
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  6690  144  589949  Lv.8 Hehehe! ( < 5 Combos 3 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 3 turns .. Axe of Madness ( 80% HP ) 
1    3  8668  240  413989  Lv.8 Quick Stomp ( 1734 ) Preemptive Strike. Deal 20% damage .. Full Swing ( 13002 ) < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 150% damage .. Binding Move 1 x ( 10 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. 
1    1  11167  3488889  20  Lv.1 Light Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Light orbs from non 1 Light orbs .. 

 Random 1 will appear 
2    1  Skill  3000000  50  Lv.5 Hero's Armor ( 5 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Gáe Bulg ( 10708 ) 100% Chance 100% Chance. Will use when heal orb exists >50%HP Converts all Heart orbs into Wood orbs .. Gáe Bulg ( 10708 ) 8 x non 100% Chance 100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage. Randomly spawn Wood orbs from non 8 Jammer orbs .. Gáe Bulg ( 10708 ) 3 x non 100% Chance 100% Chance. Will use if no other skills are rolled Deal 100% damage. Randomly spawn Wood orbs from non 3 Wood, Heart & Jammer orbs .. Wolf Ash ( 12850 ) 8 x non 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 120% damage. Randomly spawn Jammer orbs from non 8 Heart & Jammer orbs .. Cut off the World ( 10708 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 100% damage ( 2 hits, 50% per hit ) .. Crimson Imperial Blade ( 99% HP ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Player 99% current HP .. 
2    1  Skill  980  9982639  Lv.5 Wood & Light Halven ( 50% Damage ) Passive. 50% Wood & Light damage reduction .. Clash ( 99% HP )Preemptive Strike. Player 99% current HP .. Viparyaya ( P.Leader 2 Turns )Preemptive Strike. Changes Random sub as Player's Leader for 2 turns .. Rampage ( 19002 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ) .. Wild Frozen Poison ( 15200 ) 2 & 5 cols 100% Chance 100% Chance. Will use every 3 turns when above 35% HP Deal 120% damage. Change 2 & 5 columns from the left into Water, Dark & Poison orbs .. Roar ( CD +24 Turns ) < 35% HP, 100% Chance, 1 timeuse < 35% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 24 turns .. Paryavasaanam ( 228006 ) < 35% HP, 100% Chance < 35% HP, 100% Chance. Will use repeatedly Deal 1800% damage ( 6 hits, 300% per hit ) ..  Very rare spawn 


3    4  51756  0  1423750  Lv.30 Binding Move 1 x ( 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. Flame Strike ( 77634 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority over Bind Deal 150% damage .. 
3    1  Skill  368  1976839  Lv.8 Staredown ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns .. Other Hand ( 13455 ) ( 26911 after Battle Soul ) Will use when above 10% HP Deal 140% damage .. Paw Shake ( 6728 ) ( 13455 after Battle Soul ) Will use when above 10% HP Deal 70% damage .. Battle Soul ( 999 Turns ) Will use when alone Increases damage to 200% for the next 999 turns .. Flame Bite ( 9611 ) 4 x non ( 19222 after Battle Soul ) Will use when above 10% HP Deal 100% damage. Randomly spawn Fire orbs from non 4 Fire orbs .. Big Howl ( CD +12 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 12 turns .. Fierce Charge ( 28833 ) < 10% HP, 100% Chance ( 57666 after Battle Soul ) < 10% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


4    1  12319  360  1738611  Lv.5 Flame / Tree Barrier ( 50% Damage ) Passive. 50% Fire & Wood damage reduction .. Dash ( 80% HP ) Preemptive Strike. Player 80% current HP .. Flare Claw ( 12319 ) 2nd Left col ; 2nd Right col 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage. Change 2nd column from the left into Fire orbs. Change 2nd column from the right into Fire orbs .. Dash ( 80% HP ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Player 80% current HP .. Storm Claw ( 12319 ) 2nd Left col ; 2nd Right col < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change 2nd column from the left into Wood orbs. Change 2nd column from the right into Wood orbs .. Union Claw ( 18479 ) 1 & 2 cols ; 5 & 6 cols < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 150% damage. Change 1 & 2 columns from the left into Fire orbs. Change 5 & 6 columns from the left into Wood orbs .. 


5    1  8197  400  2733705  Lv.8 Poison Debris 3 x non Preemptive Strike. Randomly spawn Poison orbs from non 3 Poison orbs .. Flame Sterilization ( 12296 ) 30% Chance 30% Chance. Will use when above 10% HP Deal 150% damage and converts all Poison orbs into Fire orbs .. Burning Scorpio's Stinger 5 x non Randomly spawn Poison orbs from non 5 Poison orbs .. Pinpoint Venom ( 8197 ) 1 x non 35% Chance 35% Chance. Will use when above 10% HP Deal 100% damage. Randomly spawn Poison orbs from non 1 Poison orbs .. Tail Stroke ( 8197 ) 1 x Subs ( 1 Turn ) 35% Chance 35% Chance. Will use when above 10% HP Binds 1 Random sub for 1 turn. This will also disable awoken skills .. Scorpio's Crest  Meteor ( 49182 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 600% damage .. 
5    1  Skill  180000  57895  Lv.1 MultiChomp ( 44668 ) 100% Chance 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. 


6    1  9833  320  4307778  I will devour you! ( 12783 ) Mid row Preemptive Strike. Deal 130% damage. Change middle row into Fire & Jammer orbs .. Flame Cage 3 x ( 3 Turns ) First turn. 100% Chance First turn. 100% Chance. Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Burn Knuckle ( 14750 ) 100% Chance 100% Chance. Will use every other turn Deal 150% damage ( 2 hits, 75% per hit ) .. Dusky Malice ( 9833 ) All 100% Chance 100% Chance. Will use when fire orb exists Deal 100% damage. Randomly spawn Jammer orbs from all Fire orbs .. Robbing Heat ( 9833 ) All 100% Chance 100% Chance. Will use when jammer orb exists Deal 100% damage. Randomly spawn Poison orbs from all Jammer orbs .. Flame Commandment ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 5 turns .. 


7    1  Skill  570  8728403  Lv.5 Water & Dark Halven ( 50% Damage ) Passive. 50% Water & Dark damage reduction .. Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns .. Mahattvatabaha ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Thrust Away ( 14300 ) ( CD +13 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 120% damage and increases cooldown of active skills by 13 turns .. Flame Erupting Horns ( 15492 ) Leftmost col 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 130% damage. Change leftmost column into Fire orbs .. Sun's Sacred Flame ( 16684 ) 15 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Flame Roaring Horns ( 17876 ) Rightmost col 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change rightmost column into Fire orbs .. Cruel Fire Ring ( > 300k Damage 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Absorbs single hit damage over 300,000 for 10 turns .. Twin Flame Horns ( 19067 ) 1 & 6 cols 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 160% damage. Change 1 & 6 columns from the left into Fire orbs .. Fierce Charge Stance ( 75% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 4 turns .. Fierce Charge Stance ( 50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 50% damage reduction for 4 turns .. 3 < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Skip turn .. 2 < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Skip turn .. 1 ( 2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 1 turn .. Paryavasaanam ( 143004 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 1200% damage ( 6 hits, 200% per hit ) ..  Bringing Agni below 50% HP on the first turn will force a stronger 75% shield. 
Fyi Hera Ur does too, so a total of 4 red jewels.
(Also just like red there will be a challenge for each color)
Awoken Cao Cao system, here we come!!