By Rion: Very easy dungeon with this team, Sleeping Beauty can be replaced with Vampire for a guaranteed Haku board with Urd's AS. Sleeping Beauty/Heartmakers can help if you need to heal up.
F1-F9: Sweep or stall when needed. Only Hera-Ur can kill you if you're not careful
F10: Pop SQ active, then a Haku. 2 TPA matches can finish
By Derek71: All >Lv 75. Few eggs, not skill-maxed. F1,2 & 3, Sonia if you have to. F4:Stall for actives by healing w/Meta active every 6th turn. F5:Set up board with non-orb matches. F6:tank to set up orbs up for F7, then Poison. F7:Dark row attacks. F8:Gronia. FL9:clear blind->Ronia/DMet. FL10:Blonia/DMet. Sub more Blonias=better
By Chibi Derp: Has to be awoken, and maxed skilled, and use an active per turn. It's basically Zouh with all meimei runs, but instead with light, fire, less hp, more rcv and a more focus on fire rows. Do Ilm's leaders, but with fire to at least a fire row.
By Eli: Tried several builds before success /w this. 330+, all awoken, 1 max skilled Parvati. Suggest replacing MeiMei with heart maker, Michael can be swapped but has great synergy with Parvati.
When you can't attack, save up 5 hearts, 4 wood. HUGE RCV, so spend 3 hearts and combo to heal. Beware +fire and +jammer levels.
By Mr Purple: Friend leader, LB & 1 Meimei hypermaxed. About 1100 +eggs.
(Up to Lv8 just ensure you have 1 green TPA and 6/7 combo.) Lv2 Meimei // Lv4 offers 5 turns of stalling // Lv5 stall by clearing blue/light/heal. Lv6 Bastet + TPA. Lv7 don't allow her to bind! Lv8 Bastet + Meimei // Lv9 Bastet + LB // Lv10 GZL + Meimei. Enjoy ;)
By Quanta~: AT LEAST 1 Hypermaxed Ama. 17k autoheal w/ 2 Ama
Easy Win TPA Team
F1: TPA&Kill. F2-3: Grind&Stall(can't kill u b/c of ur autoheal).
F4: Pop Echidna & kill. F5: Pop SQ & kill. F6-7: Grind&Stall for SQ&Echidna skills. F8: Pop Echidna& TPA kill. F9: Grind&Stall
F10: Grind & stall4skills. Hit him <50% then pop Echid->SQ->Valk
By z.Frog: Very safe with auto-heal 12290
F1: Kill fast. F2/3: Safe if you heal every 2 turns. F4: Spike. F5: Charge carefully, then Spike. F6: Safe. F7: Safe if you heal every 2 turns. F8: Spike first turn. F9: Safe if you heal every 2 turns. F10: Heal & spike a bit above 30% HP
By bhibn: About 230+, only echidna max skilled. Light TPAs. Can't really die first 7 floors. Last 3 use delays wisely, use meta and ama skills to get hp over 50%. You want it up on hera asap so she cant block it. I used delay twice on zues, and SQ once, stalling is easier if you keep him above 30% until second round of stalls are up.
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buttz: even better and easier with dual ammy. you can basically only die to seig and hera, and its pretty hard to actually die.
By Demi: Femme max skilled, others no need but nice to have. F1: Stall if you want, kill trice first. F2: No choice, stall 10 turns then kill. F3: Femme active if necessary. F4-7: Kill when can. F8: Cao active first turn. F9: Kill asap once below 50% Can use Urd active to heal if lacking heal orb. F10: Use actives and two prongs to kill.
By shirley: All must be awaken. Floor 1- stall until "Raised Weapon." Floor 2 and 3 normal attack+stall. Floor 4, kill before 6 turns and use skills if necessary. Floor 5-6, stall and heal when under 15k. Floor 7 attack normally, but heal when under 16k at 50%. Floor 8, burst and use skill. Floor 9-heal if below 16k. Floor 10 burst.
By rust: +297 friend and 190 total+, all max slvl. 1:1 turn stall, 3+5. 2:3+3+5 1st turn, active if needed. 3: Stall 2 turns, 3+3+5, can take a hit. 4: 1st turn 3+3+5. 5: Stall for all skills. 6: 10 Water atks on team, need 3 lt/wd hits over 3 turns. 7: 1st turn Active, 3+3+5. 8-10: 3+3+5, plan actives to have Skuld+Valk/FKK on Zeus.
By JJ3: Dizas need to be max-skilled. High +eggs are highly recommended. F1, F2, F3, F5, F6, F7, & F9: Keep a healthy amount of Hearts on the board after each clear. Activate Diza shields when they expire. Pop Gravis or Karin for emergencies. F4: Kill at around 60%HP. F8: Kill ASAP. F10: Pop everything and win!
By eaglefrien: Friend was +297, about 400 +eggs. Just skills when needed, heal every turn on FLR 6, 9 and 10. OHKO FLR 4 and 8. Stall on FLR 2 and 5, and possibly BOSS. At BOSS, once he is about 50%, use all skill to OHKO, make sure your HP is above 50% to activate Metatron's LS. Good luck.
By ------_: Fl1 kill all but cyclops, stall actives. Fl2 absorb ends, kill. Fl3 sweep. Fl4 kill before 6 turns. Fl5 set up board, hit and recover. Fl6 grind, while saving rcv, or use urd, 2 tpa & a fire. Fl7 sweep w/o actives if poss. Fl8 atk stance, sweep. Fl 9 atk when poss, urd when spikeable. dmg till 60%. Ronia, hera, combo high GG. GL
By Maiya: Lv99, subs max skill. Less than 50 pluses on team, hmax friend. 1-Kill/stall. 2-Stall absorb, Echidna/Yamato as needed. 3/4-Kill. Watch out for phoenix recovery. 5-Stall/kill. 6-Shiva, kill. 7/8-OHKO. 9-Echidna if needed, kill. 10-Combo well. Get him to 40-50% before bursting to play it safe. Use skills as needed.
By Something: All cards must be max skilled and max awokened. Use one active per turn.
Type "メイメイシステム"into YouTube for example video.
By keithsu6: Every max skilled except for ronia #2. Ronia + Lubu hypermaxed, 2nd ronia skill lv 3, everything else max skilled. At least 800 plus eggs on the team.
The damage you are able to consistently put out every floor cannot even be described by Phreak's tons of 'dmg'. Max skill pando = GODMODE. EZIEST DUNGEON OF MY LIFE.
By Corey: F1 Watch for jammed water. Kill mid/right,5 turns to stall on cyclops. F2 stall or kill with multiple blue TPAs. F3 kill. F4 blue TPA+match+combo might need starling,kill in 6. F5 easy F6 easy, heal after enemy grav. F7 Widdle down until youre in trouble,echidna kill w sonia<50. F8 kill in 2. F9 stall/kill F10 use actives/killgg
By Ben: ~700 plus eggs, helpful but not needed.Everything max skill besides both leaders. F1 sweep.F2 Easy with any decent recovery, just make as many combos as possible to ensure hearts.F3 Stall two turns, Sweep. F4 Take a hit to make hearts, sweep. F5 Stall if needed. F6 One row breaks defense. F7-9 Sweep. F10 Easy, he makes fire orbs
By ♫ yoshi 🎶: Liu on left. F1 Kill. F2 Stall 10 turns then kill for easiest time. F3 Kill. F4 Hit with TPA once. Then match nongreen till 2 TPAs. F5 Clear nongreen and 2 TPA. F6 Kill with 2 TPAs (4~5 enh orbs). F7 Can use Meimei. F8 Liubei + GZL. F9 Perseus when out of hearts. F10 Easy grind.
By dafront: 2/10 in difficultly. F1: CDD F2: Stall then Haku+CDD F3: Combo F4: Take close to 50%-60% then Sonia F5 and F6: Combo F7: Sonia F8: Sonia F9: Stall for Sonia then Haku+CDD F10: Sonia Lubu. Overview: F7-10 are the hardest here. Therefore 4, 2 colour boards are required to beat them with ease.
By Yuli: max skilled echidna. All lvl 90+, hathors had 181 and 297 +eggs. fl1-6 watch health, use delays if needed. fl7 stall out jammer skyfalls if possible, probably need echidna's delay. fl8-make sure hera loses 50%hp before her 2nd turn or else bind will kill you. fl9- 4 blind resists will help. fl10- grav, delay, kali, athena. done.
By Esplen: Woodsie better than Draggie. >20488 HP recom to survive Ares hits. Fl1: Use ADK make row stall. Careful for Full Swing. Stall on Red if possible. Fl2: Grind. Fl3: Sonia active. Fl4: Activate1234, Fl5: Prep a board for ADKZ and then match. Fl6: Grind. Fl7: Grind. Fl8: Activate1234. Fl9: Grind. Fl10: Grind until low then active134
By Hotshot@/r: All max awoken. All max level except Sun Quan (lv. 90). Lead Kali +261 & friend hypermax. Minimal pluses otherwise. Sweep all floors and use light TPA with >=6 combos to activate 36x. Stall fire absorb on F2. Stall on F6 if needed. Sun Quan skill on Zeus. Use other skills where needed; max skill Valk helps for extra light orbs.
By CRM Lapras: Have about 100 +'s on the team total. And had no skill ups either. Basically try to beat floors without any active skills. Use them when absolutely necessary, like you need heart to heal, or a boss will one shot you. Main concerns are Phoenix's Eternal Flare (F4) and Hera-Ur's Water Bind (just use an active or two on her)
By S hole@PGF: JamesCID's build but with orochi instead. Check out his brief guide it's just simply perfect. I have around +750 and all sonias' skills are maxed. Dun worry about output. For me, the hardest part is floor9. You will run out of heart orbs. That's the reason I prefer Orochi over the 2nd Odin. He gives you a solid 5 turns. boss gg.
By DaWizzerd: Luxury Team for a no slouch dungeon. Everything max skilled, lots of +eggs. Stall when you can on the first few floors, Seig allows lots of stalling because he wont attack until you damage him. Try to save Haku for Zeus and ensure Hanzo is up. Hit combos and a row and your 16x and youll be good. Slaughter the barrage of gods!
By JunkStory: www.youtube.com/watch?v=LNRNP2iYZnQ
Check out video for more details
F2: Stall 10 turns. Sweep
F4: Get to 50%, Rsonia
F5: Heal up when needed
F6: 3 turns of 3 Dark+3 Fire
F7: Hit hard 1st turn. Save Fire &Dark for 2 turns. Heal. Echidna. Go for kill
F8: Hit 1 turn. Rsonia
F9: Get to 50%, Haku
By ketue: Use any actives until F5. F5 store orbs and only attack with no damage colors until skills are back. The rest is tricky: F6, get a black combo 4 times and save heal until after -99%. The rest will be up to the player on which actives to use based on whats on their board. F10, LuBu, one 8 dark row and as many combos as can.
By nyannyan: Leaders, Hera and Beez fully awoken. Grav max skill. Match TPA for quick kill. Skills for F4, F5, stall at F6 and F7 (bind resist helps). Use Sonia and Beez for F8 match both prong and row. F9 Try stall, if need to use skills will need stall at boss. F10 Grind down a little, Grav to turn boss light, Lumiel, CDD, Beez, ensure 6C.
By OhNoBanana: All max skilled. Ill only note non standard floors. Fl4 Kill indiscriminately. Fl8, SQ - Valk KILL. Fl9 Stall until SQ is up again, then pop him, and valk to kill, preferable when at >50% already. FL10, whittle him down a little, then when in danger, Pop all actives and OKHO.
By freudia: Levels 90+, all awoken skills, 586 +eggs, max skilled LKalis. F1 sweep (use Lkali if needed); F2 stall out fire absorb (try not to take it <50% HP), then kill; F4 weak 25x, then LKali and kill >50% HP; F7 kill fast as possible; F8 kill in 2 turns (LKali if needed); F9 LMeta, Ama, and DKali as needed; F10 SQ, LKali.
By Bleh: 297s are only karins.F1:ez.F2:slowly kill it.F3:use karin active if needed.F4:tank 5 hits and kill with karin active.F5:set up board stall for skill charge.F6:dont use any active if possible.F7:try to dmg when no bind turn and use karin around half hp.F8:after guard, muse+karin.F9:stall actives with dmeta and kush.F10:all skills
By Byron: Floor 1 through 4 spend skills to burst. Floor 5 refresh skills, manual CTW. Floor 6, 3 attacks. Floor 7 Karin+Hatsume. (Save 1 Andromeda for floor 10) Floor 8 and 9: 16x +TPA. Wildcard can be any blue orb changer or Blodin.
By 123: +800 plus egg. Everyone is max skilld except for 1 verd and zhuge. Floor1,3:Sweep Floor2:Delay till fire absorb. Tank/Spank. Heal when needed. Floor4: Verd/LiuBe/Zhuge and 1hko. Floor5:Stall as long as possible. Sweep. Floor6:Ez Floor7:Tank/Spank Floor8:Tank/Spank. @25% kill Floor9:Get it 50% Asap. Tank/Spank. Floor10:Tank/Spank
By JD@PG: 1st Floor: Stall & match orbs. 2nd Floor: Use ADK & Valk skill. 3rd Floor: Stall and match orbs. 4th floor: Use U&Y skill. 5th floor: Miss match orbs to get close and match orbs. 6th Floor: Stall & heal. Floors 7-8: Use orb changers. 9th Floor: Use Yomi skill to match orbs. Final Floor: Use Hades skill first, then U&Y skill.
By Defton: F1) Clear F2) stall his buff out F6) pop echinda if you feel worried F7) Kali can remove the jammers if needed F9) use echinda and then use meta to heal above 50% and move on, F10) SQ and slap him around some 8-12 turns keep healing!
By ᎵᏞᎪᎢᎾ: Fast and safe build. Can stall on ares if necessary. (Its not) Should be able to 1 shot zeus vulcan. Both leads 297 and everything was max level, but could probably do without. Max skill umiyamas is a must. k thx bai
By El Rayo: subs max skilled. max lvl and fully awoken. Fl1: Spike and stall. Fl2: Stall then spike. FL3: spike! Fl4: Use Valk and spike. FL5: set up board and spike hard. OHKO possible. Fl6: grind down. heal every turn. Fl7:Spike hard. Use Indra if needed. Fl8:Menace and spike Fl9: Spike! Fl10 gravities, SQ active, Valk, spike. finish him!
By Emera: FL1: Get one free turn from cyclops (Raised weapon). FL4: Orb change when above 50% HP. Reincarnates every time below 50%. FL7: Bubblie and Blonia for 1HKO. FL8: Blonia, finish off with orb changes if necessary. FL9: Attack normally, use Orochi if necessary. FL10: Wait for Blonia + Bubblie for 1HKO.
By Shanghai: Not a safe run but do-able. Everyone max level, max skilled, lots of +s. F1: Have two turns to fire row attack. F2-F4: Burst down, use skills as necessary. F5:Use Echinda as last resort. F6: Stockpile and then kill. F7: Use Echidna+row attack. F8: Uriel/Ares. F9: Grind -> Echidna -> kill. F10: Grind it out, burst before 30%.
By watermelon: Fl. 1-4 sweep, can use actives if needed Fl.5 Stall here until Sun Quan is up, then kill Fl.6 grind down Fl. 7 use Sun Quan then any combination of orb changers to kill her. Fl. 8 orb change, then at least 3 blue tpa to kill. Fl. 9 orb change and tpa to kill. Fl. 10 grind down to ~70% hp, then orb change and match tpa to win.
By omaru: all max awoken, lilith and vamp max skill. f1: cyc-bird-min. f2 stall. f3:sweep f4: sonia, f5:stall a few then sweep. f6 sweep f7: sweep/stall till jammer is done(even if lubu is bound, with sonia u have enough rcv to stall. f8, sweep then lilith preseph. f9 vamp and sweep f10: sweep till 75% then ronia lubu hera ur KO
By silklash: Easy clear with high RCV/hp. Try to leave cyclops alive FL 1 to stall. Otherwise, stall on FL 2. Use u/y actives freely.
Ceres active for emergency situations on FL 7-9 (can probably 1shot fl 8/9). Orochi on zeus.
By SqR_08: All were max skilled except my own Kirin.
Both Kirins +297.
By _(:3 J<)_: Grinding team,slow but safe.DJ has to be max skilled,friend hyper-maxed.I used Santa Hera for the low cost.For the floor by floor guide,please watch this video: /watch?v=-QSfbxiPwoo
I modified my team after his.
By .: Max skill vamp and lilith is best. Strategy pretty basic, but use Ronia + Lilith on floor 4 because he one shots you after 6 turns. Stall on floor 6, use Ronia + Lilith on Artemis because it binds. Ronia + Baddie on Hera-ur, then stall on Ares because you only need to heal every 2 turns. Ronia + Baddie on Vulcan to 1 shot.
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Walrus: Very nice farmable team (except for Ronia). Using Baddie instead of LuBu won't leave you vulnerable to next floor preemptive hits, while Hadar and Vamp's HP offset Baddie's HP shortcoming; Can easily get over 17,000 with a lvl 90 Hadar and Vamp. Edit: add a heart maker; Heart orb troll is vicious Specially on F2.
By TheATeam: Max lvl/awk/orb changers max skill. Dark atk was >11000. F1, use Dtron to survive if first attack synced, then go all out with skills to get to Siegfried. F5-6 charge skills. F7-9 two rows will sweep, can do with less with many combos. Save 1 (2 is better) orb change and a dtron to sweep Zeus with two rows & 6 total combos.
By Viking /r/: Vamp was level ~70 max skilled, Friend was +297, Hypermax. My Ronia was ~+250. Ronia#2 was Level 90, JDDJ was on 8 turn cooldown. Lu Bu Max lvl. Fl1 Bird>Cyc>Minotaur. F2Stall, 3: Kill with Vamp+JDDJ, F4 - Kill after 5 turns, 6: Stall, 7: Ronia, 8: Ronia, x2 if need. 9: Stall, ronia after up. 10: Ronia/LuBu, get 5 combos!
By 1TrueHong: Had around 370 pluses in total. F1: clear as many jammers as possible 49x will kill 2 of them F2: easy if fire subs are in leftmost slots F3: easy F4: easy F5: stall and make 9 combos F6: match as many colors F7: kill quickly. leaders cannot be binded F8: kill with 9 combo F9: clear dark use karin F10: ronia and win.
By #tgf: Very safe Osiris build. Can substitute almost any green TPA subs.
Sweep floors 1-3, can stall on 4 infinitely or for skills. Sweep 5, tank and do constant 1's on 6
F7: If awoken ceres on team, stall through jammer, otherwise orb change sweep
F8: Orb change sweep
F9: Stall, meimei, sweep
F10: Slowly kill
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SymptumX: ya know what they say, Fight fire with...Wood
By FCAP: All fully awoken. Stoned on invade (hit her to less than 20%). Patience on matching, pretty straight forward though. Use Cu/Sieg when needed. FL8: Setup board, 2 turns b/f attack. FL9: Took preemptive, moved all hidden, -99% HP, either Cu/Sieg OHKO. FL10: Sonia x10 combo. Take your time, not that difficult with higher RCV
By Yeffrey: Fat Blue Healer Tank. Use skills liberally. Basically nothing but Hera Ur can kill you given proper heart management (preferably max skilled Gabs). Ama is there solely to save you from Ur's water bind. SunQuan amp + delay and board changes was enough for me to burst Hera and Phoenix before the danger zone. Prepare to Grind4Ever.
By Dante: Can zero stone but I was unlucky with Ares ( dark + 99 grav). F1. sweep F2. If possible kill, else survive absorb then kill. F3. kill F4. reduce to 50% and then kill use Oku if necessary F5,F6 kill F7 use Oku before she binds leader and kill F8 2x 16x F9. after grav oku 2x 16x. F10 Grav then below 50% Sonia and kill.
By Wolverine: F1: Persephone sweep. F2: Stall, then kill. F3: Kill quickly. F4: Ronia + Lu Bu sweep. F5: Stall for skills, then Ronia to kill near 50%. F6: Kill quickly. F7: Ronia to sweep. F8: Ronia + Luci, may need another skill. F9: Stall, heal every other turn until under 50% then kill quickly or use one skill. F10: Ronia + Lu Bu + Luci
By suppa: Easier than Zeus Mercury, F1-7 not too bad (f5+6 just like Athena). Ra has 50% bind resist, so kill F7 when he's not bound, clearing as many jammers as you can. F8: Set up good 49x turn 1 since she shields first. On F9, can kill him when you resist blind with Ra. Echidna f10 and kill. Izanami/Echidna on prev floors as needed.
By JamesCID: Max skilled bonias, F1: sweep if synced. F2: Stall till all actives up, kill slowly. F3: Kill slowly. F4: Stall 4 turns, then sonia active. F5: ping down to the red zone, then sweep. F6: Ping down. F7: Bonia+Bubblie for a one hit KO. F8: Bonia active to one hit. F9: stall till bubblie and one sonia are up. F10: Sweep
By Drey: Avg lvl was 90. Max skill echidna and isis are a must. Max skill dqxq is nice. It's all about delay and grind, and just healing back up to tank hits. Use skills wisely until Artemis. Use Isis to unbind and if you can't kill her use echidna. Use orochi on Hera-ur. Stall for skills on Ares then kill. Pop Oroch on Zeus to win.
By Fattimus: All max lv except mits. hakus and echidna max skill. all max awoken. Break at least 4 dark orbs for 2prong dmg bonus. Stall with echidna and fox if needed . Used haku on the final 3 to kill or near kill. Grav>Menace>haku zeus to get him into light mode, ez kill after that. 1 stone due to bad orbs on ares but 0 possible.
By Andy: All max awkn. F1:Atk L->R. Will survive all synced if at full health. F2/F3:Siren/Odin to heal. F4:Does 25478 every 6 turns. At 50%, all skills. F7/8/9:2xgrav to get below 50%. F8:Will skip water bind and do 4999 damage <50%. At 25% Luci, 2xOdin to kill and survive F9 Pre-empt. F10:Use grav/Odin to get 30% then all skills.
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Bēbelin: So, I ran this subbing Hades for Dairy Queen Hera and did fine until Hera-Ur. She does 5,262 damage, not 4,999. Without a bit of extra dark resist from an awoken skill, it's a bit of luck to avoid running out of hearts. Make sure you have Lucy charged before this battle--you won't need it for Artemis. Hit Ur hard and fast.
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Andy: This build was created prior to the Divine Queen Hera awoken skill change. If you use Awoken Hera (190) with at least one awoken instead, you should be back to 4999.
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XCWarior: Slow and steady, but effective. Thanks.
By Kirin@PV: 1st floor maybe hardest, you have 2 turn to kill at least 2 monster, minotaur left for stall if possible, otherwhile, kill all them. Next is HeraUr, use 1 Yomi if you feel nervous!
Ares is another place to stall, he cut you HP 99% after 1 turn atk 10k HP, you can save heart orbs at this turn
I think this dungeon is easy for An
By 水: Disclaimer: My team has 1000 +eggs and max skill. Siren can be better than Ruka here. F1/F3 use skills, F2/F4/F5 stall/setup/kill. F6 grind and heartmaker after 99% attack. F7 grind and Sun Quan when below 50%. F8/F9 one orb change with I&I active for each. Hera-Ur can wait one turn to setup board. F10 wait for skills and burst.
By BeanTavy: Seraph of Dawn leads preferred over Rebel Seraph due to Hera Ur water bind. May need a stone if you use Rebel Seraph. Luci's and Odin max awoken for 3000 auto heal. Lvls for my build: 81, 65, 78, 71, Max, Max. See comments for details.
By lain: This build relies on Cyclops and Minotaur to not be synced. Besides that there isn't much luck involved.
See comment section for explanation on how to use this build.
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Walrus: I see up votes, but can anyone confirm if this build really works?
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Digital: @walrus - yes, the build works, I zero-stoned with it. Click the comments tab for a detailed breakdown of this build (nothing is left to chance).
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Davvinchi: for those with unit 13 or Noah and no luci, use scarlet stone dragon vermillion then you can tank the boss and recharge. Also floor two becomes much more difficult this way since unit 13's damage is halved and you have one less auto heal.
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Momo: Is it possible to substitute something for Scarlet Stone?
By 糖宝: Faster than Dl Rsonia. Hanzo must slv max, others not requried. sweep 1-4 and arrange panel and kill floor 5. Kill fl6 in 3turns. Hanzo for flr 7, hanzo or Pandora for flr 8 (2 turns) and 9(3 or 4 turns). Haku, Hanzo and Loki for flr 10. The only challenge is flr 9 for recoery. Dl Pandora is safer than this build.
By mitch: Pretty easy build. You just need to know when to stall and when to burst. First floor is hardest, If minotaur and cyclops unsynced, go for bird, will probably take one stone. If minotaur and cyclops synced, go for minotaur. Then stall and burst the rest. My 761 was unskilled so potential zero or one stone if skilled.
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Walrus: The orb trolling is very high on the first 2 floors due to the orb changing/jamming. Either be lucky, spend stones or try put a few low CD dark orb changers there.
By Excalibur: 1: bird, beast, giant 2: use skills 3: use skills 4: hit until ~50%, 2x grav MS SoH MS 5: grind/skills 6: match dark and blues 7: grav once hit 20k, MS heal MS 8: Grav 2x, hit until hera use magical released power (25%), grav MS heal and hit 15K 9: heal only after -99%, use skills to finish. 10: 2x grav grind 2x grav MS SoH MS
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Bibbo: Great build, did it with 2 stones. Warning: Fl.8 Hera-Ur will bind your water monsters for 10 turns. inc. Rebel Lucifer. When you kill Fl. 7 Artemis - Lucifer-Heal-Lucifer, heal 15375+ to tank the hit inbetween so you can save Ceres SoH for the Hera-Ur bind. (the other stone was burned running out of heals on Ares)
By Scroticus: ~400+ eggs, all max awoken. Floor 1-6 stall for skills then kill with 25x. 7th took head snipe, used echidna to wait for leader then 25x until dead. 8th used orochi & Hera Is, stall and kill with 2 turns of 25x. 9th Took fiery spear to stall for echidna, used echidna then 25x till dead. 10th Susano = 5 turns to kill w/ 2x Horus.
By A friend: Don't bother running this team if Vamp and Siren aren't near max skill. Use oku whenever near screwed. Vamp for burst dark, healers for better rcv. Okus must be max level for hp. Save ech and haku for end. If you don't want to stall for artemis block just stone it. One extra stone because ares was annoying. Hera ur must be burst
By benzene: Double Enchidna build for Kirin Team. I use Metatron and Odin mainly for their auto-recover awoken skill and stat. Monsters like Hera-Is also work. Stall 10 turns on F2,7. Use Menace on F4,8,9. F10: mini-gravity at the beginning, and then wait for Menace (the one used in F8) to be available again.
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thebaddest: Also doable with only 1 Echidna, or Final evo/Uevo Golems in team. Low damage output from double Echidna, can sub 1 Echidna with Dark/Water dmg dealer, as long as HP > 17731.
By esperstron: Died on Ares due to orbtroll and insufficient RCV, but should be able to no-stone if your levels are maxed.
By axlpowa@PF: Max level, around 600 +egg. F1: target cyclop, then bird, then minotaur. F2/F3 grind. F4: Sonia+Lubu OHKO. F5 grind, if low HP, echidna+ gravity then combo. F6: stall. F7: grind. F8: Echidna+combos. F9: stall and grind. Use echidna when up. F10: Gravity+Ronia+Lubu for OHKO. If not sure, JDDJ+vamp before to help.
By turnip: My cards were all max except 50 A.hera/36 unevolved XZ, more is better. F1 focus bird first. HP is to take 2 judgement from Artemis before healing on the bind every 3 turns. Make sure to kill Artemis w/ 0-1 bind and save drk+hearts to heal+do ~20k after nuking hera ur. heal only after 99% on Ares, 4grav+2stars ends zeus
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Qubits: This Team only has 3 grav not 4. so you can't fnish zeus without stalling for another 30 rounds.
Is it possible to survive so long when he does 14k/17k damage each turn?
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If you have 61k HP and 4x RCV, I'd expect it to be extremely easy to heal up 17k worth of damage per turn.
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Qubits: OK I tried this build and it's no good. Hero Ur will finish you off because you can't kill her with MS or else Ares will kill you with his preemptive.
I replaced Xuanzang with Vritra which makes it possible but the window is so small that it's very hard to do. You need burst damage for that. Maybe Blonya will work.
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Qubits: Concerning Healing: I even had 71k Health. Avreage Level of Cards close to 90, 297+egg Luci Friend.
If you can't consistantly do 6+ combos (which I can't) you will also have a hard time healing Hero Ur's High Kick. Tanking Zeus should be doable, though.
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Excalibur: how to survive hera-ur bind?
By MORPHLING: Sweep everything with x49. Can stall 2 turns at floor 3. Can also stall at floor 6 with only heart obrs and arange your orbs for the next 2 rounds to sweep with x 49. Zues Vulcan packs a lot of HP thats why you might want to do 2 x16 1st before finishing him off with x49.
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Lord Murky: Can any non- only REM team beat this dungeon?
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KK: You again? First Wadatsumi now here ? 3 min you cant even get pass floor 2. Keep up your BS, you should post this team on Takeminakata and Draggie too.
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kai@HNL: Jesus Christ!!! around 30k HP required? only 3min? I guess this is a make pretend team build?
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Walrus: Even with maxed eggs + lvls I don't think I can reach 30,000 health. Regardless, I seriously doubt anyone can possibly finish all 10 floors in 3 minutes, that would require perfect consecutive boards more often than it can possibly happen. With planing and setting up boards + good luck, 30 minutes is more believable.
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Antigod: Adding on to the time thing, it's not actually possible to beat this in three minutes considering the time it takes the combo animations to happen, the attack animations, the pre-emptive strikes and the time between waves. Once again, even if this team works, please work on accuracy of HP and time as well.
P.S. I'm not a mod..