
Mechanical Queen - Annihilation








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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Machine Golem Mk.II | 3 | Skill | 10,400 | 1,613,833 | ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 1 turn.. ![]() ![]() 100% Chance | |
1 | ![]() | ![]() ![]() Dark Golem Mk.II | 3 | Skill | 10,400 | 1,677,722 | ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 1 turn.. ![]() ![]() Deal 60% damage.. | |
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2 | ![]() | ![]() ![]() Flame Gear | 1 | Skill | 933,333 | 38 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 24427 after Activated ) | |
2 | ![]() | ![]() ![]() Aqua Gear | 1 | Skill | 933,333 | 38 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 24427 after Activated ) | |
2 | ![]() | ![]() ![]() Wind Gear | 1 | Skill | 933,333 | 38 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 24427 after Activated ) | |
2 | ![]() | ![]() ![]() Thunder Gear | 1 | Skill | 933,333 | 38 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() < 99% HP, 100% Chance ( 17448 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. | |
2 | ![]() | ![]() ![]() Dark Gear | 1 | Skill | 933,333 | 38 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 12214 after Activated ) | |
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3 | ![]() | ![]() ![]() Flame Chaser | 1 | Skill | 38,400 | 5,514,889 | ![]() ![]() 100% Chance ( 102324 after Chase Mode ) ![]() ![]() ![]() ![]() ![]() 100% Chance ( 81859 after Chase Mode ) ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 25% HP, 100% Chance ( 163718 after Chase Mode ) | |
3 | ![]() | ![]() ![]() Aqua Chaser | 1 | Skill | 38,400 | 5,578,778 | ![]() ![]() ( 97824 after Chase Mode ) Deal 100% damage ( 4 hits, 25% per hit ).. ![]() ![]() ![]() ![]() ![]() ( 78261 after Chase Mode ) Deal 80% damage and converts 1 Random orb into Water orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 25% HP, 100% Chance ( 156522 after Chase Mode ) | |
3 | ![]() | ![]() ![]() Wind Chaser | 1 | Skill | 38,400 | 5,546,833 | ![]() ![]() 100% Chance ( 100640 after Chase Mode ) ![]() ![]() ![]() ![]() ![]() 100% Chance ( 80510 after Chase Mode ) ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 25% HP, 100% Chance ( 161021 after Chase Mode ) | |
3 | ![]() | ![]() ![]() Lightning Chaser | 1 | Skill | 38,400 | 5,578,778 | ![]() ![]() 100% Chance ( 107609 after Chase Mode ) ![]() ![]() ![]() ![]() ![]() 100% Chance ( 78261 after Chase Mode ) ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 25% HP, 100% Chance ( 156522 after Chase Mode ) | |
3 | ![]() | ![]() ![]() Phantom Chaser | 1 | Skill | 38,400 | 5,578,778 | ![]() ![]() 100% Chance ( 97824 after Chase Mode ) ![]() ![]() ![]() ![]() ![]() 100% Chance ( 78261 after Chase Mode ) ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 25% HP, 100% Chance ( 156522 after Chase Mode ) | |
4 | ![]() | ![]() ![]() Abyssal CyberDragon, Sadalmelik | 1 | Skill | 750 | 6,461,319 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs single hit damage over 1,000,000 for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Deal 100% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. ![]() ![]() 100% Chance 100% Chance. Will use every 9 turns Deal 360% damage. Change the following row "O" into Water, Jammer & Poison orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO .. Skill Set 1 20% Chance. ![]() ![]() ![]() ![]() Skill Set 2 20% Chance. ![]() ![]() ![]() ![]() Skill Set 3 20% Chance. ![]() ![]() ![]() ![]() Skill Set 4 40% Chance. ![]() ![]() ![]() ![]() | |
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5 | ![]() | ![]() ![]() Red Mech General, Elder Jotunn | 1 | Skill | 4,950 | 5,102,886 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 3 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Blue Mech General, Mar Midgard | 1 | Skill | 4,950 | 6,267,192 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Green Mech General, Viz Asgard | 1 | Skill | 30,000 | 7,385,386 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
6 | ![]() | ![]() ![]() Water Armor Dragon, Gienah | 1 | Skill | 1,250 | 5,845,625 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Water damage for 5 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 10% HP Deal 80% damage and converts all Water orbs into Jammer orbs.. ![]() ![]() 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage. Change the following column "O" into Water orbs --O--- --O--- --O--- --O--- --O--- .. ![]() ![]() ![]() ![]() ![]() 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage. Randomly spawn Water orbs from non 4 Water orbs.. ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance | |
6 | ![]() | ![]() ![]() Light Armor Dragon, Acrux | 1 | Skill | 28,125 | 6,863,958 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage and converts all Light orbs into Jammer orbs.. ![]() ![]() ![]() 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 20% Chance 20% Chance. Will use when above 10% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance | |
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7 | ![]() | ![]() ![]() ![]() 5 Mechdragon Fusion, God Canopus | 1 | Skill | 1,742 | 11,420,942 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() Deal 175% damage ( 5 hits, 35% per hit ).. ![]() ![]() ![]() Deal 100% damage and binds 1 Random sub for 2-3 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() Deal 150% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() 100% Chance ![]() ![]() < 25% HP, 100% Chance ![]() ![]() < 25% HP, 100% Chance ( 84476 after God Mode Activated!! ) | |
7 | ![]() | ![]() ![]() ![]() 5 Mechdragon Combo, Demon Hadar | 1 | Skill | 1,742 | 12,750,942 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() Deal 100% damage and converts 6 Random orbs into Poison orbs.. ![]() ![]() 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%-175% damage ( 6-7 hits, 25% per hit ).. ![]() ![]() 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() < 25% HP, 100% Chance | |
8 | ![]() | ![]() ![]() Dark Crimson Armor Dragon, Ruchbah | 1 | Skill | 850 | 5,222,708 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 10% for 15 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turns when above 10% HP Randomly spawn Poison orbs from non 5 Poison orbs.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 10% HP Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance ![]() ![]() ![]() < 0% HP, 100% Chance < 0% HP, 100% Chance. Will use when defeated - Entering floor with F5 Asgard jammer debuff will force a 22199 preemptive attackOn Defeat. Reduces time limit of orb movement by 3 secs for 7 turns.. | |
8 | ![]() | ![]() ![]() Green Flame Armor Dragon, Shedir | 1 | Skill | 850 | 5,672,058 | ![]() ![]() ![]() Pre-emptive Strike. Deal 240% damage ( 2 hits, 120% per hit ).. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ( 58794 after Gear Charge ) 100% Chance. Will use every other turn when above 10% HP Deal 150% damage and converts all Poison orbs into Wood orbs.. ![]() ![]() 100% Chance ( 50955 after Gear Charge ) 100% Chance. Will use every other turn when above 10% HP Deal 130% damage. Change the following row "O" into Fire orbs OOOOOO ------ ------ ------ ------ Change the following row "O" into Wood orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance ( 391960 after Gear Charge ) | |
9 | ![]() | ![]() ![]() ![]() Dark Mech General, Hysferzen | 2 | Skill | 820 | 10,686,150 | ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Deal 500% damage. Change the following column "O" into Lethal Poison orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. | |
10 | ![]() | ![]() Awoken Machine Hera | 1 | Skill | 10,000 | 41,873,700 | ![]() ![]() ![]() Passive. 50% Light damage reduction.. Skill Set 1 ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light & Dark damage for 2 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and increases cooldown of active skills by 3 turns.. ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage. Randomly spawn Lethal Poison orbs from non 3 Lethal Poison orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. Skill Set 2 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Fire orbs.. Skill Set 3 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Water orbs.. Skill Set 4 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Wood orbs.. Skill Set 5 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Light orbs.. Skill Set 6 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Dark orbs.. Skill Set 7 < 50% HP, 33% Chance. Will use non-consecutively ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Binds 4 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() Skill Set 8 < 50% HP, 33% Chance. Will use non-consecutively ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 33% Chance ( 111380-178208 after Power Steel ) ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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2 By Lucario#58942 6 years ago ( 8.4.1 ) https://www.youtube.com/watch?v=ZufpXHC60FU 0 stone, solo play Ra dragon too op 0 Vermillion#13284 6 years ago ( 8.4.1 ) Not as OP as his skyfall manipulation skill, look at the Flame Chaser floor. He knew exactly that one dark orb is going to go there... 2 By moplyPAD#38143 6 years ago ( 8.4.1 ) From the looks of this, Hera's metal thighs will forever elude me. 2 By Vilehand#17518 6 years ago ( 8.4.1 ) Is there going to be a latent tamadra that lets you use less magic stones in a dungeon? Sigh. 2 By Sonya#51558 5 years ago ( 8.6.2 ) So, I would like to note a mistake in the dungeon information. THAT HEAL IS NOT A SINGLE-USE ABILITY. 1 By foxwaffles#54418 5 years ago ( 8.6.2 ) I saw a really neat clear of this dungeon that didn't use RaDra or YomiDra and I was like hey! Sweet! Saw that the leaders were Mecha Hera. So you need a Mecha Hera to farm Mecha Hera. Reminds me of the Zeus days... 0 12506#95252 5 years ago ( 9.2.1 ) Reminds me of the days that the REM had nothing but golems. The days that 10x damage meant you were a legendary player. The times that there was no ultimate evolution for you starting monsters. The time when there was no ultimate evolution. The time that there was no evolution. The time that there was no multipliers and all you could do was run endless corridors and three normal dungeons over and over. 1 By Hvylia#42805 5 years ago ( 8.6.2 ) Sooo... what happens to skydragon + color puppet master teams in coop? Is it by any means possible to combine subs that resist 100%, gravity, poison orb-change and probably bind clear AND survive 40+k preemptive? Ideas? 0 davec#67433 5 years ago ( 8.6.2 ) Maybe for the 100% gravity, a single latent damage resist should save you. For the preemptive, a damage reducing sub like Susano, Indra, or Izanagi? Something like DKali might be a good choice vs poison and binds (bind proof, board change active, and bind clear awoken skill). 0 ------_#63955 5 years ago ( 8.6.2 ) Unfortunately, most teams will hit a wall if they get Hera under 50%, and she uses an awoken skill bind. 1 By 花仔#86879 5 years ago ( 8.6.2 ) Anyone tried beating this with awoken yomi? 0 Espoire#44547 5 years ago ( 8.6.2 ) No, but I've strongly considered it. Spiking 41M+ is sketchy at best. Might be able to 10-20 stone it. Debating if it's worth it. =| 0 What if you put a Zeus and Hera into the team which has 45% hp reduction. This will put m. Hera to 22 mil. Think this might be doable. Kind of hard to find someone on the list to team up with me. 0 yt#50725 5 years ago ( 8.6.2 ) well I tried it with a.yomi/zaerog infin/satsuki/hanzo/a.loki/a.yomi yomi is one away from max skilled, zaerog max skilled, satsuki max skilled, hanzo max skilled, loki one away from max skilled (but I never used him so he can have no skill ups), friend yomi hyper maxed. Besides my friends yomi and my yomi, plus eggs were very minimal. I died once on floor 4, died once on floor 7, I died from floor 8's preemptive, died twice on floor 9, then died twice on floor 10 because hera absorbs dark and light for 2 turns so you'll get one shotted for those two turns. Finally when her absorb ran out, I was ready to use hanzo, loki, and yomi but I ran out of stones so I didn't get a chance to burst. 7 stones total. That one extra stone might have made the difference.. 1 By meimei#61435 5 years ago ( 9.2.1 ) 1-stoned with Miru solo. The awful -3 seconds debuff has kept killing me over and over(im bad and also get anxious at difficult dungeons) so the plan was to use Indra(stalled for him on FL1, used a cross +3light to kill only the dark golem) to stall it out on floor 9. BUT my plans went awry when the focker actually won't rotate through his skill set but will rather re use Desperia ray. This ended up killing me and I stoned. I entered MHera with enough SDRs on Miru leads to stall if she happened to use skilldelay. She didn't. She actually helped me by locking some light orbs although it was irrelevant in the end. I used Friend Miru's Loki then Saria into LAkechi inherited on Venus for the oneshot. I could have done it without Loki but there would be rng involved(making too many or too few hearts, this time it was 11 which was enough for the oneshot barely w/o loki). EDIT: Team was Miru(indra)/Saria/Adqxq/Venus(LAkechi)/Wukong/Miru(Loki) Last edited by meimei 5 years ago ( 9.2.1 ) 0 By Boromir#75874 5 years ago ( 9.0.3 ) This is not even possible to beat without stoning, which is wrong. 0 Syren#83598 5 years ago ( 9.2.1 ) I beat it without stoning with a hypermax myr team. Granted I got pretty luck that hera didnt decide to hard screw me over. It was a very hard-fought battle. 0 By Justin#13721 6 years ago ( 8.4.1 ) Can somebody tell me how coop works? do you have combined hp pool or independent? and does it end when one person dies or if both dies? 3 Which in turn causes every monster to hit like combined trucks. 0 By Rockhound#43567 6 years ago ( 8.4.1 ) Well that 41 mil HP will get you messed up for sure. 0 misticspea#101589 3 years ago ( 15.3.0 ) There's a monster that has 1 billion HP now...Zeus Giga in the 6 Million Downloads Quest 2 0 By Pomf#36787 6 years ago ( 8.4.1 ) Could go co-op or solo but given how hard everything hits in this god forsaken dungeon, co-op might be the way to go Whoever designed Mech-Hera skill pool is pure evil. -1000% HP cause -100% is too easy 5 Ænima#47476 6 years ago ( 8.4.1 ) Well, a single latent resist will make you survive 100% gravity. They had to fix that. 0 By 우유#65325 6 years ago ( 8.4.1 ) You would need a mono fire, water, or grass team to clear this dungeon, judging from Machine hera's preemptive. Your friend would also need the same team. And this mono color would have to have a multiplier high enough to destroy each of these without getting hit, hopefully. Awoken Bastet seems like the only option. Ideas? 0 By DKnight#59554 5 years ago ( 8.6.2 ) Seeing this dungeon and the Mech Zeus one... I think they either found Arena to be too easy, or this is a setup for eventually anti-machine awakenings that will make this less of a nightmare to run. 0 By Dante.T#49140 5 years ago ( 8.6.2 ) Completed 2 times and the exp yielded is 148k for 1st and 138k for second round. Definitely on par with ultimate arena. Good for leveling while farming for skill ups and awakenings at the same time! 0 By Char@PF#12562 5 years ago ( 8.6.2 ) Welp, it looks like my best course of action for this place is to find a room where someone's willing to throw stones at it until we're done. 0 By Kirito#46338 5 years ago ( 9.2.1 ) Crazy xp! If you can farm this in multiplayer mode, you can keep leveling up indefinitely. 0 By Dante#42410 5 years ago ( 9.2.1 ) The information on F4 is incorrect. I've been playing in multiplayer mode and it used 'Water Dragon Armor Piercing Bullet' twice in a row on both teams. BTW it is beatable with a Myr team. I've come this close to 0 stone it but a screen glitch deprived me of it. Next time for sure I'll do it with my friend. We use 1 Raphael on each team. Cya 1000% gravity. 0 By ecwstar#79586 5 years ago ( 9.2.1 ) does Ganesha's active work on Shedir? 0 manesero#47512 5 years ago ( 9.2.1 ) yes - pop ganehsa on the floor before and kill that turn. Shedir will do 0 damage to you w/ his pre-empt 0 By Sir Bouse#93318 5 years ago ( 9.2.1 ) Are there no team builds because no one has a team to beat it? Lol. 2 Bubbles#44248 5 years ago ( 9.2.1 ) There are no team builds because the teams that people submit need to be approved and since this website is lacking manpower, that can take forever. People normally post their builds in the comment section now for newer dungeons so keep an eye out for those. 0 By Boromir#75874 4 years ago ( 9.5.1 ) Did on first try (one stone) with BMyr [Urd] / Sumire [Sumire] / Sumire / Amon [Wee Jas] / BMyr [Urd] Hit MechHera into Dark Railgun and didn't want to restart, so I just stoned once and killed her. 0 By MDuh#97460 4 years ago ( 9.5.1 ) holy sh!t, 41m final boss HP that Absorbs 100% Light & Dark damage for 2 turns that hits 50K dmg as well. 50K DMG+ on floor 3 and above with only 1 turn. I guess I can just forget skilling up my NY Yomi. 0 By ttone#83593 4 years ago ( 9.6.3 ) Also finally beat this only cost 4 stone; All max evo -Myr, SunWukong, Apocalypse; Sunset ATEN, JOD Saria+ friend myr. ATEN and heart cross let me 1 shot floors 6-7-8-9. Was doing good with hera and heart defense until few pass w/o enough hearts, and once for the 1000%HP hit. 0 By Kirito#46338 4 years ago ( 9.6.3 ) Finally beat it! It took 3 stones, but I'm just glad I finally got her. Had bad luck and kept getting light absorb on hera. My only power team on my main is Ilm, so I tried to put something together on my sub account so I could play my Ilm team. I didn't have any good fire light board changers on my sub account so I just stacked the team with defensive monsters. Not much of a model team using multiplayer mode but this is what I could scrounge up on my sub/main accounts: Team 1: Anima (yeah, if only I had one on each account) leader Awoken Indra Reincarnated Shiva Awoken Sakuya Tsubaki Team 2: L/Red Ilm Kanna Saria Reincarnated Venus (with awoken leilen assist) L/L Ilm 0 By Cohen#16832 4 years ago ( 9.6.3 ) Zero stone coop, high REM team (subs can be swapped), mostly hypermax: Player 1: L: R.Horus (Facet or Carat) [w/ 10 TPA + 5-color LS = 1,378x multiplier] * R.Orochi * R.Susano * A.Isis (or BKali) [I haven't been bound yet, inherit shield?] * Super Gunma [can inherit something so can use F1 w/o stall] Player 2: L: R.Horus (LKali) * R.Orochi * R.Ceres * BKali * Super Gunma Keys to success: >48k HP, 100% SBR, lots of TPA, no Light or Dark main attributes, Light and Dark subs are in positions #1&2, 1 CD Gunma so can always activate Horus' 2x ATK & RCV, delay/shield for F9, board change + spike for F10 MHera. F1: stall for skills, use Gunma for Horus' LS, kill F2: Gunma, kill F3: Gunma, kill F4: 2-4 turn kill (no skills, don't TPA Water or Wood, use Ceres after gravity) F5: Gunma, kill F6: Gunma, target+kill Light Acrux for 5 turns, then kill both (can kill Water Gienah w/o Water) F7: use Susano before kill (although can tank F8 preemptive at full HP) F8: Orochi, kill F9: Orochi, kill in 7 turns F10: BKali, Facet, kill (no TPA Light or Dark) Success rate: 7 of 10 Last edited by Cohen 4 years ago ( 9.6.3 ) 0 By moocow#75177 4 years ago ( 9.6.3 ) hadar alternates between 'limiter off' and 'ultimate stream' when under 25%. this page only mentions 'ultimate stream'. 0 By vividox#10491 4 years ago ( 9.6.3 ) Potentially stupid question: is this only multiplayer or is it a special dungeon descend as well? 0 sgt502#96889 4 years ago ( 9.6.3 ) This ain't both. This used to be multiplayer-only dungeon before moving permanently to Technical section, and yes you can do this dungeon solo, just like any Technical dungeons. 0 By AlexDragon#99396 4 years ago ( 11.1.1 ) I 0 stone cleared the dungeon with Dark Athena team this is technical not special 0 Leader:Dark Athena Subs:Haku,Durga,Lumiel,Persephone 0 By hoyun#46915 3 years ago ( 14.1.0 ) Beat this in challenge mode with yusuke + indra + paimon(genie inherit). Took a few tries to tweak the team but finally beat it. The only hard part is floor 4 and having the RCV badge is the key. Stall for 8 turns and use Indra to tank the big hit. The rest of the dungeon is pretty simple. Cast Genie on the boss floor to stall out the light absorb and win. 0 By Rody#91677 3 years ago ( 15.3.0 ) tri-monster challenge done with: Xiahou dun / Baldin R-D [1sdr] / Ronove G-R (Fujin) [1sdr] / - / - / Brigid Fujin on Fl4: Stall 2 turns on FL1 and many turns on Fl2 without attacking (match Light or Heart only) to make it ready. Baldin on Fl7 to tank Fl8 pre-emptive. Last edited by Rody 3 years ago ( 15.3.0 ) -1 By .w.#45078 6 years ago ( 8.4.1 ) I don't know why, but all this coop thing reminds me about a Combined Fleet in Kancolle during Operation AL/MI which is insanely hard like this dungeon. --- Other than Ra Dragon, was there any other teams that 0 stoned it? |
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*FYI*-Mech Hera drops at Lvl 10.