By Etherious: It's a very easy descend. Both Kali should be fully awoken. My friend was hypermaxed. Okuninushi can be any card with time extend. Arcline can be king Shynee but make sure you have a water attribute of you're using king Shynee. Rainbow keeper is just for HP. Activate Kali every turn. On Hera, use echidna, get double TPA, arcline
By epharian: Didn't see a similar healer team build. #5 can be any dark coverage. One shots most floors and can take a few hits. Last floor SQ->Bastet, combo for life. + eggs help greatly. I've also used Arcane Monarch for #5, but bastet's green damage+enhance is better. LVLS: 90, 99, 84,99,50,99
By venomm: Luci fully awoken maxed lvl, fully awoken lvl42, fully awoken max skill/lvl, lvl85, max lvl, and max lvl fully awoken helper
F1. Vamp skill. F2. Stall and nuke down/ try to save light near end for jester. F3 jester 1st then vamp. F4 nuke down. F5 damage till he "opens mouth wide" then ronia. F6 Ronia,luci,baddie END
By pong: leaders both pretyy high lvl. enchidna skill lvl 4, can be less, as long as its ready for Hera. ?=any devil. FL1: stall one dark for a few turns. burst the rest floors, stall as you see necessary to make sure baddie has 3 or less turns of CD before boss. on last floor, use enchidna, meimei, use baddie when you see good orbs
By NQ2Resq: Genbu devil team. Burst down F1, leave the dark demon to stall. F2 IF BLUE, stall and kill when 50% HP. IF DARK, stall and kill when 75% HP. F3 kill, stall if needed. F4 stall and kill after High Energy Charge. F5 stall if needed, kill after Mouth Opened Wide. On Hera-is, pop Genbu>Baddie>Venus to win
By treatywung: All low lvls except for friend GOdin. Make sure GOdin is fully awakened. Other awakenings preferable, but not necessary. F1 kill one, then stall for skills. Rest of floors just grind. Fuu, Echidna, and keeper are your get out of jail free cards when you don't have enough hearts to heal to full. Gravity when possible. Good luck!
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rawr: I used this exact build, and it worked really great! Thank you so much. Something cool dropped on literally every floor.
By milkyway: both odins, siren and gabriel fully awoken. Siren fully skilled. lvls 51 59 max max max max. use bombs and neptune's skills as they come up. save gabriel and siren skill for emergencies. Otherwise it is difficult to die.
By Brian: High HP amount needed. As long an enemies does not reach 4500 dmg you are safe except FL3, 4 and maybe 5 but you will get an extra turn which is good.
By Keltgirl: Finally ran Legend. Three times zero stones. All fully awakened except Zeta. Easier than I expected and Hera dropped twice. Fl1 Kill Hellice Frost first, no problem with binds. All other floors poison, Odins then grind save gravity for Hera. Hera use gravity/poison/delay before she binds
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Momo: Can I use Drawn Joker as a lead? Don't have Abyss Neptune yet.
By okinawa: All awoken and average lvl 70. Fl 1: Kill frost first then stall until skills are up. FL 2-4: Kill. FL 5: If can't kill in time just pop perseus. FL 6: Pop other skills and goodluck on the drop
By Magnus@PG: Only high level monsters were Kalis, Echidna and Izanagi (around lvl. 80). High pluses on Kalis. Kalis and Izanagi fully awoken, Fuma 1 awakening. Vamp is there to cover missing elements. Sweep floors 1-5, stall where needed. At Hera, Echidna->LKali->Fuma->Izanagi and burst. Make as many light TPAs as possible.
By cakeball/r: Legend
UY: Lv Max, 86+'s, fully awoken, 0 skill ups
Echidna: Lv 93 0 everything
Bman: Lv 41, 9+'s, 6 awakenings, 0 skill ups
Kush: Lv 84, 5+'s, 3 awakenings, 0 skill ups
ADK: Lv 54 0 everything
Hypermax UY friend
F1: stall as much as possible
F2-4: stall 1 turn then sweep
F5: Batman, then sweep
F6: Echidna then sweep
By NQ2Resq: Genbu devil team. Burst down F1, leave dark to stall. F2 if blue, whittle down until ~50%, kill. If dark, stall & kill HP~75%. F3 kill. F4 stall a bit, kill before it attacks. F5 stall if possible, kill. Hera-is: use actives, burst down- Note: I meant devil genbu (w/d) as leads but it screwed up
By Steinlie: None of my monsters were maxed but Odin fully awoken. fl 1 - Kill the blue demon ASAP to avoid bind attacks then stall. Fl 2 - Fl. 4 kill at will. FL 5 gave me trouble, I was unlucky with orbs and had to use 2 stones - use Golem and others if needed. Save Meimei and Freyja for the boss - easy kill.
By Kiki: Neptune, Odin and Graviton all maxed level. Neptune and Odin fully awoken. Used a fully awoken and maxed Odin friend. F1 target blood demon, once Odin is up use one and do a good mass attack so you don't get the multi hit attack. F2-4 grind use skills when necessary. F5 poison and grind. F6 use all skills and go for it.
By AJH (☆_☆): lvl: 39,99,99,52,57. i had about 50+s. friend was max lvl w/ >200+. would be better with 13k hp to tank but doable with at least 7k hp as long as you almost always activate x16. need echidna. any other subs w/ high atk and multicolor r fine. f1: kill dark and stall, kill the rest before it atks you, f6: menace & kill. GLHF!
By Jacob: This is a pretty safe and fast build. The most important part is to quickly kill the water demon on F1, just connect 4 grass orbs with a 5-6 combo to kill both. My echidna was max skill. Just stall when possible to have meimei up for hera. Wildcards can really be anything. You can sweep any floor with 7-8 combo and grass orbs.
By Dragon Dad: all awoken, level-max,max, 46,62,42,max smooth and easy match orbs and clear all flors 5, use verche if needed. 6 leilan,echidna, match best you can and kill her down then use other leilan to finish her off. Good luck i got hera first try!
By Dr@€0$|@¥: Farmable. Strategy Simple. Conserve heart orbs and only use when you have taken >2000 damage. Make LOTS of Combos. Slot 5 could be a gravity user, nuke, heart maker, or another delay, and HP at least 3500. Friend Odin should be max awoken. Could take a few hours. Requires no Skill-ups. Not very high levels except for slot 5.
By spiffies: Use orb changing skills as needed for more red. Match greens for extra damage. Use Draggie + Sonia to one shot last boss.
By Pee Poo: Pretty fast. Best if both of the leaders are maxed out. Subs should be 50+ in level but they dont need to be maxed. 3 genbus for the actives and Sun Quan just for the emergency stall. Grodin can be switched out and Finn was just thrown in there for double tpa and stuff.
By Guhimo @/r: Safe, easy to reach hp threshold to tank a normal hit from Hera -is, and lots of RCV so its simple to stall.
Shouldnt have a problem OHKOing anything, but if you have any trouble you have two back up kushinada or echinda. Lmeta any bind off at hera too.
By foxwaffles: Max skill or level is NOT NECESSARY! Store orbs and stall on Water Demon. Water Skydragon and Helheim shouldn't be an issue, simply match orbs. Might need to pop Echidna on next few dragons. SAVE Valk, Angelion, Shynee for Hera-Is, they are not necessary for the dragons. All skills on Hera, match well! Might need a stone.
By pearlwings: Safe build. Average level around 45ish. Friend leader fully awoken and it helps to be high lvled. Echidna doesn't have to be ult evolved. . One of the wild card should be any ult evolved sticker girl (I used Bonfire Mitsuki), fully awoken. The other could be any high hp monster. Stall when you can.
By Rice: Lvl respectively, 94 26 55 46 67. around 300+ egg total and all max awoken except angelion at 2. Kill dark and stall on 1st. 2nd floor, hit till 50/75% and kill. 3rd floor, same as above. 4th, hit till 50%, kill on last turn. 5th, just kill it fast, proc friend if needed. Boss, delay, suzaku, izanagi, get 6+ combo and kill
By Electro@PF: Really easy build that relies only slight only REM luck (to get Robin, though he's not even completely necessary). Attack when you need to; stall when you can. Avoid being leaf bound by first Demon and the rest of the dungeon is a breeze. Skillups are not necessary, but try to get as many TPA awakenings as you can.
By eaglefrien: F1 Use one Meimei combo to kill hellice, try not to hit them both; then stall as much as possible. F2 Kill Blue before 50% and Black before 75%, try to stall for Hera. F3 Kill on last turn. F4 Stall a couple turns and kill. F5, Kill without using skills. F6 Echidna + Hera + Zhuga Liang + Meimei. Meimei again if needed
By Tapatio: friend valk max skilled. yours doesnt need it. fuu can be replaced w/ angelion. FL1: focus dark one, if you have a bad board might cost stone cause bind. stall on blue, then kill. FL2 one shot. FL3 one shot. FL4. use valk if needed. don't get below 25%. FL5dark easy, blue, use valk. FL6. echidna, fuu, shynee, valk, 1hko
By Michael: I cannot believe how well this worked with my random monster levels: Leader Bastet 23, Kirin 40, Echidna 44, Kano 24, Freyja 16, Friend Leader Bastet Lv.Max +148. Only stalled when I knew I could take a hit, or lacked combos. Went all-out on Hera and anything that could one-hit me.
IF I CAN DO IT, SO CAN YOU!
By robot: Round 1: Sweep with 25x attack. Round 2: I used this round for stalling, it doesn't have much health so kill when you need to. Round 3: Can stall before it gets below 75%, then sweep. Round 4: Stall if your abilities aren't up then sweep. Round 5: Sweep immediately. Round 6: Pop delay than combo, use umisachi skills when needed.
By Zephyrous: None maxed except for friend ldr. F1 shouldn't bind odin if fully awakened F2 shouldnt kill you, heal before next atk F3 match hearts to heal up F4 just heal when needed F5 neptune poison works fastest, use gung when needed F6 use keeper's active in case, poison, gung perpetually, echidna when cant use siren and no hearts
By Dae: Boring but completely safe. Grodin & Siren full-awoken; helps to have Siren or DJ high-skill but not necessary. Hades can be any grav-user; Ama can be any other bind-recover; SQ can be anything with decent stats/active. Delay not necessary. Straightforward grind; use damage actives when up and defensive actives when needed.
By rccab: R1 Focus Blue then dark. Charge skill R2 Grind grav, heal when skill is used (same rule applies to every round) R3 - R5 Grind and gravity R6 If Jester is bound for 2 turns then use echdna. Otherwise wait till first bound is over to use skills. Use heart orb changers and KOR and menace in emergencies.
By Pwnsaur: Standard grind team, Archangel needs max awakening, can be replaced with max awoken siren. Maxed odin. Make sure you heal ~2800 per turn in addition to the autoheal on Hera and chaos dragon. Otherwise, a straightforward run, use dj, echidna, kow and angel when needed. Spam hera and odin. 1 stone needed because of hera t1 bind.
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Nogard: I didn't have the team cost to run this full team. My Joker dragon wasn't Ultevoed, and I just went with Echidna again due to team cost limitation. Waited until Hera was at 75% before using Gravity and Gungnir to minimize time I'd have to recover from Freeze Blast. No stones used on Hera, took about 90 minutes.
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Link: Holy crap, a team I can actually afford? FINALLY
By redo: Easy clear after taking hit from first demon, sweep right through. I used Cu Chu max skilled, as it helped me on the boss. Straightforward, just combo 4 wood orbs and activate the two prong
By regi: F1: Try to stall and set up board until you run out of hearts.
F2: If you have HP, stall for one turn, otherwise, kill.
F3: Repeat above.
F4: Repeat above.
F5: Kill ASAP.
F6: Pop Echidna, 25x should kill in 2-3 turns.
Notes: Pop Kushinada whenever you need to. Try to save Sieg and Verche for Hera, to minimize turns.
By Shadow: Awoken Phantom God Odin's poison makes the levels go quite a bit faster, though the first time I completed this I didn't have him. Just make sure to heal back up to full before each attack and if not, pop Orochi's active.
By Char@PF: This team pretty much trivializes the dungeon... Odins max awoken, other awakenings don't matter Floor 1 is no problem, grind them down nice and slow. Floors 2+3 grind, floor 4 grind until ~51-55% then Echidna, Gravs, then Gungnirs to finish. Floor 5 grind, use actives when necessary. On floor 6 grind using skills as needed.
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G.i.joe: Thanks.. No hades so used another awoken Hera.. Slow but she dropped .. Twice !!
By Salsiga: Tired of seeing "max skilled, max lvl, max awoken" teams so i did this one. Lvl around 45. The only max awoken and high level is odin friend. Siren is the only one skilled up but is not really needed. Empty slots put a heart maker and some hp/nuker, whatever u have. Be sure to save hearts to 2xcombo-heal every turn.
By loztmyway: Pretty much grind, nuke and heal when needed. Make sure all awoken skills are up auto heal a must. I replaced lilth with luci because poison not needed. I chose himko over echidna because auto heal and Alchemical Forging skill saved me a lot when no heart orbs to help.
By Cloudy[!]: The safe team I used to get Hera-Is. Megalodran because I don't have my Siren max skilled yet. Non-awoken Hera because of cost restrictions. Luci can really be any nuke. A fully awoken team will have 2500 autoheal. Just make sure to use Megalodran and Odin to heal. Poison every floor with Neptune. Orochi is your panic button.
By taylorswif: All max awoken, high lvls. Luxury REM farm team. Hades could be Hera; Loki another high stat devil, but Loki AS makes it easier. More Ronias the better. F1: Kill one, stall. F2: finish stalling for skills. F3: Smash with good combos. F4: Attack until charge, Loki+Ronia. F5: Loki(cont)+Ronia. F6: Hades +Baddie +Ronia = OHKO.
By scarynut: No gravity build. No stone build. Very safe time consuming. the two odin must be full awoken. siren and echidna for safety. There is 90% damage reduction for each floor so 4500 autoheal easily covers that. The basic of this build. Charge skill before each floor, poison, nuke and repeat. Every monster around lvl 50.
By Jourdan: The HP/RCV boost from Persephone lets you tank everything, just stall enough to get skills up for last two rounds. Echidna is for emergencies. Play it smart and you will be golden!
By Kirito: Pretty self explanatory build, all subs can be replaced with stat sticks barring echidna for delay and maybe yomi for +time awakenings.
F1. Kill black demon and stall on blue
F4. Stall and ohko
F5. Clear dark and heal orbs then ohko before it attacks
F6 activate delay, gravities and you have a solid 3 turn
By Layfon: Guaranteed 100% 0 stones and it's super save. DJ lvl 55 max awoken, echidna, siren & michael max lvl & awoken, 2nd form hera lvl 78 & friend ult Godin lvl 65 max awoken. all no max skills. F1 - target ice demon and stall as you down them, use siren as when needed. F2 to F6 - gravity stall heal and gungnir. Rinse and repeat.
By LG Magnet: Very easy build 0 stone as long as you don't get orb trolled on the first round. 1)Kill blue demon first then stall on black one. 2-4) blast through 5)you can stall your skills on here if you need to because of the turn skip 6)echidna and x25 combo
By Red: Avg. level 60. Apollo c.b.rep. with good active and stat wood or light card. Build works for most legend descends. 1)Combo kill Helldark & stall 2)Blue:stall until around 60% Elysion:kill quickly w/ active if up 3)Set-up and combo after atk. 4)Stall if needed and Leilan 5)Leilan 6)Echidna+Leilan+Izanagi Activate row enhances!
By Prophet: Easy if done correctly. R1 kill the dark one ASAP and stall as long as possible on blue one. R2-R5 try to kill before they attack and use skills only is necessary. R6 pop susano as soon as you are bound, if Ceres is max awoken recover bind, heal and deal damage, once susano's skill is done, or once needed pop echidna, finish her
By Bacon@PG: No skill ups required! Did with ALL level 1 skills. F1: Sweep F2: Stall then sweep F3: Sweep F4: Pop CDKZ and sweep F5: Pandora, Valk, Sweep F6: Pandora, Persephone, Dragon Zombie, Sweep. Persephone and Valk can be replaced with any heart to dark. Dragon Zombie can be replaced with any dark orb enhancer.CDKZ can be any orb->dark
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crans: Must be noted. Awakenings are crucial. Did this twice with absolute ease and 0 stone with avg lvls being 65. Stalling for skills is easy especially with skill boosts. Did It with the team listed and with luxury Pandora / Vamp /Hanzo /FA Lucifer/ R.Sonia like it was a cake walk. Great build!
By Reggie: Wasn't the best team, but it helped out a lot. Stones only really needed against Hera. Zeal at full level with +66, all monsters fully Awoken. Bastet and Siren were at their early 90s, Ares and Lemon Dragon in the 50-60 range.
By unichan@LL: pretty straightforward u just make combos, have ur stuff up on hera is, use echidna for turns, vamp for damage, lmeta to clear binds then okuni for delay if u must, didnt even have to use keeper active good luck my okuni friends lmeta isnt necessary i just missed my first 2 6 combos so yea
By Orion@PG: Ama Odin max awoken. Fl1-5: grind and heal to maintain full hp for odin active. If orb trolled, use siren/DJ for quick hearts.
Fl6: If you have autoheal on all the healers, you only need to make heal + 2 combo to fully heal back every attack she makes, otherwise heal + 3. Ama active after bind; use Odin and Echidna when up. GL
By Lilboys@SA: 1st round:kill both. 2nd round: stall until orochi gets up. 3rd: kill ASAP, 4th: kill ASAP, 5th: if you screw up use echid but try to kill it as fast as possible, 6th: use orochi, kirin actives and destroy. You can replace echidna with any fire if you aren't gonna mess up.
By ahs!: DJ Lv. 47 Fully Awoken Echidna Lv. 72 Siren Lv. 82 Fully Awoken /Max skill, Lilith Lv. 43 need auto-recover awoken, Archangel Lv. 62 fully awoken, Odin Lv. max/fully awoken
SAFE. any hit over 1500 you only need one set of heal orbs, to completely recover hp. hit over 5000 just need to connect 4 heal orbs.
By Mubby: Leads max awoken, ADKz max skill. F1: Kill water fast, stall on dark until slash, kill w/ saved orbs. F2: Hit until breath attack, then kill w/ saved orbs & ADKz active. F3: Hit to >75%, then combo after ADKz active. F4: Hit to >25% and kill with stored orbs. F5: ADKz active, then GSonia+Canopus. F6: GSonia->GED->Draggie = OHKO.
By teaput: Ok, so this is a solution that works for low-cost teams. For the 5th slot you should put something green (nº1086 is ok).
1st Floor: Kill dark one and stall as long as possible. 1200rcv is ok
2-3-4-5: 1-hit kill with x25 (or stall). Since you have ~2-4 turns you can prepare the board.
Hera: Time-delay & grav. You'll nee
By Nahshi: Verche can be replaced by valk. Kill it mean OHKO
S1: kill heldark and stall, or kill both and stall later.
S2: stall by tanking then kill it.
S3: stall by tanking then kill it.
S4: kill it or stall if necessary
S5: kill it or stall if necessary
S5: Echidna+gravity, proc kirin for as many rounds as you have and hope for a
By Will: Max Awkn Kirins, Apollo, & Bub. Echid and SDBA max skilled. Try to stall the most on the first round so that skills up by Hera. F2-5 are bursting and using SDBA as needed. (when u decided to clear a stage make sure they don't hit you again). On Hera, delay, grav, make sure you have colors then Bubblie & Apollo to obliterate.
By Ladon: Average lv around 40. Higher levels would be easier. Fl 1: 9x to kill hellice & stall 1 turn on Helldark. F2: Stall a little (may use a stone) than kill fast. Fl 3 & 4: Use 16x Times to kill before attack. Fl 5: CDD Try to kill without skills. Fl 7: Use all skills and 16x to kill. If it doesn't die, 1 stone, than use another 16x
By E@PF: Levels were around ~50-70, friend was maxed and plussed. Karin and Vamp replaceable with other orb changers. Try to stall for skills on the first wave by just taking out one demon. Once your skills are up, sweep through rounds 2-5, pop Okuni if needed. On Hera, use Echidna, Loki and your orb changers to make big combos.
By wolf: 1st floor, kill one demon and stall until skills are up or until there are no hearts left. Burn through the other floors and stall if enemy attacks in two or more turns to set up board and clear. For Hera-Is, pay attention to what orbs you need and activate king woodsie if you have the four colors. Set up board if ln > 1
By JL22@PFG: Max Skill Siren and Echid. 1F-Focus dark, then blue. 2F-Grind. Charge up skills. 3F-Grav, MS, grind. Heal when needed. 4F-Use other MS, charge up skills. Make sure all skills are charged before killing. Stack up heal orbs. 5F-Grav, MS, Menace if needed, heal, MS. 6F-KoR skill, heal, grind until ~45%, Menace, Grav, MS, heal, MS!
By S hole@PGF: A pretty cheap build. Avg lvl 70. No max skills. 2 Leaders fully awoken. No stalling up. 25x atk whenever you can. F1 one shot. F2-F3 kill them b4 cd. F4 25x atk. F5 kill it b4 it rays you. F6 pop all skills and 25x atk. One thing to keep in mind that this build has low rcv but high hp.
By UnluckyRem: Safe build as long as you heal after each hit. RCV should be around 2500. Awoken odin, susano, and neptune max awoken to resist bind. Archangel atleast 2 awoken to have 1500 auto recover.
By JuanT@HG: Floor 1:Charge for Woodsie or just up to one Cu Chu is fine and defeat the water demon first. Fully Awoken Odin will not be bind. Floor 2-3:Defeat it ASAP. Floor 4:Charge or OHKO. Floor 5: Show it no mercy but don't use Zeal's skill and keep one Cu Chu ready. Floor 6:Unleash all skill and you win.
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Tyler B: Hey there I'm Tyler nice to meet you. Here's a pretty good suggestion you can also do the Kushinada team if you can be able to pair it up with another Kushinada if you can.
By Tr4v3nz@PG: 1-4th round will be easy, on the 5th round try to atmost 4 turn KO else you will get hit by 60k or 80k dmg per 2 turn. at hera is, try to dmg as many as possible while healling. Wait till hp < 75% then use actives as for orb changers, use one at a time let gab the last incase she isn't KOed. can be 0 stone. Binded will stone u
By David@PG: Fl 1- kill the dark demon ASAP. Stall. Fl 2-5- sweep. Fl 6- pop Echidna, 2 gravities and you have 3 turns to 25× her to death. Good luck!
By A friend: Take a lot of time to combo. Okuninushi and Kushinada were both mid level. Dragon knight, Haku, Hera-is, and Berry Dragon were all near max level. You can replace Hera-Is and Berry Dragon with beatsticks. Charge up on the first two stages. A 6 combo with 1 dark combo and nothing else will take one demon half.
By Darkcoffee: Wild card any high HP & RCV. I used Lucifer. All monster lvl 60 and up. 1RD do one meimei combo to kill off Hellice & grind at least Meimei up, try for hera. Every round after this is trying to get hera skill up makes everything easier. You can KO every boss. RD6: Echid>Hera>Izanagi>Meimei, then Meimei again if needed.
By faeg: Floor 1- Stall on Ice for as long as possible
Floor 2,3,4-If monster has turns left before attack, try to damage as much as possible without killing it, in case you were not able to stall for all your skills on floor 1
Floor 5- Both dragons first move will do nothing, so you have 3-6 turns to skill
Hera-is- grav, orochi
By ngrdix: Odin, Echidna, Siren, Lilith - all max awoken.
Siren and DJ - max skilled for best results.
This takes forever but is basically fool-proof as long as you have hearts. Gungnir is sadly your best means of attack on the final 2 stages. Use Echnida when no hearts. Pop KOR before Ice Coffin on F6 in case she binds Odin or DJ.
By Justin: Friend leader maxed. Everything else 70+ with minimal skill ups (only my vampire had skill ups) and minimal +eggs. Stall on the first two floors for all your skills to charge. The just 25x burst everything down after that. Use actives when needed, but save Menace for Hera-is.
By Runemaster: Fully Awoken Archangel & both Odins - Siren max skilled. Save healing cooldowns until needed - always watch your health. F1-5: Gravity & Poison then grind down. F6: Heal to max each turn - she cannot bind your Odins. Save Odins skills for emergencies only (as they heal you). Takes 3 hearts + 2 combos to heal most attacks.
By Casual: Level 50 U&Y, Max level Echidna, Max level Valk (Yes, Great Valk), Level 90 Vampire, Level 63 Cu Chu, Level 37 U&Y Helper. No pluses.
Charge up enough for Echidna, ideally floor 1, 2, and 5. Sweep every other floor. I was able to 2 shot Hera-Is. Use skills when needed. I was able to do Mythical with this team as well.
By rastablue: Pretty easy run. Avg level around 40. wildcard can be any wood monster, I used robin. Just kill everything when they come out. Echidna should be max skill for a 0-stone run, you'll need her for hera-is.
By Leo@PG: Team is around 70s, Keeper of Rainbow can be replaced with another dark. 1st floor-Kill one demon and stall on the other for about 2 turns. 2nd floor- stall 3 turns and kill. 3rd floor- Stall 1 turn and kill. 4th floor- Stall 1 turn and kill. 5th floor- Stall 3 turns. 6th floor- Pop all skills and kill.
By ★Jonathan★: Higher pet levels for less stones
R1 Clear HD first. R2 Delay first and then 1 ms, stall a while b4 killing it. R3 Stall until it reaches MORE THAN 3/4 health then ms and delay together, then damage it a bit more to kill it. R4 Heal as always, delay first and ms. R5 Heal and use skills- 1 stone used. R6 Heal every turn- 2 stone
By MeUnemploy: Antikythera is really Nebradisk! Easy team to get. Avg lvl <50. Would've been easier if DJ was max skill but siren must be max skill. Lvl 5 gravity + swap leaders + poison then heal to max in two turns. Hera-Is pop keeper swap and siren turn1. Save gravity <55% then keeper. Easy. Read comments.
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MeUnemploy: Don't bother leveling your Nebradisk because he does not provide any RCV. On Hera-Is it's important to save your only gravity for when she's 55% so she will ice coffin and you'll be ready with your keeper. Pretty much mindless orb matching for Hera-Is but lvl 5 you have to heal to max every 2 turns or you still die.
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Ronan: I'm not sure what you meant by this line? "Hera-Is pop keeper swap and siren turn1." Does it mean to activate keepers skills on the first turn? Then swap nebradisk for siren as the leader?
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MeUnemploy: Use swap again so that DJ is your leader again and use siren and keeper before the binds. So basically use those 3 actives in case there's a bind on them.
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WampaCow: Took me 2 stones (and of course no drop). Chaos dragon is the crux for sure. I was managing until around 10% when I matched 5x and got 0 light/heart orbs to fall (only had DJ skill up). 2nd stone was when Hera-IS bound both my leaders for 3 after gravity. Not recommended without max skill DJ and Siren. Avg lvl 50. 1700 RCV.
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Chris: I am ashamed. I spent 10 stones on this
dungeon with this team. 3 stones were from stupid mistakes. 5 from the floor 5 dragon kicking my butt. And 2 from hera is as i had no hearts and jddj and siren skills not yet ready (and both max skilled too) thankfully i got hera is
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aju: not recommended unless max skill dj and siren.
Rd 5 cdd is a total nightmare with this build without high rcv/ lucky drops.
Did not work for me.
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WampaCow: I ran it a second time with the same team. 1 stone this time when Hera-IS bound my two leaders for 3 turns. Got the drop this time! It's really a clever build. Get as much RCV as you can. Chaos dragon is brutal. I had 1768 RCV this time and BARELY got through Chaos Dragon. Again, I wouldn't try it without max skill DJ*Sir
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I don't really understand your strategy on the 5th floor...
Could someone explain it to me?
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jeiyuu: For 5F you need to activate Nebradisk's skill for him to become the leader and negate 75% of dmg when HP is full. Be sure to heal to full HP in between hits, he is on a 2 turn timer. Tank and good luck! I run this build with an Awoken Odin friend instead. Much safer for 5F but takes MUCH longer w/o poison.
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Stampede: Pretty solid team comp. As others have suggested having DJ and Siren maxed is a must. I'd personally suggest if you can get 2k rcv you'll be in better shape. I was ~1800 and found on 4 occasions I just barely didnt heal enough on F5 and so it cost me 4 stones. Other than that Hera wasn't bad, and the writers strat is solid.
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Kenyichi: How does this work I kept getting to chaos dragon and he owned me
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sigma: I must be missing something. Nebradisk's leader skill is "Mysterious Dowsing Mechanism, Effects: Water Monsters ATK x5 when HP is below 5%". I don't see any dmg reduction. In this case, how can you sustain CDD's 60+K attack?
By SDF [SA]: Easy and safe, even at levels around 50, as long as 1) your DJ and Siren are max skilled, and 2) your DJ,siren, and friend grodin are max awoken and your lilith has one awakening. 1500 autoheal a turn plus bind resistance means you only have to match 2+a heal a turn to survive hera, which is easy with 2 heartmakers.
By Bonny: R1 Kill dark devil, stall on water, dark does more dmg. R2 This is why you need at least 14545 hp, if you get the water one, Kill asap. R3 440k hp is easy within two turns. R4 Same as R3, not that hard to do, use cuchu if wanted. R5 You basically have 3-5 turns to kill it. R6 Pop echidna and anything else.
By デニス: Floors 1-5 take no time at all, if you get enough combos and trigger Horus. Save Echidna for Hera-is, and you should be able to burn her before she can do anything. Also save Karin for Hera-is, to get a large number of combos for Bastet. All around level 60, save for max lvl/awoken Bastet.
By Royal@PG: Had a maxed helper, my leader was lvl 68 and sieg was 64, rest were lvl 40~
Kill whichever demon you want to kill, best to kill the 2 turn one. Stall on the other demon for around 5 turns, and then kill. Next floors just sweep through(you wont kill them in 1 hit probably), and at last floor just use echidna and finish hera-is.
By Tom Tucker: Max skill DJ recommended, but doable with >5.
1F: Dk Demon 1st, poison to speed up
2F: Grind/poison, no problem
3F: Grind/poison, DJ if needed, prob. not though.
4F: Grind/stall for skills
5F: 2 grav, 1MS OHKO Blizz. Heal/RK/Poison if Devil
6F: RK before bind (if not already used), grind. RK at ~40%. 2Grav, 1MS ~33% HP
By FreezeCake: Ama and Odin fully awoken.Ama rcv>1052.1F:Kill helldark first.Once it use Evil Slash,use odin to finish it off.Then grind on hellice.2F:No specal,can use skill to speed up.3F:Once it use God Hell Breath,use satan to finish.4F:Grind til~60%>satan.5F:No special.6F:Once she use Freeze Blast,unleash all skills & hope for egg drop :)
By ChuckFF@PF: F1:Green orbs to kill water (no AOE!), stall on dark. F2:Stall and keep above 50%. Finish w/ green combo. F3:Keep above 75%, use Zeal/Cu Chu when enough orbs to finish. F4: CBD, weak against green, save Echidna for boss. CDD, use Echidna if you can't kill in 4. Stall for Woodsie/Artemis. F5: OHKO with Woodsie & Artemis.
By WuceBayne: Rnd 1: kill blue demon before he binds you, stall 9 turns on dark demon so king woodsie is up at hera-is (less is ok if you can't ohko all the dragons). Rnd 2-4: kill in 2 or be killed. Rnd 5: pop echidna = 6 turns to kill, easy but make sure woodsie is up. Rnd 6: all skills, ohko. My team was ~lvl55, only a few skill ups.
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Nemo: Used 5 stones for this. Would be better if both Cu Chu, ADKZ and CDKV had max skill. Good luck
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Edubbs: This team is no good for consistency. There are too many things that can go wrong. if you fail to kill the ice demon in 1 turn you will get bonded. if there are no green orbs or not enough you will give him a chance to bind or be vulnerable to attacks until you get green orbs. this is just the first round. You need luck.
By Ghoulex: Athena and genbu near max lvl. Thor and verche max skill. Thor and metatron max awoken. Metatron can be subbed for other high rcv. As many +eggs as possible. Clear dark demon Fl1 and stall as long as possible. Combo and 1-2 shot FL2-5, use verche as needed. Fl6 use genbu> verche > Athena and Thor, and 1 shot. Easy 0 stone
By Robbie: Stall as long as possible stage one, killing ice demon first. All other stages rush through, you just need delay/both meimei's up for hera. 25x with izanagi should be enough to kill in 2-3 turns.
By win8x: 0-stoned both attempts so lineup seems stable. Battle 1 kill dark demon first and stall. Stall battle 2 by healing through regular attacks and hoarding orbs for big kill before its big attack. Use Valkyrie skill on battle 3. Kill fast battle 4 & 5. Echidna then Suzaku skills on Hera-Is & make sure Cu Chulainn skill is available.
By Crim JW: Kill water demon on floor 1, stall on dark demon for as long as possible. Floor 2, stall. Floor 3, kill ASAP. Floor 4, stall. Floor 5, 3 turns to kill, one orb changer can be popped, echidna if you really need to. Floor 6, use echidna, pop orb changer, woodsie, win.
By Bread: Bastet light god team instead of a healer team. IMPORTANT: Bastet was maxed +55 and friend was maxed + 200, Subs were all level 50+. For stages 1-5 use apollo for any orb problems otherwise easy clear.
For hera use venus + verche + izanagi and it should easily take her down. Apollo can be replaced with athena.
By kurama: fairly easy run just stall on first round to get echidna up and just burst through all other waves of the dungeon with 25x until you get to hera-is.Once you are at hera-is just use echidna and burst down with 25x. good luck!
By Spadee@PG: Both Kirins were maxed, friend leader was +297 though compared to my +76. Odin is just there for HP/Awoken Heal and Beast Rider is just there for the Wt/Fr. Cu Chu is a must in order to one shot Hera-Is. Most likely you'll fail on stalling Round 1 with this build, so stall on round 4. 5 combo on Hera should do the trick.
By kyasual: Floor1, kill dark demon quickly while keeping water demon alive and >35% hp. Stall for skills. Floor2 can stall for a bit if nirai kanai, otherwise sweep floor 2-5. Use valk,parvati as necessary. Hera-is, use echidna and try to get a good board before using king shynee to 1 shot with 7 combo or greater.
By brian@PG: Fl1: 9-16x combo will probably OHKO Water demon. Stall on dark demon. Fl2-5: Stall and kill before monster use killer skill. >9961 HP can at least take one normal hit from monsters on Fl2-4. Use Siren and Valk skill when needed. Fl6: Echidna skill must be up. Use Echidna, Shynee, Siren & Valk skills with 16x combo can OHKO boss.
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ABC-666: Good build for Hera-Is with that healer(bastet) team! nailed it 3 times without stone and did'nt need siren skill that much during the level! :)
By N1trogenPG: Charge skills on round 1 if you have heart orbs. Charge skills on round 2 and 3 before you burst them. Charge on 4, when he buffs just kill him. Let round 5 use his counter and then 1 shot him. Round 6 everything should be charged. Use Batman delay and Gravity, then kill over 3 turns.
By FreezeCake: Team rcv~2600,siren max skill.The hardest battle will be 5F,you have to heal 6644(CDD)/5168(CBD)every two turn.For 6F,change BSD,M to leader,with 75% reduction You only take 4541 damage from "Freeze Blast".3 heart orbs+3 other combo(totally 4 combo)can heal back.Far safer then Odin+resist.Good luck and wish you get an egg:)
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Shanghai: Thanks for recommending this build. It's also innovative; that's probably one of the first times I've used Mythril in a Descended. Although I did have less RCV becuase I used Asgard instead of Rainbow Keeper so I died 2 times during F5, I got the drop in the end and Hera was a cake-walk.
By DotCal: Used high level leads (80 and 99), rest of the team was levels 62-74. FLR1: Kill one and stall as long as you can. FLR2: Stall as long as you can (if needed) and kill when necessary. FLR3: Kill. FLR4: Can stall until High Energy Charge. FLR5: Kill, messing up here means stones. FLR6: Use every skill, easy kill.
By Qwertys: The main goal of this team is to stay alive. If you aren't full health and you don't have heal orbs cycle activates between StE, DJ, Ech. If you're gonna take a hit and you wont have any of those abilities, use keeper. For Hera, use keeper right before bind. Gravity after so she doesn't have access to Freeze Blast during bind.
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Unum Draco: Used this team with DJ 30 Awoken Hera 75 Siren subed for Shark Toy 35 ( mine is maxed skill ) Ench 35 and Awoken Odin 80. Life was good till Hera. Then s*** hit the fan. I just want to warn ya, with this team Hera is not free. Est stone cost 8 - 12. Cost me 8. Got her though!
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420man666: I went in with same team. Had 12582 HP. Ended up costing me 9 stones. Luckily she dropped. I had max lvl siren and echidna, and fully awoken Odin. I wouldn't recommend using this team to anyone else.
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Lairecay: how do you pass the Chaos Dragons?
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Tommy@PF: I thought Odin doesn't work well for tech dungeons?
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Jon!: Zero stoned with this. Unum and 420 need to work on their orbing. Siren must be max skill. On Hera-Is, save Odin for when you need to heal. Heal to full every turn. If you can't, Siren or DJ or Echidna, in that order. Lairecay - heal to full before every attack. Tommy - it does when combined with resist and careful orbing.
By Champ@pg: Rd1: 12.25 two times to kill one (for my team cus im weak). valk > apollo but my valk weak. focus one, try to stall for skills
Rd3: I used one genbu's effect since i can't tank god hell
Rd4: stall and heal, do not pull off 12.25. Kill when he energy charges tho
keeper if ever
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Bob @PG: Where did you stone at?
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Champ@pg: it was the earlier stage, i forgot which, but i couldn't pull off enough damage when triggering genbu, so i ended up dying. Hera-Is is easy with Genbu's effect and focusing primarily on grass damage.
By 那個@PGF: Wildcards can be Echidna/Siren and a strong Wood monster like CuChu.
Kill water demon and stall stage 1. If needed, stall on stage 2 as well. Otherwise, sweep 2-5. Activate Goemon, Freyja and ADK to OHKO HeraIs.
I used ADK, CuChu, CoC Goblin, StE, used Goemon/CoC/orb change for stage 5+6. Burnt a stone on Demons and Hellheim.
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WWCD@PG: What level were your monsters? Are max skill Goemons necessary or is it possible to stall the 30 turns in the first floor?
By ibusy ∞: Round 1 activate 16x to kill of one demon. Avoid overkill. Stall as long as you can for skills. Round 2-4 stall if necessary. Try to kill them before they reach threshold hp for using their skills. Round 5 at least 3 turn to kill. Round 6 activate Orochi and Hera-is. Hera-is replace by any gravity.
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$kyion@pf: reccomend you put up Awoken Hera cuz most people are like well this build is fking useless If i had Hera-Is i wouldnt be on this page. But awesome how she can be easily subbed.
By Air: lvl 82&85 luc, 70 hera, double max siren. Total + multipliers about 80. Blast through the first 4 waves using grav and MS to speed things up and make sure to save 2 MS for wave 5. Wait for hera to start using Freeze blast and then grav+MS and chip away. Can be done with 0 stones with a little luck but I generally use 1 or 2
By TheFair@pf: Max skill Siren really helps. EtrE helps with 1F light bind. Gravity/nuke to speed up 2-3. Need CDs ready by 5F. Gravity,nuke,heal,nuke to sweep. 6F EtrE stall to heal up to full, then RK before Hera binds. Use siren aggressively and store hearts while CDs refresh. between 49.5% and 40% Menace, Gravity, Nuke, Heal, Nuke, profit.
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Grimwall: Just made this run with this team and it worked fine. Do make sure you use your Siren every time she comes up and use both Echidna & Keeper when needed. Picked up my Hera-Is and Blue Skydragon.
ZERO stone this one.
By cocytus@PF: As long as Echidna is up when you get bound on 1F, you should be ok. Charge everything on 1F. Use Heras on every floor to cut down on time. DO NOT use Lucifers. On 5F, use Hera/Hera/Lucifer/Echidna, and try to kill CDD/CBD without using the second Lucifer. Use RK on 6F before bind, and grind.
By Cristiano: A safe bulid up but still need some luck to pass it with 0 stone.
Whenever hp is not full before attack use Siren>Joker>Asgard>Echidna based on availability and whether it can withstand the attack (e.g. Asgard can not withstand CDD if hp is not full). Hera and Odin are major damage sources.
By Gauldoth: I have only a skill lv 2 Echidna, and was not the final evolution, that's why I used so many stones. Would be 0~2 stones if u have a max skill Echidna with this build. RCV is very important, remember to use Keeper's skill when first encounter Hera, try your best to combo, and good luck!
By jade: Dual Lucifer Legend Bld: All max lvl except4 lvl 89 Ceres RCV over 10K Stg 1, critical to down Devil Demon asap due to light bind; with good orb matching, you can weather the storm. Rest is easy, make sure Gravities and Lucifers up by st5, store hearts. Hera: open RK, I saved Ceres' heal for turns after popping out of binds.
By John Death: You can sub Odin for another Abyss Neptune if you have tremendous (~17k) HP; otherwise, you need Odin to tank Chaos Breath for you. All rounds are fairly straightforward. You might die if you're unlucky with Ice Coffin and/or Crystal Coffin and get both Neptune and Odin frozen, hence the 1-stone estimate.
By pfayze@PGF: 0-stonable if skilled at combos, easier if both Valks max skilled. Siren, one Valk should be max skill. Store skills in round 1. Use Siren/Valk as needed on rounds 1-5. Echidna used on Hera to eliminate enough green/blue/dark orbs so that Siren+Valk+Shynee+Venus skills hit with enough light orbs + combos to one-shot Hera.
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VanityWolf: where did you use the stone at in this dungeon? How did you get past the chaos devil dragon?
By stickx@PF: Was easy with high level monsters (3000 RCV)
Rd1, basic... take them down one at a time (blue demon first).
Rd2-5, pretty basic just make sure you heal up to full every 2 turns otherwise you'll get behind or die.
When Hera-is appears, pop susano straight away in preparation for the bind.
Things can get a bit dicey, manage CD
By Charreal: Siren and Echidna should be max skilled. For first 5 levels this team should be relatively easy as you have 3 active skills to save yourself. For boss level, with my rcv ~ 2800, you will need to match 3 orbs and make 5 combos to heal up back to full health. One stone needed if boss blind both leaders and Echidna.
By Mordecai: Max Skilled siren, echidna, and wood mech asgard. HeraIs is the only one that will give you trouble, use wood mech skill as soon as you start the fight with HeraIs. You need to heal around 6000 a turn, use Echidna and Wood Mech as back up
By KYW: First 5 floors with 0 stones. 1st round kill the dark devil first as it can blind lucifer. 2nd, 3rd, 4th floors are easy, no heal orbs, us siren or keepers. 5th floor use, poison, 2 gravity and morning star on the dragon. if it is ice dragon, it dies, if dark, poison and keepers will let you survive. i used 2stone on hera.
By Alex@PG: 1F kill HD first. 2F-4F pretty easy just grind while healing. When in trouble, use in order of Joker, Echidna, Keeper. Charge all skills on 4F. 5F use in order of Hades, Lucifer, heal, then Lucifer. 6F use Echidna first then maintain HP until skills recharge. I used a stone here cos ran out of heals. Always watch your HP. GL!
By Allen: This team takes a very long time. Siren better be max skilled. Should be pretty safe as long as you heal enough every turn. Hera, Odin and Neptune's skill do most damage. Replace hera for zeus if possible for more damage and quicker time. Good luck on getting it :)
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Meng: Just went in with this exact build. Felt that could have been easier if Odin replaced with Drawn Joker. Gungnir is not missed since there is Neptune to compensate on poison. The extra resist shows more value since almost all floors have multi attack capabilities. Might have saved me some of the 4 stones spent. Good luck!
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rak: @Meng If you sub DJ for Odin, everything will be great until CDD which will hit you with an after-resist breath for 16k. Not only do you need 16k, but you will have to heal that much every two turns, a pretty tall order even with siren/rok/echina. With nep/Odin, that's 6k every two turns instead.
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Antigod: @rak Then again, you do have another heart maker if you sub drawn joker...
By Allen: Horus for phoenix. Nothing max skilled, level around 50. Start by getting hp under 20% and kill dark demon while healing in the same turn so the water one doesn't kill you then keep healing and store skill. Tank floor 2-4 use gigas or echidna if needed. Goemon on 5 and phoenix and freyr on 6 then hope it drops an egg :)
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piddlesby: How did you do it with this team?? I burned 4 stones trying with this lineup and I couldn't even get past round 2 - I dunno about this team . . .
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j0nwayne: Agree with pidlesby. I wouldnt suggest running this team if you like your stones. Yes this team works but I suggest MUCH higher overall HP. I had same results and barely made it past floor two after 4 stones. If you run this team may the Orbs forever be in your favor.
By Geoff*@PGF: Base recovery should be around 2k. Dark Neptune subs for Joker (Better stats + poison, but no heart orb changer). 3rd Hera or Hades subs for Zeus. Triple gravity on CDD and then Morning Star to OHKO. Use Joker to heal back to full health and activate RK's skill before she binds you.
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Scathbais: You should have noted that you cannot 0 stone without a max skilled Joker.