
Sake's Demon - Mythical







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ATTENTION: Assist Invalid; 7x6 Board
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Red Evolution Mask | 1 | Skill | 33,778 | 23 | ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 99 turns.. ![]() ![]() Deal 200% damage.. | |
1 | ![]() | ![]() Crimson Demon Mask | 4 | Skill | 600,000 | 22 | ![]() ![]() Skips turn and deal 200% damage on the next attack.. | |
1 | ![]() | ![]() Violet Demon Mask | 4 | Skill | 600,000 | 22 | ![]() ![]() Skips turn and deal 200% damage on the next attack.. | |
1 | ![]() | ![]() Mystic Mask | 1 | 6,934 | 200,000 | 24 | ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Red-Eyed Ghost, Red Cap | 1 | 11,340 | 300 | 927,900 | ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 1-4 turns.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance 100% Chance. Will use non-consecutively Deal 150% damage. Change the following column "O" into Fire orbs -O---- -O---- -O---- -O---- -O---- .. | |
2 | ![]() | ![]() ![]() High Light Ninja | 4 | Skill | 0 | 2,070,376 | ![]() ![]() ![]() Pre-emptive Strike. Skips turn and deal 600% damage on the next attack.. ![]() ![]() Skips turn and deal 600% damage on the next attack.. | |
3 | ![]() | ![]() ![]() Gusting Prodigy, Sasuke | 1 | Skill | 320 | 2,828,584 | ![]() ![]() ![]() ![]() Passive. 50% Fire damage reduction.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 15% for 5 turns.. ![]() ![]() 25% Chance ![]() ![]() ![]() ![]() ![]() 25% Chance ![]() ![]() 25% Chance 25% Chance. Deal 80% damage. Change the following column "O" into Wood orbs -O--O- -O--O- -O--O- -O--O- -O--O- .. ![]() ![]() ![]() ![]() ![]() 25% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 5 turns Deal 300% damage. Change all orbs to Wood, Jammer & Poison orbs.. | |
4 | ![]() | x 2![]() Tsukuyomi TAMADRA | 2 | Skill | 600,000 | 12 | ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
4 | ![]() | ![]() Amaterasu Ohkami TAMADRA | 1 | Skill | 600,000 | 25 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Moon Kettle Bowl Dragon, Hagamar | 1 | Skill | 0 | 4,521,098 | ![]() ![]() ![]() Passive. 50% Light damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 4 turns.. ![]() ![]() 40% Chance ![]() ![]() 60% Chance 60% Chance. Will use when no other skills are rolled Deal 80%-160% damage ( 2-4 hits, 40% per hit ).. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
6 | ![]() | ![]() ![]() Nocturne Chanter, Tsukuyomi | 1 | Skill | 370 | 2,207,584 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 3 turns.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance | |
7 | ![]() | ![]() ![]() Demon Leader, Shuten-doji | 1 | Skill | 570 | 6,905,167 | ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Fire damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Water damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Wood damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 1 turn.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 1 turn.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 1 turn.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. ![]() ![]() Immune single hit damage over 500,000 for 1 turn.. ![]() ![]() ![]() Absorbs 100% Fire damage for 1 turn.. ![]() ![]() ![]() Absorbs 100% Water damage for 1 turn.. ![]() ![]() ![]() Absorbs 100% Dark damage for 1 turn.. ![]() ![]() ![]() Absorbs 100% Wood damage for 1 turn.. ![]() ![]() ![]() Absorbs 100% Light damage for 1 turn.. ![]() ![]() Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. ![]() ![]() 75% damage reduction for 1 turn.. ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and reduces time limit of orb movement by 2 secs for 1 turn.. ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() 20% Chance ![]() ![]() 20% Chance ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 20% HP, 100% Chance - Preempts [Soul Guardian] + a random [Demon's Sake] - Will reuse a random [Demon's Sake] every other turn |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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4 By Seika#55076 5 years ago ( 8.7.0 ) The boss simply puts up his pre-emptives and cycles through shields. If you have a team with half-decent recovery, you can merely bide your time until he uses an ability that lets you get off a kill - just make sure you won't heal him with absorbed damage when you do go for the kill, as leaving him at 1HP will wipe your team. Cleared with : A.Pandora / D/G Persephone / D/D Haku / Satsuki / D.Meta / A.Panora Leaders max-skilled, Satsuki and Persephone were 1 skill-up away from it, Meta max-skilled, Haku at lvl1. A.Yomi could be swapped in for D.Meta. Hanzo/CDD for Satsuki. Simply rotate through actives, keeping the "<X combos, absorb dmg" shields in mind. Wait out the tama bind, it isn't threatening, just a 2-turn breather. At the boss, poke him down with small 5-8-orb matches to get him below 50%, then wait for a decent move to go in on - I waited for the "-2s to move orbs" one. Haku, Satsuki. D.Meta. Match a row up top and the rest of the dark orbs in another row-group for the final blow. Enjoy your F/D Descend boss with useful awakenings and active. Great for Fenrir especially! 0 Altern@PFr#46762 5 years ago ( 9.0.3 ) Status shield is only five turns - run Lilith flex, stall five turns, laugh at boss. 3 By dinofeesh#46051 5 years ago ( 8.7.0 ) is nobody going to comment on the fact that Yomi takes away 500% HP... 2 By dpr#84781 5 years ago ( 9.0.3 ) Has anyone seen the Resolve not going away on the boss after getting him below 50%? Ive been running this on mythical a bunch of times to skill him up as much as possible. Multiple times, Ive grinded the boss down below 50%, the RES symbol goes away, I one shot him with 10M+ in damage and he doesnt die, then one shots me. Anyone else having this happen or am I crazy? Except for this little glitch (if it even exists), this is a super easy dungeon with A Lucifer. Last edited by dpr 5 years ago ( 9.0.3 ) 1 Chii#16083 5 years ago ( 9.0.3 ) You still need to make sure he doesn't have an absorb up and you are not healing him up with sub atts (since those are the ones attacking last). If you heal with sub att it'll leave him with some hp making it look like his resolve was up. 1 By will#76029 5 years ago ( 9.0.3 ) Approx 22,000 exp. Cleared with a.pandora team with Lilith in there, so use that to get round the resolve on the end boss. 2 I basically one shot him, but that leaves a tiny bit of health, but the poison then kicks in and finishes him off before he can strike back. Try it. -7 I'm effing with you. This resolve stuff isn't new -8 nathan@N17#37737 5 years ago ( 9.0.3 ) 0 By JasoniPod#53691 5 years ago ( 8.7.0 ) WOAH, the boss can disable awoken skills? I think this is the first dungeon where we've seen this new mechanic(?) EDIT: Ah, okay. So this is the first single-player dungeon that does this. I don't follow multiplayer dungeons that much because I never really have a chance to do them. :) Last edited by JasoniPod 5 years ago ( 9.0.3 ) 0 By Sasuke☆*:.#63590 5 years ago ( 8.7.0 ) Oh god, Yomi absorbs 7 combos and below? Well. This is one dungeon I won't be trying anytime soon, as I normally average 6-7 combos. I don't even want to look at all the boss's skills ... 2 super mew#61261 5 years ago ( 9.0.3 ) The combo shield only lasts 3 turns, you can easily stall it out 0 Ah, only 3 turns? I didn't catch that; thank you! :D 0 Curtis#41850 5 years ago ( 9.0.3 ) I suck at getting more than five combos consistently on a regular board but on a 7x6 board, even I look like a pro. I could probably just move a few orbs around and accidentally get an eight hit combo. It's remarkably easy. The thing that sucks about dungeons like this is when they put absorbs damage over x amount. That 500k or more absorb could be a real pain. 0 By Limboaz#88108 5 years ago ( 8.7.0 ) The dungeon does seem a little over the top. However, there are many advanced players now that need a challenge like this to keep things interesting. Also, being a 7x6 board means it is easier to create lots of combos and do lots of damage. It probably takes a while to plan out a new dungeon like this one, but I hope GH keeps them coming! Last edited by Limboaz 5 years ago ( 8.7.0 ) 0 By Chrispy!PF#49095 5 years ago ( 9.0.3 ) i'm going to wait to do this dungeon until next time it comes around in NA. hopefully PAD will have info about it a little more updated. also. kanet +egg farming priority. ^^ 0 FatTire#32187 5 years ago ( 9.0.3 ) If your already up to farming kanetsu than why not run King 'o the Gods for MUCH better +egg rates and more exp/stam to boot? Every day this week KoG has been running 10x +egg rates until noon (EST) and I'm averaging about 3 eggs per run which at 17 stam/run that blows the 6 eggs/50 stam for kanetsu out of the water. 0 By Bibbo#14085 5 years ago ( 9.0.3 ) Panda and hybrid Panda/Luci teams worked for me - double Pandas probably better just for extra heal active. Brought Batman delay just to make the boss less annoying. 0 By greml1n#39494 5 years ago ( 9.0.3 ) ShivaDra, Rowdin, Urd, Set, dKali and ShivaDra make it pretty well. Max skilled makes it better, dependent on latent SBRs or luck. Save 4 fire orbs on the first floor for the skill disable on the next one. Use the shivadra skills to recharge others as needed. Use dkali to heal when needed and preferably save the shivadras to recharge dkali again later. Rowdin for the tamadras. Manage hearts for bind clears and healing if you accidentally stall on yomi's combo requirements or something. Grind the boss past the resolve and then you have Urd and/or Set to clean things up depending on which skill he uses after he bores below 50%. Last edited by greml1n 5 years ago ( 9.0.3 ) 0 greml1n#39494 5 years ago ( 9.0.3 ) XM is more reliable here; but you havre to be CRAZY careful on the last stage. Basically match one heart combo only until the resolve wears off... Skyfall can really get you in trouble here. Whenever you manage to paper cut him past 50%, use skills and watch the egg appear. I think I used Kirko and Uriel and saw both leaders do 10M damage each with a row, 3 heart combos and whatever skyfall happened, including a TPA somewhere in there. Total team output is ~45M, which is on par with Urd + set + 2 rows and a TPA on my ShivaDra team. More XM subs would easily take it beyond 60M....... Which is just wow. 0 By G3nocide00#80542 5 years ago ( 9.0.3 ) Ryune/Andromeda/A. Orochi/Ult. B. Sonia/Nut/I&I everyone hypermax except orochi(max skilled) Fl 1 tpa or rows to kill gold and ping the other masks. Fl 2 watch out for the ninja, he will 1 shot you. Fl 3 i used a full board change to ohko. Fl 4 stall out the 2 bind turns while healing. Atleast 20k hp w/o LS boost and you should be fine. Fl 5 i stalled and healed for skills here, make sure to have hearts out for his gravity. Fl 6 i stalled the 3 turns cuz i kept hitting only a 7 combo >.< then nuked. Fl 7 stall out his shield, orochi delay then light him up with sonia and I&I. Finish him with a simple tpa. GG. Last edited by G3nocide00 5 years ago ( 9.0.3 ) 0 By SuperEagle#43556 5 years ago ( 9.0.3 ) A Sakuya team with L Kali, A Ama, L Fagan, Red or Blue Queen Hera. 4 gravities (3x20% + 10%) take boss under 50% to take care of resolve. 0 By Mr Wiggles#26061 5 years ago ( 9.0.3 ) Verdandi TPA actually works pretty well on this :P I used Verd / Liu Bei / Ruel / Red Chester / XAlraune / Verd, everything maxskill except Chester (he was there just for full SBR). F1 Ping down Mystic first, stall or whatever F2 Probably can't use skills, clear the Blue & Light crap orbs first then Green TPA next turn F3 Three of his four moves give you Green, go to town baish F4 Wait out the bind, then pop Ruel if orbtrolled or Chester if too many skyfall jammers F5 Pop a Verd if hearttrolled after a 99% gravity, else just kill F6 Wait out his (her?) combo shield, pop Ruel or Verd if orbtrolled right before Beeg Bell Drop Boss Chip away at him, you'll be doing half damage against Red so go ahead and use TPAs. After five turns he should be near 50%, once his status shield disappears pop XAlraune. Use a turn (and/or Chester) to turn him Dark and heal up, then pop everything and swing batta batta sa-wing batta batta SAAAAWIIIIIIIING 0 By Pomf#36787 5 years ago ( 9.0.3 ) *Slowly pinging him down to break his resolve, make a 6 combo Skyfall Gods - That is a nice combo you got there, would be a shame if something were to happen to that combo *Skyfall into 10 combo *Dies EVERYTHING SINGLE RUN (╯°□°)╯︵ ┻━┻) 0 By cra-z 傻土豆#92178 4 years ago ( 9.6.3 ) This is an easy swipe with a double R. Minerva team. Sasuke's -50% Fire damage isn't enough to stop you, and you can stall almost every round. Slowly bring down Shuten then use a board changer to sweep. |
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50% is not slightly, Sasuke