
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   x 2  1  Skill  844444  21  Lv.3 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Shock Pulse ( 2904 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 5808 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills .. 
1    1  Skill  844444  21  Lv.3 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 4066 ) 3 x non < 99% HP, 100% Chance ( 8131 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 

 Random 1 will appear. 
2    2  15570  1120  1133400  Lv.10 High Energy Charge ( 46710 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. High Megiddo Cannon ( 43596 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. 
2    2  15120  1120  1095900  Lv.10 High Energy Charge ( 45360 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Ice Crusher ( 2116852920 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 140%350% damage ( 25 hits, 70% per hit ) .. 
2    1  10620  1120  1058400  Lv.10 High Energy Charge ( 31860 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Cyclone Blast ( 26550 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 250% damage ( 5 hits, 50% per hit ) .. 
2    1  7020  1120  1035900  Lv.10 Double Strike ( 9828 ) < 75% HP, 75% Chance < 75% HP, 75% Chance. Will use when above 25% HP Deal 140% damage ( 2 hits, 70% per hit ) .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Endless Noble Claws ( 19656 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 4 hits, 70% per hit ) .. 
2    2  16020  1120  1208400  Lv.10 High Energy Charge ( 48060 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Genocide Missile ( 43254 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 270% damage ( 3 hits, 90% per hit ) .. 

 Random 1 will appear 
3    2  14220  820  2189400  100% Lv.10 Weight of the Trilithon ( 99% HP ) 100% Chance 100% Chance. Will use after every 2 normal attacks Preemptive Strike. Player 99% current HP .. Meteor Storm ( 1422019908 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 100%140% damage ( 57 hits, 20% per hit ) .. 
3    1  8370  820  2106150  100% Lv.10 Wisdom of the Ancients ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Gear Impact ( 10463 ) 28% Chance 28% Chance. Deal 125% damage .. Malevolent Star of Disaster ( 50% HP ) 38% Chance 38% Chance. Player 50% current HP .. Aquatic Star of Blessing ( 6696 ) 1 x 25% Chance 25% Chance. Deal 80% damage and converts 1 Random orb into Water orbs .. Constellation Blast ( 15072 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 180% damage ( 12 hits, 15% per hit ) .. 
3    1  Skill  0  2488650  100% Lv.10 Glyph of First Strike, Hummingbird ( 7515 ) Preemptive Strike. Deal 150% damage .. Glyph of Plunder, Monkey ( 4008 ) 1 x First turn. 100% Chance ( 8016 after Glyph of Hunting, Hound ) First turn. 100% Chance. Will use every 4 turns when above 30% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Glyph of Restraint, Spider 1 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 4 turns after [Monkey] Binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Glyph of Fierce Assault, Condor ( 7515 ) 100% Chance ( 15030 after Glyph of Hunting, Hound ) 100% Chance. Will use every 4 turns after [Spider] Deal 150% damage ( 3 hits, 50% per hit ) .. Glyph of Hunting, Hound ( 10020 ) ( 3 Turns ) 100% Chance 100% Chance. Will use every 4 turns after [Condor] Increases damage to 200% for the next 3 turns .. Glyph of Weight, Whale ( 99% HP ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Player 99% current HP .. Glyph of Regret, Titan ( 10020 ) < 30% HP, 100% Chance ( 20040 after Glyph of Hunting, Hound ) < 30% HP, 100% Chance. Will use every other turn Deal 200% damage .. 
3    2  11760  35000  1158200  Lv.10 Hollow Eye Glint Preemptive Strike. Hide all orbs on the board. Moving the orb will reveal it .. Crystal Fang ( 14112 ) 70% Chance 70% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Cursing Light of the Crystal 2 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns Binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills .. False Light of Mystery ( 17640 ) 1 x < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 150% damage and converts 1 Random orb into Jammer orbs .. 
3    1  7260  600000  35  100% Lv.10 Wisdom of the Ancients ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Annihilating Light of the Pleiades ( 101640 ) 100% Chance 100% Chance. Will use after 3 turns countdown Deal 1400% damage ( 7 hits, 200% per hit ) .. 

 Random 1 will appear 
4    1  Skill  536  2924478  Lv.4 God Dragons' Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Regulus Claw ( 9035 ) Deal 175% damage ( 5 hits, 35% per hit ) .. Betelgeuse Bomb ( 7745 ) 1 x Deal 150% damage and converts 1 Random orb into Fire orbs .. Canopus Tornado Cutter ( 5163 ) 1 x Sub ( 23 Turns ) Deal 100% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Super Hadar Missile ( 6454 ) 1 x First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Aldebaran Crusher ( 99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player 99% current HP .. God Mode Activated!! ( 10326 ) ( 999 Turns ) < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Final God Cannon ( 10326 ) < 25% HP, 100% Chance ( 20652 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. 
4    1  Skill  536  3264478  Lv.4 Barrier Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. High Megiddo Cannon ( 9258 ) Deal 200% damage ( 2 hits, 100% per hit ) .. Improved Endless Noble Claws ( 69428099 ) Deal 150%175% damage ( 67 hits, 25% per hit ) .. Genocide Missile Type 0 ( 4629 ) 6 x Deal 100% damage and converts 6 Random orbs into Poison orbs .. Freezing Crusher ( 3472 ) 4 x Subs ( 2 Turns ) Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills .. Dark Cyclone Blast ( 5786 ) Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it .. Ultimate Stream ( 41661 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. 

 Random 1 will appear 
5    1  Skill  1320  1180427  Lv.4 Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns .. Elimination First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Rocket Punch ( 13653 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Rocket Punch ( 15018 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 110% damage .. Charge 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Burn Tackle ( 81918 ) 100% Chance 100% Chance. Will use repeatedly Deal 600% damage .. 
5    1  Skill  1320  1449760  Lv.4 Defense System Activated +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns .. Target Acquired First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Diversionary Attack ( 12053 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Restrict the enemy's actions 1 x Subs ( 23 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds 1 Random sub for 23 turns. This will also disable awoken skills .. Lock On 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Hailstorm Shot ( 60265 ) 100% Chance 100% Chance. Will use repeatedly Deal 500% damage ( 5 hits, 100% per hit ) .. 
5    1  Skill  30000  1708427  Lv.4 Defense System Activated ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Obstructing the Enemy First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Red Rain +20% ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use 10096 damage if no jammer on board Increases skyfall chance of Jammer orbs by 20% for 5 turns .. Jamming Lock 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Change Jammer orbs into locked orbs .. Boost Deployment 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Double Hammer Cyclone ( 25172 ) 100% Chance 100% Chance. Will use repeatedly Deal 400% damage ( 4 hits, 100% per hit ) ..  [Jamming Lock] becomes normal attack 6293 if no jammer on board 


6    1  5933  20000  2234859  Lv.3 Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Downer Bullet ( CD +13 Turns ) Preemptive Strike. Increases cooldown of active skills by 13 turns .. Energy Shotgun ( 7122 ) 60% Chance ( 14244 after ハイエンドブースター ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) .. Keen Edge ( 5933 ) 2nd Left col ; 3rd Right col 40% Chance ( 11866 after ハイエンドブースター ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change 2nd column from the left into Jammer orbs. Change 3rd column from the right into Poison orbs .. Skill Set 1 < 50% HP, 100% Chance, 1 timeuse. Will use when >10% HP HighEnd Booster ( 11866 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns .. Energy Counter ( 99% HP )40% Chance. Will use when above 10% HP Player 99% current HP .. Backward Impact ( 29665 ) < 10% HP, 100% Chance ( 59330 after ハイエンドブースター ) < 10% HP, 100% Chance. Deal 500% damage .. Backdraft ( 8900 ) ( 2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. 


7    1  Skill  282  3351749  Lv.3 Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Illusory Faith Theatre ( 7871 ) 4 x ( 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills .. Homogeneity Check ( Player +100% ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Recovers Player 100% of maximum HP .. ( Trigger when any of in the team ) Elemental Turn ( 7871 ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and change own attribute to Fire, Water, Wood, Light, Dark .. Allegro Step ( 9840 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Arabesque Repair ( 5247 ) ( Enemy +30% ) < 80% HP, 20% Chance < 80% HP, 20% Chance. Deal 80% damage and recovers enemy 30% of maximum HP .. Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Increases cooldown of active skills by 03 turns .. Rondo ( 6559 ) 1, 3 & 5 cols ; 2, 4 & 6 cols < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Deal 100% damage. Change 1, 3 & 5 columns from the left into Fire, Water, Wood, Light & Dark orbs. Change 2, 4 & 6 columns from the left into Jammer & Poison orbs .. Waltz ( P.Leader 1 Turn ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Changes Random sub as Player's Leader for 1 turn .. Preparation ( 8527 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Deal 130% damage and increases cooldown of active skills by 1 turn .. Elimination of all of Master's Enemies ( 65590 ) ** < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. ( Trigger when any of in the team ) Sudden Curtain Call ( 65590 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage ..  Only 1 of [Requiem], [Rondo], [Waltz] will be used 