
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Ice Golem  4  Skill  200,000  1,020,000  Lv.5 Ice Cascade +15% ( 20 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 20 turns .. Freezing Punch ( 27,200 ) 1 x non 100% Chance 100% Chance. Deal 400% damage. Randomly spawn Water orbs from non 1 Water orbs .. 
1   Flame Gear  1  Skill  866,667  25  Lv.4 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 5,824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
1   Wind Gear  1  Skill  866,667  25  Lv.4 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Wind Pulse ( 5,824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. 


2   Flame Keeper  1  Skill  288  1,977,733  Lv.9 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Red Alert ( 10,604 ) 25% Chance 25% Chance. Deal 110% damage and change Fire orbs into locked orbs .. Exhaust Hit ( 8,676 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 28,920 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 


3   Metallic Star Dragon, Leo  1  9,372  450  3,117,893  Lv.9 Heat Charge ( 6,560 ) Preemptive Strike. Deal 70% damage .. Burning Fang ( 70% HP ) 30% Chance 30% Chance. Will use when above 10% HP Player 70% current HP .. Loud Roar ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively when above 10% HP Increases cooldown of active skills by 1 turn .. Blazing Claw ( 9,372 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "Ｏ" into Fire orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. Flame Lion's Roar +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Fire orbs by 15% for 10 turns .. Leo's Crest  Meteor ( 56,232 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 600% damage .. 
3   Metallic Star Dragon, Capricorn  1  Skill  450  3,123,233  Lv.9 Stardust Step ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Floral Vestige ( 9,212 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following row "Ｏ" into Fire, Water, Light & Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Green Vestige ( 10,133 ) ( expand for details ) 30% Chance 30% Chance. Will use when above 10% HP Deal 110% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. Trample Vestige ( 8,291 ) ( expand for details ) 30% Chance 30% Chance. Will use when above 10% HP Deal 90% damage. Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Vine Cage of Wooden Horns 4 x Subs ( 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 4 Random subs for 1 turn. This will also disable awoken skills .. Capricorn's Crest  Ray ( 27,635 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 300% damage ( 5 hits, 60% per hit ) .. 


4    2  Skill  328  3,799,520  Lv.4 Invincible Body ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Ignis Saw ( 15,200 ) 1 x First turn. 100% Chance First turn. 100% Chance. Deal 150% damage and converts 1 Random orb into Fire orbs .. Destroy Arm ( 18,239 ) 2 x Subs ( 5 Turns ) 100% Chance 100% Chance. Binds 2 Random subs for 5 turns. This will also disable awoken skills .. Desperia Ray ( 50,665 ) ( expand for details ) 100% Chance 100% Chance. Deal 500% damage. Change the following column "Ｏ" into Mortal Poison orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ Change the following column "Ｏ" into Poison orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. 


5   FrostFanged CyberBeast, Alfecca  1  Skill  300  4,063,194  Alfecca Resolve ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP .. Arctic Coating ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Frozen Ground Preemptive Strike. Change all orbs to Water, Wood, Light & Dark orbs .. Auto Freezer ( 22,570 ) 100% Chance 100% Chance. Will use when poison orb exists Deal 250% damage and converts all Poison orbs into Water orbs .. Auto Sweeper ( 27,084 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 300% damage and converts all Jammer orbs into Water orbs .. Blizzard Signal ( 9,028 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Scattered Clump of Earth 3 x non 100% Chance. Will use when jammer orb exists Randomly spawn Jammer orbs from non 3 Water & Jammer orbs .. Blizzard Signal ( 9,028 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Toxic Gas Cloud 3 x 100% Chance. Will use when jammer orb exists Converts 3 Random orbs into Poison orbs .. Blizzard Signal ( 9,028 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Steam Release100% Chance. Will use when jammer orb exists Hide all orbs on the board. Moving the orb will reveal it .. Skill Set 5 < 75% HP, 100% Chance, 1 timeuse. Sapphire Drive ( 3 Turns )100% Chance. Will use when jammer orb exists Absorbs 100% Water damage for 3 turns .. Blizzard Double Signal ( 14,445 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 160% damage. Change the following column "Ｏ" into Water orbs －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ .. Blizzard All Signal ( 54,168 ) ( expand for details ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Skill Set 6 < 1% HP, 100% Chance. Blizzard All Signal ( 54,168 ) ( expand for details )< 20% HP, 100% Chance. Deal 600% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Metal Repair ( Enemy +76% )< 20% HP, 100% Chance. Recovers enemy 76% of maximum HP .. 


6   Liberty Geist  1  Skill  460  7,820,069   Black Robot Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Heat Smoke +15% ( 5 Turns )Preemptive Strike. Increases skyfall chance of Jammer & Poison orbs by 15% for 5 turns .. Started accumulating power in his fists ( 50% Damage 3 Turns )Preemptive Strike. 50% damage reduction for 3 turns .. 3 100% Chance 2 All 100% Chance 100% Chance. Randomly spawn Jammer orbs from all Fire orbs .. 2 100% Chance 1 ( 99,030 ) ( 999 Turns ) 100% Chance 100% Chance. Increases damage to 1000% for the next 999 turns .. 1 100% Chance Burning Destruction Fist ( 99,030 ) 100% Chance ( 990300 after 1 ) 100% Chance. Deal 1000% damage. Change all orbs to Fire orbs .. 

 Random 1 will appear. is very rare spawn 
7   War Machine King, Liberty Geist  1  Skill  570  7,820,833  Lv.5 Lv.1 Halves LightDark ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Power Claw Preemptive Strike. Change Fire & Wood orbs into locked orbs .. Flare Armor ( 50% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 3 turns .. Dark Flare ( 17,213 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it .. Death Claw ( 11,138 ) 1 x 50% Chance ( 16706 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Poison orbs .. Crushing Claw ( 11,138 ) 1 x 50% Chance ( 16706 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Jammer orbs .. Evil Hold ( 12,150 ) 50% Chance ( 18225 after Heat Up ) 50% Chance. Deal 120% damage and change Jammer & Poison orbs into locked orbs .. Element Hold ( 12,150 ) 7 x 50% Chance ( 18225 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs .. Heat Chain ( 13,163 ) ( 3 Turns ) 50% Chance ( 19744 after Heat Up ) 50% Chance. Disable active skills for 3 turns .. Cleave Rush ( 14,176 ) 50% Chance ( 21264 after Heat Up ) 50% Chance. Deal 140% damage ( 4 hits, 35% per hit ) .. Skill Set 2 < 70% HP, 100% Chance, 1 timeuse. Power Erase ( > 500k Damage 3 Turns )50% Chance. Immune single hit damage over 500,000 for 3 turns .. Metal Slicer ( 99% HP )50% Chance. Player 99% current HP .. Power Claw ( 8,100 ) 8 x < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Heat Up ( 15,188 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 150% for the next 999 turns .. Destroying Claw ( 11,138 ) 4 x non < 30% HP, 100% Chance ( 16706 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs .. Melting Claw ( 16,200 ) < 30% HP, 100% Chance ( 24300 after Heat Up ) < 30% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. Explosive Skewer ( 75,938 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs ..  Cycles through Claw > Hold > Cleave or Chain then repeat  [Destroying Claw] replaces other Claws at <30% HP  [Melting Claw] replaces Chain/Cleave at <30% HP 
7   War Machine Emperor, Another Geist  1  Skill  980  8,518,125  Lv.5 Halves LightDark ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Darkness Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Power Claw Preemptive Strike. Change Light & Dark orbs into locked orbs .. Gun Metallic Armor ( 75% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. 75% damage reduction for 3 turns .. Dark Bolt ( 23,056 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Nemesis Claw ( 14,986 ) 1 x 50% Chance ( 29973 after Increase ) 50% Chance. Deal 130% damage and converts 1 Random orb into Poison orbs .. Break Claw ( 14,986 ) 1 x 50% Chance ( 29973 after Increase ) 50% Chance. Deal 130% damage and converts 1 Random orb into Jammer orbs .. Evil Grab ( 16,139 ) 50% Chance ( 32278 after Increase ) 50% Chance. Deal 140% damage and change Jammer & Poison orbs into locked orbs .. Element Grab ( 16,139 ) 10 x 50% Chance ( 32278 after Increase ) 50% Chance. Deal 140% damage and randomly change 10 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs .. Cleave Combo ( 18,444 ) 50% Chance ( 36888 after Increase ) 50% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. High Metal Chain ( 16,139 ) ( 5 Turns ) 50% Chance ( 32278 after Increase ) 50% Chance. Disable active skills for 5 turns .. Skill Set 2 < 70% HP, 100% Chance, 1 timeuse. Power Eater ( > 500k Damage 3 Turns )50% Chance. Absorbs single hit damage over 500,000 for 3 turns .. Metal Slicer ( 99% HP )50% Chance. Player 99% current HP .. Power Claw ( 11,528 ) 8 x < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Deal 100% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Increase ( 23,056 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Destruction Claw ( 14,986 ) 4 x non < 30% HP, 100% Chance ( 29973 after Increase ) < 30% HP, 100% Chance. Deal 130% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs .. Raiden Claw ( 23,056 ) < 30% HP, 100% Chance ( 46112 after Increase ) < 30% HP, 100% Chance. Deal 200% damage ( 4 hits, 50% per hit ) .. Ultimate Skewer ( 115,280 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 1000% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs ..  Cycles through Claw > Grab > Cleave or Chain then repeat  [Destruction Claw] replaces other Claws at <30% HP  [Raiden Claw] replaces Chain/Cleave at <30% HP 
U&Y
A.Sun Quan
Famiel
A.HeraIs
Snow Globe Rouge
U&Y
You can use U&Y's for orb troll but save the rest. You can stall on floor 1 and 3 once you kill everything except the wood guy for Hera to be ready by floor 5.
F1: Kill off the fire and water guy with Water TPAs. Kill the wood guy in 2 turns.
F2: Heal + Sweep.
F3: Sweep.
F4: 2 turns to kill, just sweep through the damage shield.
F5: HeraIs and sweep.
F6: You have lots of time to kill him, including a turn once his shield falls off. No rush.
F7: SQ, Famiel to clear all the skyfall garbage. Sweep.
I'll do Legend Plus once U&Y gets 400x :P