
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 

 Random 1 will appear 
1    1  8304  0  2047564   Lucky Encounter ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Magical Book ( 2076 ) The Sword Kusanagi ( 1245616608 ) Deal 150%200% damage ( 34 hits, 50% per hit ) .. Fire Spirit's Writing ( 6643 ) 1 x Deal 80% damage and converts 1 Random orb into Fire orbs .. 
1    1  8304  0  2047564   Lucky Encounter ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Magical Book ( 2076 ) Water Spirit's Writing ( 6643 ) 1 x Deal 80% damage and converts 1 Random orb into Water orbs .. Blue Saintly Chains ( 12456 ) 1 x Sub ( 3 Turns ) Deal 150% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills .. 
1    1  7883  0  2339511   Lucky Encounter ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Green Star Sword ( 23649 ) Magical Book ( 1971 ) Wood Spirit's Writing ( 6306 ) 1 x Deal 80% damage and converts 1 Random orb into Wood orbs .. 
1    1  8304  510  2631719   Lucky Encounter ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Light Spirit's Writing ( 6643 ) 1 x 50% Chance 50% Chance. Will use when above 50% HP Deal 80% damage and converts 1 Random orb into Light orbs .. Magical Book ( 2076 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 25% damage .. The Compliant Rod ( 23252 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 280% damage ( 2 hits, 140% per hit ) .. 
1    1  9092  510  2368942   Lucky Encounter ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Dark Spirit's Writing ( 7274 ) 1 x 50% Chance 50% Chance. Will use when above 50% HP Deal 80% damage and converts 1 Random orb into Dark orbs .. Magical Book ( 2273 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 25% damage .. Secret Chest 6 x < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Converts 6 Random orbs into Poison orbs .. 

 Random 1 will appear 
2    1  Skill  3400  3175050   Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Fire Eating Sickle ( 8010 ) 70% Chance 70% Chance. Will use when above 25% HP Deal 75% damage and converts all Fire orbs into Jammer orbs .. Crushing Jaws ( 21360 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Fire orbs .. Mantis Dragon Fist ( 12816 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) .. Flame Wings Spread ( 1 Sec 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 1 sec for 5 turns .. Scorching Mantis Dragon Fist ( 25632 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 240% damage ( 6 hits, 40% per hit ) .. 
2    1  Skill  3400  3475050   Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. High Jump ( 3936 ) 1 x 100% Chance 100% Chance. Will use every other turn Deal 20% damage and converts 1 Random orb into Jammer orbs .. Locust Press ( 24600 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 125% damage and converts all Jammer orbs into Water orbs .. Jumping Breath ( 15744 ) 100% Chance 100% Chance. Will use when no other skills are rolled Deal 80% damage ( 4 hits, 20% per hit ) .. Plant Feast ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Meteor Strike ( 39360 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Water orbs .. 
2    2  Skill  17000  4075050   Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Beetle Combo ( 30195 ) 50% Chance ( 60390 after Insect Beat ) 50% Chance. Will use when above 25% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Gigantic Blow ( 99% HP ) 25% Chance 25% Chance. Will use nonconsecutively Player 99% current HP .. Hard Hit ( 20130 ) 1 x 25% Chance ( 40260 after Insect Beat ) 25% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Jammer orbs .. Insect Beat ( 40260 ) ( 6 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 6 turns .. Buster Horn ( 40260 ) < 25% HP, 100% Chance ( 80520 after Insect Beat ) < 25% HP, 100% Chance. Deal 200% damage .. 
2    1  11580  3400  2575050   Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Poison Needle ( 5790 ) 4 x 100% Chance 100% Chance. Will use every other turn Deal 50% damage and converts 4 Random orbs into Poison orbs .. Honey Honey Bind 4 x ( 13 Turns ) < 75% HP, 100% Chance, 1 timeuse < 75% HP, 100% Chance, 1 timeuse. Binds 4 Random cards for 13 turns. This will also disable leader skills and awoken skills .. Dragon Royal Jelly ( Enemy +50% ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when above 30% HP Recovers enemy 50% of maximum HP .. Honeybee Swarm ( 1389627792 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 120%240% damage ( 36 hits, 40% per hit ) .. 
2    1  Skill  200000  302550   Insect Dragon's Steel Chitin ( < 5 Combos 10 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns .. Silent Darkness ( 2558 ) 100% Chance 100% Chance. Will use every other turn Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it .. Gravity Spin ( 5115 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage .. Gravity Spin ( 10230 ) 1 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage and converts 1 Random orb into Jammer orbs .. Gravity Spin ( 99% HP ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Player 99% current HP .. Wormhole ( 51150 ) 100% Chance 100% Chance. Will use repeatedly after the 7th turn Deal 500% damage ( 5 hits, 100% per hit ) .. 

 Random 1 will appear 
3    1  10558  372  2483763  Lv.1 Binding Wave ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns .. Southern SevenStar Formation ( 59122 ) Deal 560% damage ( 7 hits, 80% per hit ) .. 
3    1  10558  372  2483763  Lv.1 Binding Wave ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns .. Eastern SevenStar Formation ( 51737 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 490% damage ( 7 hits, 70% per hit ) .. 
3    1  10558  372  2483763  Lv.1 Binding Wave ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns .. Northern SevenStar Formation ( 22169 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 210% damage ( 7 hits, 30% per hit ) .. 
3    1  10558  372  2483763  Lv.1 Binding Wave ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns .. Dance of the Four Sources ( 84464 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 800% damage ( 4 hits, 200% per hit ) .. 
3    1  10558  372  2483763  Lv.1 Binding Wave ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns .. Western SevenStar Formation ( 51737 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 490% damage ( 7 hits, 70% per hit ) .. 

 Random 1 will appear 
4    1  Skill  0  1266458   沙悟浄・根性 ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. Liushahe Whirlwind ( 11834 ) Preemptive Strike. Deal 75% damage .. Normal Attack ( 15778 ) 33% Chance 33% Chance. Will use when above 1% HP Deal 100% damage .. General of the Sacred Mountain ( < 5 Combos 99 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 1% HP Absorbs 100% of the damage you cause for combos 4 and under for 99 turns .. Crescent Moon Staff ( 13411 ) 5 x non 33% Chance 33% Chance. Will use when above 1% HP Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs .. Nine Ill Winds ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 3 turns .. Chomp ( 18934 ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Skill Set 1 < 1% HP, 100% Chance. Mystic Curse ( 99% HP )< 1% HP, 100% Chance. Player 99% current HP .. Chomp ( 18934 )< 1% HP, 100% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. 
4    1  Skill  0  4318542   Charge!! ( 99% HP ) Preemptive Strike. Player 99% current HP .. Normal Attack ( 15778 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 100% damage .. Smack ( 14683 ) 1, 3 & 5 cols 25% Chance 25% Chance. Will use when above 30% HP Deal 120% damage. Change 1, 3 & 5 columns from the left into Fire orbs .. Water Battle Strategy ( 9177 ) ( 2 Turns ) 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills .. Skill Set 1 25% Chance. Will use when above 30% HP Dim Sum Snack ( Enemy +10% )25% Chance. Will use when above 30% HP Recovers enemy 10% of maximum HP .. Burning Hoof ( 6118 ) Bottommost row 25% Chance. Will use when above 30% HP Deal 50% damage. Change bottommost row into Fire orbs .. Marshal Canopy's Secret Plan ( 75% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 1 turn .. Wild Boar Charge ( 100% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 100% current HP .. Bursting Milky Way! ( 24472 ) 1, 3 & 5 cols ; 2, 4 & 6 cols < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change 1, 3 & 5 columns from the left into Fire orbs. Change 2, 4 & 6 columns from the left into Light orbs .. 


5    1  Skill  360  3474722   周瑜・パッシブ ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Guardian Dragon Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns .. Behold, Zhou Yu's ingenuity!Preemptive Strike. Hide all orbs on the board. Moving the orb will reveal it ..Skill Set 2 First turn. 100% Chance, 1 timeuse. Barrier ( 999 Turns )Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Ambush ( 15125 )Deal 100% damage ( 5 hits, 20% per hit ) .. Sword Dance ( 1179919665 ) 60% Chance 60% Chance. Will use when above 20% HP Deal 78%130% damage ( 35 hits, 26% per hit ) .. Guardian Dragon's Venomous Talons ( 12100 ) 4 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 4 Random orbs into Poison orbs .. Falling Rock Trap ( 18150 ) 5 x non 20% Chance 20% Chance. Will use when above 20% HP Deal 120% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. Skill Set 3 < 75% HP, 100% Chance. Will use every 3 turns Besieged by Fire ( 9075 ) Topmost row , Bottommost row 20% Chance. Will use when above 20% HP Deal 60% damage. Change topmost row into Fire orbs. Change bottommost row into Fire orbs .. Can you prevail? ( 9075 ) Leftmost col ; Rightmost col 20% Chance. Will use when above 20% HP Deal 60% damage. Change leftmost column into Fire orbs. Change rightmost column into Fire orbs .. Celestial Dance ( 45378 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 
 he doesn't have a shield > you can poison him or delay him so that you take him down in one turn, and finish him off the next one or let the poison take care of it.
 75% is not too harsh; you can get there with one 30% gravity (hera) or two 20% ones (Susaku)