
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Earth Golem  4  Skill  600000  2070000  Lv.15 Grip Fist ( 3 Turns ) Preemptive Strike. Hide the following orbs "Ｏ" on the board for 3 turns. Moving the orb will not reveal it －－Ｏ－Ｏ－ －－Ｏ－Ｏ－ －－ＯＯＯ－ －－－－－－ －－－－－－ .. Rock Punch ( 59200 ) 1 x non 100% Chance 100% Chance. Deal 400% damage. Randomly spawn Wood orbs from non 1 Wood orbs .. 
1   Aqua Gear  1  Skill  933333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Aqua Pulse ( 11102 ) 3 x non < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Water orbs from non 3 Water orbs .. 
1   Yellow Gadget  1  17077  500  414658  Lv.25 Fast Star ( 18785 ) 1 x non Preemptive Strike. Deal 110% damage. Randomly spawn Light orbs from non 1 Light orbs .. white cosmos ( 11954 ) 30% Chance 30% Chance. Will use nonconsecutively Change Light orbs into locked orbs .. 


2   Blue Earth Armor Dragon, Caph  1  Skill  850  4873214  Lv.17 Lv.1 Grand Core +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Jammer orbs by 15% for 10 turns .. Splash Hell Gale ( 19340 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Deal 100% damage. Change 3 & 4 columns from the left into Water & Wood orbs .. Root Chain ( 17406 ) 1 x ( 3 Turns ) 50% Chance 50% Chance. Will use when above 10% HP Deal 90% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 193400 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. Mechanical Toxin 6 x non < 0% HP, 100% Chance < 0% HP, 100% Chance. Will use when defeated On Defeat. Randomly spawn Mortal Poison orbs from non 6 Mortal Poison orbs .. 
2   Green Flame Armor Dragon, Shedir  1  Skill  850  5672058  Lv.17 Lv.1 Fury Horn ( 47036 ) Preemptive Strike. Deal 240% damage ( 2 hits, 120% per hit ) .. Gear Charge ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns .. Clean Nap ( 29397 ) 100% Chance ( 58794 after Gear Charge ) 100% Chance. Will use every other turn when above 10% HP Deal 150% damage and converts all Poison orbs into Wood orbs .. Aero Burn ( 25477 ) ( expand for details ) 100% Chance ( 50955 after Gear Charge ) 100% Chance. Will use every other turn when above 10% HP Deal 130% damage. Change topmost row into Fire orbs. Change bottommost row into Wood orbs .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 195980 ) < 10% HP, 100% Chance ( 391960 after Gear Charge ) < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 


3   Earth Golem  4  Skill  600000  2070000  Lv.15 Grip Fist ( 3 Turns ) Preemptive Strike. Hide the following orbs "Ｏ" on the board for 3 turns. Moving the orb will not reveal it －－Ｏ－Ｏ－ －－Ｏ－Ｏ－ －－ＯＯＯ－ －－－－－－ －－－－－－ .. Rock Punch ( 59200 ) 1 x non 100% Chance 100% Chance. Deal 400% damage. Randomly spawn Wood orbs from non 1 Wood orbs .. 
3   Flame Gear  1  Skill  933333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 11102 ) 3 x non < 99% HP, 100% Chance ( 22204 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
3   Blue Gadget  1  14492  500  439808  Lv.25 Deep Star 3 x non Preemptive Strike. Randomly spawn Poison orbs from non 3 Poison orbs .. blue comet ( 10144 ) 30% Chance 30% Chance. Will use nonconsecutively Change Water orbs into locked orbs .. 


4    1  22740  840  13194300  Lv.10 Wisdom from Very Ancient Times ( 15918 ) ( 3 Turns ) Preemptive Strike. Deal 70% damage and disable awoken skills for 3 turns .. Crystal Fang ( 27288 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Annihilating Light of the Pleiades ( 31836 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 140% damage ( 7 hits, 20% per hit ) .. Weight of the Trilithon ( 99% HP ) 20% Chance 20% Chance. Will use when above 20% HP Player 99% current HP .. Glyph of Plunder, Monkey ( 18192 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Skill Set 1 100% Chance. Will use every 3 turns when >20% HP Cattle Mutilation ( 45480 )20% Chance. Will use when above 20% HP Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Full Element20% Chance. Will use when above 20% HP Randomly change own attribute into Fire / Water / Wood / Light / Dark .. Lost Technology ( 2 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 5 turns .. Gear Tempest ( 68220 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


5   Earth Golem  4  Skill  600000  2070000  Lv.15 Grip Fist ( 3 Turns ) Preemptive Strike. Hide the following orbs "Ｏ" on the board for 3 turns. Moving the orb will not reveal it －－Ｏ－Ｏ－ －－Ｏ－Ｏ－ －－ＯＯＯ－ －－－－－－ －－－－－－ .. Rock Punch ( 59200 ) 1 x non 100% Chance 100% Chance. Deal 400% damage. Randomly spawn Wood orbs from non 1 Wood orbs .. 
5   Dark Gear  1  Skill  933333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Poison Pulse ( 5551 ) 3 x non < 99% HP, 100% Chance ( 11102 after Activated ) < 99% HP, 100% Chance. Deal 140% damage. Randomly spawn Poison orbs from non 3 Poison orbs .. 
5   Red Gadget  1  17860  500  394717  Lv.25 Ash Star ( 17860 ) 3 x non Preemptive Strike. Deal 100% damage. Randomly spawn Jammer orbs from non 3 Jammer orbs .. red meteor ( 12502 ) 30% Chance 30% Chance. Will use nonconsecutively Change Fire orbs into locked orbs .. 


6   Gale CyberDragon, Alnair  1  Skill  500  5290500  Emerald Coating ( 999 Turns )30% Chance. Will use nonconsecutively Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Storm Wall ( < 7 Combos 4 Turns )30% Chance. Will use nonconsecutively Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns .. Wind Charge ( 32220 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change topmost row into Wood orbs .. Wind Charge ( 32220 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change topmost row into Wood orbs .. Wind Pulse ( 32220 ) All 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Randomly spawn Wood orbs from all Heart orbs .. Wind Pulse ( 32220 ) 6 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Randomly spawn Wood orbs from non 6 Wood orbs .. Tempest Ball ( 257760 ) 100% Chance 100% Chance. Will use repeatedly Deal 1200% damage ( 4 hits, 300% per hit ) ..  Only 1 [Wind Pulse] will be used.  [Tempest Ball] on the 4th turn. 


7    1  Skill  3000000  110  Lv.10 Old Dragon Knight's Soul ( > k Damage 10 Turns )100% Chance. Will use repeatedly Preemptive Strike. Immune single hit damage over 100 for 10 turns .. Rock Sword ( 23028 )100% Chance. Will use repeatedly Preemptive Strike. Deal 105% damage ( 3 hits, 35% per hit ) .. Power Released ( 43860 ) ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when inflicted by status ailment Increases damage to 200% for the next 999 turns .. Mind Breaking Hell Guidance ( 15351 ) All 100% Chance ( 30702 after Power Released ) 100% Chance. Will use when heal orb exists Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs .. Mind Breaking Hell Guidance ( 15351 ) All ( 30702 after Power Released ) Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs .. Nothingness Light ( 6579 ) All 100% Chance ( 13158 after Power Released ) 100% Chance. Will use when jammer orb exists >10% HP Deal 30% damage. Randomly spawn Heart orbs from all Jammer orbs .. Celestial Wicked Exorcism ( 65790 ) All < 10% HP, 100% Chance ( 131580 after Power Released ) < 10% HP, 100% Chance. Will use when jammer orb exists Deal 300% damage. Randomly spawn Wood orbs from all Jammer orbs ..  Nullifies damage above 100  Will attempt to use [Mind Breaking Hell Guidance] every turn.  Checks for jammers every other turn then use [Nothingness Light].  Uses Normal Attack if no heal and jammer orbs. 


8   Iron Machine King, Star Justice  1  Skill  1140  18856650  Lv.10 Lv.1 Resolve Robot ( 50% Resolve ) ** Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. ( Trigger when any of in the team ) ModeGround Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Justice Aura ( CD +4 Turns )Preemptive Strike. Increases cooldown of active skills by 4 turns .. Justice Eye 100% Chance 100% Chance. Dispel player buffs .. Justice Blade ( 27870 ) ( expand for details ) 100% Chance ( 55740 after Justice Booster ) 100% Chance. Deal 100% damage. Change 2nd row from the top into Wood orbs .. Justice Eye 100% Chance 100% Chance. Dispel player buffs .. Justice Punch ( 99% HP ) 100% Chance 100% Chance. Player 99% current HP .. Justice Eye 100% Chance 100% Chance. Dispel player buffs .. Justice Star Boomerang ( 33444 ) ( 66888 after Justice Booster ) Deal 120% damage ( 3 hits, 40% per hit ) .. Justice Booster ( 55740 ) ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns .. Justice Barrier ( 50% Damage 6 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 6 turns .. Justice Tornado ( 27870 ) +10% ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse ( 55740 after Justice Booster ) < 50% HP, 100% Chance, 1 timeuse. Deal 1% damage and increases skyfall chance of Wood, Jammer & Poison orbs by 10% for 5 turns .. Justice Ultimate Storm ( 222960 ) < 15% HP, 100% Chance ( 445920 after Justice Booster ) < 15% HP, 100% Chance. Deal 800% damage ( 8 hits, 100% per hit ) ..  Rotates through [Blade] > [Punch] > [Boomerang] while checking for player buff every turn. 


9   Green Puppet Master of Creation, Courage Machina  1  Skill  1392  11180427  Sangen Mechanism ( 5 Turns )< 15% HP, 100% Chance. Preemptive Strike. Absorbs 100% Light & Dark damage for 5 turns .. HealtoGreen Twist Puppetry ( 28110 ) < 15% HP, 100% Chance. Preemptive Strike. Deal 90% damage and converts all Heart orbs into Wood orbs .. Skill Set 2 40% Chance. Will use when >50% HP Elemental Flip< 15% HP, 100% Chance. Randomly change own attribute into Water / Wood .. RedtoBlue Twist Puppetry ( 34356 ) < 15% HP, 100% Chance. Deal 110% damage and converts all Fire orbs into Water orbs .. Skill Set 3 40% Chance. Will use when >50% HP Elemental Flip< 15% HP, 100% Chance. Randomly change own attribute into Water / Wood .. HealtoGreen Twist Puppetry ( 28110 ) < 15% HP, 100% Chance. Deal 90% damage and converts all Heart orbs into Wood orbs .. Skill Set 4 40% Chance. Will use when >50% HP Elemental Flip< 15% HP, 100% Chance. Randomly change own attribute into Water / Wood .. Blue Line Stitch Puppetry ( 31233 ) ( expand for details )< 15% HP, 100% Chance. Deal 100% damage. Change middle row into Water orbs .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn Impassive ( 1 Turns )< 15% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 1 turn .. Marionette Operation ( 3 Secs 1 Turn )< 15% HP, 100% Chance. Reduces time limit of orb movement by 3 secs for 1 turn .. GreentoBlue Stitch Puppetry ( 68713 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change 1, 3 & 5 rows from the top into Wood orbs. Change 2 & 4 rows from the top into Water orbs .. 


10   Awoken Machine Athena  1  Skill  200000  42000000  Lv.10 Lv.1 Why do you fight? ( CD +46 Turns )< 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Increases cooldown of active skills by 46 turns .. I won't go easy on you ( 999 Turns )< 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Iron DEF of Aegis ( > 4000k Damage 99 Turns )< 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Absorbs single hit damage over 4,000,000 for 99 turns .. LBSiculus Strike ( 150% HP ) 40% Chance 40% Chance. Will use every 4 turns Player 150% current HP .. Skill Set 2 60% Chance. Will use every 4 turns Color Delete ( 3 Turns )40% Chance. Will use every 4 turns Hide the following orbs "Ｏ" on the board for 3 turns. Moving the orb will not reveal it －－－Ｏ－－ －－Ｏ－－Ｏ －Ｏ－－Ｏ－ Ｏ－－Ｏ－－ －－Ｏ－－－ .. CFMPulse ( 48384 ) 1 x ( 3 Turns )40% Chance. Will use every 4 turns Deal 420% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. CShining Spear ( 43776 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 20% HP Deal 380% damage. Change 2nd column from the left into Wood orbs. Change 2nd column from the right into Light orbs .. EB & Self Convert ( 43776 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 380% damage and randomly change own attribute into Wood / Light .. ASComplete Protection ( 99% Damage 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when above 20% HP 99% damage reduction for 2 turns .. Storm Punisher FPE ( 138240 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when above 20% HP Deal 1200% damage ( 6 hits, 200% per hit ) .. ASOverhaul ( Enemy +50% ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Recovers enemy 50% of maximum HP .. Starburst SSE ( 1152000 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 10000% damage ( 10 hits, 1000% per hit ) ..  [Siculus Strike] or [Color Delete] + [Pulse] on the 2nd turn.  [Siculus Strike] or [Color Delete] + [Pulse] every 4 turns afterwards. 
Gonna need some crazy defense, such as a crossheal team or a Hades lead...
I'll stick to MZeus for now, thanks...