
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


  Latent TAMADRA (Light Dmg. Red.)  1  Skill  600,000  40  100% Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 13,660 ) 100% Chance 100% Chance. Deal 1000% damage ..  Invades 5x4 board version 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 

 Random 1 will appear 
1   Keeper of Flame  3  22,505  900  1,117,225  Lv.1 Surprise Attack ( 16,879 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 45,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 
1   Keeper of Water  3  22,505  900  1,117,225  Lv.1 Surprise Attack ( 16,879 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 45,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 
1   Keeper of Forest  3  22,505  900  1,117,225  Lv.1 Surprise Attack ( 16,879 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 45,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 
1   Keeper of Light  3  22,505  900  1,489,447  Lv.1 Surprise Attack ( 16,879 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 45,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 
1   Keeper of Dark  3  22,505  900  1,489,447  Lv.1 Surprise Attack ( 16,879 ) Preemptive Strike. Deal 75% damage as soon as wave appears .. Big Lance ( 45,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 200% damage .. 
1   Keeper of Rainbow  4  Skill  1,550  1,379,793  Lv.1 Lance Attacks ( 64,872 ) 100% Chance 100% Chance. Deal 240% damage ( 3 hits, 80% per hit ) .. 


2   Royal Hunting Beast, Griffin  1  Skill  0  1,391,250  Lv.5 Down Burst ( 99% HP ) Preemptive Strike. Player 99% current HP .. Sniper Eye 1 x ( 23 Turns ) 100% Chance 100% Chance. Will use every other turn Binds 1 Random card for 23 turns. This will also disable leader skill and awoken skills .. Hunting Gale ( 12,165 ) 100% Chance 100% Chance. Will use consecutively sometimes if sub is bound Deal 100% damage ( 5 hits, 20% per hit ) .. 

 Random 1 will appear 
3   Flame Chaser  1  Skill  6,720  925,542  Lv.14 Flame Blade ( 7,806 ) 100% Chance ( 15612 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 100% damage ( 2 hits, 50% per hit ) .. Red Heat ( 6,245 ) 1 x 100% Chance ( 12490 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Fire orbs .. Chase Mode ( 15,612 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Overheat ( 12,490 ) 1 x < 25% HP, 100% Chance ( 24979 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Fire orbs .. 
3   Aqua Chaser  1  Skill  6,720  936,264  Lv.14 Aqua Lance ( 7,464 ) 100% Chance ( 14928 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 100% damage ( 4 hits, 25% per hit ) .. Hydro Laser ( 5,970 ) 1 x 100% Chance ( 11941 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Water orbs .. Chase Mode ( 14,926 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Hydro Burst ( 11,941 ) 1 x < 25% HP, 100% Chance ( 23882 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Water orbs .. 
3   Wind Chaser  1  Skill  6,720  930,903  Lv.14 Wind Edge ( 7,675 ) 100% Chance ( 15350 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 100% damage ( 5 hits, 20% per hit ) .. Air Slash ( 6,142 ) 1 x 100% Chance ( 12283 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Wood orbs .. Chase Mode ( 15,354 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Aero Stream ( 12,283 ) 1 x < 25% HP, 100% Chance ( 24566 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Wood orbs .. 
3   Lightning Chaser  1  Skill  6,720  936,264  Lv.14 Volt Axe ( 8,209 ) 100% Chance ( 16418 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 110% damage .. Discharge ( 5,970 ) 1 x 100% Chance ( 11941 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Light orbs .. Chase Mode ( 14,926 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Thunder Weapon ( 11,941 ) 1 x < 25% HP, 100% Chance ( 23882 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Light orbs .. 
3   Phantom Chaser  1  Skill  6,720  936,264  Lv.14 Quad Size ( 7,464 ) 100% Chance ( 14928 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 100% damage ( 4 hits, 25% per hit ) .. Fear Attack ( 5,970 ) 1 x 100% Chance ( 11941 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Dark orbs .. Chase Mode ( 14,926 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Shadow Mist ( 11,941 ) 1 x < 25% HP, 100% Chance ( 23882 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Dark orbs .. 


4   Dark Sun Deity, Ra  1  Skill  900,000  44   Protection of the Gods ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Ray of the Sun +10% ( 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Increases skyfall chance of Fire orbs by 10% for 99 turns .. Solar Beam ( 778 ) 100% Chance 100% Chance. Will use after [Ray of the Sun] Deal 10% damage .. Soler Lazer ( 7,777 ) 100% Chance 100% Chance. Will use after [Solar Beam] Deal 100% damage .. Solar Cannon ( 15,554 ) 100% Chance 100% Chance. Will use after [Solar Lazer] Deal 200% damage .. Solar Explosion ( 77,770 ) 100% Chance 100% Chance. Will use repeatedly after [Solar Cannon] Deal 1000% damage .. 


5   Shining Sea Deity, Isis  1  10,250  420  2,225,139   Young Firebird's Ambush ( 5,125 ) Preemptive Strike. Deal 50% damage .. Holy Ocean's Wave ( 8,200 ) 50% Chance 50% Chance. Deal 80% damage and converts all Wood orbs into Water orbs .. Burning Life Light ( 8,200 ) 40% Chance 40% Chance. Deal 80% damage and converts all Dark orbs into Light orbs .. The Flooding of the Nile ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 5 turns .. Star Mother & Firebird's Flash ( 16,400 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 160% damage ( 2 hits, 80% per hit ) .. 


6   Sopdet  1  10,333  460  3,058,750  Lv.5 Grace of the Nile ( < 5 Combos 999 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns .. Ceremony of Rebirth ( Revive +50% ) 100% Chance 100% Chance. Will use when Thoth has been defeated Revives an enemy and recovers 50% of maximum HP .. Take that! ( 10,333 ) 100% Chance 100% Chance. Will use every other turn when above 20% HP Deal 100% damage and converts all Light orbs into Heart orbs .. Yaah!! ( 10,333 ) 100% Chance 100% Chance. Will use every other turn when above 20% HP Deal 100% damage and converts all Dark orbs into Heart orbs .. Heliacal Rising ( 15,501 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. 
6   Thoth  1  5,125  460  3,128,194  Lv.5 Hieroglyphic Carvings ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Ceremony of Rebirth ( Revive +50% ) 100% Chance 100% Chance. Will use when Sopdet has been defeated Revives an enemy and recovers 50% of maximum HP .. Arcane Spell 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Converts all Fire orbs into Jammer orbs .. Judgement of the Dead ( 2,563 ) 6 x 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and converts 6 Random orbs into Poison orbs .. Playing with Time & Space ( 2,563 ) 1 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Genesis Gleam ( 20,500 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 400% damage ( 4 hits, 100% per hit ) .. 
Wont have a choice to run this a lot to skill up my halloween T&S