
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


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Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  Skill  588  4639862  Lv.3 龍騎士風ドラゴン・パッシブ ( 50% Damage ) Passive. 50% Wood & Light damage reduction .. Here I come, brave rival! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dragon Knight ( 3 Turns )Preemptive Strike. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills ..Skill Set 2 30% Chance. Will use when >20% HP His sword is raised ( 13356 ) ( 2 Turns )Increases damage to 200% for the next 2 turns .. Proud Slash ( 5342 ) Mid row Deal 80% damage. Change middle row into Light orbs ..Skill Set 3 30% Chance. Will use when >20% HP Ruthless Saw ( 6678 )Deal 100% damage ( 2 hits, 50% per hit ) .. Dragontree Shield ( 1 Turn )Absorbs 100% Water damage for 1 turn ..Skill Set 4 30% Chance. Will use when >20% HP Stun Buckler ( CD +01 Turns )Increases cooldown of active skills by 01 turns .. Slash and Thrust ( 7346 )Brave Resistance < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Dispel player buffs .. Brave Resistance ( 99% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Last Belief ( 66780 ) < 20% HP, 100% Chance ( 133560 after His sword is raised ) < 20% HP, 100% Chance. Will use with highest priority Deal 1000% damage ( 2 hits, 500% per hit ) ..  6678 Preemptive attack if no dark card is on team  Skill Set damage numbers are before 2x buff  Will only use one [Brave Resistance] 


2    1  Skill  776  5338507  Lv.4 OK! I'm ready now ( 999 Turns )< 20% HP, 100% Chance. Will use with highest priority Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. The Beast is checking... ( 1 Sec 99 Turns )< 20% HP, 100% Chance. Will use with highest priority Preemptive Strike. Reduces time limit of orb movement by 1 sec for 99 turns .. Rose Burst ( 14048 ) 100% Chance 100% Chance. Will use when jammer orb exists >50% HP Deal 150% damage and converts all Jammer orbs into Fire orbs .. Skill Set 2 100% Chance. Will use if other skills not used Serpent Poison 5 x 100% Chance. Will use when jammer orb exists >50% HP Converts 5 Random orbs into Poison orbs .. Beast Attack ( 9365 )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage .. Beast Attack ( 9365 )100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage .. Skill Set 3 < 80% HP, 60% Chance. Will use when >50% HP Dark Color Fire ( 9365 ) 1, 3 & 5 rows 100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage. Change 1, 3 & 5 rows from the top into Fire, Dark & Jammer orbs .. Beast's Ambition ( CD +02 Turns )100% Chance. Will use when jammer orb exists >50% HP Increases cooldown of active skills by 02 turns .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Can you wait a little bit please? ( Leaders 1 Turn )100% Chance. Will use when jammer orb exists >50% HP Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills .. Grrrrr... ( 18730 ) ( 999 Turns )100% Chance. Will use when jammer orb exists >50% HP Increases damage to 200% for the next 999 turns .. Skill Set 5 < 50% HP, 100% Chance. Will use when above 20% HP Dark Heat Bulwark ( 50% Damage 1 Turn )100% Chance. Will use when jammer orb exists >50% HP 50% damage reduction for 1 turn .. Skill Set 6 < 20% HP, 100% Chance. Crows of Sorrow ( 1873 ) 1, 2, 3, 4 & 5 rows 100% Chance. Will use when jammer orb exists >50% HP Deal 20% damage. Change 1, 2, 3, 4 & 5 rows from the top into Fire, Dark, Jammer & Poison orbs .. Beast Last Attack ( 33714 )100% Chance. Will use when jammer orb exists >50% HP Deal 360% damage ( 6 hits, 60% per hit ) ..  Skill Set damage numbers are before 2x buff 


3    1  Skill  980  6881806  Lv.5 Vol Spirit ( 54% Resolve ) Passive. While HP is 54% or above, a single hit that normally kills it will instead leave it with 1 HP .. Aquaflame Evocation +20% ( 99 Turns )Preemptive Strike. Increases skyfall chance of Fire & Water orbs by 20% for 99 turns .. Enchant Lock Preemptive Strike. Fire & Water orbs will drop as locked orbs for 99 turns .. Power Suction ( CD +3 Turns ) > 90% HP, 100% Chance > 90% HP, 100% Chance. Increases cooldown of active skills by 3 turns .. Vortex Breath ( 21564 ) < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ) .. Vortex Breath ( 21564 ) < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ) .. Vortex Breath ( 21564 ) < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ) .. Press Wave ( 14375 ) Mid row < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use when above 20% HP Deal 100% damage. Change middle row into Water orbs .. AntiPlant ( 3 Turns ) < 65% HP, 100% Chance, 1 timeuse < 65% HP, 100% Chance, 1 timeuse. Absorbs 100% Wood damage for 3 turns .. Can you fight through my trial? ( 99% HP ) ** < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 99% current HP .. ( Trigger when any of in the team ) I don't need to fight with you. ( 10 Turns ) ** < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns .. ( Trigger when any of in the team ) Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Flare Tick Explosion ( 99% HP )< 50% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Sea King's Eye ( 10 Turns )< 50% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns .. Flare Stream ( 71875 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. Skill Set 3 < 1% HP, 100% Chance. Wrath of Water ( CD +5 Turns )< 20% HP, 100% Chance. Increases cooldown of active skills by 5 turns .. Swirl Cage ( 359375 ) 6 x ( 5 Turns )< 20% HP, 100% Chance. Deal 2500% damage and binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills .. 


4    1  Skill  1176  10548829  Lv.6 Gloomy Rose +20% ( 99 Turns )< 20% HP, 100% Chance. Preemptive Strike. Increases skyfall chance of Poison orbs by 20% for 99 turns .. Hey! I'm not done playing with you! ( 5 Turns )< 20% HP, 100% Chance. Preemptive Strike. Disable awoken skills for 5 turns .. You seem to be funnier than the world +20% ( 99 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases skyfall chance of Fire & Light orbs by 20% for 99 turns .. ( Trigger when any of in the team ) Sorry, I'm tired of looking at your face ( 18446 ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 110% damage and hide all orbs on the board. Moving the orb will reveal it .. ( Trigger when any of in the team ) Vanir Rose ( 23477 ) Leftmost col ; Rightmost col 50% Chance 50% Chance. Will use when above 50% HP Deal 140% damage. Change leftmost column into Fire orbs. Change rightmost column into Wood orbs .. Vanir Rose ( 23477 ) Leftmost col ; Rightmost col 50% Chance 50% Chance. Will use when above 50% HP Deal 140% damage. Change leftmost column into Fire orbs. Change rightmost column into Wood orbs .. Glass Storm ( 25155 ) 50% Chance 50% Chance. Will use when above 50% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Glass Storm ( 25155 ) 50% Chance 50% Chance. Will use when above 50% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Petal Chain 3 x ( 3 Turns ) < 90% HP, 100% Chance, 1 timeuse < 90% HP, 100% Chance, 1 timeuse. Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Floral Mist ( 23477 ) < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it .. Floral Mist ( 23477 ) < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it .. Gale Impact ( 25154 ) 3 & 4 cols < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 20% HP Deal 150% damage. Change 3 & 4 columns from the left into Wood orbs .. Gale Impact ( 25154 ) 3 & 4 cols < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 20% HP Deal 150% damage. Change 3 & 4 columns from the left into Wood orbs .. No way! I won't let you end this yet! ( 10 Turns ) < 40% HP, 100% Chance, 1 timeuse < 40% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns .. Ventus Anima ( 100614 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage ( 2 hits, 300% per hit ) .. 


5    1  Skill  1372  13328297  Lv.7 You better watch this radiance!!< 20% HP, 100% Chance. Preemptive Strike. orbs will drop as locked orbs for 99 turns .. Crystal Aura ( 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. If you want power, sacrifice him to me! ( 16714 ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. ( Trigger when any of in the team ) You foolish Devilbound creature ( 16714 ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. ( Trigger when any of in the team ) Reflection Ray ( 23400 ) Leftmost col Deal 140% damage. Change leftmost column into Jammer orbs .. Reflection Ray ( 23400 ) 2nd Left col Deal 140% damage. Change 2nd column from the left into Jammer orbs .. Reflection Ray ( 23400 ) 3rd Left col Deal 140% damage. Change 3rd column from the left into Jammer orbs .. Reflection Ray ( 23400 ) 3rd Right col Deal 140% damage. Change 3rd column from the right into Jammer orbs .. Reflection Ray ( 23400 ) 2nd Right col Deal 140% damage. Change 2nd column from the right into Jammer orbs .. Reflection Ray ( 23400 ) Rightmost col Deal 140% damage. Change rightmost column into Jammer orbs .. Poison Mist +20% ( 2 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Mortal Poison orbs by 20% for 2 turns .. Erase Light < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Dispel player buffs .. Evaporate ( 5 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds all Water attribute cards for 5 turns. This will also disable leader skills and awoken skills .. Reflection Ray ( 26742 ) 1 & 4 cols < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 160% damage. Change 1 & 4 columns from the left into Jammer orbs .. Reflection Ray ( 26742 ) 2 & 5 cols < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 160% damage. Change 2 & 5 columns from the left into Jammer orbs .. Reflection Ray ( 26742 ) 4 & 6 cols < 50% HP, 34% Chance < 50% HP, 34% Chance. Deal 160% damage. Change 4 & 6 columns from the left into Jammer orbs .. Brilliant Flare ( 36771 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists >20% HP Change Jammer orbs into locked orbs .. Brilliant Flare ( 36771 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists >20% HP Change Jammer orbs into locked orbs .. Crossing Ray ( 100284 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage ( 6 hits, 100% per hit ) .. 


6    1  Skill  1712  10612602  Lv.8 王ゼロ闇半減 ( 50% Damage ) Passive. 50% Dark damage reduction .. Let's continue! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. King of Zero ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn .. Return to Zero First turn. 100% Chance First turn. 100% Chance. Will use if player buff exists Dispel player buffs .. Sacrifice 3 x ( 2 Turns ) First turn. 100% Chance First turn. 100% Chance. Will use if nothing to dispel Binds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills .. King Cannon Type Zero ( 47864 ) 100% Chance 100% Chance. Will use if poison orb exists Deal 200% damage and converts all Poison orbs into Mortal Poison orbs .. Dark Pulse ( 28718 ) 33% Chance 33% Chance. Will use when above 30% HP Deal 120% damage and hide all orbs on the board. Moving the orb will reveal it .. Dragon King Cannon ( 35898 ) 33% Chance 33% Chance. Will use when above 30% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Skill Set 2 33% Chance. Will use if >30% HP Blue Sphere ( Enemy +10% )33% Chance. Will use when above 30% HP Recovers enemy 10% of maximum HP .. Chaos Bolt 4 x non 33% Chance. Will use when above 30% HP Randomly spawn Poison orbs from non 4 orbs .. Skill Set 3 < 50% HP, 100% Chance, 1 timeuse. King's Gaze ( 5 Turns )33% Chance. Will use when above 30% HP Disable active skills for 5 turns .. ReZero ( Enemy +100% )33% Chance. Will use when above 30% HP Recovers enemy 100% of maximum HP .. End of Pain ( 100% HP ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Player 100% current HP .. Beyond the Pain ( 717960 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use repeatedly Deal 3000% damage ( 3 hits, 1000% per hit ) .. 
Preemptive Strike. orbs will drop as locked orbs for 99 turns..
I don't understand. Does this trigger as a preemptive strike, or only once enemy is below 20%?