Lv7  Awoken Skills Invalid



01. 10/24/16 00:00  10/30/16 23:59


ATTENTION: Awoken skills will be disabled

 Sub dungeon may be attempted in any order. ( Does not apply to Oneshot Challenges )  The gift awarded is based on the sub dungeon completed.  Dungeon rewards are only granted once per level, regardless of the number of times completed.  No Magic Stone reward on clear.  4,000,000 Coins 

Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    2  Skill  10000  1503000  Lv.10 Chaos Ray ( 143520 ) 100% Chance 100% Chance. Will use repeatedly after [Mouth Opened Wide] Deal 400% damage .. Opening mouth... 


2    1  Skill  448  2730987  Lv.4 Blazing Scale ( 5 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Crimson Dragonflame ( 650 ) 1 x Deal 10% damage and converts 1 Random orb into Fire orbs .. Crimson Dragonflame ( 1624 ) 1 x Deal 25% damage and converts 1 Random orb into Fire orbs .. Crimson Dragonflame ( 3248 ) 1 x Deal 50% damage and converts 1 Random orb into Fire orbs .. Crimson Dragonflame ( 6496 ) 1 x Deal 100% damage and converts 1 Random orb into Fire orbs .. Flame Emperor ( 32480 ) 1 x Will use every 5 turns Deal 500% damage and converts 1 Random orb into Fire orbs .. 


3    2  Skill  200000  12  Lv.2 Aqua Shield ( 10 Turns ) Preemptive Strike. Absorbs 100% Water damage for 10 turns .. Shield Bash ( 8444 ) 100% Chance 100% Chance. Deal 100% damage .. 
3    1  Skill  40000  402820  Lv.4 Aqua Shield ( 10 Turns ) Preemptive Strike. Absorbs 100% Water damage for 10 turns .. Blue Tackle ( 7200 ) 1 x 100% Chance 100% Chance. Will use every other turn Deal 75% damage and converts 1 Random orb into Water orbs .. Shield Bash ( 9600 ) 100% Chance 100% Chance. Will use every other turn Deal 100% damage .. 


4    1  Skill  600  1117411  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Monarchy of Dark Riches +25% ( 99 Turns ) Preemptive Strike. Increases skyfall chance of Wood & Dark orbs by 25% for 99 turns .. Switch of Judgement ( 4132 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn Deal 50% damage. Change middle row into Jammer orbs .. Firm Staff of Blessing ( 8263 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn Deal 100% damage. Change 2nd column from the left into Heart orbs. Change 2nd column from the right into Heart orbs .. Invisible Protection ( 16526 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. 


5    1  Skill  1175  4173403  Lv.5 Are you worth saving? ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Ark Impact ( 99% HP ) 100% Chance 100% Chance. Will use when above 30% HP Player 99% current HP .. Sacred Sacrifice ( 5181 ) 1 x Sub ( 2 Turns ) 100% Chance 100% Chance. Will use when above 30% HP after [Ark Impact] Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills .. Rainbow Contract ( 7771 ) 1 x 100% Chance 100% Chance. Will use when above 30% HP after Sacred Sacrifice Deal 75% damage and converts 1 Random orb into Random orbs .. Twinkle Hope ( 10361 ) 1 x 100% Chance 100% Chance. Will use when above 30% HP after Rainbow Contract Deal 100% damage and converts 1 Random orb into Heart orbs .. Ark Judgement 2 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Converts 2 Random orbs into Jammer orbs .. Punishment Thunder ( 103610 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 1000% damage .. 


6    1  712  6000000  14  Lv.1 
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Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build 
Since you cant generate any kinds of orbs for the first few rounds and you only have a limited amount of rounds time to get 5 orbs or 23 colors (of any kinds, not just heartcrosses), getting through those was all luck. Once skills start working again, its just business as usual without TPA/Rows/Enhances...
So not really business as usual. Unless you're Mr lucky this level makes you want to quit.
In the end I had to use Shiva, since he was the only one that didnt rely on his awakenings to do his job.