By ttfr: 25X Clears every floor leading up to the dragon (as long as you get about 6+ combos). The Keepers of Gold are for HP & HP recover. It took about 15 turns to kill the dragon, b/c the binds & orb changes make it difficult to nail the 25X. I had about 4 solid 25X attacks. This was a gamble for me, was easier than expected.
By andrew: Pretty simple. To kill basic centaurs, store up dark orbs and combo, usually 3 dark combos + 3 other does some damage if Luci is strong enough. F5- luci, grape, luci. F7- grav, grav and grind til skills are up (try to stay above 30%). Finish with grav, grav, luci, grape, luci.
By Zero: Slow but pretty much can't die. B/R ogre can be G/R or Will o Wisp. Rainbow can be anything, picked him for dark+HP. 1 and 3/4 stall for skills. 2,5 2x grav + fire nuke 1hkos. 7 just grind it down, as long as you don't miss a combo you can't die if leads are max awoken.
By lain: Safe S Rank Build. Evil Ceres can be replaced with Holy Ceres. Odins should be max level. All monsters fully awoken. Floor 2: Aim for mass attacks. Floor 5 use Odin skills three times on each to kill. Auto heals and anti binds should keep you safe. Get at least a 3 combo average for S Rank.
By BreaKBeatZ: Simple and Safe as long as you have skilled up Vamp and CDK (which are both very easy to max). Just play like a standard Pandora grinding team. High RCV lets you stall as needed. Match dark orbs on board, or use actives to 16x as needed. Use all skills on boss to OHKO.
By Puffers12: Use Cu Chulainn, Arthur, or Siegfried for orb changes. Use Yomi's Change the World if you're ready for a big combo! Umi and Yama will make this stuff look easy.
By Zyd: Party: #951 can be any poison; but 951/Neptune best. Slot4 is any awakened 1000 HP/turn (#203 or #204). #5 is any safety (I tried #625, #988, #428--all worked). GrOdin full awaken for 500HP/turn. R1, 3, 4, 6 Blast to 1 then charge, R2 poison, GrOdin 1 then heal every round; R5: See comments (Click + on left)
| || ||00|
Zyd: R5: GrOdin 1, poison, heal every round until GrOdin back up, hit the OTHER one, both die at the same time to poison. R7: Even if boss binds Green dragon, Condor only hits for 11022; heal up after (can use RK/Alraune/etc. to prevent before or heal after)--you have 2 rounds to get full HP. <30% just match orbs--1500HP>his damage.
By justin@pf: Echidna for extra safety against the boss. Don't use it until you're in danger of dying. Fill the rest of the team with your strongest non-red monsters, but make sure you have decent RCV. Stalling is tricky because you can easily steamroll everything. Just make sure Echidna is up for the boss and you're golden.
By Rubicari: All Monsters max lvl, awoken vamp, ADD, & Hades. Max skill joker req. pretty safe as long as u keep focus. Fl 2, kill 1 centaur, alt between remaining 2 whittle down simultaneously use ADD. FL5 same, and can use 1 Grav to speed things up. FL7 use 1 Grav, grind down to 30%, once whale, 2xgrav, nuke, ADD, joker/vamp, match win
By Akbar: Just blast through every floor, used the golems defense break against evolved centaurs. Second lucifer is not needed but it makes the boss easier can switch out for siren. Dont worry about charging skills because you cant nuke the boss until 35% hp. I nuked when he did the attack that nearly kills you. Overall easy run.
By BeanTavy: Odin w/ 3 awake, Archangel w/ 2 awake, Infernodragon Lvl 78, max level Ama w/ 3 awake. Use Odin to snipe dangerous foes on flrs 1, 3, 4 & 6, then charge skills. Charge on Flr 1. Flr 2: Infernodragon. Flr 5: Infernodragon, ogre, odin, charge on 2nd centaur. Flr 7: Slow grind. If Archangel bound, may need to match 3 hearts.
By silklash: 4 & 5 can be any strong green balanced monsters. Make sure you have >7128 hp before round 2, >5688 hp round 5, and >7515 round 7. Clear rounds 2 and 5 on the first turn. Make sure echid is at less than 4 turns before boss. Round 7: Heal to survive Monkey and Condor. Pop echidna after Hound. Use woodsie/chu to burst remaining hp.
By Andy: F1: charge skills . F2: 1 grav->ogre. F3&4&6 Odin to clear synced. May have to match some hearts. Ama skill if in trouble. F5: 3 grav->ogre. F7: Boss doesn't attack on Hound and Odin leader skill works on Whale. Autorecover must be more than 20% of HP. Keep hearts around until 30% if Odin/Ama can be bound, just in case.
By Mr Wiggles: Honestly I'm kinda surprised I beat Legend with this... Friend's Luci was L71, all of mine were below L40 (Leek is evolved Super with 800RCV and better KoR skill). I tried it with Graviton Earth Dragon leader, but you really need Drall's heart converter (especially when the Centaurs keep Wind Lancing your hearts >:O ).
By AdarSA: Easy 4/2/2 build. Minimum mons level ~50-60. Stall on trash, burn down the centaurs; use Artemis as needed. Susano and Ceres are panic buttons (Ceres swaps for Cu Chu or other green sub.) Burn the boss to 50-70% depending on your level (use Susano if a leader is bound), activate Zeus-Dios, Athena and Freyja, win.
By JD@PG: A new Umi & Yama team. All of them are max leveled. Cu Chu, Valk, and Vamp are max skilled. All except Umi & Yama are max awoken. Match all orbs to do damage. Use Cu Chu, Valk, and Vamp skill if your orbs are short. Use Venus skill to Change the World. You should have no problem going through this dungeon.
By mochi: Easy, stressless build. Fully awoken Ama to prevent bind, rcv ~800 ideally. Any green reducer fine, 3x awoken angelion better due to bind resist. Can use poison/grav on each stage, golems only needed for boss. Stg.7: Poison, then grav often. If reducer bound, use golem. PAD hates you if reducer bound 3x in a row.
| || ||00|
Woofer: if hp ~ 16000, don't need green half defense lead to be awoken blocking bind, can survive on golem blocks if skill level > 3 or 4
| || ||00|
Woofer: also can use AB 951 in place of Neptune
| || ||00|
John: PAD hates me. Great build though.
| || ||00|
PK98: Awesome build. Never felt in much danger. Subbed Lilith for poison and two awoken heras. Took forever with Lilith. Thanks
By ☭Δ♔Biz☃: An outside-the-box defensive build that works fairly well. Odin must be awoken enough to be bind-proof. Make sure to charge up skills before round 5 so that you can burst down the centaurs (awakenings on Freyja helps for that). Aside from that, just keep healed up and you'll be fine.
By Sir Otto: Able to run each floor with little damage, used poison on Centaurs; combined Phoenix Knight and Hera-Ur skills when available; once you reach Mysterious Gallery, hit him with poison, use both Goemon's and Hero-Ur's skills, you will be able to do it a few times until Gallery is defeated. Good Luck!
By JD@PG: A Umi & Yama team. All you have to do is to match all of the orbs to beat everyone. Use Umi & Yama, Cu Chu, & Valk skill to change orbs if short. Use Venus skill to Change the World and Hades skill to gravity. You should not have a problem going through this dungeon.
By Majestik/r: Simple Dual SoD Luci build. Monster lvls ~50 Rd 2, Use Meteor 2 - 3 times depending on how lucky you got with combos. Rd 5, Use both lucis to clear the floor. Rd 6, use echida if you don't have enough hearts to survive. Rd 7, Start off with Both Heras. Charge skills. Echidna - Hera - Hera - Luci - Luci.
| || ||00|
beep*beep: How are you using MVD in this dungeon when there are no red orbs?
By DNLM: Room 2 & 5 must be cleared at once. Use cuchu skill if necessary. Try to charge all skills on or before Room 7. Use all skills to kill the boss.
By benigiddy: Easy 0 stone because recovery so high. Use KoR as needed and Persephone active for lv 2,5 (do not let only one centaur alive bc of Lone Force) Use Gravs+MS on boss. No worries/easy just keep healing self as needed and after glyph of weight, whale. Good Luck
By Robert: Charge skills on rd 1. Just use the light & dark attks to kill monsters. Pop GTG on rd 2. Rd 3&4 finish charging. Pop GTG on round 4 but don't match red ords. Charge GTG again & move on to 5. Rd5 Match orbs & kill. Rd 6 Pop GTG but chrg b4 matching red orbs. BOSS pop ESE then everything. B sure to kill demons 1st if they appear
By Nsbhyfr: Easy burst through everybody
If stalled long enough can use U&Y Active + Athena Active + Beelzebub Active to enhance entire board.
Any subs can be replaced with anything with HP or Attack, as long as you're able to survive hits from everything
By Bahamut: Since there is no Fire Orbs, SachiBros can 25x almost every turn. Wildcards can be any Heart Breakers. Good luck. #firstteam