
War Machine King - Legend Plus







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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Blast Signal CD: 12 ( 7 ) Max Lv.6 | ![]() ![]() |
Defensive Stance CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hellish Inferno CD: 7 ( 5 ) Max Lv.3 | ![]() ![]() ![]() ![]() |
Star Dust - Flare CD: 8 ( 3 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Star Dust - Land CD: 8 ( 3 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Tornado Signal CD: 12 ( 7 ) Max Lv.6 | ![]() ![]() |
Note![]() ![]() | |||
Snowglobe Campaign *Reward distribution dates will be announced at a later time. *Players who clear Liberty Geist Descended! with no Continues from 9/2 (Fri) - 9/4 (Sun) with a Snow Globe Dragon Rouge in their team will receive a special gift: 3 Lv Max Snow Globe Dragon Rouges. Snow Globe Dragon Rouge will also be updated with increased EXP values! *One Lv. 1 Snow Globe Dragon Rouge will also be distributed to users through in-game mail from 9/2 (Fri), 5:00 AM - 9/4 (Sun), 6:59 PM (PDT). *Liberty Geist Descended! may be cleared on either Mythical or Legend Plus for the special gift. *Snow Globe Dragon Rouge must be included in the team as a sub member, not leader. *Multiplayer clears are invalid. Players must clear the dungeon solo to get the prize. |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Ice Golem | 4 | Skill | 400,000 | 1,545,000 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Water orbs by 15% for 20 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance | |
1 | ![]() | ![]() ![]() Flame Gear | 1 | Skill | 888,889 | 29 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 15165 after Activated ) | |
1 | ![]() | ![]() ![]() Wind Gear | 1 | Skill | 888,889 | 29 | ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 99% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 15165 after Activated ) | |
2 | ![]() | ![]() Flame Keeper | 1 | Skill | 416 | 2,954,000 | ![]() ![]() ![]() Pre-emptive Strike. Player -80% current HP.. ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() 25% Chance ![]() ![]() ![]() 25% Chance ![]() ![]() 30% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills.. ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Metallic Star Dragon, Leo | 1 | 12,756 | 600 | 4,273,965 | ![]() ![]() ![]() Pre-emptive Strike. Deal 70% damage.. ![]() ![]() 30% Chance ![]() ![]() 20% Chance 20% Chance. Will use non-consecutively when above 10% HP Increases cooldown of active skills by 1 turn.. ![]() ![]() 50% Chance 50% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Fire orbs ----O- ----O- ----O- ----O- ----O- .. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Metallic Star Dragon, Capricorn | 1 | Skill | 600 | 4,281,285 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns.. ![]() ![]() 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following row "O" into Fire, Water, Light & Dark orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() 30% Chance 30% Chance. Will use when above 10% HP Deal 110% damage. Change the following row "O" into Wood orbs ------ ------ ------ OOOOOO ------ .. ![]() ![]() 30% Chance 30% Chance. Will use when above 10% HP Deal 90% damage. Change the following row "O" into Jammer orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 4 Random subs for 1 turn. This will also disable awoken skills.. ![]() ![]() < 10% HP, 100% Chance | |
4 | ![]() | ![]() ![]() ![]() Dark Mech General, Hysferzen | 2 | Skill | 574 | 7,242,835 | ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Deal 500% damage. Change the following column "O" into Lethal Poison orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. | |
5 | ![]() | ![]() ![]() Frost-Fanged CyberBeast, Alfecca | 1 | Skill | 420 | 5,948,517 | ![]() ![]() ![]() Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change all orbs to Water, Wood, Light & Dark orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when poison orb exists Deal 250% damage and converts all Poison orbs into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists Deal 300% damage and converts all Jammer orbs into Water orbs.. Skill Set 2 40% Chance. ![]() ![]() 100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "O" into Water orbs -----O -----O -----O -----O -----O .. ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance. Will use when jammer orb exists Randomly spawn Jammer orbs from non 3 Water & Jammer orbs.. Skill Set 3 40% Chance. ![]() ![]() 100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "O" into Water orbs -----O -----O -----O -----O -----O .. ![]() ![]() ![]() ![]() ![]() Skill Set 4 20% Chance. ![]() ![]() 100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "O" into Water orbs -----O -----O -----O -----O -----O .. ![]() ![]() 100% Chance. Will use when jammer orb exists Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 5 < 75% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() 100% Chance. Will use when jammer orb exists Deal 160% damage. Change the following column "O" into Water orbs ----OO ----OO ----OO ----OO ----OO .. ![]() ![]() < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage. Change the following row "O" into Water orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO .. Skill Set 6 < 1% HP, 100% Chance. ![]() ![]() < 20% HP, 100% Chance. Deal 600% damage. Change the following row "O" into Water orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO .. ![]() ![]() | |
6 | ![]() | ![]() ![]() Liberty Geist | 1 | Skill | 552 | 9,634,326 | -- ![]() ![]() Passive. Proceed to next floor when HP reaches 0.. Skill Set 1 ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Jammer & Poison orbs by 15% for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 3 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ( 1220000 after 1 ) | |
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7 | ![]() | ![]() ![]() War Machine King, Liberty Geist | 1 | Skill | 798 | 11,449,700 | ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Fire & Wood orbs into locked orbs.. ![]() ![]() > 70% HP, 100% Chance, 1 time-use ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 50% Chance ( 24458 after Heat Up ) ![]() ![]() ![]() ![]() ![]() 50% Chance ( 24458 after Heat Up ) ![]() ![]() ![]() ![]() 50% Chance ( 26681 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 26681 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. ![]() ![]() 50% Chance ( 28905 after Heat Up ) ![]() ![]() 50% Chance ( 31128 after Heat Up ) Skill Set 2 < 70% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 24458 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() < 30% HP, 100% Chance ( 35574 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. - Cycles through Claw -> Hold -> Cleave or Chain then repeatDeal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. - [Destroying Claw] replaces other Claws at <30% HP - [Melting Claw] replaces Chain/Cleave at <30% HP | |
7 | ![]() | ![]() ![]() War Machine Emperor, Another Geist | 1 | Skill | 1,372 | 12,470,535 | ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Light & Dark orbs into locked orbs.. ![]() ![]() > 70% HP, 100% Chance, 1 time-use ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 50% Chance ( 43880 after Increase ) ![]() ![]() ![]() ![]() ![]() 50% Chance ( 43880 after Increase ) ![]() ![]() ![]() ![]() 50% Chance ( 47256 after Increase ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 47256 after Increase ) 50% Chance. Deal 140% damage and randomly change 10 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. ![]() ![]() 50% Chance ( 54008 after Increase ) ![]() ![]() 50% Chance ( 47256 after Increase ) Skill Set 2 < 70% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 100% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 43880 after Increase ) < 30% HP, 100% Chance. Deal 130% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() < 30% HP, 100% Chance ( 67512 after Increase ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. - Cycles through Claw -> Grab -> Cleave or Chain then repeatDeal 1000% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. - [Destruction Claw] replaces other Claws at <30% HP - [Raiden Claw] replaces Chain/Cleave at <30% HP |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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3 By greml1n#39494 5 years ago ( 9.2.1 ) Dumb question: what does that comment mean "will automatically show that players are participating" ?? 2 By Greg!#39904 5 years ago ( 9.2.1 ) TAKEN FROM THE OFFICIAL ANNOUNCEMENT: —————— Special Mission! Players who clear Liberty Geist Descended! with no Continues from 9/2 (Fri) - 9/4 (Sun) with a Snow Globe Dragon Rouge in their team will receive a special gift: 3 Lv Max Snow Globe Dragon Rouges. Snow Globe Dragon Rouge will also be updated with increased EXP values! Reward distribution dates will be announced at a later time. *One Lv. 1 Snow Globe Dragon Rouge will also be distributed to users through in-game mail from 9/2 (Fri), 5:00 AM - 9/4 (Sun), 6:59 PM (PDT). *Liberty Geist Descended! may be cleared on either Mythical or Legend Plus to clear the mission and receive the special gift. *The special gift will only be distributed once, even if players clear the mission on both the Mythical and Legend Plus difficulties. *Clearing the mission conditions will automatically show that players are participating in the event. *Snow Globe Dragon Rouge must be included in the team as a sub member. If it is used as a Leader or used as a friend’s Leader, players will not be eligible to receive the reward. *Multiplayer clears are invalid. Players must clear the dungeon by themselves to get the prize. *The mission can only be cleared once. —————— TL;DR: Clear any of the two difficulties (NO STONES, SOLO) with a SNOW GLOBE ROUGE (RED) in your team (SUB, NOT LEADER) within FRIDAY-SUNDAY, and get 3 Snow Globe Rouges as rewards. Good luck, bros! You can inherit skills into your Snow Globe so they have more purpose in your team! Last edited by Greg! 5 years ago ( 9.2.1 ) 0 Paradragon#25233 5 years ago ( 9.2.1 ) but didn't you just say yourself that everyone will get one through in-game mail the same day? it doesn't matter that you already used all previously owned snow globes. EDIT: and now you're saying to summarize that you have to clear BOTH difficulties? please read what you're copying and pasting. it says EITHER Last edited by Paradragon 5 years ago ( 9.2.1 ) -1 Lol totally missed those out. I did read them but I must've skimmed through them too quickly to read them correctly, as I'm currently doing this in the office haha Edited my OP accordingly. Thanks for this! -2 Greg!#39904 5 years ago ( 9.2.1 ) > Edited my OP accordingly. Thanks for this! Dang I really do sound like I'm in the office right now lol 1 By Acciente#68353 5 years ago ( 9.2.1 ) How do we know that we cleared it and that we will receive the reward ? I cleared mythical solo with a snow globe but I have no indication or anything that I cleared the campaign Last edited by Acciente 5 years ago ( 9.2.1 ) 1 Angryduck#85553 5 years ago ( 9.2.1 ) Did you use a stone/continue? If not, then you will receive the reward. Seems pretty clear from the description on Facebook and on this page. 0 ------_#63955 5 years ago ( 9.2.1 ) Not trying to be rude, just wanted to mention that there has been no confirmation, and the dungeon was a lot more difficult trying to clear with a red snowglobe incorporated into the team. 1 By ms puppet#94700 4 years ago ( 9.6.3 ) Why is this 7-month-old campaign message on this page still here? Should it be taken down? It's old. 0 By Greg!#39904 5 years ago ( 9.2.1 ) Cao Cao Scarlet Scarlet Scarlet Snow Globe Rouge (Inherited Awoken Kagutsuchi's skill) Wasn't too bad, actually! But I cleared it on mythical instead of legend. LEGEND IS DIFFICULT! Guess I better do it in multiplayer lol 0 calamuelis#36245 5 years ago ( 9.2.1 ) I managed to clear Mythical with Lucifer/APandora/Eschamali/Akechi/Snow Globe Rouge(ALoki)/Luci(Satsuki) pretty easily. It's definitely doable with less optimal subs imo 0 greml1n#39494 5 years ago ( 9.2.1 ) XM, Uriel, Gadius, Kiriko another, rouge snow globe and XM cleared mythical; but it was a little nerve wracking. Used lots of skills along the way, never really had much to spare but skills did become available as needed. Fire row and three sets of hearts needed when you intend to clear (or else) on the last floors. Lots of time to stall on Alfecca. 0 Chii#16083 5 years ago ( 9.2.1 ) Having failed with miru (bad luck with jammers/poison) blonia just breezed through this. Blonia/amon/karin/nepdra/rouge/blonia (Haven't tried l+ with it but don't think it would be that much harder considering how easy mythical was) gl to everyone trying it with the snowglobe. 0 By Rory#78535 5 years ago ( 9.2.1 ) Awoken I&I (Pentamaxed)/Nut/A.Orochi/Hatsume/Globey/Ryune (Pentamaxed) 40k HP, Heals like crazy with just three hearts and oh so prongy. The only problem is stalling at the right points but actually seemed quite reliable. Floor 1: Used Hatsume and a couple of prongs then stalled on green until everyone ready to go. Floor 2: Nut and Hatsume OHKO. Floor 3: Ryune OHKO red stalled and whittled on green until everyone ready to go. Floor 4: I hate this one, burst him down before he gets Bindy using Hatsume/ Nut and combos. Floor 5: Just messed about really. Kept eliminating all poisons and and healing when he absorbs blue let him do whatever he wanted saved some blue for when resolve wore off and used snow globe to activate leader skill and smashed him. Floor 6: I tried using Hatsume and Nut and it didn't do the whole job, used Ryune and I&I to finish in time. Floor 7: Stalled forever waiting for everyone to wake up, when everyone was ready for the party I used Orochi and destroyed at my leisure! 0 By nathan@N17#37737 5 years ago ( 9.2.1 ) I used ronove as my snow globe leader. I actually did not inherent any skill onto him though, no coins :/ 0 By FStarfish#92773 5 years ago ( 9.2.1 ) On the floor with the blue resolve dragon, if you hit him to 1% triggering his resolve and their are poison orbs on the board, he will prioritize Auto Freezer (changes poison to water) over the 70k attack + self-heal. I found that out by doing too much damage with Myr and not caring about the 70k, but never got hit by it. 0 By Gun16boy#63696 5 years ago ( 9.2.1 ) Floor 6: "Hi there. You wouldnt mind me hitting you for over one million damage right? Your Grodin's and Drawn Jokers have nothing on me." 0 By nathan@N17#37737 5 years ago ( 9.2.1 ) The main question is....do we wait 3 days or 3 weeks for the results 0 By ngrdix#6724 5 years ago ( 9.2.1 ) Mzeus/hathor/raph/apollo/apocalypse partner hosts and ideally brings a delay, light orb makers, and 7sbs to have raph up on F1 F1: P1 activate gears with AOE. P2 pop raph and heartbreaker to kill. F2: Raph blocks pre-empt. P1 one-shot F3: Raph blocks pre-empt. P2 one-shot F4: P1 one-shot F5: P2 pop Hathor and disable resolve. Then kill. F6: Kill within first 3 turn countdown. Just be careful with poison orbs. F7: Pop delay and make sure we both hit 6 combos. 0 By Zeke#60276 5 years ago ( 9.2.1 ) Done it with Sumire Hypermax L and FL, Ult.Andromeda, A.Orochi, A.Isis and Dragon Rouge in Mythical without problems. Delay in the very last boss just in case you dmg isnt enough. And Legend-Plus, same team cuz i forgot to change Rouge by my other Ult.Andromeda XD! 0 By Boromir#75874 5 years ago ( 9.2.1 ) Machine killers melted everything: A Horus / Armor Horus / Amon / War Diety Yomi / Jormungandr / Sephiroth. Solo BMyr does this safely, too. BMyr [Urd] / Sumire / Sumire / Amon [LMeta] / Sharon [Urd] / BMyr [Urd] Last edited by Boromir 5 years ago ( 9.2.1 ) 0 By Entilzar#53716 5 years ago ( 9.2.1 ) Done solo with Myr (not a Snow Globe team). Leader: Myr, +297, skill max, HP + 2×RCV + 2×SDR latents. Sub 1: Apocalypse, +297, skill max. Sub 2: Apocalypse, +139, skill max. Sub 3: Sun Wukong, +297, skill max. Sub 4: Rei Sirius, +1, skill max. Fr. Leader: Myr, +297, skill max, HP + 2×RCV + 2×SDR latents, inherits Saria. Badge: HP +15%, cost -300. I failed many many times to make 6 combos on boss, but was still able to tank and/or heal. Was finally able to land 2 consecutive strikes and killed him. Last edited by Entilzar 5 years ago ( 9.2.1 ) 0 By Sonofyin#8820 4 years ago ( 9.6.3 ) My farm team for this dungeon- Aizen leads Revo hades Awoken okun Revo haku Khepri Hades active on Alfecca to kick resolve. Be sure to do enough dmg to one shot. If you don't do enough dmg to kill, he'll kill you if his hp is too low. Awoken okun active on last floor. The delay will give three turns to kill and dmg boost. First turn, I clear the locked fire and wood orbs. Next I use haku and khepri actives. Haku should give decent dark orbs and khepri will help avoid the combo absorb. Two dark crosses will definitely kill. If haku doesn't spawn enough dark orbs, you can use aizen's active afterwards for the last turn. Should do the job. Feel free to wipe everything else as fast as possible. Alfecca and the last floor are the only worries. Doesn't really have to be this team. Just be sure to have gravity active for alfecca and delay active for the last floor. Combo bonus actives help too, highly advised if running cross leads. Good luck on invade rates and arm drops. Hope this helps. 0 By misticspea#101589 3 years ago ( 13.0.1 ) They should add a preemptive status shield called "You can't kill liberty!" |
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- Liberty Geist Descended! - Legend Plus |