By ravenspire: What, no love for Big Blue? Simply have Droidragon up by the time you hit Ifrit, and mop the rest of 'em up. Hermes' buff should ensure you have enough HP to tank off regular mobs to stall, but keep that low RCV in mind. Echidna can fill in for Orochi, while Sieg and Meg should be max-skilled for best results.
By Minori: Store changeable orbs on Brachys, use Top Droid and a sub-color to kill Ifrit, then burst Volcano with your orb changers and row enhance over 3 turns. Subs can be any orb changers, but row enhance awakenings are preferred. You can also use Griffin or Dragon Zombie as a sub. Total attack should be at least 7000 including friend.
By 14Fe@r/pad: Gonia doesn't get enough appreciation. It takes a lot of team cost to run this team. Very efficiently clears T5 dungeons w/ some stalling. High health is a plus, with high RCV. Combo is Gonia Active into Dragon Zombie Active, with Draggie boost. Use friend Gonia active to clear sub-boss floors. Use CDD if you're in a pickle.
By niji: Two wildcards can be random devil type monsters. Use Echidna on 9th floor if needs. Use Sonia and King baddie's skills at 10th floor and should finish the boss in one hit.
By QQ: The EZPZ build. TOO EZ to proc and TOO EZ to kill things. Friend can be any multiplier that gets you more than 3x dmg (IE. Karin,Blue Moon Sea Diety Isis,Horus,etc). Umisachi&yamasachi for orb changer so any non REM works too.Karin,Umi and ADK ensures you'll never run out of orbs. Golem strips ifrit naked.420.Blaze it.Win it.
By Cullinaire: Stall for gravs if possible - relatively easy to do on Fl8. Wildcard can be poison if you're unsure about Ifrit, but a high RCV card is probably better so you can stall easier. Do a calculation on your highest ATK water card to see if you can break def. Gravs on boss, then Karin active for sure finish.
By Werdna@PG: current team i use (dont have echinda and didnt do any descends). vamp lord can be used instead of valk, and any water orb changer is good too. make sure to stall, and try to kill floor 9 without haku, but use it if you have to. floor 10 try to make 5-6 combos and you should be fine
By minmin: Kill sync'ed monsters first, spam odin's skill; pretty much can't die. Lilith for Ifrit, KoR for HP. Wildcard should be an armor breaker (golem, droiddragon) or a nuke/gravity (luci, hera) or be prepared for a long game.
By ravenspire: Self-explanatory - get in there and wipe the floor with everything you see. Pretty simple so long as you don't run out of ammo. Morningstar Ifrit, and be ready to stall at MVD (drop heals and prot if needed). Charge, tank and hit ALL THE NUKES. Max-skill Vamp and (max-Awakened) Megalodran for best results.
By ravenspire: How about a cup of refreshing Healer Kool-Aid? Tank-and-spank the hell out of everything (priority on syncs and Ogres). Save Poison for 'lit invades and Ifrit. Slow-burn on MVD while paying attention to heals. Menace if required. Wildcard should be a high HP Healer (e.g. Venus). Time Mage can fill in for Echidna on JP.
By Nsbhyfr: Slow, slow clear but extremely solid due to high HP and high RCV
No chance of binds
Minerva for extra dark damage, can be subbed out for any monster with high damage.
RK's for HP and damage.
By ⒸⒶⓁⒺⒷ♪: Max ATK and RCV. Target devils so Robe of Protection activates on something else. Use breaker golem on ifrit. Menace and Def stance are panic buttons for boss. Use high attack water monster to chip away at boss(I have hellice demon, because it covers bastet resist). May use healer leader if you have strong waters.