By 神up!朱雀殿: If you can assemble this build, you know what to do.
PS: ROdin is wild card.
By Ivan: Just tpa and save skills for boss use wee jas if needed
By Hydra: Both Kali's have to awoken all the way. Hinokagutsuchi and Odins ability have to be ready for Neptune. Jester helps defend against the harpies. On the ninth battle, TPA as much as you can. Odins needs to be fully awoken because of Auto-Recovery. On Neptune, activate Hinokatagutsuchi's skill then Odins, and then your done.
By Abdiel: Simple and farmable. Angel, Melon , and Odin max awoken. Make green rows/ combos and keep trash orbs out. Use one HDN on each carbuncle and on Neptune. Any GrOdin will do.
By Maiya: Another speed farming build. Match 3 up to floor 9. Goemon and swipe to kill F9. F10 use Awoken Ra. Play around with how much damage you need to kill F9 with a full red board and then swap in easy mask/dragon killers if you want, to make it even faster.
By Aqua: Super fast farm build: bejeweled 1-8, mithril edge + ronia 9, kagu + goemon 10
By Xxang: Burning God, Set build. Subs are replaceable except Keeper of Rainbow (KoR) for defense reduction. I would also suggest keeping Echidna. Stall for KoR and use active on Neptune with Set active.
By OhNoBanana: SPEEDFARMING BUILD!!!! For 3x +Egg Normals.
Hino LS kills all random mobs other than MMask, Metal Dragon, and the Ogre, which he kills in two Activations. Ra is for the masks or metal dragons if they come up. FL 9: Lu Bu -> Vritra, KO. FL10 ARA FTW.
By Darknest: Ez to build team if u can find Guan Yu buddy. Sub can be Wood-attribute Physical or Dragon Type, like Dark fruit dragon vs light enemy. Leader can be any w/ leader skill that buffs to Wood ATT or Physical type, HP and RCV just make it more secure, ATK makes it faster. Not hard to reach boss, then use keeper+both ogres to kill.
By pkallmastr: awokens go max, 0, max, 3, 0, 0, nothing fancy, lubu only has +54, can farm really quick and easy. stall on the first couple rounds for all skills. on neptune use lu bu/dark golem/ronia skills, on the carbuncles before optionally pop haku, lilith, kraken. i got lucky on rem pulls, first run at lvl 114 with this
By Vntheo: THIS IS TEAM CHALLENGE!!!!
I forgot the hp, but wildcard must be attacker and must cover water. Lmeta is for the heal. F9: Try to activate Lkali, defeat as fast as possible. Use Amenouzme and Lmeta if needed. F10: Lkali to GZL to Horus, activate +tpa wood will do it, activate + 5+ combo should do it as well. High rcv and high h
By Melissa: Awoken better but not necessary, just have to stall a little. Friend can be any wood or god x2 or more att. Athena being the best with avalon drake. Floor 9 use verdandi or Athena + avalon Drake but can be normal comboing depending how many turns you got. Use verdandi + artemis + sylph on neptune for a full green enhanced board.
By Yeezus: Friend's leader doesn't matter, a some kind of Valk or LMeta makes clearing the early floors easier or a Nep/ROdin to make Neptune faster. Fully awoken team, you can replace Alarune/Siren with more damage I just overcompensated for healing. Can't die if you just clear orbs. F9/F10 gravity/poison move orbs watch tv eat food.
By Sigismond0: Everything but Neptune is a flex slot. Any ulted healer girl or Amaterasu works as lead, and along with Odin ensures you simply cannot die. Any Neptune form works, and will drop the boss before its second attack. I went with green orb changers to make the other floors quicker, but anything will work there.
By G.i.joe: CHALLENGE BUILD .... Easy .. Only Artemis lead needed and Neptune to poison Neptune easily.. Any high green subs will do .. Used frejya/ green Odin/ Athena / cuchu.. But any strong green will do
By octotaco: doesn't have to be maxxed level; sweep through floors and charge skills. at boss, use ruka to turn orbs into heal and use valkyrie to turn into heal into grass. try to get a x16 combo and finish him.
By Xoltl: All at least lvl 70. Able to have some leeway with lvls. Awakenings and Skill Level not necessary. Floor 1-8: Stall (Aiming for all Skills ready) Floor 9: Fulfill Kirin Leader skill activation to kill. Use Kushi if hit by both on same turn, but not necessary if you kill. Floor 10: Gravities, Kill with Leader Skill active<5 combo
By 轉珠仙人: An alt. attackers build for those w/o good wood cards to OHKO Neptune. Lv. 87/87/66/40/30/MAX, no max skills.
Can swipe through all floors up to 8th with descent combo (1 turn per flr). Flr 8 takes around 3 turns if have enough wood orbs. Half def and flamie skills should be ready on 10th, just pop&kill. Pretty safe and fast.
By Machanayo: Dragon farming. Can rush all stages effectively, but a bit level is required. Using of 2 bunch Two-way Attack to OHOK Neptune is recommended. Sub any dragons you have.
By Emera: Blonia farming build, Blonias and Bubblie mandatory, the rest wildcards. Everything skill level 1 lol.
Around 8 skill boost awakenings, so no need to stall because each floor isn't perfectly 1HKO. Bubblie + Blonia on boss, Blonia on Carbuncles, the rest whenever you want
By E-Daddy: Challenge Mode! In battles 1-8, kill as normal and stall long enough for Phantom Odin's skill to be ready. For Battle 9, activate DXDQ, then Valk, finishing off the carbuncles with a normal match if they didn't get killed by the burst. Battle 10, use Odin and Neptune will die in 3 turns!
By Kara@PG: Stall around 9 turns for Ronia Actives+King Baddies if you don't have maxed skilled yet, If you do it should take less turns. Pop one Ronia+King Baddie active on Turn 9 and the other one on Turn 10.
By sergio: Lightning fast no stall farming build. All max skill. F1-8 kill with mass attacks of yellow or green. May use two healer/valk combos before F6 to fill the floor with yellow. Activate barron as soon as he is up. F9 angelion, valk. F10 clean RGB and healer, valk to kill. Barron can be substituted with siren, but it is safer.
By Jensen: I wanted a build that packed power & was safe, so I put Artemis & Bastet as leads. I put my most powerful Light/Green as subs. Subs should be L and/or G to benefit from Artemis's HP/attack. Orb changers, skills maxed & skills boosts are preferred to beat the dungeon quickly.
By Teapot: The key for this build is to have Droidragon's active up at Neptune. Stall as much as possible from F1 to 8 and save orbs for big a big atk on F9.
F10: Maybe it's overkill but I usually get rid of the hearts to optimize my nuke then I activate skills: Droidrgn's, then ADKZ, CDK, CDD and Drgn Zombie: OHKO. Count your +eggs.
By pebbles <3: Great dungeon for + egg farm. Super easy if most monsters are high level. Stall long enough to get access to all skills by last 2 rounds. Level 9 use echidna if needed. Level 10 use valk and shynee.
By Booties: Nept is lvl 58, friend is unevo Max lvl. Easy if Nept is w/l but clearable with w/d. Hardest part is carbuncles since one is light + does 7125 dmg. Pop Neptune active and watch them melt. Kill the blue one first and stall on light one. For the mobs just clear. stall for super mega sexy defensive stance. Use slyph+poison on Boss.
By PadNut@/r: Just stall enough to make sure Shynee is up for F10. Pop Echidna on F9 as a safety net, but you likely won't need it. Once you reach F10, pop Angelion, Shyne and Valk and you will OHKO Neptune. The only thing to watch out for is Ogres. Kill them first since they can kill you with a single hit. Takes less than 5 minutes.
By Luxor: CHALLENGE MODE: Easy farming build (Nebra or Odin Lead), if fully awoken subs you will auto heal 3k per turn, which makes stalling easy. (Sonia and Odin can be wildcards) Floor 9: Pop one Morning star on blue carbuncle then use Vritra active to kill the other. Floor 10: Match one heal, then use second morning to kill Neptune
By LisArtist: Wildcards can be any favorite gods or fire monsters. Use Grodin and Catwoman in an early round to clear quickly. Their skills will be back up in time to use them again against the Carbuncles. Save Hera and Rodin for Neptune. Gravity helps, but the key is Rodin's poison which takes Neptune out quickly. Safe and efficient.
By ash: Make sure all of your skills are up before Floor 9; you can stall anytime before. Feel free to use a Byakko active (or JDDJ/Vamp combo) on Floor 9 if you cannot activate Haku's leader skill. Once you get to Neptune, use Echidna if necessary but one Byakko active and a Baddie active should be enough to OHKO him.
By Kal: Echidna is for safety; you can sub her for any wood monster. The carbuncles shouldn't be a problem with Artemis' leader skill and hopefully wood power enhanced from anyone in the team. Make sure by Neptune you have at least both Cu Chulainns and Artemis skilled up. Use their skills and aim for combos - he will die in ≤ 5 turns
By ravenspire: Trigger discipline is key here: Droidragon should be up by the time you hit Neptune, so TRY TO RESIST THE URGE TO MURDER EVERYTHING YOU SEE IN ONE SHOT. Stall for as much as you can before moving on; use Mystics/King Metals where available. Tailor subs to taste, and conserve ammo/heals where possible. Happy hunting! ;)
By Xenthia Li: Very easy build. Stall to build skills and be ready to go by F9. Use all skills except Lucifer on the Carbuncle's. Combo and wipe. F10 use MS and win.
By Hvylia: Mobs level 20-50. Match 1x3 of any color to stall and clear 1-2 enemies. By fl9 should have most skills up. Maintain hp on carbuncles. Fl10 use golem and match 2x3 wood to kill.
By Mizuumi: Reasonably fast non-spike farming team. Mix and match dark and/or devil leaders+subs as you like, Nebradisk and Neptune are the key players. Take an extra couple turns to stall whenever you can, clear F9 with Ronia skill, poison F10 and switch to Nebra. 1021+ ATK on Neptune means boss dies in 6 turns, will never attack twice.
By Black Man: Super lazy, time boost, quasi-balanced team. The awakenings on 2x Bastet, 2x Yomi and 1 Robin give you an extra 2.5 seconds so you're under no pressure to combo smartly and efficiently.
Cu Chu active for neptune.
Robin active for the slim chance that you don't break Neptune's defense.
By Kar: The helper can be any multiplier with healers or combos, valk is just for my preference since I am lazy. Neptune can be replaced by any hydra's poison. The round that is the longest would be 9/10, take your time on this one and use odin is heal is needed. On 10, poison and menace and watch the HP bar drop.
By FCAP: * Luxury farm build. All around level 50. Make sure all skills are up before FLR 9. If awoken, will be a straight burn through. FLR 9: Sonia, clear. FLR 10: Sonia, Hanzo (= full dark board), Baddie, OHKO. Easy mindless build. Build is 100% consistent to clear.
By Black Man: Super easy CHALLENGE MODE farming. Use all of your max-awoken Sonia friends for 10 Skill Boosts. If you 1-turn every floor, you'll arrive at neptune with 2 turns left on a non-skilled Shiva - plenty considering neptune is 3+ turns.
Off-element really doesn't matter in this case, you'll kill him with a normal sonia board.
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ngrdix: Didnt have a Shiva so I stuck a R/D Ares as the lead, 4 Sonias and a R/B Shiva for challenge mode and it worked like a charm. Thanks for the build idea!
By justin@pf: CHALLENGE MODE
All you need is a couple Genbu friends and SoD Luci.
Echidna is for safety but is not necessary.
Stall for SoD Luci early on, use Genbu actives on the Carbuncles. Super easy.
By Legna@PF: Very easy build, at F9 watch out for Carbuncle if synchred and use the extra ADK skill to help. Once you reach F10 just use the remaing skills in succession and Neptune won't stand a chance even if your party is low level.
By ngrdix: A spinoff of Zenith's 9x ADKZ team below for those lacking Genbu.
Shouldn't need to use any skills leading up to Neptune but you have two ADKZ so you can use 1 if you're in a jam.
At Neptune pop in order: Haku, CDD, ADKZ, Zombie for an entire enhanced board.
By m.Frog: The basic double Luci build for low rank players. Grind past every stage up to FL9, and defeat the light Carbuncle without using MS. Make sure you have 3 heart orbs on screen and use MS on the blue Carbuncle, heal, then MS on Neptune. Add keepers and healers for extra safety, or add attackers for faster grinding.
By Black Man: Easy Bastet Healer team. Stall for Echidna before round 9 just in case the two Carbuncles are coordinated. Preferably have King Shynee up by Neptune. CTW isn't necessary but its a nice failsafe for Bastet. 48x to OHKO.
By Zherka: Make sure your team has all colors. For replacement:any high hp will do, anyone with 1000 auto, any gravity user, any armor breaker above 70%. Stall for skills before floor 9. Then focus on one carbuncle with grav, armor break, gungnir. Kill 1. Stall. Then on Neptune grav, break, gungnir. Match orbs. Break gungnir and he is dead
By Benji: Both leaders should truly be Amat and Odin but if not, make sure Odin is a leader. FL 1-8 should be a breeze. Get around 3-5 combos and you're good. Carbuncle, use luci, Amat, luci. FL 10 use Android and both Odin. Farm this for + eggs too. =)
By ZenX@/r: Super easy build. One shots everything including bosses. Once you get to neptune pop Zeal and Chaos Devil Dragon's skills and change orbs, then Dragon Zombie to enhance. Match up the combos and you're done! Genbu there in case things turn ugly.
By Kurisu7885: Fairly easy, but be patient with Salamanders. Use ADK and recover as needed before F10. Save the others' skills for Neptune on F10. Activate in order: Earth Knight, Parvati, Artemis and Freyja for OHKO. Note: my Freyja friend was max leveled and Earth Knight had 3 skill-ups. Top Droidragon is also a good substitute for EK.
By bobtheazn: Make sure to have armor break on the golem (any will do) charged up by the time you meet neptune. Otherwise, use abilities when needed depending on board.
By antinome: lazy farming build.. lilith not really needed but want something dark and relatively high in rcv. double def break not needed but allows a mistake to be made without dying. bastet skill, snake lady is for the next to last floor. make sure def break up as you transition to last floor. will req a little stalling anywhere before.
By GunGiddy: Use Valk on floor 9 to kill the Carbuncle. Floor 10 use a round to clear the water orbs if you have any, then use Apollo, Artemis, Athena, Izanagi, and Yomi. You will break Neptune's armor threshold easily. The most difficult part is going slow enough to charge your skills.
By 「ҡμяεї」-ρԍ: My D/L Yomi farming build. Don't pop any abilities on the early floors and try to charge up while clearing off color orbs. On floor 9 you can use 1 Yomi active to sweep it if you feel like it. Quick bomb on Neptune -> Apollo -> Take -> Izanagi -> Yomi and finish him.
By Cullinaire: A bit low on hp but if there are at least 3 green orbs on board most floors can be swept. Higher skill lvls means less stalling needed, which is good due to the low hp. Use spread cats and Susano if needed on F9 and orb changers on Boss. Kushi on boss if you need another few chances to break armor.
By asCaio: Stall if needed, all skills should be up before flr9,Devil dragon should speed the time lost on stall with his active + Wtr->Dark.
At Floor 9 Just use Sonia's Skill, managed the board well and It should kill, Flr10 Just use it again with KBaddie,Devil Dragon will kill him(150k~300k dmg) since your Fire damage will be weak.
By Negacy: 4th sub can be anything and vamp is optional. Pretty straight forward, Round 1-8 stall if you want, having all skills ready before 9 is recommended. Round 9 CDK+CU CHU. Boss Stage: ADKZ+CU CHU+a few combos will one shot Neptune.
By j: Super easy farm, no effort req! Kill enemies one at a time according to the timer, use 5-orb if synced up & about to attack;everyone ready by fight #9. Trigger one ADKZ, focus on the blue,then activate Voice and do yellow. At Neptune when total of red+green >6, activate TopDroid,2 rippers,ADKZ,combo, and he's dead. =)
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-**-: I love this build. The only thing that'd make it better would be if my Holy Dragon and Volcano Dragon were higher skilled; stalling a few rounds for them is easy enough, but if I didn't need to wait? Man, I could just blast through. *sigh*
By JD@PG: My newly Balanced Team. Match orbs to kill every monsters that appeared. Use one Cu Chu skill to eliminate the Carbuncles. To face Neptune, use ADK, Verche, and Cu Chu skill to obliterate him. No damage were taken during this dungeon run.
By Spuckler: Reliable farming build. Only slow part is waiting for Lucifer to charge. Round 1 to 8: Stall as necessary to charge Lucifer. Round 9: Lucifer should be up, Gravity to speed up win, focus on light carbuncle, cut loose with all non-Luci abilites. Round 10: Luci nuke for easy win.
By ru@pg: No IAP farm team. Stall on any floor with King Dragon, or floors that don't have Ice ogre, mask, or goblin. Sweep all other floors for quick farming. Make sure by f/9 you have all skills charged. Use one haku, sweep floor. f/10 activate droid skill then haku. keeper for emergencies.
By Yui@PG/r/: Charge King Flamie before Neptune. Self explanatory. Subs are any decent attackers, even devils will do.
By Unum Draco: Easy, Smeasy, Lemon Queeze. Charge Heras before Carbuncels. Gravity, Gravity, match dark orbs and kill em. Charge LUC before Neptune. Nuke and win. My take 15 mins if orb drops stink.
By Budder[VN]: Pretty straight forward fl 1-9. MAKE SURE Droid's skill is ready for boss Neptune to 1 shot him. Can sub Metatron for any other healer if you don't have. Use Echidna on fl 9 if you can't one shot them. Cake walk overall, just make sure you go slow enough to activate Droid's skill.
By HKsekai: Breeze through stages 1-8 by matching dark orbs. Try to store dark orbs in corners. Stage 9 focus light carbuncle, use KoR guard active and Batman delay. Use Morning star on neptune for 1hko. Can replace KoR with high HP dark monsters or heartmakers. Recommended to have high RCV and HP for safety.
By Spuckler: Not the fastest build, but it's all farmable, and very reliable, especially if you have awoken Lilith's auto heal. Store up skills before battle 9, then focus everything on the light carbuncle. The slowest part is killing Neptune via poison. Don't get careless and forget to completely heal up before he attacks!
By Newtorious: Double resist team, have DAL charged for light carbuncle then it's an easy win on the water carbuncle and with the double resist you can survive Neptune's hits with plenty of time to heal. It is just a matter of waiting for Neptune's poison to work kill Neptune.
By Shenker@PF: for the devil teams out there! was never in danger with this build, RK for emergencies if really orb trollled, can be replaced b Pierdrawn for combo with duke vamp. grav + wood counter b4 neptune attacks ensures win. evil nova light carbuncle.
By aHKGmx@PG: Very fast and easy built. Remember charge lucifer skill before entering neptune, should be able to finish game in 35 turns. Party 4-5 can be any dark attribute high HP SUB.
By BigFoig@PG: Just kill everything on each round. When you reach neptune, just poison.
By xtaie@pf: 9x ATK on chu chu's should kill everything levels 1-9 by matching only 3 green orbs. Zeus-Dios can be subbed out for any other balanced monster. If your Chu chu (or friend's chu) has above 1350 atk then you dont need the King Woodsie. If low level, use woodsie on boss.
By greenprint: Charge Genbu and Golem skills in the first 8 floors. More HP and/or some damage reduction skills would help a lot in stalling for charging skills. Use one genbu skill to kill Carbuncles on 9th floor; release Golem skill to break armor and another genbu skill to kill Neptune.
By Adam: Lazy farm build. Subs 3-4 can be basically any devil, but devils with counter ability is useful for speed. Neptune and Luci can one-shot things like masks, metal dragons and white carbuncle. Last floor pop Hera and activate Astaroth before he attacks for a dead Neptune.
By ☸ Shelli Δ: A slow but safe resist build usng all farmable monsters that can be used in all OoH dungeons. Average level 40s, Vamp and Siren max skill. Use orb changers to progress, Defensive Stance in tight spots. Boss Neptune drops very fast with poison.
By Midnght: Pretty simple build. The only ones that really matter are neptune and alraune. Any of this can be mixed and matched as you see fit. Just make sure you have the hit points to survive his attack cut in half. Use the support teams on the other levels. But store them up to quickly wipe out the white carbuncle or at least one of them
By Pppaul@PG: Farming build. 15000 to survive sync'd carbuncles on floor 9. Clears are fast and painless. Breeze through the first levels by matching a single set of 5 of any color except red. In round 10, stall for orb changers if necessary, then kill.
By xREMChalng: Use vampire skill on round 9 and use cu chulainn/adk skill on round 10 so that you have 12 wood orbs on board.
By IanDark: To get morning star ready before battle no. 10
basically any mono dark 224 team could be able to finish this.
By iBabe: Just get through every floor of dungeon as usual.
Lucifer can actually one shot the boss.
Everything else just bring for safety
By jade: Easy farming bld: stall for mkIII and use both Odin Gungnir's on Neptune. Echidna there for stalling and safety on carbuncles. All four gods max lvl in this bld. Can sub mkIII with Shiva for lux bld. Can also down Neptune with wood orbs and water/light combos after mkIII. Stall by matching fire/dark orbs and sniping.
By pfayze@PGF: Use Echidna's skill and one Valk skill on the 9th round to take care of the Carbuncles. Use Valk, Shynee, and any heart makers (Siren or CoC Healer) on Neptune for one light attack of over 160k. With a maxed team, most hits are ~500k, so you just need enough HP to survive the first 9 battles and the 10th is cake.
By Geoff*@PGF: Max-skill ADK just to supply green orbs. Can be subbed for strong tech monster. Make sure King Woodsie's skill is charged before Neptune and one-shot him.
By masols: Clear it with Max skilled Siren and a fairly high level Noel/ADK/Earth Guardian. The hardest part was the Carbuncles. Let Lilith poison killed Neptune in the last stage, always keep heal orb in reserve. With Odin and Noel, you should survive Neptune's attack.
By James: Zaerog farming build. Decent levels/skills suggested. Stall early where reasonable to get an orb changer up. 3 dark + 3 dark + others depending on Zaerog level clears a Mystic Mask. Use a big dark attack supported by Vampire and/or CDK to clear carbuncle. Gather fire/wood and clear Neptune with ADK.
By Dimsum@PG: Pretty much the same team suggested by :10bux: for Ancient water dragon masters, just use poison and echinda on neptune, and max skill lever siren recommended to heal fast to take on neptunes hits. Ancient water dragon can be replaced for another high dmg monster
By Fluffle@PF: Charge up any 75% def reduction, activate it and blast away the entire dungeon without a care. Stall easily by getting hit once, clear wave and heal at the same time with Isis proc. Hades can be replaced by any strong dark mob, and Echidna is just a safe guard in case you get the whole board filled with heal orbs.
By @PF/G: Use freyr skill and double orb changer kill 9th stage with few shots, then use both shiva skill ,wood ogre skill and one red orb shots to kill Neptune
By OTIX@GAF: Any decent green or green/dark ADK team works. Make sure the knight is charged up before Neptune, a few skillups on him doesn't hurt. Neptune will die easily from a green orb change combo.
By James: Charge skills early. Use a Keeper if in trouble or Mystic Mask is dangerous. If two Keepers are charged use one for carbuncle. Defeat light carbuncle and charge skills on water. Use Neptune to defeat Neptune and Keeper to survive. Any high-attack Neptune will do. Keeper not required with >12,721 HP.
By James: Hades swaps for any good ATK. Yomi swaps for good combo skill or any damage helper (e.g. Cerberus). Recharge orb changers on water carbuncle boss. Carefully prepare orbs against Neptune, use Loki, Mk.III, any attack helper (Yomi/Cerberus), and finish him off.
By James: Keep one ADK charged to help with a Mystic Mask. Wind Mechdragon helps with HP but can swap for ADK. Use Echidna against carbuncle bosses. For Neptune, prepare orbs, use Mk.III, and finish him off.
By James: Any good wood subs will do, especially orb changers and high attack. Save Artemis for Neptune, use Freyja's skill (here I also use Griffin), and break his defense with one careful combo.