
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


   1  Skill  600000  21  100% Lv.1 Pleased to meet youTAMA! ( CD +2 Turns ) Preemptive Strike. Increases cooldown of active skills by 2 turns .. TAMA! ( 7080 ) 100% Chance 100% Chance. Deal 1000% damage ..  Invades Coin Dungeon 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    3  Skill  1080  1714191  I'll give you 3 turns. ( Player +100% ) 100% Chance 100% Chance. Preemptive Strike. Recovers Player 100% of maximum HP .. Devil Chariot's Fearsome Volley ( 154616 ) 100% Chance 100% Chance. Will use after [I'll give you 3 turns.] Deal 400% damage ( 4 hits, 100% per hit ) .. 


2    1  22548  2400  1871189  Lv.15 Water Bind ( 24 Turns ) Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 40584 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
2    1  21857  2400  1848133  Lv.15 Fire Bind ( 24 Turns ) Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 39342 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 


3    1  13757  0  4978136  Lv.6 Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Solomon's Little Key ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Grimoire of Earth ( 6879 ) 30% Chance 30% Chance. Will use when above 30% HP Deal 50% damage and converts all Heart orbs into Wood orbs .. Tentacle Cage ( 6879 ) 1 x Sub ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Deal 50% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills .. Earth Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Wood orbs by 25% for 99 turns .. Ground Explosion ( 27514 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Wood orbs .. Ground Explosion ( 27514 ) 1 x < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 200% damage and converts 1 Random orb into Fire orbs .. 


4    2  24743  0  2359964  Lv.6 Creeping Hand of Evil ( 3 Turns ) Will use if wood card is in team Preemptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills .. Blackout ( 6186 ) Will use if no wood card is in team Preemptive Strike. Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it .. Tentacle Attack ( 18557 ) 2 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use every 3 turns Deal 75% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills .. Hard Tentacle ( 37116 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. 


5    1  12128  464  3203093  Lv.4 Divine Queen's Rite ( 24256 ) Preemptive Strike. Deal 200% damage .. Black Nightmare ( 10915 ) 100% Chance 100% Chance. Will use when light orb is present Deal 90% damage and converts all Light orbs into Jammer orbs .. Divine Queen's Breath ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills .. Ultra Gravity ( 99% HP ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Ultra Graviton Bomb ( 60640 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage .. 
5    1  Skill  3900  5005417  Lv.5 HOT Hera Tunes +10% ( 99 Turns ) Preemptive Strike. Increases skyfall chance of Fire & Jammer orbs by 10% for 99 turns .. Heartful Arrow ( 17250 ) 1 x 50% Chance 50% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Fire orbs .. Sweet Devil! ( 17250 ) 50% Chance 50% Chance. Deal 100% damage and converts all Water orbs into Jammer orbs .. Dublit Mirror ( < 6 Combos 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Ur Fever!! ( 25875 ) < 50% HP, 38% Chance < 50% HP, 38% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. 


6    1  Skill  860  4311528   火闇悪魔変身 ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Oh! Raiders? ( > 100k Damage 2 Turns ) Preemptive Strike. Immune single hit damage over 100,000 for 2 turns .. Rose Flare ( 8254 ) 100% Chance ( 16509 after Let's Go! ) 100% Chance. Will use when jammer orb exists >50% HP Deal 70% damage and converts all Jammer orbs into Fire orbs .. Snake Bite ( 5896 ) 5 x non 60% Chance ( 11792 after Let's Go! ) 60% Chance. Will use when above 50% HP Deal 50% damage. Randomly spawn Jammer orbs from non 5 orbs .. Shadow Tail ( 4717 ) 40% Chance ( 9434 after Let's Go! ) 40% Chance. Will use when above 50% HP Deal 40% damage and hide all orbs on the board. Moving the orb will reveal it .. Let's Go! ( 23584 ) ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Will use when above 50% HP Increases damage to 200% for the next 999 turns .. What Happened? ( CD +2 Turns ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Increases cooldown of active skills by 2 turns .. Violet Flaaa! 11 x non < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when above 45% HP Randomly spawn Jammer orbs from non 11 orbs .. Black Magic Charge 1 x ( 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills .. Violet Flame ( 18868 ) < 45% HP, 100% Chance ( 37736 after Let's Go! ) < 45% HP, 100% Chance. Deal 160% damage ( 2 hits, 80% per hit ) .. 


7    1  Skill  970  6951181  Lv.5 OK! I'm ready now ( 999 Turns )< 45% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. The Beast is checking... ( 1 Sec 99 Turns )< 45% HP, 100% Chance. Preemptive Strike. Reduces time limit of orb movement by 1 sec for 99 turns .. Rose Burst ( 18291 ) 100% Chance 100% Chance. Will use when jammer orb exists >50% HP Deal 150% damage and converts all Jammer orbs into Fire orbs .. Skill Set 2 100% Chance. Will use if other skills not used Serpent Poison 5 x 100% Chance. Will use when jammer orb exists >50% HP Converts 5 Random orbs into Poison orbs .. Beast Attack ( 12194 )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage .. Skill Set 3 < 80% HP, 60% Chance. Will use when >50% HP Dark Color Fire ( 12194 ) ( expand for details )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage. Change 1, 3 & 5 rows from the top into Fire, Dark & Jammer orbs .. Beast's Ambition ( CD +02 Turns )100% Chance. Will use when jammer orb exists >50% HP Increases cooldown of active skills by 02 turns .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Can you wait a little bit please? ( Leaders 1 Turn )100% Chance. Will use when jammer orb exists >50% HP Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills .. Grrrrr... ( 24388 ) ( 999 Turns )100% Chance. Will use when jammer orb exists >50% HP Increases damage to 200% for the next 999 turns .. Skill Set 5 < 50% HP, 100% Chance. Will use when >20% HP Dark Heat Bulwark ( 50% Damage 1 Turn )100% Chance. Will use when jammer orb exists >50% HP 50% damage reduction for 1 turn .. Beast Attack ( 12194 )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage .. Skill Set 6 < 20% HP, 100% Chance. Crows of Sorrow ( 2439 ) ( expand for details )100% Chance. Will use when jammer orb exists >50% HP Deal 20% damage. Change 1, 2, 3, 4 & 5 rows from the top into Fire, Dark, Jammer & Poison orbs .. Beast Last Attack ( 43896 )100% Chance. Will use when jammer orb exists >50% HP Deal 360% damage ( 6 hits, 60% per hit ) ..  Skill Set damage numbers are before 2x buff 
1 down, 4 more to go.
If I had a sarasvati, I'd farm Mythic all day long for those MP.