
Hedonistic Demon






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This dungeon is not yet available in the English version of PAD
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ATTENTION: No Continue
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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Pyro Devil | 1 | 5,349 | 2,100 | 29,281 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Frost Devil | 1 | 5,395 | 2,100 | 29,511 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Taur Devil | 1 | 5,487 | 2,100 | 29,742 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Harpie Devil | 1 | 5,533 | 2,100 | 30,203 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Blood Devil | 1 | 5,672 | 2,100 | 30,433 | ![]() ![]() 40% Chance | |
2 | ![]() | ![]() ![]() High Water Ninja | 1 | 6,583 | 800 | 705,972 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 5 turns.. ![]() ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every other turn Deal 50% damage and binds 3 Random subs for 1-2 turns. This will also disable awoken skills.. | |
2 | ![]() | ![]() ![]() High Wood Ninja | 1 | 5,819 | 40,000 | 358,750 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Dark Wood Fafnir | 1 | Skill | 312 | 1,285,558 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Skip turn.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance ( 118788 after Grrah! ) - Preempt Snores -> Snores -> Enrage -> Nuke | |
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4 | ![]() | ![]() ![]() Hellfire Pyro Demon | 1 | 11,519 | 1,280 | 955,884 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
4 | ![]() | ![]() ![]() Hellice Frost Demon | 1 | 11,354 | 1,280 | 949,996 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
4 | ![]() | ![]() ![]() Hellwind Taur Demon | 1 | 11,165 | 1,280 | 944,107 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
4 | ![]() | ![]() ![]() Hellray Harpie Demon | 1 | 11,707 | 1,280 | 967,662 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
4 | ![]() | ![]() ![]() Helldark Blood Demon | 1 | 11,872 | 1,280 | 973,551 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
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5 | ![]() | ![]() Flame Bowl Demon, Galbowl | 1 | 8,527 | 0 | 1,833,329 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Fire orbs into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() Sea Bowl Demon, Tunabowl | 1 | 8,339 | 0 | 1,786,218 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Water orbs into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() Land Bowl Demon, Soybowl | 1 | 8,409 | 0 | 1,797,996 | ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 75% damage and binds 1 Random sub for 1-2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() Gold Bowl Demon, Chickenbowl | 1 | 8,386 | 0 | 1,809,773 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Light orbs into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | ![]() Purple Bowl Demon, Sukibowl | 1 | 8,456 | 0 | 1,821,551 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts all Dark orbs into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance - [Taste Stinger] will be used before [Munching Time] | |
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6 | ![]() | ![]() Mars Light Carbuncle | 2 | 18,564 | 1,560 | 597,380 | ![]() ![]() < 30% HP, 50% Chance | |
6 | ![]() | ![]() Mercury Light Carbuncle | 2 | 19,159 | 1,560 | 637,047 | ![]() ![]() < 30% HP, 50% Chance | |
6 | ![]() | ![]() Earth Light Carbuncle | 2 | 19,754 | 1,560 | 676,713 | ![]() ![]() < 30% HP, 50% Chance | |
6 | ![]() | ![]() Sunlight Carbuncle | 2 | 20,349 | 1,560 | 716,380 | ![]() ![]() < 30% HP, 50% Chance | |
6 | ![]() | ![]() Moonlight Carbuncle | 2 | 21,539 | 1,560 | 795,713 | ![]() ![]() < 30% HP, 50% Chance | |
7 | ![]() | ![]() ![]() Red Ring Sorceress, Theurgia | 1 | 5,985 | 0 | 2,154,646 | ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use non-consecutively Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
8 | ![]() | ![]() ![]() Black Beast Demon's Servant, Aamir | 1 | Skill | 460 | 3,822,639 | Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 2 turns.. Skill Set 2 50% Chance. Will use if >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 50% Chance. Will use if >50% HP ![]() ![]() < 30% HP, 50% Chance. Deal 150% damage. Change the following column "O" into Wood orbs O----- O----- O----- O----- O----- Change the following column "O" into Dark orbs -----O -----O -----O -----O -----O .. ![]() ![]() ![]() ![]() ![]() Skill Set 4 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 5 < 50% HP, 100% Chance. Will use if >20% HP ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 6 < 20% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() - [Nobody likes a pest!] deals 57664 after enrage |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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2 By nathan@N17#37737 3 years ago ( 8.0.1 ) I must have missed the part where this was introduced before zeus/hera 2 By Trolololol#65092 3 years ago ( 8.0.1 ) "Grrah!" "It tosses and turns" So, the dragon roared, but fell back asleep again? 0 Darknest#75806 3 years ago ( 8.4.1 ) More like it body slammed you and your team, then went to sleep again right on top. 0 If only we could summon Greater Dog to return the favour! 1 By CBKnight#52092 3 years ago ( 8.0.1 ) So... I just died to Chickenbowl cuz when below 50%, he used Taste Stinger -> Chicken Smash instead of Taste Stinger -> Munching Time. It would be nice if you could clarify that he will always use Chicken Smash every other turn, whether above or below 50% 0 JacWhisper#39371 3 years ago ( 8.1.1 ) That's not why you died. You died because you had less than the required hp for the hit. I just died to it as well. On the Bowl floor, if you hit him to under 50$, he does Taste Stinger. If you don't heal in the next attack and end up under the HP requirement for a normal attack/above 50% attack, he uses that instead of the heal. TL;DR - Don't be under like 9k HP after your move AFTER taste stinger finishes, otherwise he kills you instead of heals. -1 Pinkie_Pie#77726 2 years ago ( 8.6.2 ) If you're losing too much health look for anyone with element resists in your team and add them (The little shield awakenings) Alternatively grab a grodin and whittle them down. Your boardchange nuke won't always get'em but eventually skyfalls will be kind to you. If you are using multiple TPA one skyfall might be enough, but you need 3 or so for full boart + change. (2 with enhance) 1 By Jeff#19523 2 years ago ( 8.4.1 ) I was hoping to get a Theurgia from this dungeon, but played Mythical and Legend about 8 times each so far with no drop. Anybody know the chances of her dropping? 0 By SoulWiz#49209 3 years ago ( 7.8.1 ) This comes after Sphinx, ie awoken egyptians... with those new gods shouldn't be that hard the triple skill per turn is annoying... but managable. ( Zeus Hera had first two skills per turn i think... what happed to our 45% grav gungho!!! ) 0 By Xion#16980 3 years ago ( 8.0.1 ) A Dark/Grass, Unbindable/Unbinder that is devil typing? yes please :D 0 By Trolololol#65092 3 years ago ( 7.5.1 ) I feel like that the huge amount of skills enemies can use is underwhelming if the player is given a chance to simply spike it down with whatever team they can use. Not that I hate spike teams, but I wonder if there are people willing to experience the feeling of an enemy using multiple abilities upon them and they need to find a way to survive whatever the skill does. 0 BiggestFan#65575 3 years ago ( 8.0.1 ) It's not about player decision or having a chance to use spike teams, it's about GH designing bosses that require you to kill them quickly before they disable/kill your team. They are implementing mechanics that require a different approach though, like Perserverence, DMG absorbs (like are present with Aamir), and skill cooldown increases. I'm a little confused why you posted this on Aamirs page because he has a mechanic that forces you to survive two rounds against him (unless you can do just under 500k with each card before his absorb wears off). -1 silfer@PF#23796 3 years ago ( 7.8.1 ) It's really not, because "spiking it down" as you say, takes puzzling skill. The game is first and foremost puzzling, so being able to solve the board to activate a leader skill should be rewarded. That being said, pre-emptives do exist, and often times people need to do more than simply OHKO the boss. For example the mechanic in Sonia Gran where she actually cannot be OHKO. That being said, this dungeon in particular, seems relatively tame. Good luck at Zaerog 8 infinite though. 0 By -Striku-#37071 3 years ago ( 7.5.1 ) I wonder. Of all the griamores, why the fire griamore? 1 larvi#53429 3 years ago ( 8.0.1 ) Aamir is a Goetic demon, one of many from a series of centuries old demonology books that are popular in fiction. I cant say for sure but Ars Theurgia (one of the books in the series and the inspiration for the monster) is probably the book with information about Aamir 0 赤龍★Rowser★#30217 3 years ago ( 7.8.1 ) probably a mat for awoken shiva? Last edited by 赤龍★Rowser★ 3 years ago ( 7.8.1 ) 0 aszma#31409 3 years ago ( 8.0.1 ) Atleast its just one grimore if it has a decent drop rate this might be a better dungeon to farm the actual grimore descended if you only need the fire one 0 By G.i.joe#42589 3 years ago ( 8.0.1 ) Munchin time skill can be used over and over again.. Every time he heals and you drop the bowl.. Below 50% without killing him he goes back to over 50%.. Gotta kill him when just over 50% .. Leaned that the hard way ! 0 By JunkStory#73101 3 years ago ( 8.0.1 ) Here is my run with a Bastet Team Awoken Bastet Liu Bei Echidna Cu Chu (Wild Card) Susano (Wild Card) Verdandi Most of the floors, just burst through everything. Use a active skill if you need some extra damage boost. On the boss floor, just stall for 2 turns to wait for her shield to go down. Then use Echidna and go for the kill. https://www.youtube.com/watch?v=9HPZQGYYlqc 0 By BazBiscuit#9946 3 years ago ( 8.0.1 ) This dungeon is easy enough to beat with dual Ronia teams. (I'm sure I'm one of many) Ronia, D/D Beelzebub, Drawn Joker, DW Batman, Awoken Minerva, Ronia Need at least 17000 HP. All are max awoken and skilled. Only friend Ronia has +'s F1 - KO F2 - Kill Green, stall on Blue F3 - Use Minerva and match a couple rows of red with a combo and destroy (use Ronia in emergencies) F4 - Use Ronia and KO F5 - Stall as much as you want till everyone is full. 17000 HP is required to survive. If you keep getting the water bowl like me you'll need a Ronia to finish off before he heals. F6 - If you're lucky to have more than one turn try destroy without skills, otherwise Ronia or Minerva if there's enough dark orbs. F7 - Take it slow as you'll need 1 Ronia up for the boss. Use Joker if you're low and all your hearts are converted. F8 - Wait 2 turns then use Ronia / Batman / Beelzebub and KO 0 By Orange#77781 3 years ago ( 8.4.1 ) Ugggh floors 4/5/6 look like a murder gauntlet for my Awoken Amaterasu team. I *might* be able to make it as long as I got at least one Dark Demon, not the Light Bowl and two Dark Carbuncles. Maybe I could make it as I am getting surprised at the damage output I can do with Dual Amaterasus at full health, but I dont have enough HP to survive an Evil Slash/two Demon hits, most Taste Stingers or any hit from the Carbuncles. And by the time I could level up a Sandalphon I'd have moved past using this team. 1 Frodoflo#72519 2 years ago ( 8.6.2 ) LMeta/A.Ama team can easily beat it: 1. Easy sweep 2. Stall around for easy actives an kill one to your liking 3. Kill it with a board you set up on 2. 4. delay or burst them 5. just stall till everything is up, grind to 50% then burst 6. delay and/or burst depending on what you did on 5 7. Stall and keep above 30% (or not hp and autoheal is enough with 5 rcv latents) 8. survive for 2 turns, then just burst him down ... My team for reference was LMeta/DQXQ/Valk/Echidna/King Shynee/A.Ama 0 By epharian#68164 2 years ago ( 8.4.1 ) Damage on Fafnir is misleading. His nuke is for 100k+. It's listed as 35kish, but you need to take into account the enrage. Best strategy is to nuke him round 2 and be safe. Also, with SariaxThor teams, this dungeon is essentially cake. Last edited by epharian 2 years ago ( 8.4.1 ) 0 By manesero#47512 2 years ago ( 8.6.2 ) 10x + on descends makes this dungeon a perfect place to farm + eggs. 0 Kris#52622 2 years ago ( 8.6.2 ) How many do you get on average per run? Wondering if it stacks up well with Hera Sowilo, Kanetsugu, or Goeman. 0 So far kanetsugu yields 6-7 This dungeon anywhere from 3-5 0 manesero#47512 2 years ago ( 8.6.2 ) I've been getting 5-6 on this dungeon. the xp isn't nearly as great though. Better than Aamir are Hera Sowilo, Kanetsugu, Goeman is not as good, but it is much faster. I still think the best alternative is Zeus Vulcan (from the coin dungeon) when any of the above are not available. Vulcan atleast gives me Gabriel skill ups, decent xp, and rather easy to farm. 0 By Pen1sarms#84276 2 years ago ( 8.6.2 ) Knock knock! "Who's there?" "Hedonistic Demon." Hedonistic Demon wh- MMMNNNUHHHHHHHHHHHHHHH OH YEA 0 By ecwstar#79586 2 years ago ( 8.7.0 ) What is the drop rate of Fafnir? 2 manesero#47512 2 years ago ( 9.0.3 ) as of this posting, the drop rate of Fafnir is 0. PDX hasn't been updated to reflect this. But it really is 0. This was made effectual with the advent of MP. 0 By Jon Snow#93702 2 years ago ( 9.2.1 ) When is this dungeon coming up next? I've got a Pandora who is desperately wanting to meet his little guy!!! Thx. -1 By 暗黑dark#66634 3 years ago ( 8.0.1 ) The skills name Aamir and the two ladies use are really...idk -1 By daniel#35270 3 years ago ( 8.0.1 ) So Dark Fafnir does 118788 DMG on Tosses and Turns? Not 39596? Again, why even bother listing 39598 as damage when every turn will be Tosses and Turns for 118788? Just list the actual damage. Or does it really go back down to 39598 if you wait out 999 turns? Sheesh. -1 By Bacon#38312 3 years ago ( 8.0.4 ) I wonder what the droprate on Red Grimoire is. I ran this 3 times and never got it. Kinda discouraging. I guess my Awoken Shiva will have to wait till another actual Grimoires descended comes along. The team I've been using to run it is Awoken Bastet, Echidna, Gronia, Verdandi, Kind Woodsie, Verdandi. Maybe Awoken Bestcat isn't letting Red Grimoire drop cause she doesn't want to share me with Awoken Shiva :> |
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See, I kind of want him, but then again, I look at it, and then I really really don't.