
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  7763  3222  14578  Lv.12 Ninja Trick Shadow Tagging 1 x ( 5 Turns ) < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. 
1    1  7653  3222  14942  Lv.12 Ninja Trick Shadow Tagging 1 x ( 5 Turns ) < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. 
1    1  7726  3222  14760  Lv.12 Ninja Trick Shadow Tagging 1 x ( 5 Turns ) < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. 
1    1  7945  3222  15307  Lv.12 Quick as Lightning ( 3973 ) Preemptive Strike. Deal 50% damage .. 
1    1  7872  3222  15489  Lv.12 Smoke Screen 25% Chance 25% Chance. Hide all orbs on the board. Moving the orb will reveal it .. 


2    1  Skill  0  1312837  Lv.2 Charge!! ( 99% HP ) Preemptive Strike. Player 99% current HP .. Normal Attack ( 3720 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 100% damage .. Smack ( 4464 ) 1, 3 & 5 cols 25% Chance 25% Chance. Will use when above 30% HP Deal 120% damage. Change 1, 3 & 5 columns from the left into Fire orbs .. Water Battle Strategy ( 2790 ) ( 2 Turns ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills .. Skill Set 1 25% Chance. Will use when above 30% HP Dim Sum Snack ( Enemy +10% )25% Chance. Will use when above 30% HP Recovers enemy 10% of maximum HP .. Burning Hoof ( 1860 ) Bottommost row 25% Chance. Will use when above 30% HP Deal 50% damage. Change bottommost row into Fire orbs .. Marshal Canopy's Secret Plan ( 75% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 1 turn .. Wild Boar Charge ( 100% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 100% current HP .. Bursting Milky Way! ( 7440 ) 1, 3 & 5 cols ; 2, 4 & 6 cols < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change 1, 3 & 5 columns from the left into Fire orbs. Change 2, 4 & 6 columns from the left into Light orbs .. 


3    1  Skill  0  678822  Lv.3 沙悟浄・根性 ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. Liushahe Whirlwind ( 6343 ) Preemptive Strike. Deal 75% damage .. Normal Attack ( 8457 ) 33% Chance 33% Chance. Will use when above 1% HP Deal 100% damage .. General of the Sacred Mountain ( < 5 Combos 99 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 1% HP Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Chomp ( 10148 ) 33% Chance 33% Chance. Will use when above 1% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Crescent Moon Staff ( 7188 ) 5 x non 33% Chance 33% Chance. Will use when above 1% HP Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs .. Nine Ill Winds ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 3 turns .. Skill Set 1 < 1% HP, 100% Chance. Mystic Curse ( 99% HP )< 50% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Chomp ( 10148 )< 50% HP, 100% Chance, 1 timeuse. Deal 120% damage ( 2 hits, 60% per hit ) .. 


4    1  Skill  168  1098664  Let's Fight! ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Golden Scepter ( 1752 ) 2 & 4 rows Deal 50% damage. Change 2 & 4 rows from the top into Light & Jammer orbs .. Up we get! ( 1752 ) 3 & 5 cols Deal 50% damage. Change 3 & 5 columns from the left into Light & Jammer orbs .. Supersonic Cloud ( 350 ) 100% Chance 100% Chance. Deal 10% damage and converts all Light orbs into Poison orbs .. Alter Ego! ( 50% Damage 1 Turn )100% Chance. 50% damage reduction for 1 turn .. Alter Ego Attack ( 4206 )100% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. Alter ego disappeared 100% Chance Golden Staff Monkey Dance ( 8412 ) 100% Chance 100% Chance. Deal 240% damage ( 6 hits, 40% per hit ) ..  Skills are done in order, then rotation repeats 


5    1  Skill  376  1610507  Lv.4 Evil Seal of Destruction ( 5 Turns ) Preemptive Strike. Absorbs 100% Light damage for 5 turns .. Purple Dragon Summoning ( 8355 ) 50% Chance 50% Chance. Will use if [Dark Buddhist Magic] isn't used Deal 105% damage ( 3 hits, 35% per hit ) .. Dark Buddhist Magic ( 5969 ) 50% Chance 50% Chance. Deal 75% damage and converts all Light orbs into Dark orbs .. Insanity of the Heretic ( 2 Secs 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 3 turns .. Hellbringer Flame Palm ( 15916 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage ( 4 hits, 50% per hit ) .. 


6    1  Skill  50000  2308969  Lv.3 Xuanzang Passive ( 50% Damage ) Passive. 50% Dark damage reduction .. You made it! ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Rakshasa Power ( 9438 ) 70% Chance 70% Chance. Will use when above 50% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Dragon Monk Binding Law of Tathagata ( 6291 ) 1 x ( 4 Turns ) 30% Chance 30% Chance. Will use when above 50% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills .. Dragon Monk Telekinesis ( CD +04 Turns ) < 70% HP, 100% Chance < 70% HP, 100% Chance. Will use every other turn Increases cooldown of active skills by 04 turns .. Dragon God's Mysterious Power ( > 100k Damage 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Immune single hit damage over 100,000 for 2 turns .. Skill Set 1 < 50% HP, 100% Chance, 1 timeuse. Scriptures of the Dragon God Caste ( 629 ) 1 & 5 rows < 50% HP, 100% Chance, 1 timeuse. Deal 10% damage. Change 1 & 5 rows from the top into Light & Jammer orbs .. Puzzle is rearranged ( 629 ) 1, 3 & 5 cols < 50% HP, 100% Chance, 1 timeuse. Deal 10% damage. Change 1, 3 & 5 columns from the left into Light, Heart & Jammer orbs .. Alright, let's see you get rid of the evil ( 3 Secs 1 Turn )< 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 3 secs for 1 turn .. Chaos ( 62910 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists Deal 1000% damage and converts all Jammer orbs into Light orbs .. Vicious Khakkhara Thrust ( 12582 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use if [Chaos] isn't used Deal 200% damage .. 