
Divine Queen - Legend Plus






Join and discuss at our Discord Server!
|
|
|
Note![]() ![]() | |||
This dungeon can only be cleared once. |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
---|---|---|---|---|---|---|---|---|
![]() | ![]() Mystic Flame Knight | 3 | 19,104 | 15,750 | 844,092 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts all Water orbs into Fire orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. - Will preemptive bind if no orbsBinds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Mystic Ice Knight | 3 | 19,281 | 15,750 | 844,092 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts all Wood orbs into Water orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. - Will preemptive bind if no orbsBinds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Mystic Stone Knight | 3 | 19,546 | 15,750 | 844,092 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts all Fire orbs into Wood orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. - Will preemptive bind if no orbsBinds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Mystic Light Knight | 3 | 19,634 | 15,750 | 844,092 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts all Dark orbs into Light orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. - Will preemptive bind if no orbsBinds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Mystic Dark Knight | 3 | 19,811 | 15,750 | 844,092 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts all Light orbs into Dark orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. - Will preemptive bind if no orbsBinds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Pyro Devil | 1 | 20,726 | 49,000 | 425,451 | ![]() ![]() 40% Chance | ||
![]() | ![]() Pyro Demon | 1 | 23,134 | 55,000 | 741,216 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Frost Devil | 1 | 20,904 | 49,000 | 428,799 | ![]() ![]() 40% Chance | ||
![]() | ![]() Frost Demon | 1 | 23,262 | 55,000 | 765,051 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Taur Devil | 1 | 21,262 | 49,000 | 432,150 | ![]() ![]() 40% Chance | ||
![]() | ![]() Taur Demon | 1 | 24,024 | 55,000 | 788,883 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Harpie Devil | 1 | 21,440 | 49,000 | 438,849 | ![]() ![]() 40% Chance | ||
![]() | ![]() Harpie Demon | 1 | 23,515 | 55,000 | 812,718 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Blood Devil | 1 | 21,976 | 49,000 | 442,200 | ![]() ![]() 40% Chance | ||
![]() | ![]() Blood Demon | 1 | 23,642 | 55,000 | 836,550 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() ![]() Awoken Venus | 1 | Skill | 0 | 4,005,921 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Water & Light damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 2 secs for 5 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 75% damage and binds 2 Random cards for 1-2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 100% damage. Randomly spawn Jammer orbs from non 3 Jammer orbs.. ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 4 Random subs for 2-3 turns. This will also disable awoken skills.. ![]() ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 150% damage and binds 5 Random cards for 1-2 turns. This will also disable leader skills and awoken skills.. | |
6 | ![]() | ![]() ![]() Awoken Minerva | 1 | Skill | 1,850 | 3,163,959 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. ![]() ![]() 100% Chance 100% Chance. Will use 5 times Deal 140% damage. Change the following row "O" into Fire orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ( 33732 after How boring ) ![]() ![]() ![]() ![]() ![]() 100% Chance ( 33732 after How boring ) | |
7 | ![]() | ![]() ![]() Awoken Ceres | 1 | Skill | 0 | 4,591,041 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 5 turns.. ![]() ![]() 20% Chance 20% Chance. Will use when above 50% HP Deal 75% damage and binds Player's Leader for 1-2 turns. This will also disable leader skill and awoken skills.. ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 50% HP Deal 50% damage and binds 3 Random subs for 1-2 turns. This will also disable awoken skills.. ![]() ![]() 60% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 6 turns with highest priority Deal 300% damage. Change all orbs to Wood & Heart orbs.. | |
8 | ![]() | ![]() ![]() Awoken Neptune | 1 | Skill | 1,388,890 | 1,570,209 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns.. ![]() ![]() Deal 25% damage. Change the following row "O" into Poison orbs OOOOOO ------ ------ ------ ------ Change the following row "O" into Heart orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() Deal 50% damage. Change the following column "O" into Poison orbs O----- O----- O----- O----- O----- Change the following column "O" into Heart orbs -----O -----O -----O -----O -----O .. ![]() ![]() Deal 75% damage. Change the following row "O" into Heart orbs OOOOOO ------ ------ ------ ------ Change the following row "O" into Poison orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() Deal 100% damage. Change the following column "O" into Heart orbs O----- O----- O----- O----- O----- Change the following column "O" into Poison orbs -----O -----O -----O -----O -----O .. ![]() ![]() | |
9 | ![]() | ![]() ![]() Awoken Hades | 5 | Skill | 0 | 13,333,332 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Wood & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() 100% Chance 100% Chance. Deal 1000% damage. Change the following row "O" into Dark orbs ------ ------ OOOOOO ------ ------ .. | |
10 | ![]() | ![]() Hera | 1 | 45,246 | 7,750 | 35,286,426 | Skill Set 1 ![]() ![]() ![]() 100% Chance. Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() 45% Chance ![]() ![]() ![]() ![]() ![]() 10% Chance ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance - Drops as +297 |
|
|||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||
|
In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
7 By nturtle#21208 5 years ago ( 9.2.1 ) "Gift" 0 coolfusion#71638 5 years ago ( 9.2.1 ) This dungeon was a little tricky for me, but I maneged it... I timed my Balboa so Hera's pre-emptitive didn't one shot me, and Then I had to pop my awoken Loki to one shot her. This is my build: Ra dragon (Penta maxed) Kali (Penta maxed) (2x) Balboa (Hypermaxed) Awoken Loki (Penta maxed) Ra Dragon Friend (Penta) 2 By Kalani#33300 5 years ago ( 9.2.1 ) Surprisingly easy with my first attempt with ADQXQ! I wasted a stone (actually had the Indra inherit ready to go before Hera but I forgot to pop it before finishing floor 9. It would have been 0 stone otherwise, but I'm too lazy to retry a bunch of times) but if you have a damage reduce you should be fine. I used a dupe ADQXQ, Sun Quan, AIsis (with light dragon knight inherit, a light heartbreaker with 3 turn bind reduce), and DKali as subs, all +297. Hardest part is nailing that last burst on Hera. You may have to rely on a little skyfall luck to get enough combos if you can't get a good enough board. 0 El Rayo#25260 5 years ago ( 9.2.1 ) Used ADQXQ as well! Venus gave me a little trouble when I didn't one shot her but everything else before Hera was cake. Subs were King's Gaze Baal, L/D Pollux, Awoken Indra, and Wedding Gad. All MS with ADQXQ, Indra, and Wedding Gad with lots of plusses. Nice zero stone clear. Good luck peeps. 1 By Upc#3 5 years ago ( 9.2.1 ) We're still working on the new enemy skill system. So the Hera skill is missing the 6 combo shield from the preempt with Holy Rite. 1 By nathan@N17#37737 5 years ago ( 9.2.1 ) Ra dragon (sheen inherent) dkali, physical okuni, bride izanami, awoken isis (orochi inherent) ra dragon (lightning inherent). Use izanami, okuni and dkali freely. You can stall on neptune, minerva and hades without trouble. Used all skills on hera for good measure but ohko'd. Side note: 5 orb activation cleared trash floors so one knight spawn is fine 1 By Zeke#60276 5 years ago ( 9.2.1 ) Definitely easier than Zeus +297, Went through it with A.CaoCao Hypermax L and FL, A,Minerva, A.Kagu, Yamato(Kushina skill inherited) and Gadius. 1 By Giles#54794 5 years ago ( 9.2.1 ) This dungeon was a fair bit easier than Zeus+297 dungeon in my opinion. The only tricky part here was the massive preemptive hit by Hera and the preemptive orb change by the mystic Knights (and that if you are unlucky enough like me to encounter 2 of the same colour you will have a bit of headache). My team: A. DQXQ A. Thor Light Valk Lkali with "brilliant incisive" inherited A. Yomi (for the extra TE to match 7+ combo) A. DQXQ Flr 1 to 5 were pretty easy if you don't end up having 2 light mystic Knights on the same floor (happened to me on the first 3 runs. I ended up dying because of it) Venus cannot kill you. Take a turn or two to store light orbs and when time is right ohko her. Minerva is also easy with her low health. ×100 easy k.o. Ceres is also easy, pop Valk for extra light orbs and ohko Naptue is a bit annoying but he also cannot kill me because my team's high RCV. With about 10 to 13 light orbs at x100 my Thor dished out close to 6mil damage, enough to pierce his defence Hades simply ohko, before doing so I used my shield to void the preemptive by Hera. At Hera's floor I popped Valk (only do so if you have more than 3 fire orbs on board) -> DQXQ -> Thor -> Yomi. Matched 7 combos (I screwed up a bit but thank God for skyfall) and ohko'd her. 0 By Thadd#35165 5 years ago ( 9.2.1 ) *Looks at Awoken Neptune's HP and defence and faints* *Wakes up and shoots self* How the hell I supposed to break that?!? 1 Let's see you getting past that combo shield then 0 Greg!#39904 5 years ago ( 9.2.1 ) Just wait for his shield to disappear, and inflict whatever needs to be inflicted on him (delay, null defense, etc.) But with today's meta (even in NA), hitting 3 million+ is definitely doable, bro! 0 I've a problem there, myself..... My big bad high-damage REM team happens to be *RED* Eeeek, I guess I'll just engage in a little -vore-play-! and feed Zeus to his waifu someday. Light godfests have not been kind to me. 0 zuoh, akechi, loki, 3 green, 3 dark on the bottom, 3 dark, 3 green above that, 3 green, 3 dark above that, dark row+3 on the top, green fills the rest. Takes practice and luck, but that's how I get past combo shields like this. Zuoh, then decide whether pandora or akechi will work better with the board. I always bring both for situations like this. Akechi is ideal for the enhance, but sometimes zuoh is stingy with the red orbs. 0 By Vaedriel#74848 5 years ago ( 9.2.1 ) Isn't it typical that Hera always one ups her hubby, Zeus? I'm looking forward to figuring out this challenge. Definitely got to Inherent a shield for that pre-emptive hit from Hera. I'm thinking Ace Bastet or YY should kick butt here. Both leads can dish out the dmg needed for Hera. Me-ouch! >.< Last edited by Vaedriel 5 years ago ( 9.2.1 ) 0 By Cornykova#60567 5 years ago ( 9.2.1 ) Challenging. Luckily, everything can be delayed if you have the delays with you. As Mentioned, RaDra laughs at this dungeon, given that you bring a shield for Hera and delays for days :-) 0 By Zeke#60276 5 years ago ( 9.2.1 ) what do you think about A.Haku for this? A.Haku, A.haku, Typhon, Okuninushi, Pandora ? With A.Haku FL you have around 50% reduction 0 By Fayth#70096 5 years ago ( 9.2.1 ) Pretty easy dungeon with cross heart double leads. Even if you are very bad at combos (like me...), you can stall 99 turns in order to get the 7+ combo shield removed (just bring heart generators and a delay). After that, it is a piece of cake. Delay her (if needed), burst, and you get a free +297 egg... 0 By FightJ#86117 5 years ago ( 9.2.1 ) I used Myr to clear and made a 2/3 light 1/3 heart board on hera with a skyfall combo or 2 to reach the needed 7 combo clear. If you can't even get 1 skyfall combo, you're clearly out of luck. 0 By Dante#42410 5 years ago ( 9.2.1 ) Am I the only one who didn't get a stone for clearing this dungeon? 0 Greg!#39904 5 years ago ( 9.2.1 ) That's normal, and I think it was mentioned in their FB post as well. The same applied to the Zeus +297 dungeon that came to NA a few weeks back. 0 By Greg!#39904 5 years ago ( 9.2.1 ) Took a few tries, but finally did it! This was WAY easier than the Zeus +297 one. TEAM: • Rukia • Scheat • Blonia • Toki (so glad his Ultimate just came to NA a few hours back. I needed that extra Time-Extend) • Andromeda Requires a bit of luck (like, not getting 2 Fire Knights, or your whole team will get bound), careful planning, a LOT of stalling depending on your skill usage. This was a pretty straightforward dungeon! Good luck to you bros! And feel free to share your teams in this thread! 0 By Entilzar#53716 5 years ago ( 9.2.1 ) Done with light Myr. Took me several attempts, because I totally suck when it comes to making cross combos. However, here is the team. Leader: Myr, skill 14 (9 turns), +274 Sub1: Apocalypse, max skill, +297 Sub2: Apocalypse, max skill, +1 Sub3: Sun Wukong, max skill, +297 Sub4: L/D Izanagi, skill 4 (8 turns), +1 Fr. Leader: Myr, skill max, +264, 3 HP + 2 RCV Latents, inherited skill = Protection Magic - Water lvl 1. Was very nice to have to unbind. Strat is pretty straightforward : make crossheart and light, as you can stall everywhere but Floor 9. Fl.5: No real threat here. Ping down, and use Inherited Skill to unbind and finish. Fl.6: The easiest way is to heal until Combo Shield wears off. Then Apo or Sun Wukong. Fl.7: You can use Sun Wukong + Izanagi if you feel so. Fl.8: Apocalypse on last rotation (Abysstrom). If good board, kill, otherwise repeat. Fl.9: Try to kill on last turn. Fl.10: You have 2 or 3 good opportunities (2 Apocalpyses and 1 Sun Wukong). If the board is good, use Izanagi. Last edited by Entilzar 5 years ago ( 9.2.1 ) 0 By BazBiscuit#9946 5 years ago ( 9.2.1 ) I'm really chuffed with Awoken Izanagi with this dungeon. With his 2x rcv you can stall forever on Hera (and everyone else) until you get a good board, pop his active and away you go. Having a pentamax myr I was reluctant to evo him to this but it really is easier to stall with him over dual Myr, assuming you equip the unbindable badge as well. A Izanagi / Ronove / Wukong / Apocalypse / Myr (Kushi IS) / Myr Friend (Saria IS) 0 By Digger#43207 5 years ago ( 9.2.1 ) ADQXQ / L.Kali / D.Kali / A.Apollo / A.Indra / ADQXQ - no inherits, team hypermax. So much easier than Zeus. Use DQ's and kali's as needed since you can recharge on hades. I found it easiest to kill Neptune first turn using a DQ (and kali if needed) to avoid losing light orbs to poison/hearts. Have Apollo up for Hera, hit your 7 combo's, collect your prize. I did not use any Kali's during my run so they are not needed but are nice insurance. 0 By Mordy#69136 5 years ago ( 9.2.1 ) Zero-stoned first run with dual Ronove. Team: Ronove (Max Lvl, Max Skill, +234, latent RCV and fingers) Ragnarok (Hypermaxx w/ HP latents) Awoken Sakuya (Hypermax w/ fingers and Landscape Patterned Cup inherited) LKali (Hypermax w/ fingers and Change the World inherited) Kanna (Hypermax w/ 4 attack and 1 SBR, Shower of Healing inherited) Friend Ronove was hypermax Triggering heart crosses gives enough shield to tank any hit, even Hera's preempt. Knight preempts break your multiplier, but they give you enough turns to get hearts back. Neptune giving you plenty of hearts lets you stall infinitely for skills or for the perfect board. Used Ronove to clear poisons after Abysstrom. Used Ronove skills liberally as needed to hit Hades hard, killed on last turn. CTW with light TPA and x144 was enough to one-shot Hera. SoH did me no good, a normal Kanna would be better there to spike through Neptune or Hades as needed. Good luck! 0 By SvenVvath#43394 5 years ago ( 9.2.1 ) ::edit:: I'm bad Last edited by SvenVvath 5 years ago ( 9.2.1 ) 0 By Jeydier#56739 5 years ago ( 9.2.1 ) Beat it on my first try with an entire hypermaxed Ult Kaede team. It was pretty easy honestly. Ult Kaede (Sasuke water>wood inherit) Ult Kaede (Perseus inherit) Awoken Bastet (Awoken Astaroth fire>wood inherit) Ult Verdandi Ult Vishnu Friends Ult Kaede The entire team was maxed skilled. Stall on every floor as much as you feel needed with Kaede's sheild. Wait out Minerva's combo absorb then x64 with a prong or two.Kill Hades on final turn. And Verdandi>Vishnu on Hera for a ohko. Use skills as you see fit throughout the dungeon. 0 By greml1n#39494 5 years ago ( 9.2.1 ) Stupid strategy that worked: 1 stone on hera preemptive hit: sarasvati glass cannon team can clear fairly easily... a.karin + sarasvati = 100x and 8-12 combo depending on skyfall. With row enhancements it was ~12M per card. I had to work skills regurarly to make it to the last floor; so an inherited damage reducer would have worked to 0 stone but I'm not sure you would be able to save it for when you need it. I'm sure some other strategies are better; but this was a pretty fast trade +297 for one stone. 0 By Sasuke☆*:.#63590 5 years ago ( 9.2.1 ) Pretty easy dungeon. Myr/A. DQXQ/Saria/Gadius/Apocalypse/Myr 0-stone Everyone's pretty much hypermaxed (except Apoc who's not ms). Make a row to clear binds during Venus. Combo hard at Minerva. It took a few tries to kill Neptune, but he always gives enough heal for a cross. Stall during Neptune and Hades. Remember to match heal crosses often, especially right before the last floor. Good luck! :D 0 By nturtle#21208 5 years ago ( 9.2.1 ) Can someone explain to me why Neptune less damage than the other floors with much higher defense? 16X 2million+ damage combo still only hits him for 1hp, this seems like a bug. 0 By Guest#80968 5 years ago ( 9.2.1 ) Beat this with Ronove, AYomi, ASakuya, ASusano, Kanna, and Ronove. For the last stage, use all AS, do a heart cross, light TPA, four+ color, and 7 combo. 0 By Freddy#34435 5 years ago ( 9.2.1 ) Took three tries (died all three times on hera), but 0-stoned it with XM(saria)/XM(Urd)/Uriel/Uriel/Gadius/XM(SQ) 0 By Loki#85433 5 years ago ( 9.2.1 ) First tried stalling with ReLaxmi/BMyr. Lak has 1.5 rcv making it super easy to do, but I messed up at turn 20 and decided to try something else. Zero stoned on the first try with this team. Awoken Hermes (inherit Mori) Wiz Merlin Nut (inherit urd) Gabriel (inherit Typhon) Blodin (inherit kraken rider --don't ask. It's for heart cross teams.) Friend Awoken Sun Quan All maxed skilled except blodin (and kraken rider), and all +297 except SQ had only +5. Venus: Got bound but was able to stall until it cleared since the team has around 49k hp (51k if SQ was +99) and naturally high rcv even before SQ 2x rcv. Ceres: annoying but stalled to get actives ready for later rounds and finally used an active to take her down. Neptune: can be stalled indefinitely and one hit when the board is decent. Use an active if you want. Hades: Stalled for 5 turns and then used Mori to one hit him. Hera: just barely survived preempt since hp is very high (thanks Blodin!). First turn: Use Urd and SQ for a two turn 2x buff. You need the hearts to heal and survive the next hit and the active procs the 2x rcv. Combo without screwing up. Second turn: SQ buff is still up, so I used Gabriel and got lucky w one skyfall. If Typhon is up, that should work better. Note that if she double slaps you you're dead. If you inherit a shield this might help to get the second turn in. Stone if you feel obligated, but for 25 stamina I would just try it again with the same team. It should be pretty reliable. I was dreading this one since I've been playing heart crosses nonstop, but the recent Hermes and SQ buffs made a huge difference!!! 2/48/2 team with a 2x buff from SQ active when needed. 96x on powerhouse cards like Hermes and blodin does serious damage! Last edited by Loki 5 years ago ( 9.2.1 ) 0 By kenneth#94396 5 years ago ( 9.2.1 ) I am probably the only one in the world using A Hermes (except for that guy ^). However, after several tries, I ended up beating it with 0 stones. I have: A/Hermes A/Sun Quan Ult/Sarasvati R/B Norn Gabriel A/Hermes Most hypermaxed, most max skilled, used gabriel to swap yellow orbs for blue ones. Fairly easy clear until Hera. Had to use Sun Quan, delay/2X atk, and then do an honest double 7 combo turns for an average of 3 million per char. My 100,000 health helped hold out Hera's premptive. Good luck all! Last edited by kenneth 5 years ago ( 9.2.1 ) 0 By Elasmo#30320 5 years ago ( 9.2.1 ) Took this down with Sumire / BluMyr leads. Ryune, Andromeda, Skuld, A.SunQuan subs, all but ASQ hyper, no real problems. Neptune took awhile because I kept messing up the combo, fortunately he's no threat. 0 plop-plop#70881 5 years ago ( 9.2.1 ) Got it with Sumire/Sumire/Sumire/A-Isis/A-sunquan/Sumire, all hyper, only issue was the 2 turns at 7+ combo with cross for hera. AIsis was not required, could have been any other blue, skuld? 0 By Amitosh#47122 5 years ago ( 9.2.1 ) 0 stoned it with xiang mei, though the team set up is very much an endgame build. 2 xiang mei hypermaxed with "shine flare ring" and "honest insight" as inherited. Friend leader xiang mei also hypermaxed with saria inherited. 2 gadius and 1 uriel; though more uriels if you have them- all max skilled, though there are enough floors and stalls to charge up. plays very standard. I bursted through neptune and then charged up skills on hades. Xiang mei should give you enough hp to tank the premeptive, just make sure you are healed up going into the boss floor. Using a shine flare ring/honest insight, making a fire row with a 3 heart combo, and making 7 combos will net you a free +297. 0 By Cchu#21981 5 years ago ( 9.2.1 ) Wukong Raphael Valk A. Venus Kotaro A. Thor All max+, max skill, max level. No skill transfer. Use skill as needed and all the way easy to floor 8. Stall in floor 8 for all skills ready. Be sure to reserve at least 3 (maybe 4) hearts for the round of two row of poison. Then WuKong+Kotaro+Valk+Venus to kill. For floor 9, make sure to kill on the last turn, and then Raphael+Valk to kill. You need to kill on the last turn, otherwise Wukong will not be ready on fl10. Floor 10 needs a little luck. The preemptive and the first hit is not a problem because of Raphael, but pray for not having jams. Then thor+wukon+kotaro+venus= easy kill. You do not need to use wukon+kotaro at the same time. Just make sure to have 7 combos and 10 connected light orbs. Kotaro can be replay by any 5 turn light makers. I tried three times. First time got jams. second time failed to get 7 combos because got too many light orbs and bad luck on sky falls. Third try succeeded. 0 Paul#78225 5 years ago ( 9.2.1 ) Same strategy but I used Awoken Ama. I had to burn a stone because my Raphael Valk combo was not strong enough for hades. I got to Hera and died immediately. But she n the rebound I used Awoken Apollo and Awoken Venus + an inherited holy crest. I messed the combo up only getting 5 natural. But I was super lucky to get two sky fall. This did enough damage to one shot Hera. 0 By AlexDragon#99396 4 years ago ( 11.1.1 ) Don't get too allured in... in other words don't get too caught up in the artwork.. Don't stall too long because of artwork(Floor 5) P.S.I posted the same comment on Alt Challenge Dungeons 2,Enoch Descended,Multiplayer Ultimate Arena(Ultimate Arena Extreme) and Mion Descended 0 By ser#92714 3 years ago ( 12.0.3 ) I remember when i spent 5000000 stamina trying to clear this with a db dmeta, how time flies. 0 By GenjitsuTy#103423 2 years ago ( 17.0.0 ) Me: *wasn't paying attention and dies on the 9th battle* Me: This must be easy! The battles do less damage than in Zeus and Hera Descended!(1.25x less to be exact, yes, I did the calculations) Me: I guess my team doesn't need that much HP then... Me: *beats the 9th battle* Hera: Holy Rite! Me: ... This is why I now have Kushinada on my Anubis team 0 By GenjitsuTy#103423 2 years ago ( 17.0.0 ) Since the monsters do exactly 80% of the damage that they do in Zeus & Hera Descended Mythical if Alt. Hera were in Zeus & Hera Descended Mythical she would do 56557(.5) damage with her preemptive! 0 By GenjitsuTy#103422 5 months ago ( 18.4.0 ) This dungeon has a surprising lack of multi hit moves. Except Ceres's Whiplash and Hera's Double Slap, everything is single hit. Takeminakata Descended has a better proportion of single hit moves though. Not to mention normal dungeons where every hit is single. -1 By Greg!#39904 5 years ago ( 9.2.1 ) Is this a one-time dungeon? Or is it a farmable +297 dungeon?? 0 nathan@N17#37737 5 years ago ( 9.2.1 ) Right. The name is very intriguing....I doubt you can farm 297s from it. Because let's be honest. It's not all that difficult with the latest power creeps.......but hey, I won't argue against free 297s 0 A 7 combo guard is actually rather difficult for certain teams. Myr will have a very hard time, and 5 match sparkles will also have trouble. Bacetet, however, will be in heaven. Then again, the Dungekn will probably change again, and instead of the current 7 combo guard, it will turn into a 7x6 board with 10 combo guard. 0 I would think that RaDra laughs at nearly everything :) |
Please follow the guidelines when posting a comment: - Your comment must be in English or it will be removed. - Stay on topic, only post comments that will further the discussion. - Do not post that you are looking for friends and do not post anyone's user id. |
My Previous Builds![]() ![]() |
Do you forget which build you used for a specific dungeon? Save your build today! |
Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. |
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- (+297) Hera Descended! - Legend Plus |
*kills player with Holy Rite*
Hera: "Rite to remain silent!*
"...Yeah that's rite!"