
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   x 2Charming Temptress, Wicked Lady  1  7,616  390  419,475  Lv.13 Dark World Preemptive Strike. Hide all orbs on the board. Moving the orb will reveal it .. Laughing loudly Bloody Nail ( 9,900 ) < 70% HP, 70% Chance < 70% HP, 70% Chance. Deal 130% damage ( 2 hits, 65% per hit ) .. Charm 5 x ( 12 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Binds 5 Random cards for 12 turns. This will also disable leader skills and awoken skills .. 


2   RedEyed Ghost, Red Cap  1  8,435  270  690,197  Lv.9 Mwaha! ( CD +14 Turns ) Preemptive Strike. Increases cooldown of active skills by 14 turns .. Axe of Madness ( 80% HP ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Player 80% current HP .. Fire Swing ( 12,653 ) ( expand for details ) 100% Chance 100% Chance. Will use nonconsecutively Deal 150% damage. Change the following column "Ｏ" into Fire orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ .. 
2   Gleaming Horned Protector Beast, Zlatorog  2  10,658  270  939,231  Lv.9 You're not getting through. 1 x Subs ( 23 Turns ) Preemptive Strike. Binds 1 Random sub for 23 turns. This will also disable awoken skills .. Legendary Golden Horn ( 8,526 ) ( expand for details ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Deal 80% damage. Change the following column "Ｏ" into Light orbs －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ .. First Edelweiss ( 10,658 ) 1 x ( 1 Turn ) 100% Chance 100% Chance. Will use nonconsecutively Deal 100% damage and binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills .. 


3   Tornado Holy Dragon  1  Skill  4,920  1,714,619  Lv.6 Fertile Guard ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Disaster Air ( 80,184 ) 100% Chance 100% Chance. Will use after 3 turns Countdown Deal 300% damage ( 3 hits, 100% per hit ) .. 


4   Eternal Twin Stars, Idunn & Idunna  1  Skill  420  3,961,250  Golden Apple of Immortality ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Walnut Shot ( 14,127 ) 33% Chance 33% Chance. Will use when above 20% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Twin Aqua Feather ( 13,184 ) ( expand for details ) 33% Chance 33% Chance. Will use when above 20% HP Deal 140% damage. Change the following column "Ｏ" into Water orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ .. Arrow Rain ( 12,242 ) 5 x non 34% Chance 34% Chance. Will use when above 20% HP Deal 130% damage. Randomly spawn Water orbs from non 5 Water orbs .. Don't come any closer! ( 999 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. ( Trigger when any of in the team ) Angel Kiss ( 3 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Disable active skills for 3 turns .. Twinkle Apple ( Enemy +100% ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Recovers enemy 100% of maximum HP .. End of Eternity ( 100% HP ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use every other turn Player 100% current HP .. 


5   Corpse Wyrm, Dragon Zombie  2  Skill  0  2,571,543  Lv.6 Corpse Dragon's Curse +5% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Poison orbs by 5% for 10 turns .. Acid Breath ( 27,652 ) 1 x 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs .. Hell Poison Breath ( 27,652 ) 3 x < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 100% damage and converts 3 Random orbs into Poison orbs .. Corpse Dragon's Grudge ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when dragon type is in team Binds all Dragon type cards for 3 turns. This will also disable leader skills and awoken skills .. 


6   Awoken Hel  1  11,583  460  6,808,750  Lv.5 Law of Hell ( 17,375 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs .. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills .. ( Trigger when any of in the team ) Demon Half ( 999 Turns ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Skill Set 1 100% Chance, 1 timeuse. Glare of Garm ( 5 Turns )> 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills .. Decay 4 x non > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Randomly spawn Poison orbs from non 4 Poison orbs .. Dead Judgment ( 13,900 ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and change Poison & Mortal Poison orbs into locked orbs .. Poison Nail ( 13,900 ) 2 x non 80% Chance 80% Chance. Will use when above 20% HP Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs .. Army of the Dead +10% ( 10 Turns ) < 50% HP, 33% Chance < 50% HP, 33% Chance. Increases skyfall chance of Poison orbs by 10% for 10 turns .. Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance < 50% HP, 33% Chance. 50% damage reduction for 1 turn .. Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance < 50% HP, 34% Chance. Increases cooldown of active skills by 12 turns .. Eat Heart Strike ( 34,749 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs .. 
Be VERY careful if you plan to use any of the ultimate Odins (red, blue, or green), because all your God type cards will be bound for 5 turns on the boss's first turn. If you do bring any of the ultimate Odins, be sure to either oneshot the boss or be able to handle the binds.