By Ebon: Pretty straight-forward. Lvls: 89/74/95/86/84/97. Full awakenings. Meta for binds. Not enough hp to take Full Swing so focus. Grind down boss, Kush for safety, Valk, Arcline. If still up match 2 rows of heart (to activate Gadius) should do the trick.
By Kona: Rodin for poison, Hera for gravity, Archangel for heal, Nebradisk for damage reduction on the boss, Grodin for auto-heal and stacking damage reduction. I used Kelpie as Wildcard, of all things. Switch to Nebradisk on the boss, switch back before the boss hits 30%.
By balzlker: Flamedragon lvl 8, subs averaging lvl 60, lvl 83 G. Odin friend, stall whenever possible on FL 1-4 and 6, FL5 burst down to as close to 10% as possible and nuke with G. Odin to prevent 10 turn bind, stall for gravity skills and G. Odin skills on boss-takes about two rounds of gravity with G.Odin nukes in between, easy stone
By andyandrew: average lvl around 75, minimal +'s except +61 on Sonia, all skill lvl 1 except Uriel friend max. fairly straight forward, stall when possible, take out Minotaurs on battle 5 one at a time, save skills for Ballbek
By _(:3 J<)_: You need 12000 to survive a full swing attack.Stall whenever possible for gravity.Sonia+gravity+deadrise+king baddie to one hit boss.I only used echidna's skill once to kill the minotaurs.
Very easy,you don't need any +eggs or max skilled monster to beat it.
By egramond: Average 4 combos for S-Rank. King Shynee=Manekimewdra. King flamie can be any 3-star. Kelpie=bind-bait.
F1: don't die, kill all but 1, stall.
F2-4&6: use skills to kill synched. stall.
F5: kill left one first.
F7: meteor storm: you will have to heal a lot with no safety net. use odin after hits and save heal orbs when poss
By Fish Sauce: VERY easy. Max skilled except DQXQ. Only my lmeta +297. F1-4/6 Sweep. F5: Echidna if light orb troll and can't kill in time. F7: Heal with lmeta, then pop DQXQ, then valk, then shynee. NO stalling needed (Unless you don't have max skilled shynee)!
By Jay: SUPER SAFE BUILD: Lv 41,99,5,90,96, and friend's leader lv 30. F1-4 still and atk with dark orbs. F5 use the 2 unit-13s but make sure theres 9 heal orbs after activation. F6 charge if like. F7, 99% atk only does 2k. use heras and charge Unit-13s BUT DONT DROP IT BELOW 40% UNTIL UNIT-13S ARE CHARGED.
By King: This dungeon is all about waiting to use the skills. Its easy to beat all the lower levels, Indra gives a huge HP boost to prevent instant death. On final floor use Hades, then Dark Golem, than Odin. You might have to do that twice. If you dont have than Red Odin or Neptune works as the poison does help.
By michigan98: Save Ronia, Minerva, and Lu Bu's skills until the end. Very simple and easy.
By vipereborn: Niflheim needs to be doing over 50k damage. pretty easy always leave fire demon then charge skills. Floor 5 2x gravity then MS 1 minotaur then charge skills. grind the second one until everything is charged then if need be use Niflheim, Odin, and Meteor to finish off. floor 7 4x gravity then Nifhlheim and Odin for win.
By TradyJones: Didn't see a Chiyome build here, so... this just happened to be my strongest non-blue balanced types, so average level about 50 but both my lead and friend lead were maxed. All awoken, some skill cool downs. Use procs as needed- the auto heal plus Grodin means no hit can kill (but you must heal, especially on final floor).
By MooSama xD: FL1-4/6: Match 3 reds and rid any non-needed orbs, gather up hearts for boss on FL6. FL5: 2 row of reds to clear, I just did 1 row and took 3 turns to clear, FL7: Echidna, RRSG, Make as many rows as possible, took me 2 turns. Ares/Guan as back up orb makers. Echidna must be near or close to max skilled to be up for the dragon.
By Mctierser: Everyone max awoken. Total of 10 row enhances. Keep refreshing the board to keep fire orb supply coming in. Sweep each floor, 2 rows or 1 row+3 fire orbs+ 4 off color combos 1 shots floor 5. Chiyome>Horus and make 2 rows to 1 shot the boss. Cao Cao if you have a bad board.
By S hole@PGF: Standard satan build. Pretty easy and fast. Stall when possible. F5 solid 3 turns: one row + 3-4 combos. Then save heart orbs on the bottom. F7 pop vampire, I made 2 rows and 7 combos.
By 「空白」: Easy Sonia rush. Rd 1-4 stall for sonia skill. Rd 5 use sonia's skill, sweep. Rd 6 Sweep. Rd 7: Use Sonia+Hera-ur+Baddie, make row enhances OHKO. Vampire may be swapped out, stall on minotaurs. 13k hp to tank Chimera+Pyro Demon if anything goes wrong.
By haszuhser: Very safe, can sub CDK for vampire. You won't be able to charge your gravities twice, the dragon will be dead by then. RCV above 2000 and HP around 1200 without helper should be overkill. (4xHP 2xATK 2xRCV). Echidna when necessary and Morning Star only after the dragon drops your HP to 1% (best when his HP is below 30%).
By jade: Suzaku farming build: EtRE/Verche max skill. Zeus stat stick. Stall early rounds. Use Verche on stg5 Minotaurs. Watch full swing if not done in three turns. EtRE and both 7 stars on boss should go down with 7 combo min.
By rsj123: BARE MINIMUM I chose Flare drall because it was my only flame resist friend. KOR is for emergencies. Odin is there for HP. Dub myth is there because i had no more cost. LHD is there for ripper skill to speed up. If anything use a better resist and it is easy. The gravity only does 2500 damage and the meteo strike does 3000.
By Ramza: 1 max skill valk, 1 slvl 5 valk; max skilled Echidna.
General gist is stall whenever possible. With 10921 hp, you can live 2 hits from a demon. Blow your load on Stage 5; then stall as long as you can on Stage 6. On the boss, Echidna, prep the board and then Shynee combo him to death. A bit scary but very easy.
By noobie: Zero Stone if you have highest orbs movement skill! Charging the skills before Round 5 except Delay skill for final boss. Always make huge orbs combo and heal up at same time every turn. Pop up skills for final boss anytime. Use Delay and/or one of two Defense after you got 29k damage hit, so you can heal up at high combo.
By VuTang@PF: This is a one shot KO Boss Team, on last floor have all gravities up by then, let all 4 gravs hit, 1MS, heal up and use the next MS and you're done.
(Subs can be any type of gravity user as long as the gravity is up before the last stage) Must kill boss before the 2 turns come up
By JD: Easy Runs. Charge skills before floor 5. Kill one Minotaur then charge more if needed. Use Echidna if in trouble in round 5. Freyr>Goemon>Horus at boss, 1HK possible. Echidna stall makes this easy. Watch out for Mino binds at 10%. Ultimate Evos not required. Monster lvl does not matter.
By PapiLon: Easy Resistance team, Build up before each level, Use MVD and WDDM whenever monsters match up. Use all skills on lvl 5 then work on 1 beast at a time. Used lots of double color attacks (2 different sets of 1 color to attack). Just make sure to heal once in awhile. Echidna is here incase of emergency.
By GOLF: Siren has max skill for Change Fire to Heal
By colin: This is a simple build, just pay attention, I died my first time running this on legend. On floor five, use two gravs and a morning star to kill one. Last two subs can be any monster with high health. Good Luck
By smirk: Double fire resist makes this a joke. Gravities speed things up, but are not necessary. Never had to use Echidna. Only need to make sure that your RCV is >1750
By Lairecay: Pretty safe build. Rush through the 1st 6 levels and skills will charge up naturally. Heal every turn on 6 and 7. Use Ares, Echidna, Minerva skills on boss and KoR when HP is around 12000. Take no chances. Over time, the boss will die. Really safe.
By bob: Hermes lv. 75, I&I lv. 70, subs~50 Stall on 1 for orb changers. If you run into pyro demons, kill them first. Save up skills for Round 5 and drop everything at 1 turn left. For boss keep healing, max. 1 stone if you run out of heal orbs. Wilds can be any strong waters, used amon and kenshin.
By jett: Minotaur farming. With 2000 healing, 6 heal orbs and a 4x combo after meteor or weight will get you back to take another - echidna for emergencies. The other danger is a leader bind from the minotaurs - delay or use the mech to wait it out.
By Immortall: Easy, Double Fire resist. you can change out Kirin for another damage dealer. Ice ogres are good for clearing stages and Echidna use her as needed. Stage 5 is your toughest stage. Once you get a minitaur below 50% health use the ice ogres and Echidna's ability and kill one of them before they both attack Kill One ASAP
By urgunnadie: Have Uriel gigas and horus skills up by the time you get to Minotaurs focus one one when he gets to half life finish him off so you don't get multi hit by both save one or on the next round stall until skills are ready at least echidna before you enter boss stage incase you get no hearts only use her if you have to.Good luck!
By Esplen: More health is better. Don't use Drawn Joker unless absolutely necessary. MLD can be replaced with Loki or Luci. Just make sure you have more RCV. If you run Luci/Luci, you might have problems on the early stages. Target Devil > Demon == Chimera > Minotaur. MLD DJ Hera levels don't matter. Read comments for more information.
By 雞蛋仔: Mastering & Echidna max skill, very easy games as long as you kill (1) Minotaur on floor 5th. The key is the high recover, if no heart use Mastering or Echidna very straight forward. Good luck.
By Sidra@SNK: No skills were maxed and none of my monsters were above lvl 50 (besides my friend lucifer he was maxed) fl:1-4 just stall as long as you can. fl5: alternate between atks who you hit. Do not want them to go under 40% at the same time ( ended up MS one of em) then stall on other. (at 15% health kill fast) fl:6 stall. fl7: watch hp
By ngrdix: Both leaders fully awoken. Lilith fully awoken. CDD max level.
Play as you normally would. Grind F5 and try not to use skills. DO NOT GET BINDED or you will have to stall a long time.
RCV was over 2600. Took some luck but can definitely be done. Hardest part is clearing the 2nd minotaur on F5 without bind.
By sleep dept: Homura can swap with any high-RCV/high-HP fire monster. Bowmore here for his skill only, so higher-skilled the better. Use Bowmore for rounds w/ lots of devils; save Echidna for Minotaurs and boss. Can get close depending on luck with hearts (got dropped to 406 hp once) but I've cleared 3 times with this build w/o any stones.
By Gas13: Alraune and Odin had all awoken skills, so they heal 1500hp per turn. Demon skill maxed, so he damages in 5 turns (mostly to remove demons). I charge them all before 5 and 7 stage. It took me 4 Morning stars to win. Before the last MS I was getting about 8K damage per 2 turns, so every 2nd turn you must heal.
By Rave@/r: Any fire resist leads work. Siren to make heal orbs. 4th and 5th sub can be anything, but Gravity and Orb Change recommended. On 1-4, target Demons first so they can't bind, especially if you bring Dran for resist. On 5, target one at a time to keep damage low. Pop Echidna to buy time if leader gets bound. Boss is slow but easy.
By noxiate: An easy team to form, use the Dragon's skills to clear trash waves and spam them on the boss. Use Echidna when you are in trouble. Verche can be replace with any orb changers.
By CptKoo: Double Resist with Odin, Floors 1-4, 6 should be easy as long as you heal for Odin's Passive. This is very safe. Use Enchidna and try to kill Minotaur on Fl 5 when below 10% health (Because he will Bind for 10 turns). Boss hits for 8-5k so heal heal before he attacks. Use KoR and Echidna for safety.
By Lafurd: Pretty easy with good combos (for healing). Used Keeper of Rainbow for more health (possibly replace him with another Hera/Hades).
By BRAAAT: Easy build for low ranks and no rare egg pulls. Echidna and Siren can be replaced with Toy Dragons, Voice can be replaced with Ulti Indra, MVD can be replaced with Drall. ~17K HP in case both Minotaurs Full Swing in same turn, but it's unlikely. Just match heals every turn throughout the dungeon, and you should be fine. ezpz.
By JeepinJane: Drawn Joker was safety net but never used. Baal would speed things up. Save hearts for Fl 7. Used grav to speed up Minotaurs. Counterattack best on Meaglith, not useful on Mins.
By meatjacket: Only leaders matter for the resist, max damage boss does is ~4400. Stack orb changers to make the fight go faster, echidna as panic button but i never used her.
By chark: Pretty simple mono dark, average lvl 50. On F5 just make sure to nuke a Minotaur before you get sync hit with full swing when one is below 40% hp, or pop rbk. Last floor is cake, just make sure to heal.
By Takumi: ALL skills ready before the 5th floor. Use Hera on Minotaurs, then target only 1 for attacks. Once that one's health is less half, use Lucifer Skill to kill it off, so you don't get binded. Repeat on other Minotaur. Build skills before the final floor, then use Hera and Lucifer each time you can. Heal when needed, with skills.
By Westiny@PG: Mono Dark kills everything pretty easily. Make sure to save some heal orbs for the broskis on floor 5. They hit like trucks when you get them to 40%. MAKE SURE TO KILL THEM BEFORE THEY GO BELOW 10%. Or else you'll be derping around on stage 6 clearing off the bind. For the boss, just weaken then luci.
By dolphin: Very easy and simple team. Skill charging is safest but not required. Keepers provide high base HP and half damage if things get too hectic. On stage with double Minotaurs, take out 1 at a time to prevent 2 "full swings". On boss make sure to heal after each attack (which shouldn't be a problem).
Luci can be sub with Persephone
By Jozee: Super easy with this build, just charge skills and on the boss use double Hera and then Odin shouldn't even make it to use Hera's skill again just make sure to heal and use Kushi if you get too low and think the boss will oko you
By boss: All guys were lvl 40 and lower healer can be replaced with any healer and use ability when getting unlucky with heal orbs even on trash, thor can be replaced with high hp light or a keeper, muspelheim can be replaced with any 1/2 fire dmg, drell can be replaced but his abil came in handy. I focused minotaurs and chimera 1st
By Darklord: Safe build, just stall to charge up your skills on first round and have them ready for floor 5, two gravities and 1 lucifer to kill one minotaur. then stall and recharge skills use gravities on boss, and both lucifer the rest should be easy. evil ceres is just in case you dont have enough heal orbs. good luck
By PoNg: Have all skill ready by round 5. Use 2 gravity and 1 MS on round 5 to kill off 1 Minotaur. Stall till gravity and MS is back up. If Lucifer is binded , stall before finishing floor 5. Kill using normal orb matches. On floor 7, pop all 4 gravity and 1 ms, match a heal orb and pop another ms.
By BazBiscuit: All round team 60 - 77 lvls. Twin Archers were max. Most floors are easy, although take out demons asap so they don't bind water. Floor 5 is the hardest if both Minotaurs attack at same time- Must kill the one before it attacks below 40% hp. Boss is easy enough- Keep health high and good combos to finish. Siren for emergencies
By Yohan @PG: Make sure your rcv ~1500-2000. Avg lvl ~70. friend was max with ~50 bonus. First 4 rooms, play regularly. Use echidna when in trouble, voice to speed things up. Charge skills before 5. Use 2 grav and MS to kill one, charge on the other. When binded, use echidna if needed. Round 7, use 2 grav, grind to charge, grav x2, MS Heal MS