By Dillon: Can spike the boss using just Lu Bu and Chaos Devil Dragon's specials with some skill and water orbs stored. Sonia's and King Baddie's skills could be used as a definite victory, but require more stalling throughout the dungeon.
By Blood Rage: Note:One monster is suppose to be the Angelit and the other can be any light or water healer type.
Anyways, the Valkerie with the Sun Quan has a 9x attack and 1.5x RCU, as well as valkyries tripple prong ability. Matching four light orbs alone gives valkarie 50-60K attack, let alone the other healer types.
By Steinlie: many blast options - easy to win. Apocalypse paired with Persephone skill orb changes with Lucifer's purple enhancement will kill the boss in one punch. Meimei pairs well with Dragon Zombie.
By Y$era@PADX: CHALLENGE MODE: Sweep through 1-9. At 10, skill wisely - use skills to push for recovery and stall cooldowns if needed.
By *A44: Stall on carbuncles but take out one of the asap. Nuke Venus with good combos or use Lilith or Lu Bu or even King Baddie. Booom!
By G.O.: This team should be able to spike Venus in one turn, no problem. Make sure you use Lu Bu's skill on the wave before and not the boss, because King baddie's extra 0.5 multiplier really helps. Pretty simple to work, with a strong boost thanks to Lu Bu. The health necessary is just a buffer for the sub-boss, so a stone isn't wasted
By Raine· ·爱: Spot 5&6 should be devilit and angelit (May seem impossible but I got both from PAL egg during the rare evo event). Ronia could be replaced with Arcane monarch/luci. Boss stage activate angelit skill, then vampire, finally devilit. Whole screen should be enhanced dark orbs. Easily 1 hit KO Venus :)
By Feebas@PG: Wildcard can be any Wood monster. DQXQ/Kirin are interchangable. Venus > Yomi if you're using a Kirin team. Strategy is simple enough; a 4x should be enough to 1HKO or 2HKO many early waves. Use Selfless Devotion at the end, use Gigas to set up a perfect Kirin board, and destroy Venus. Use Verche when in a panic.
By Llammissar: Your standard-issue Haku burst team works just fine here, too. Probably fine with unevolved Haku and lesser Vampire Lord. Levels don't matter too much, honestly. Stall when you can, make burst matches liberally, and you'll breeze right through.
By joleni: *Grumble grumble*. Meant to put this build on a different dungeon. Not that it wouldn't work here...
By d4rek@pg: A bit risky but had tons of fun! Rely on your matching skill.
Menace Venus then try to kill her within 5 moves. Save dark orb for boss, make double dark comb if possible, lv ~50, each dragon atk should be >1000, match heal orbs often.
You can easily one or two hit the carbundles with blue resist dragon and 2 zeal's.
By ravenspire: It's a mono-Dark team, ladies and gents: you know what to do. In fact, Ultimate Vamp and CDK aren't even necessary (though they do speed things along). Just sweep through, charge and drop prot if needed. Pay attention to the Basilisks on 9F and snipe synced mobs first. Gravity + Morningstar Venus for the win.
By McGruber: Ran with CDD and RK as my 4/5 slot. You can run it with pretty much any mono-dark subs as long as you have enough hp to take the hits for the carbuncles. Remember to use Lucifer's skill to one shot Venus. I chose Vampire Lord and CDK to speed up the dungeon. Average level of the team was around 40.
By Wynn: Save up dark orbs for floor 9. Safe and easy.
By FoxMan2099: Mono Dark team. Loki + SoDLuci means x2 attack & HP, and x4 recovery. For subs 4 and 5, use good HP and RCV (I use what I have, Drawn Joker and high leveled Moonlight Carbuncle). But pay attention! Use Keeper to at the right time in the boss battle; save Loki's skill for when dark orbs are plentiful. Should take 0 stones.
By Newtorious: Took 15 min just because of charging skills. On stage 9 you need the game to keep feeding you hearts but if you focus fire one and drop GED, MVD, CDD skills and use SFE when running low on hearts you should be okay. Venus is easy, drop Dark Lucifer then SoD. Don't even have to match orbs.
By vividox: Standard Mono Dark Team - very easy clear with this build. Use orb changers when necessary, use heals when necessary, CDD will clear non-ogres in floors 1-8. Use KoR and orb combos to take out floor 9 quickly, Luci is a one shot kill on Venus. This build is good for most normal dungeons at this level.
By KDOG: it took me over like 15 tries to figure out a suitable team to beat this dungeon and i finally did. so all you need to do is have heal orbs and dark orbs to use and save lucifers skill attack when venus's HP is below 50% that will guarantee you a win.
| || ||10|
david: I'm pretty sure you can hit with Lucifer skill right from the beginning b/c 300000x2(cuz shes light type) = 600000 or ) OHKO
By cc: Stack up reserve red orbs in lower corners by turn 8 and use match-5s and/or PKH to defeat turn 9. Activate Echidna on boss and use free turns to try to deplete as many green, purple, and yellow orbs, leaving only blues, reds, and hearts behind. Activate Ares and Horus' abilities and collect your magic stone.
By dashti: Similar to 38thDoE's build, but less rare and still safe. Make sure to keep health full for Odin, and use Archangel's skill to heal when you're out of heal orbs. Echidna is emergency backup. The devils and carbuncles can be troublesome, but Venus and everything else should be easy. Can sub dark ripper for light, fire for water.
By 38thDoE: Anything other than the leaders can be swapped for High HP/Atk/RCV monsters. Nukes and defensive moves are helpful for carbuncles if they have the same timer. I brought the demon since it has max skill and max level, was useful a few times in the 8 normal stages.