
Whirlwind Dragon of the Luxuriant Forest







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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Keeper of Forest | 3 | 22,505 | 900 | 1,117,225 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() White DeviNyan | 1 | 9,084 | 330 | 267,675 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when heal orb exists Deal 100% damage and converts all Heart orbs into Light orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 1% HP, 100% Chance | |
2 | ![]() | ![]() Wood Shibamaru | 1 | 9,683 | 330 | 283,814 | ![]() ![]() ![]() Pre-emptive Strike. Deal 80% damage.. ![]() ![]() ![]() ![]() ![]() 30% Chance | |
2 | ![]() | ![]() Dark Shibamaru | 1 | 11,297 | 330 | 265,369 | ![]() ![]() ![]() Pre-emptive Strike. Player -30% current HP.. ![]() ![]() 30% Chance | |
3 | ![]() | ![]() Dragon Plant | 2 | Skill | 200 | 320,956 | ![]() ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Binds 3 Random cards for 1-2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() 100% Chance | |
3 | ![]() | ![]() Battle Flower Spirit, Mandrake | 1 | Skill | 140 | 1,945,417 | ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 0-3 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following row "O" into Wood orbs ------ ------ OOOOOO ------ ------ .. | |
4 | ![]() | ![]() Creation Tree Spirit, Alraune | 1 | Skill | 50,000 | 3,606,000 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Binds 4 Random subs for 4 turns. This will also disable awoken skills.. ![]() ![]() 40% Chance ( 29040 after Now I'm serious ♪ ) 40% Chance. Deal 110% damage. Change the following row "O" into Wood & Jammer orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ( 19800 after Now I'm serious ♪ ) Deal 75% damage. Randomly spawn Water orbs from non 5 Water, Wood, Light & Dark orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ( 31680 after Now I'm serious ♪ ) Deal 120% damage. Randomly spawn Water orbs from non 10 Fire & Heart orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use Skill Set 1 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() | |
5 | ![]() | ![]() Green Dragon Fruit | 1 | Skill | 70 | 3,056,042 | ![]() ![]() ![]() Pre-emptive Strike. Skip turn.. ![]() ![]() Skip turn.. ![]() ![]() < 99% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Hand of the Dark God, Metatron TAMADRA | 1 | Skill | 50,000,000 | 22 | ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 50 for 99 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance | |
6 | ![]() | ![]() ![]() Cerberus Rider, Jize | 1 | Skill | 228 | 6,953,186 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when jammer orb exists Deal 200% damage and change Jammer orbs into locked orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when jammer orb exists Skips turn and deal 300% damage on the next attack.. Skill Set 2 100% Chance. Will use if no other skills are rolled ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use. Will use when jammer orb exists Deal 75% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use. Will use when jammer orb exists Deal 25% damage and converts 3 Random orbs into Poison orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use when jammer orb exists Deal 200% damage and change Jammer orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use when jammer orb exists Skips turn and deal 300% damage on the next attack.. Skill Set 3 < 20% HP, 100% Chance. ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Will use when jammer orb exists Deal 150% damage ( 3 hits, 50% per hit ).. | |
7 | ![]() | ![]() ![]() Rainbow Wing Whirlwind Dragon Emperor, Sevenzard | 1 | Skill | 870 | 7,777,778 | Skill Set 1 ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Will use when jammer orb exists Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 7 turns.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Will use when jammer orb exists Pre-emptive Strike. 75% damage reduction for 7 turns.. ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Will use when jammer orb exists Pre-emptive Strike. Deal 70% damage and converts 4 Random orbs into Poison orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when poison orb exists Deal 210% damage and converts all Poison orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 10% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 15% Chance 15% Chance. Deal 70% damage and randomly change 7 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. Skill Set 2 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 4 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 15% Chance. Deal 70% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Poison orbs.. Skill Set 5 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 93% HP, 15% Chance Skill Set 6 < 86% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 7 < 72% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 8 < 58% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 9 < 44% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 10 < 30% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 11 < 16% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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5 By Fox Mulder#57827 5 years ago ( 9.0.3 ) Why doesn't it cost 77 stamina? 3 By Fierystar#64099 5 years ago ( 9.0.3 ) This dungeon has time extend latent invades during events. 2 By meimei#61435 5 years ago ( 9.0.3 ) Just a PSA: The dragon fruits won't wake as long as they're not damaged, so if your team can deal exactly 22 damage over two turns you get extra free turns to stall/set up board. 1 By khwang#28088 5 years ago ( 9.0.3 ) First off, there are some inaccuracies on this page other than the ones already mentioned in the comments. Jize's premptive does not change two single orbs to Jammers, but two orb colors. Also, the charge up "Feeding some meat to Cerebus" occurred numerous times even when I had no Jammer orbs on my board. There may be some other inaccuracies, I'm not sure. I beat it with A.Shiva team fairly easily with ~800+eggs, 2600HP(including friend). A. Shiva A. Freyr A. Minerva A. Kagutsuchi R/G Cao Cao A. Shiva My A.Shiva had Skill Awakening with Kushinada. My friend's A.Shiva had Skill Awakening with Saria(change orbs to Fire,Light,Heal). My A.Minerva had Skill Awakening with Light Metatron. I chose Minerva cuz she had plus eggs and high stats and low AS count. She's not a mandatory sub, and neither is having Metatron's skill, although it does make it easier. My A.Shiva's Kushinada skill is also not mandatory, but was helpful for me. R1. Stall/heal two turns. Kill R2. Sweep. Can stall if you want I guess, but read the page info carefully. R3. Same as R2. Make sure A.Minerva's second Skill is at most two turns away. Not absolutely necessary as mentioned before. R4. Heal bind, kill. If you don't have bind heal, then try to heal every turn I guess.. R5. Hit as hard as you can with TPA, but focus on Tsuku TAMA, cuz she needs to go down in two turns. R6. Hardest floor. Use Cao Cao, get rid of Jammers, and try to kill him without going over 1million damage for each monster. I messed up and went too soft. He charged up, and I had to use my Shiva's Kushinada Skill to tank his charged hit. Then he was less than 50% with a green attribute, so I didn't TPA and just combo'd hard. R7. Use friend's Saria skill(or any other skill that changes the board to lots of fires), use A.Freyr skill, OHKO. GLHF 0 meimei#61435 5 years ago ( 9.0.3 ) From me playing that dungeon numerous time before finally clearing, I concluded that Cerb will buff himself if you clear all the jammers from his preemtpive jamming. He will go on to do a normal attack for about 37k damage. If you leave jammers on the board unmatched he will do the lock +25k damage attack, then he'll do Deathsmash+Deathbite every turn until you get him lower than 50% at which point he'll buff again. 0 daniel#35270 4 years ago ( 11.1.1 ) First tried the Grodin/Ama since I'm a sucker for a throwback, but the boss kept healing up and I was getting nowhere. So... Did this with A Shiva with Chiyome inherit Revo Leilan Glavenus Flame Tsubaki (for the dragon killers) MRDC Ronia A Shiva F1: sweep F2: sweep F3: sweep F4: heal through bind cycle. then sweep F5: hardest one. you must match Fire, Light, Dark every turn to kill Tama. TPAs help with the other two F6: six combos without TPA for a couple of turns usually does it F7: Glavenus+Ronia and let Tsubaki's dragon killers finish it. 1 By Guest#89885 5 years ago ( 9.0.3 ) Beat challenge mode with sumire system. Indra inherit helps a lot since you only get a 50% reduction. I got lucky and he changed to red almost immediately and stayed that way. 1 By ian#98426 3 years ago ( 12.0.3 ) 0 stoned with: P. Lead: 3873 Spirit Hunting Monstrous Wolf, Fenrir +297 3872 Blazing Fenrir +297 4112 Omega Rugal, +0 3547 Crescent Moon Wisedragon Diana +50 3815 Pixel Dark Knight Cecil +297 F. Lead: 3193 D. Athena +297 All were max level and max skill. Rugal's active makes him an incredible sub for Fenrir. Only D. Athena had an assist for a stat boost. F1: Dark/water attack 1 shot. F2: Same F3: Killed dragon plants on turn 1. 2 more turns to finish flower. Pop Fenrir's as necessary F4: Stall out the binds then dark/water/jammer combo F5: Delay with Athena and grind down Tamadra saving Dark orbs when possible F6: 3x3 Dark when able. Pop Rugal early if necessary, Cecil later. Took 3 turns but you can safely tank anything while he is above 20%. F6: Use skills Wisedragon Diana, Rugal. 3x3 dark/water/2 jammer combo is a 1 hit kill even with 75% damage reduction. 0 Vaedriel#74848 3 years ago ( 14.1.0 ) I ran this team with a few changes for the solo clear: D/X Fenrir, D/R Fenrir, Diena, DAthena, Nergigante, with friend D/X Fenrir No SI's, just used DAthena to delay DMetaTama and Nergi for generating hearts when needed. 0 By nah#71538 5 years ago ( 9.0.3 ) This looks... Doable. Any chance of it coming to the US? -1 Earthquake#68439 5 years ago ( 9.2.1 ) DDDDuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 0 By Elasmo#30320 5 years ago ( 9.0.3 ) Note at least one of the boss's attacks creates mortal poison, not regular poison. Died to bad luck at the end first try, but this team had it: Awoken Hades leads Okuninushi Satsuki Castor Zaerog Infinity Fairly straightforward, used O to delay the tamadra, had no problems until boss went blue instantly and stayed that way while no hearts fell. 0 Elasmo#30320 5 years ago ( 9.0.3 ) Update: Cleared with that team, but it was hard. Subsequently cleared much easier with: Skuld Orochi (+297) Isis (max skill) Ryune (hypermax) BlOdin (hypermax, Hermes skill) Skuld (hypermax) The sheer number of board changers made this easy. Delayed the tama, carefully 2-shot Jize, waited out the boss's 75% reduction and then floored him. 0 By JimBeam#65320 5 years ago ( 9.0.3 ) does that tamas damage absorb occur before or after defense calculation? 0 BiggestFan#65575 5 years ago ( 9.0.3 ) First of all, it's not a damage absorb, it just nullifies the damage, not heals over damage. Secondly, of course it's after defense reductions because there is no realistic way in the game to do <50 damage. You would have to bring a bunch of enhance material or novelty cards that have that kind of attack stat. So you don't want to break its defense and it is effectively immune to poison and true damage. Delays are a good strategy. 0 FYI there is a monster that can put 44 damage after a defense break and it is called Brachy-bean lvl1 with single attaque = 22. http://www.puzzledragonx.com/en/monster.asp?n=1931 It's active will put 2xATQ so 44 damage after something like Balboa to break the defense. 0 By hw#85475 5 years ago ( 9.0.3 ) What would be the best strategy for beating the Tama? I'm a little confused as to how I should go about planning for that. 1 JuCombo#84897 5 years ago ( 9.0.3 ) Just delay it with something like Echidna, and beat it over the head until it dies. Remember that it voids any damage over 50 as opposed to absorbing it, so you will still do 12 damage per round if all of your cards connect with main and sub damage. It was weird to me when I first read it as well. It felt like you couldn't kill it until I paid attention to the wording lol Last edited by JuCombo 5 years ago ( 9.0.3 ) 0 Thanks so much for explaining that! Very helpful. 0 By JuCombo#84897 5 years ago ( 9.0.3 ) For anyone going into this dungeon, Jize (floor 6) WILL buff himself if you clear all jammers off of the board, and then he'll do a normal attack that hits for 37K damage. If you can tank 25K damage then you should leave 3 jammers on the board (because the next floor is a problem if you leave any for the boss to activate his preempts), and he'll lock them and hit you for 25K, then just Death Bite/Smash until you knock him under 50% HP. He's the hardest thing to take down in the dungeon, but it's very doable as long as you have the HP threshold/awakenings to deal with his jammer lock attack. I ended up wasting 99 stamina the first time I ran this dungeon because I cleared all jammers thinking he'd sit around and look stupid lol Last edited by JuCombo 5 years ago ( 9.0.3 ) 0 By Mr-ex777#91897 5 years ago ( 9.0.3 ) Much easier than Snow Valley, but can be really very nasty in some aspects. 0 By Boromir#75874 5 years ago ( 9.2.1 ) Did with Saria / ADQXQ (Divinigon for SDR) / Baal (Shining Dragon Knight) / Valk / Wee Jas / Thor Everything maxed out. Used Wee Jas to delay tamadra. Plenty of heart makers to stall out boss' shield and poison effects. 0 By Yamakyu#33071 5 years ago ( 9.2.1 ) After a 20-ish tries I cleared it with → Myr +297 > L/L Da Qiao +100 > A.Venus +100-ish > Lmetatron +297 > Reincarnated Verche → Myr (Saria inherit) +297 Except for the last floor, damages will never be a problem, so if you can kill, just kill. Here's how I did it F1 : Stall for skills, and kill (or just kill) F2 : Kill F3 : Kill F4 : Kill. Stalling is possible. I stalled on her on another run. Do as you wish. F5 : /!\ This part is tricky because a Myr x Myr team *can't* kill the Dmeta-tama in 2 turns ; Myr lacks a sub attributes, so if you have 2 Myr, you can only deal 20 hits in 2 turns. Also tou NEED a minimum of 25 001 HP otherwise the Dmeta-tama will kill you even with the shield on. /!\ Here, hit only the tama to not wake the fruits up. You *have* to heart-cross on 2nd turn. You'll be able to kill it on 3rd turn then. F6 : Here I stalled for the damage nullification, and popped Myr(Saria inherit) when it wore off to kill. But If the board is nice, you can try to hit without exceeding the damage limit. That's how I did for another run. Both ways works fine. F7 : Stall for the shield and kill. Yeah, 7 turns. That's not the best way to do it, but eh, it worked with such an unoptimized team. Good luck ! 0 By moocow#75177 5 years ago ( 9.2.1 ) 68578 coins 34671 xp 1423 grodin +47/50/3 max skilled/awoken 2661 pandora +297 max skilled/awoken with awoken orochi's skill lvl 1 (used in another team. any 3+ turn delay with decent hp will do) 1923 zeus & hera +1/+4/+2 slvl 4, max awoken 2255 neptune dragon +5/+15/+5 slvl 4, max awoken 2059 kefka +0/+2/+0 slvl 1, not awoken (I know, I'm lazy) 2324 amaterasu +297, max skilled/awoken, with kirin's boisterous dance skill (awoken sakuya), 5 +RCV latents 14950 autoheal is enough to survive all but one attack in the dungeon. SDR latents or skill xfer shields would be nice for floor 3. shields can be detrimental elsewhere, unless you transfer a dupe's skill, i.e. grodin on grodin. fl 1 stall for skills. grind fl 2 poison, delay kills in 3 turns, 2 if neptune dragon has enough ATK fl 3 latent TE invaded here. stall for skills, grind as desired. Do two dragon plants show up even though the site says 1? fl 5 works that way. if no invade: hera, then kefka the dragon plant, then just focus on it and match lots of green + light two-prongs. 20% grav, grodin and two-prongs should be able to clear the other dragon plant if there is one. fl 4 stall for poison. poison. stall for skills. fl 5 delay, gravs, poison, target right trifruit, kefka, light two-prongs to kill. kill tamadra next. can grind the left trifuit for a couple turns if enough hearts appear. I just two-pronged it to death before the delay expired. 2 turns for first trifruit, 1 for tamadra, 1 for second trifruit. fl 6 stall for poison. poison. stall for skills. grind to 20%. take the hit once. gravs, delay, kefka to kill fl 7 stall for skills. save hearts for storm rave. one set of 3 + 4 combos was more than enough to heal to full with autoheal. use clot nail to your advantage. I saved locked orbs to block poison and saved locked hearts for emergency healing when storm rave hit consecutively. Do not match poison orbs. It is tempting to clear them, and the autoheal can heal 1 or 2 combos worth, but it's risky. Leave the poison orbs and 7zard will convert them to jammers for you. 47863 damage becomes <10k, so autoheal eats it. Can use gravs early on (after damage reduction expires) to speed things up. All skills except poison are required for the final hit. Take the <16% hit once. Dance, grodin, hera, kefka, delay, watch the poison work. This skill order ensures the 7 turn bind is clear before using subs. If neptune dragon is bound, you're lucky. Use gravs, then grodin, kefka, delay. 0 By borislaa#72500 4 years ago ( 9.5.1 ) Finally cleared in team challenge mode with: Xiang Mei - Echidna - Gaudius - Xiang Mei (Urd) - Xiang Mei (Arcline) - Xiang Mei overall HP was approx 36k with the HP+ boost on the team. on F5 pop Echidna and kill tama first, then select one of the Green fruit and do not mass attacks to kill them one by one. on F6 pop Echidna again and hit hard but not over the threshold :) on F7 clean all poison when popped and use Gaudius/Urd when cannot clear poison. Once the shield is off and the element is set back to green, pop Echidna and kill. Arcline could be a bonus here, I didn't use it as it was not active yet. Good Luck 0 By MDuh#97460 4 years ago ( 9.6.3 ) This MFer keeps sh!tting on poison Even with 2 auto healers in coop (1 each side), 4 board changers and 45% dmg reduction I still needed to stone once because of his hell bloom damage (47k * 0.65 = 30.5k dmg) and I was around 24k HP at that time. If you don't want to end just like me: Either always match all his poison or board change if you can't so he doesn't do that attack. Last edited by MDuh 4 years ago ( 9.6.3 ) 0 By Trioniks#76372 4 years ago ( 9.6.3 ) Note to self...used dathena... bring heart makers to prevent using a stone. I just got irritated and said f thi im using a stone. Lol next time haha 0 By Smilla#46690 4 years ago ( 11.1.1 ) Cleared in co-op mode with: Death, Haku,Kurone, U Pandora, A Okininushi with Halloween Sonia inherit Simi Yi, Kurone x2, Lumiel, Dath. One Dath to delay on floor 6, second Dath to enhance on boss after damage absorb wears off. 0 By GenjitsuTy#103423 2 years ago ( 17.2.0 ) The difference between poison and venom is: If you bite it and you die, it's poisonous. If it bites you and you die, it's venomous. 0 You're poisonous. (Reply to "What if it bites you and it dies?") Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) 0 What if you bite it and it dies? (Reply to "You're poisonous") Last edited by misticspea 2 years ago ( 17.2.0 ) 0 You're venomous. (Reply to "What if you bite it and it dies?") Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) 0 What if it bites itself and you die? (Reply to "You're venomous") Last edited by misticspea 2 years ago ( 17.2.0 ) 0 That's voodoo. (Reply to "What if it bites itself and you die?") Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) 0 What if you bite yourself and someone else dies? (Reply to "That's voodoo") Last edited by misticspea 2 years ago ( 17.2.0 ) 0 That's casualty, not poison or venom. (Reply to "What if you bite yourself and someone dies?") Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) 0 What if you bite yourself and it dies? (Reply to "That's casualty, not poison") Last edited by misticspea 2 years ago ( 17.2.0 ) 0 Ask any more questions and I'll bite yourself to make you die. (Also a reply to "What if you bite yourself and someone dies?") Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) 0 Too late. I already bit myself to make you die. (Reply to "What if you bite yourself and it dies?") Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) 0 GenjitsuTy#103423 2 years ago ( 17.2.0 ) Here's the table: Thing that bites--Thing that is bitten--Who dies--What it is You--------------------------You-------------------You----------??? You--------------------------You---------------------It---------Voodoo You----------------------------It---------------------You-------Poison (it) You----------------------------It-----------------------It---------Venom (you) It------------------------------You-------------------You-------Venom (it) It------------------------------You---------------------It---------Poison (you) It--------------------------------It---------------------You-------Voodoo It--------------------------------It-----------------------It----------??? Why did just clarifying what poison and venom are create such a big argument? If you are venomous and it is poisonous or if you are poisonous and it is venomous if the venomous bites the poisonous both die but if the poisonous bites the venomous nothing happens. Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) -1 By nathan@N17#37737 5 years ago ( 9.0.3 ) Haha that tama going all ham with absorbing anything over 50 is cute 0 borislaa#72500 5 years ago ( 9.2.1 ) it is written "Immune single hit damage over 50 for 99 turns.." , cannot see anywhere "absorb" ... -2 By noip@sa/r#5671 5 years ago ( 9.0.3 ) Just a note - pure damage (tested with a.ra) does not work for tsukiyomi. The >500,000 damage absorb notice ingame is incorrect. 1 nathan@N17#37737 5 years ago ( 9.0.3 ) Yomi isn't in this dungeon. And if you meant the dmeta tama, it has always said absorb 50....not 50,000 Last edited by nathan@N17 5 years ago ( 9.2.1 ) |
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