberus | 1 | Skill | 408 | 1,299,076 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 25% HP Deal 25% damage and converts 3 Random orbs into Poison orbs.. ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Blue Time Sorceress, Ars Paulina | 1 | 13,757 | 0 | 5,063,691 | ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use non-consecutively Deal 25% damage and converts 5 Random orbs into Poison orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Wood orbs.. | |
4 | ![]() | ![]() ![]() Surging Demon Lord, Belial | 1 | 15,778 | 470 | 7,642,153 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 5 turns.. ![]() ![]() < 99% HP, 100% Chance < 99% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() < 99% HP, 100% Chance, 1 time-use ![]() ![]() > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 150% damage. Change the following row "O" into Fire orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() < 99% HP, 100% Chance < 99% HP, 100% Chance. Will use every other turn when above 20% HP Deal 80% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- Change the following column "O" into Poison orbs --O--- --O--- --O--- --O--- --O--- .. ![]() ![]() < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage. Change the following column "O" into Fire orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. | |
5 | ![]() | ![]() ![]() Chivalrous Demon Lord, Amon | 2 | 21,748 | 0 | 5,141,632 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 52195 after All for me! ) ![]() ![]() 100% Chance ( 97866 after All for me! ) ![]() ![]() < 50% HP, 100% Chance | |
6 | ![]() | ![]() Cruel Frozen Hell Demon, Indigo | 1 | 18,458 | 460 | 9,725,417 | Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Pre-emptive Strike. Deal 60% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Jammer & Poison orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases cooldown of active skills by 1-2 turns.. ( Trigger when ![]() ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() 24% Chance 24% Chance. Will use when above 30% HP Deal 60% damage. Change the following row "O" into Water, Jammer & Poison orbs OOOOOO OOOOOO ------ ------ ------ .. ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ( Trigger when ![]() ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance - [Freeze Lock] becomes 18458 preemptive hit if both poison and jammer orbs are resisted |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
10 By Chibi Derp#69817 6 years ago ( 8.1.1 ) I love how 2nd evo Belial says I wait three turns. This one says I'm not gonna wait one turn Last edited by Chibi Derp 6 years ago ( 8.1.1 ) 4 By Toly@PF#24507 5 years ago ( 8.6.2 ) I can't believe I just got pre-emptively 1-shot because Lui Bei's 20% Jammer resist activated on the boss. 1 TMNZB#69697 5 years ago ( 8.7.0 ) Two Awoken Bastets and a Liu Bei gives 16% chance of insta-death at Indigo unless you're shielding. 2 By -Striku-#37071 6 years ago ( 8.1.1 ) So there's a chain between Indigo and Belial. I wonder what's the story between those two. 4 DLish#34744 6 years ago ( 8.1.1 ) Belial is just the only boss smart enough to realize he is fighting the person he is protecting. Like.. wait, what? What are you doing here? 2 By Curtis#41850 5 years ago ( 8.7.0 ) Just a warning in case you don't notice the note at the end of the boss round description: If your team resists both jammers and poison orbs you're going to get hit for the normal pre-emptive of around 11,000 plus another 18,000. I'm switching Liu Bei out for someone that doesn't have a jammer resist (running a Bestcat team). I breezed through this entire dungeon just to get killed by the boss' pre-emptives. I didn't even get a chance to hit him. Game over, no continues during the Descend Challenge. 1 By Curtis#41850 6 years ago ( 8.1.1 ) Does anyone have any suggested team builds for this dungeon yet? I'm really bad at developing my own teams without spending 200 to 300 stamina through trial and error. 2 manesero#47512 5 years ago ( 8.6.2 ) A I&I w/ Ryunn lead Subs can be most any water, I use Mori, Gabriel, Sun Quan, and Sumire 0 •LXSVD•#56659 6 years ago ( 8.1.1 ) I beat Legend and got the drop first time with dual Awoken Karins. Damage reduction versus dark and water makes it very survivable. 1 By drgnwzrd#30794 5 years ago ( 8.4.1 ) I just destroyed this dungeon. Elia spawned and dropped on floor 2. I used A.Sakuya, LKali, LKali, Sun Quan, Verdandi, A.Sakuya friend. I used Verdandi to clear the poison from Belial and heal up. Save A.Sakuyas and Sun Quan for Indigo. I never actually needed LKali's active, but used it to finish off Indigo. A couple big pops dropped her to about 2 or 3% before Quans delay. This team is 100% skill bind resist which I didn't even realize until I saw them grab that skill bind, crush it into the ground and then spit on it like it was nothing. Indigo just got wrecked. 0 By Legend7Nat#59948 6 years ago ( 8.1.1 ) Haven't tried this dungeon yet but what I'm wondering is the invades of the dark and blue gear don't know if I'm reading this correctly but they don't see dangerous at all and and you can kill in like 3 turns and there strongest hits is basically 7k which gives you orbs to use Idk maybe I'm missing something here 1 Chii#16083 6 years ago ( 8.1.1 ) If you don't mass attack them or you are able to break through the defense you'll be fine. If you awaken the three however you'll most likely regret it though. 0 By Kirito#46338 5 years ago ( 8.7.0 ) Very easy with Ryune/I&I team. Subs used: Andromeda, Blonia, Amon, SQ Use your standard water subs. This team is 100% SBR and has a lot of time extends. Amon can be replaced with any strong water monster. Blonia can be swapped with Mori etc. Andromeda rules! Lol Tips: Target the dark machine and use tpas and/or match 3s only so you have less monsters attacking. You won't be able to use skills but you won't need them to fight just one or two of them. Bring the Grimoire girl below 50% to activate increased water sky fall for 99 turns. Also, SQ comes in handy for the boss. I popped SQ delay immediately, then took one turn clearing the locked poison/jammer orbs. Next turn OHKO with Blonia and I&I. You even have a 1 turn buffer in case you don't one shot him (although I can't imagine that happening). Last edited by Kirito 5 years ago ( 8.7.0 ) 0 By terminalx#65257 6 years ago ( 8.1.1 ) Been trying to beat extreme endless 7x6 and im sure i can pull this off with A.Bastet team. 7x6 is a great experience and in my experience playing 7x6, i feel like it helped me combo better in all dungeons. 0 By mazzafakka#66204 6 years ago ( 8.1.1 ) there's something horribly wrong on floor 1.. i got hit with 23k damage from that blue thing :\ 0 By clint#53929 6 years ago ( 8.4.1 ) Managed to beat this with a double Awoken Amaterasu team: Leaders: Awoken Ama (both +99 RCV) Subs: L Valk, L Kali, Umi & Yami, Awoken Sandalphon Auto-heal was just south of 19K and HP over 20K (important). Would replace Sandalphon with Sun Quan if the rare egg machine was nicer to me. Umi & Yami Ult Uevo helped get team HP > 20000. Lv1: Only hit one at a time... EZ. Lv2: Stall for skills, then wreck with light 2-prongs. Lv3: Grind to just above 30%, make sure Sandalphon is up, use all skills and 2-prong to death in 2 turns Lv4: Make sure to hit him first turn or die. Stall for Sandalphon. Only match 3 poison at a time and auto-heal will fix you up every turn. Just above 20%, use all skills except L Valk and one shot. Lv5: Use L Valk and try to hit as hard as possible on 2nd turn of Sandalphon buff. Once below 50%, you've got 4 turns max to kill. Lv6: Same as Lv3, just watch the poison orbs - try to match with hearts. Good luck, and may the force be ever in your favor... wait, I screwed that up... whatever. 0 LeWeb#63763 5 years ago ( 8.7.0 ) Same here. Ama/Venus/Valk/DQ/SQ/Ama. Pretty much the only tricky parts are not TPAing in floor one, and killing Amon before he has a chance to do Ho Ho Ho. But they're still fairly easy. 0 By Rubicari#3272 5 years ago ( 8.6.2 ) MPDK Zaerog Build. It's a challenging run, but I enjoyed it. MPDK Zaerog Awoken Haku BND Pandora CDK Voice DWK Cao Cao MPDK Zaerog All Hypemax except Haku & Cao Cao, but really as Nate usually points out, it's not necessary. There are better subs that can be used, I just don't have them: Satsuki, Dragon Swordsman, & Batman for example. This build had 100% skill lock resist, with 7 dark TPA's, & Cao Cao for his delay & dragon typing. Here's the basic plan, Zaerogs to be used when needed. FL1 Pop CDK and/or Pandora, X36 will burn through their defense. Pop a Zaerog if you used both. FL2 You can take a hit, or just pop Haku if she's up. X16 with a lot of combos or X36 will OHKO. FL3 If careful, you can take a hit or two while saving dark orbs and healing , eventually you will need to X36 to kill her. FL4 You will need to kill in the first round, unless your teams HP is above 23K, then you can kill in the second round. X36 FL5 can be tricky, since everyone's favorite swole owl will knock you down to 1 with his preemp. Pop Pandora to heal (unless there's already enough heart orbs, 2 or more sets should work). If you X16 him with some combos & get him right below 50%, you will get 2 more turns to take him out. Either way, make sure you have >11075 hp going into the boss floor. FL6 boss floor preemp hits & locks a bunch of poison & other orbs. Pop Cao Cao for the delay and clear as much out as you can (don't connect the poison, unless you had a lot of hp left over from preemp ). Now pop any remaining Zaerog(s) and orb changers, X36 FTW. Last edited by Rubicari 5 years ago ( 8.6.2 ) 0 By Boromir#75874 5 years ago ( 8.7.0 ) Did with A Parvati / Verd / Verd / Liu Bie / Zeal / A Parv. Lots of chipping away and healing on fire monster, but not too hard for this team otherwise. 0 By Jathra#74795 5 years ago ( 8.7.0 ) Well finally cleared this dungeon with my Tsubaki team, lol was a bit rough. I have failed it 2-3x in the past with Tsubaki. Team has no jammer/poison resist so literally half the board got filled with locked jammer and poison orbs, managed to clear out the jammers and free enough board space to drop the 20 million hit to OHKO her. The rest of the dungeon isnt so bad though. -1 By nathan@N17#37737 6 years ago ( 8.1.1 ) If you haven't played the big board yet, don't worry. It's SO MUCH BETTER. And what's the deal between her and gadius? 0 DKnight#59554 5 years ago ( 8.6.2 ) I think the story is that the Dragonbounds are former humans that gave up part of their humanity in order to fight the chaos demons that Zuoh unleashed. Indigo is one of those demons, so I guess she'll use a different attack pattern if she sees Gadius fighting her. -1 By larvi#53429 6 years ago ( 8.1.1 ) As the dialogue implies, Belial uses "Why are you there?!?" only when you bring Indigo with you in your team -1 By Pweebuser#60178 5 years ago ( 8.7.0 ) Ugh ... So why is it that each card attack different monsters when using TPA ? I thought that if you focus on one robot on the first floor u might hit two of them with one TPA but turns out u hit all three of them -2 By Trolololol#65092 6 years ago ( 8.1.1 ) Uhh... Might not want to have jammer and poison resists now, huh? Unless you can tank both hits. |
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- Indigo Descended! - Mythical |