By Kirito: CHALLENGE MODE. All friend Sonias hypermaxed. You have an obscenely long time to match orbs with this many Sonias. F 1-7 easy as pie. F 8-10. Pop actives and blast away! If orb trolled on 9-10 pop another! You have 3 extra actives. And if you still don't OHKO, don't worry u have Enough HP to take a hit from the boss
By simmone: Helper Ronia fully awoken, over 3000 hp, about 2000 atk, and 200 rcv. Stalled on the first 6 floors as much as possible so all skills ready for the final 3 floors. Used Ronias for last floors, bombed bosses, and utilized 2 prong attack. Thanantos active skill was a life saver/safety net at end. Super quick and easy.
By saultmom: Challenge Mode, use poison on last floor and then only one Odin per turn. Important, because you're using the heal part of his active as well as all the awakenings to stay alive. Meanwhile, save up hearts for when you are out of Odins and combo a lot. Kinto's build probably works more easily, but I don't have an Odin!
By ravenspire: If you're pressed to use Gravity, then clearly something is wrong here: stall as much as you can (priority on LB, Lucifer and Ronia), then wipe everything off the map. Flow should be Ronia > Nova > LB > SMITE for Light Ripper. Max-skill Duke and DJ, and plug as many Row Enhance Awakenings as you possibly can. Good luck! ;)
By Kirito: CHALLENGE MODE TEAM. You can substitute red Odin for any force multiplier that can tank/poison. All green odins must be fully awoken. AutoHeals 10,000!!! It is theoretically possible to lose on boss (lose 2000 HP each turn) but you'd really have to try to lose with so much HP!
By ravenspire: Moron-proof Double Resist, Triple Gravity + Morningstar build. If you manage to kill yourself running this setup, then you're either doing it deliberately, or just plain wrong. Max-skill Duke and DJ for best results (Gravity optional).
By Shynee: TEAM CHALLENGE-WORKS ON ALL STAGES OF THIS DUNGEON.
On this stage, battles 1-8, stall and heal. Battle 9, use Morning Star. On Boss, use Isis+Morning Star. Then, use Sonia and Batman, score a decent combo, and kill him. Batman isn't necessary, for safety, can replace with heart maker or Neptune. Same concept for other stages.
By Shynee: TEAM CHALLENGE-WORKS FOR ALL STAGES OF THIS DUNGEON. For this stage, on battles 1-8, stall and heal. On battle 9, use Morning Star. On boss, use Isis+Morning Star. Afterwards, use Sonia and Batman and score a decent combo to kill him. I don't think Batman was necessary, it was just for safety, can replace with healer or Neptune.
By Dragon: Max awoken Ronias, 1 on Kuromi not required. HP threshold is for tanking Moondragon, not required if you can kill it with CDD/combos before it attacks. Only had cost to fill last spot with dub-mythlit. Stall for skills before 8, use one ronia on 9, full combo 10. Even unlucky actives should work
By Musizian: haku not evolved lv 38 with friend's haku lv 98 0 stone. all mob lv 1 and all mob about lv 50... save haku 7 start for lv 9 and 10 each... the rest, use your brain=D
By Wijden: Extremely safe build with 12.5K+ HP. Zombie dragon halves everything while your RCV should be high enough for Amaterasu to heal 4K each turn. Stall Odin for FL8 and Lucifer for FL9. Same but twice for the Boss. Crystal Aurora is there just to get rid of Ogres.
By Jjj: very safe build, with pretty easy to get monsters. All you need to do is get rid of as many non dark orbs as possible, then one shot them at each stage, except the pre bosses. Lucifer's and moondragon's skills should be charged up by stage seven, so you can just nuke the boss with those and you're done. Easy.
By Cullinaire: Avg lvl ~65 except friend Luci who was maxed. Lilith for RCV and preferably max awakened for the extra orb move time. One Okuni activation at boss should be enough for a MS finish. Build is pretty safe as you can take a couple hits and can heal back without too much issue.
By ctomfung: Mid levels monsters (50s), no Max skill required. Focus light monsters first, and use CDD skills when too many devils. It will take a while to kill those fire devils so no stalling necessary. Use UG on floor 8, then grind thru without popping morning star. Recharge UG before going to floor 9.MS on 9, then UG, siren/heal, MS,done
| || ||30|
Enleed @PF: The thing about lucifering normal dungeons is that they are easy to beat, but after 15 mins, you start to want to hang yourself because it is taking so long... :/
| || ||10|
♫ yoshi 🎶: Well you could just sub your Luci and put something like Vamp, D'spinas, or Hera-Is as your lead. That way you still get your double Lucifer and gravity to one shot F9 and F10, and can clear the dungeon before you hang yourself :)
By Mr.blunt: Echidna was max skilled. Having 13k hp lets you be able to take a hit from the boss. Kill 8f with haku combo. Then 9f haku skill and kill and same for 10f.
By James: Rainbow keeper can sub for CDD or Vamp. Floor 6 was the toughest, essentially it's a who-kills-who race. Wait until fl 7 to use Gravity then MS ftw
By James: High level Zaerog farming team with max-skill orb changers. Clear board and use orb changers conservatively through stage. Don't overkill Moondragon or Divinegon. Use remaining firepower to easily clear Lightning Holy Dragon. Caol-ila used for extra RCV to make up occasional planned hits.
By ⒸⒶⓁⒺⒷ♪: Double light resist and fire resist should make rounds 1-7 easy. Minerva's and a Demon's bombs can help you focus down fire monsters and speed things up. Light/dark venus or hades make strong leaders if you have them. Make sure you have enough RCV for round 8 (why I used Bastet). Rounds 9 and 10 should be really easy but slow.