Extreme Decisive Battle ( Fire Starter Dragon )  No Dupes



ATTENTION: No duplicate cards
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 3 will appear  
1  1  7992  0  88307   Flower Tail ( 7992 ) 1 x 100% Chance  
1  1  7992  0  88307   Flower Tail ( 7992 ) 1 x 100% Chance  
1  1  7992  0  88307   Flower Tail ( 7992 ) 1 x 100% Chance  
1  1  7992  0  88307   Flower Tail ( 7992 ) 1 x 100% Chance  
1  1  7992  0  88307   Flower Tail ( 7992 ) 1 x 100% Chance  
Random 3 will appear  
2  1  6840  200  151650   Ash Star ( 6840 ) 3 x non Preemptive Strike. Deal 100% damage. Randomly spawn Jammer orbs from non 3 Jammer orbs.. red meteor ( 4788 ) 30% Chance  
2  1  5550  200  169500   Deep Star ( 4274 ) 3 x non Preemptive Strike. Randomly spawn Poison orbs from non 3 Poison orbs.. blue comet 30% Chance  
2  1  6030  200  180150   Breeze Star ( 3015 ) ( expand for details )Preemptive Strike. Deal 50% damage. Change middle row into Wood orbs.. green ray ( 4221 ) 30% Chance  
2  1  6540  200  159450   Fast Star ( 7913 ) 1 x non Preemptive Strike. Deal 110% damage. Randomly spawn Light orbs from non 1 Light orbs.. white cosmos ( 5036 ) 30% Chance  
2  1  7470  200  160800   Blacken Star ( 3735 )Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. black chaos ( 5229 ) 30% Chance  
Random 1 will appear  
3  1  Skill  336  3041140   Magma Breath ( 13640 ) 100% Chance Crimson Jaw ( 6820 ) < 75% HP, 70% Chance God Magma Breath ( 20458 ) < 25% HP, 50% Chance  
3  2  Skill  840  3565251   Blizzard Breath ( 22826 ) 100% Chance Freezing Breath ( 18260 ) 1 x < 75% HP, 70% Chance God Blizzard Breath ( 228250 ) < 25% HP, 50% Chance  
3  3  Skill  336  3918584   Gaia Breath ( 39620 ) 100% Chance Sleeping Powder 6 x ( 14 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. God Gaia Breath ( 59430 )Binds 6 Random cards for 14 turns. This will also disable leader skills and awoken skills.. < 25% HP, 50% Chance  
4  1  Skill  0  1532431  Protection of the Nile ( > 200k Damage 999 Turns ) Preemptive Strike. Absorbs single hit damage over 200,000 for 999 turns.. I'll wait three turns for you First turn. 100% Chance, 1 timeuse Goodbye ( 287966 ) 100% Chance  
Random 1 will appear  
5  1  Skill  4200  2748050   Attack Signal ( 1 Sec 3 Turns )Preemptive Strike. Reduces time limit of orb movement by 1 sec for 3 turns.. First Strike ( 6832 )Deal 80% damage.. Second Strike ( 13664 )Deal 160% damage ( 2 hits, 80% per hit ).. Third Strike ( 20496 )Deal 240% damage ( 3 hits, 80% per hit ).. Fourth Strike ( 27328 )Deal 320% damage ( 4 hits, 80% per hit ).. Final Strike ( 170800 )Deal 2000% damage ( 4 hits, 500% per hit )..  
5  1  Skill  4200  3154717   Cloak of Confusion ( 3 Turns )Preemptive Strike. Absorbs 100% Dark damage for 3 turns.. Black Storm ( 32330 ) 100% Chance 100% Chance. Will use when jammer orb exists Chaos Scythe ( 16165 ) 1 x Deal 200% damage and converts all Jammer orbs into Dark orbs.. 100% Chance 100% Chance. Will use when no jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs..  
Random 1 will appear  
6  1  12868  2460  2570174   Back! ( 99% HP )Preemptive Strike. Player 99% current HP.. Freeze Pain ( 9651 ) 1 x 50% Chance Dark Emperor's Shadow ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. You're out of your leagueBinds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. < 50% HP, 100% Chance, 1 timeuse Infinity Blade ( 25736 ) < 50% HP, 100% Chance  
6  2  24743  0  2359964   Creeping Hand of Evil ( 3 Turns )Will use if wood card is in team Blackout ( 6186 )Preemptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. Will use if no wood card is in team Tentacle Attack ( 18557 ) 2 x Subs ( 2 Turns )Preemptive Strike. Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it.. 100% Chance 100% Chance. Will use every 3 turns Hard Tentacle ( 37116 )Deal 75% damage and binds 2 Random subs for 2 turns. This will also disable awoken skills.. < 50% HP, 100% Chance  
7  1  15178  432  2141969   Flame / Tree Barrier ( 50% Damage )Passive. 50% Fire & Wood damage reduction.. Dash ( 80% HP )Preemptive Strike. Player 80% current HP.. Dash ( 80% HP ) 60% Chance Flare Claw ( 15178 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Storm Claw ( 15178 ) ( expand for details )Deal 100% damage. Change 2nd column from the left into Fire orbs. Change 2nd column from the right into Fire orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Union Claw ( 22767 ) ( expand for details )Deal 100% damage. Change 2nd column from the left into Wood orbs. Change 2nd column from the right into Wood orbs.. < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 150% damage. Change 1 & 2 columns from the left into Fire orbs. Change 5 & 6 columns from the left into Wood orbs..  
Random 1 will appear  
8  1  Skill  2940  3054270   Cruel War ( 7656 )Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. Fiery Spear of Destruction ( 99% HP ) 100% Chance Dark Spear of Insanity ( 15311 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 50% HP Cruel War ( 7656 )Deal 100% damage and converts 1 Random orb into Jammer orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use nonconsecutively Wallbreaker ( 22966 )Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority if player HP is <15688 Deal 150% damage ( 2 hits, 75% per hit )..  
8  1  Skill  1470  2850937   Speedster ( 6741 ) 1 x Preemptive Strike. Deal 50% damage and converts 1 Random orb into Jammer orbs.. Black Letter ( 10111 ) 30% Chance 30% Chance. Will use when above 30% HP Love Letter ( 20222 ) 1 x Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. 28% Chance Hypnos Letter ( 6741 ) 4 x ( 12 Turns ) 9% Chance 9% Chance. Will use when above 30% HP Thanatos Letter ( 13481 ) 1 x Deal 50% damage and binds 4 Random cards for 12 turns. This will also disable leader skills and awoken skills.. 33% Chance Trickster +25% ( 5 Turns ) < 75% HP, 100% Chance, 1 timeuse Argeiphontes ( 26964 ) < 30% HP, 100% Chance  
8  1  Skill  5880  2545937   Hunting Mastery +10% ( 10 Turns )Preemptive Strike. Increases skyfall chance of Jammer orbs by 10% for 10 turns.. Barrage Shot ( 1200418006 ) 100% Chance Head Snipe ( 7503 ) ( P.Leader 2 Turns ) 100% Chance 100% Chance. Will use every 3 turns with highest priority Arrow of Judgement ( 22509 )Deal 50% damage and binds Player's Leader for 2 turns. This will also disable leader skill and awoken skills.. < 50% HP, 100% Chance  
8  1  Skill  4410  2444270   Lightning Arrow ( 12398 ) 1 x Will use if no wood card is in team Flame Cage ( 3 Turns )Preemptive Strike. Deal 75% damage and converts 1 Random orb into Light orbs.. Will use if wood card is in team Sunlight Bullet ( 20664 ) 1 x Preemptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. 50% Chance Shining Lyre ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Burn to ashesBinds all Devil type cards for 3 turns. This will also disable leader skills and awoken skills.. < 30% HP, 100% Chance Grand Sun ( 165310 ) < 30% HP, 100% Chance  
Random 1 will appear  
9  1  12546  434  2951485   Binding Wave ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. Southern SevenStar Formation ( 70259 ) < 20% HP, 100% Chance  
9  1  12546  434  2951485   Binding Wave ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. Eastern SevenStar Formation ( 61474 ) < 20% HP, 100% Chance  
9  1  12546  434  2951485   Binding Wave ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. Northern SevenStar Formation ( 26348 ) < 20% HP, 100% Chance  
9  1  12546  434  2951485   Binding Wave ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. Dance of the Four Sources ( 100368 ) < 20% HP, 100% Chance  
9  1  12546  434  2951485   Binding Wave ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. Western SevenStar Formation ( 61474 ) < 20% HP, 100% Chance  
10  1  18986  752  7089869   Medjellusion ( P.Leader 3 Turns )Preemptive Strike. Changes Random sub as Player's Leader for 3 turns.. Unmoving Soul ( < 5 Combos 99 Turns ) First turn. 100% Chance Medjellusion ( P.Leader 3 Turns )Changes Random sub as Player's Leader for 3 turns.. Invisible Glimpse ( 5221 ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Medjebeam ( 20885 ) 1 x Deal 25% damage and converts all Heart orbs into Jammer orbs.. 30% Chance Medjebeam ( 99% HP ) 28% Chance Medjebeam ( 15664 ) 25% Chance 25% Chance. Will use when above 30% HP Medje The End ( 50124 )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 100% Chance  
11  1  Skill  0  7190260   シヴァ・パッシブ ( 50% Damage )Passive. 50% Fire & Water damage reduction.. Skill Set 1 The Third Eye ( CD +2 Turns )Preemptive Strike. Increases cooldown of active skills by 2 turns.. The Destroyer's Divine Power ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Damaru ( 75% HP )Preemptive Strike. Player 75% current HP.. Pinaka ( 27330 ) 25% Chance Nilakantha ( 45550 ) 100% Chance 100% Chance. Will use when poison orb exists Halahala ( 11388 ) 7 x Deal 200% damage and converts all Poison orbs into Heart orbs.. 25% Chance 25% Chance. Will use nonconsecutively when above 30% HP Trishula ( 22775 ) ( expand for details )Deal 50% damage and converts 7 Random orbs into Poison orbs.. 25% Chance 25% Chance. Will use when above 30% HP Mahakala ( 17081 )Deal 100% damage. Change 2nd column from the left into Fire orbs. Change 3rd column from the right into Fire orbs. Change rightmost column into Fire orbs.. 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 Damaru ( 75% HP )Destructive Third Eye ( 68325 ) < 30% HP, 100% Chance.  
Random 1 will appear  
12  1  19455  696  5138296  Divine Queen's Rite ( 38910 ) Preemptive Strike. Deal 200% damage.. Black Nightmare ( 17510 ) 100% Chance 100% Chance. Will use when light orb exists Divine Queen's Breath ( 5 Turns )Deal 90% damage and converts all Light orbs into Jammer orbs.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Ultra Gravity ( 99% HP )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. < 30% HP, 100% Chance, 1 timeuse Ultra Graviton Bomb ( 97275 ) < 30% HP, 100% Chance  
12  1  Skill  5460  7327930  HOT Hera Tunes +10% ( 99 Turns ) Preemptive Strike. Increases skyfall chance of Fire & Jammer orbs by 10% for 99 turns.. Heartful Arrow ( 25254 ) 1 x 50% Chance Sweet Devil! ( 25254 ) 50% Chance Ur Fever!! ( 37881 ) < 50% HP, 75% Chance Dublit Mirror ( < 6 Combos 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns..  
12  1  Skill  27300  7241513  World of the Permafrost Queen ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns.. Blue Blizzard ( 23729 ) 1 x 100% Chance 100% Chance. Will use if no other skills are rolled Freezing Blast ( 20170 ) 1 x ( 24 Turns )Deal 100% damage and converts 1 Random orb into Water orbs.. < 75% HP, 75% Chance < 75% HP, 75% Chance. Will use nonconsecutively Ice Coffin ( 5932 ) 5 x ( 13 Turns )Deal 85% damage and binds 1 Random card for 24 turns. This will also disable leader skill and awoken skills.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Absolute Zero ( 100% HP )Deal 25% damage and binds 5 Random cards for 13 turns. This will also disable leader skills and awoken skills.. < 30% HP, 75% Chance  
Random 1 will appear  
13  1  16348  0  5885077   Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Flame ( 8174 ) 30% Chance Volcanic Smoke ( 12261 ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Flame Evocation +25% ( 99 Turns )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse Burning Blizzard ( 32696 ) 1 x < 30% HP, 50% Chance Burning Blizzard ( 32696 ) 1 x < 30% HP, 50% Chance  
13  1  16348  0  6017243   Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Water ( 8174 ) 30% Chance Poison Rain ( 4087 ) 5 x < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Aqua Evocation +25% ( 99 Turns )Deal 25% damage and converts 5 Random orbs into Poison orbs.. < 50% HP, 100% Chance, 1 timeuse Tidal Hurricane ( 32696 ) 1 x < 30% HP, 50% Chance Tidal Hurricane ( 32696 ) 1 x < 30% HP, 50% Chance  
13  1  16348  0  5915577   Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Earth ( 8174 ) 30% Chance Tentacle Cage ( 8174 ) 1 x Sub ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Earth Evocation +25% ( 99 Turns )Deal 50% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills.. < 50% HP, 100% Chance, 1 timeuse Ground Explosion ( 32696 ) 1 x < 30% HP, 50% Chance Ground Explosion ( 32696 ) 1 x < 30% HP, 50% Chance  
Random 1 will appear  
14  1  Skill  670  8682014   Glitter of Devil's Eyes ( 8250 )Preemptive Strike. Deal 100% damage as soon as wave appears.. Demonic Shield ( 999 Turns ) 100% Chance 100% Chance. Wave of Fear ( 8250 ) 1 x Sub ( 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance 100% Chance. World Ends ( 89100 )Deal 100% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills.. 100% Chance 100% Chance. Will use every 3 turns with highest priority Deal 1080% damage ( 6 hits, 180% per hit )..  
14  1  Skill  4680  6565876   You get no mercy!! ( 2510 ) All Preemptive Strike. Deal 10% damage. Randomly spawn Poison orbs from all orbs.. Hell's Charge ( 25102 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 50% HP Ora ora ora oraah!! ( 37655 )Deal 100% damage and converts 1 Random orb into Jammer orbs.. 100% Chance You're going down!! ( 2510 ) All < 50% HP, 100% Chance, 1 timeuse Infernal Drive ( 31378 ) 6 x < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 125% damage and converts 6 Random orbs into Poison orbs..  
15  1  Skill  684  10716432  Robot Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction.. Robot Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns.. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns.. Shock Ray ( 11376 ) 3 x 25% Chance ( 22752 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Flash Bomb ( 11376 ) 3 x non Randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 25% Chance ( 22752 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Machine Glare ( 11376 ) ( 1 Sec 1 Turn )Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs.. 25% Chance ( 22752 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Gathering magical powerDeal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn.. 25% Chance Full Charge 25% Chance Suppressive Wave ( 13272 ) ( CD +03 Turns ) 25% Chance ( 26544 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Ordeal Section ( 13272 ) ( < 7 Combos 1 Turn )Deal 140% damage and increases cooldown of active skills by 03 turns.. 25% Chance ( 26544 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Jamming ( 13272 ) +20% ( 1 Turn )Absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. 25% Chance ( 26544 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Steel Wing ( 17064 )Increases skyfall chance of Jammer orbs by 20% for 1 turn.. 60% Chance ( 34128 after Awaken Force ) Paralysis Sight ( 16116 ) 1 x ( 3 Turns ) 20% Chance ( 32232 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Core Full Burst ( 49296 )Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. 20% Chance ( 98592 after Awaken Force ) Awaken Force ( 18960 ) ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse Limit Break ( 75840 ) < 1% HP, 100% Chance ( 151680 after Awaken Force ) Skill Set 2 Holy Repair ( Enemy +19% )Limit Break ( 75840 )< 1% HP, 100% Chance.  
Random 1 will appear  
16  1  20208  0  3855732   You will go no further! ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Magic Dragon Sword  Shooting Star ( 20208 ) 1 x 70% Chance Magic Dragon Sword  Lightning ( 10104 ) 1 x ( 2 Turns ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use nonconsecutively Magic Dragon Sword  Chaos ( 15156 )Deal 50% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. < 50% HP, 40% Chance < 50% HP, 40% Chance. Draco SummonTwin Dragon KingDeal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 100% Chance, 1 timeuse Flame Emperor ( 101040 ) 1 x < 30% HP, 100% Chance  
16  1  12046  936  4208392   I won't let you go Preemptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Cold Scythe ( CD +01 Turns ) 40% Chance 40% Chance. Will use when above 30% HP Aqua Sphere ( 15660 ) 1 x Deal 110% damage and increases cooldown of active skills by 01 turns.. 40% Chance Crystallizing Dark Wave ( 10841 ) 2 x ( 3 Turns ) 20% Chance 20% Chance. Will use nonconsecutively when above 30% HP Draco SummonFrost Dragon EmperorDeal 90% damage and binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills.. < 30% HP, 100% Chance, 1 timeuse Abyss Tempest ( 60230 ) < 30% HP, 100% Chance  
16  1  Skill  936  3360537   You're not getting through! ( 99% HP )Preemptive Strike. Player 99% current HP.. Gale Shot ( 20534 ) ( expand for details ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Poison Arrow ( 15058 ) 2 x non Deal 150% damage. Change 3rd column from the left into Wood orbs.. 100% Chance 100% Chance. Will use when above 30% HP Ancient Dragon Tribe's Dark Curse ( 6 Turns )Deal 110% damage. Randomly spawn Poison orbs from non 2 Poison orbs.. < 70% HP, 100% Chance, 1 timeuse WorldWrecking Windstorm ( 342225 ) < 30% HP, 100% Chance Draco SummonSwift Dragon Emperor < 30% HP, 100% Chance, 1 timeuse  
Random 1 will appear  
17  1  Skill  0  7340943   Gale Barrier ( 4 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns.. Howling Gust ( 15128 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use if fire orb exists & skip next Howling Howling Gust ( 15128 ) 1 x Deal 100% damage and converts all Fire orbs into Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use if no fire orb on board Wild Talon Rake ( 30256 )Deal 100% damage and converts 1 Random orb into Jammer orbs.. 100% Chance, 1 timeuse Tornado Seal ( 12102 ) 4 x Subs ( 12 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Temporary CalmDeal 80% damage and binds 4 Random subs for 12 turns. This will also disable awoken skills.. 100% Chance, 1 timeuse WorldWrecking Windstorm ( 378200 ) 100% Chance  
17  1  Skill  0  7427360   Star Emperor's Gleam ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Heavenly Lightning ( 12346 ) 1 x 60% Chance Photon Breath ( 23151 ) 40% Chance Photon Breath ( 23151 ) 40% Chance Dark Rumble ( 12346 ) 1 x < 50% HP, 60% Chance < 50% HP, 60% Chance. Will use when above 30% HP Divine Star ( 38585 )Deal 80% damage and converts 1 Random orb into Dark orbs.. < 30% HP, 100% Chance Nebula Inferno ( 154330 ) 100% Chance 100% Chance. Will use every 7 turns with highest priority Deal 1000% damage and hide all orbs on the board. Moving the orb will reveal it..  
Random 1 will appear  
18  2  28903  1088  6839120   Gleam of the Dragon Star ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. True Twin Dragon Palms ( 57806 ) < 70% HP, 100% Chance True Boisterous Dance ( 346836 ) < 30% HP, 100% Chance  
18  1  16536  1088  6839120   Wave of Awe ( 2 Secs 5 Turns )Preemptive Strike. Reduces time limit of orb movement by 2 secs for 5 turns.. Dark Dragon Wave ( 24804 ) 1 x 100% Chance Extreme Twin Dragon Palms ( 33072 ) < 70% HP, 100% Chance Extreme Dark Dragon Wave ( 49608 ) 1 x < 30% HP, 100% Chance  
19  1  Skill  658  9154778  Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns.. Allegro Step ( 26871 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Homogeneity Check ( Player +100% ) **Deal 150% damage ( 3 hits, 50% per hit ).. 100% Chance, 1 timeuse Elemental Turn ( 21497 ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Illusory Faith Theatre ( 21497 ) 4 x ( 2 Turns )Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Arabesque Repair ( 14331 ) ( Enemy +30% )Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. < 80% HP, 20% Chance Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse Rondo ( expand for details ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Waltz ( P.Leader 1 Turn )Deal 100% damage. Change 1, 3 & 5 columns from the left into Fire, Water, Wood, Light & Dark orbs. Change 2, 4 & 6 columns from the left into Jammer & Poison orbs.. < 80% HP, 33% Chance, 1 timeuse Preparation ( 23288 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Elimination of all of Master's Enemies ( 179140 ) **Deal 130% damage and increases cooldown of active skills by 1 turn.. < 20% HP, 100% Chance Sudden Curtain Call ( 179140 ) < 20% HP, 100% Chance  
20  1  Skill  50000  33500000  Skill Set 1 Antivirus ( 999 Turns )< 20% HP, 100% Chance. Gigantic Body ( 75% Damage 7 Turns )Energy Calm ( > 6000k Damage 99 Turns )The huge body started to move 3 x non Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm ( 58843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Rearranging its posture 3 x non Skips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm again ( 58843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Opening its mouthSkips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 3 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 4 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 5 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 6 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Skill Break ( 22173 ) ( CD +35 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Grand Ray ( 500% HP )Deal 260% damage and increases cooldown of active skills by 35 turns.. < 50% HP, 100% Chance, 1 timeuse Hardened Sign 6 x < 50% HP, 50% Chance < 50% HP, 50% Chance. Earth's Mantle Press ( 30701 )Randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 50% Chance < 50% HP, 50% Chance. Cell Mending ( 35818 ) ( Enemy +10% )Deal 360% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 50% Chance Great Vine ( 34965 ) 1 x ( 5 Turns ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Grand Ray ( 500% HP )Deal 410% damage and binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. < 20% HP, 100% Chance  Will use 1 of [Gaia Beam] + [Inhale] or the <50% HP [Grand Ray] 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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15 By Seg#67507 7 months ago ( 9.2.1 ) I heard if you beat this with your starter dragon as your lead you become the emperor of Japan. 3 By Earthquake#68439 6 months ago ( 9.2.1 ) DOODZ!! ...Just got it with my hot shiva team for only 10 stones!!! I bet if it was the revo shiva I would of only had to spend like 8... But still, what a deal, I even leveled up!! Walking around town with this hot new gaia dragon is sure to get me a girlfriend!! 2 By Limboaz#88108 6 months ago ( 9.2.1 ) Probably less than 1% of players can 0stone this dungeon without extreme luck. I can think of better ways to burn through 99 stamina. Last edited by Limboaz 6 months ago ( 9.2.1 ) 0 cleared it with myr first try without even looking up the dungeon 0 I got more than halfway with Myr, but if you get heart trolled, you will be taken down. 1 Trap#74763 6 months ago ( 9.2.1 ) I would assume more than 1% of players have Myr. And it's a joke with Myr. 2 By Mrex777#91897 7 months ago ( 9.2.1 ) Not the Sopdet and the Gaia Dragon in the same time....really. This is just Tyra bullying. 2 By aszma#31409 6 months ago ( 9.2.1 ) Team fully hypermaxed Awoken Cao Cao W/urd Red Valk W/red sonia Minerva Belial W/freyr Ureil Awoken Cao Cao Cleared it with awoken cao cao got a super lucky run IMO but still its up for 7 days so if you run it enough times you'll get a lucky run and by lucky i don't mean skyfall lucky more like the floors i got were really nice. Latents were important in the sense that it helps against skill delays but I never actually used any of the latent skills much. Strat was to just blast through it and use Awoken Cao Caos damage to kill Gaia Dragon within the 7 turns it would have the shield up sense thats the only window id be able to do it in realistically. And for the most part it worked. Floors 13 are a cake walk didnt use any skills on them but I didnt stall for my latent skills because at Floor 4 your going to have to deal with sopdet and blow 4 actives and full board changers or anything that will make it hard to damage control isnt wanted. On floor 4 I popped my skills and created sets of 3s so that Id only get x4 from Caocao really not that hard but skyfall can mess you up. Floor 5 you want the water knight itll give you 2 turns to stall and eat hits then you kill it on the third. Floor 6 you want Kraken while both are easy vampire brings you to 1% hp which means you have to heal. Floor 7 He will create fire orbs so you can get away without using any actives on this floor. Floor 89 sweep in one turn. Floor 10 He switched Ureil to my lead so I was able to stall out for a while until all my skills were back up then used minerva to kill although if you have enough fire orbs you can kill without using an active. Floor 11 I used Cao Cao and swept this is where the latent skills really come in handy. Floor 12 I got Herais shes the best hera you can get sense the Dark one kills you and the red one will cause Jammers to spawn I used an active and swept. Floor 13 is where I really got lucky as I got the red Grimore I brought her below half which makes her cause increase skyfall for red orbs for 99 turns. At this point floors 1419 are pretty basic just sweep through them no problem. On the Last floor if you take more than 3 turns intll cost you a stone but just start popping actives and do as much damage as possible It does absorb damage if its above 6 million but it also has a 75% shield so you'd have to do 24 million to proc that which means Gaia dragons shield really benefits you more than her and there you go itll take a while to get the perfect run but it really wasn't that hard. 1 By jayramiro#83819 6 months ago ( 9.2.1 ) No dupes means many Kaede teams and almost all Sumire teams are out. Guaranteed sopdet means that several of the "glasscannon" leads are wretched, if not completely out. BMyr has to put out 67 million damage on the boss after that fresh hell, so she's likely out. We're left with Myr and Ronove as the "mostobvious" candidates. Anyone got any ideas for others? HeraDrag/YomiD for the lucky saps who have her? 1 Fierystar#64099 6 months ago ( 9.2.1 ) My pentamaxed Myr team all do over 200k dmg with just a heart cross and 1 3 orb Light combo on Sopdet. There's no way. 1 By Number9IX#63932 6 months ago ( 9.2.1 ) I have very confident that "I can't beat that one" Even if I have to beat only GiaDrag I think like impossible one Gungtroll for sure Last edited by Number9IX 6 months ago ( 9.2.1 ) 1 By Striku#37071 6 months ago ( 9.2.1 ) You know what else is harsh besides "No Dupes"? It's a gift dungeon. 1 By BazBiscuit#9946 6 months ago ( 9.2.1 ) 0 stoned with: A Izanagi (AThor IS) / Ronove / Wukong / Apocalypse / Myr (ASusano IS) / Myr (Saria IS). All 297, around 30k hp, Unbindable leader badge equipped, and Izanagi allows for tons of stalling without crosses thanks to awesome rcv. Susano plus cross allows you to survive 3 turns of Grand Ray while you beat up Gaia dragon. (took 2 turns of whooping after the shield is down). 0 By e#92208 8 months ago ( 9.2.1 ) whats the reward tho? 0 Mrex777#91897 7 months ago ( 9.2.1 ) The Almighty Odin Tamazo. http://www.puzzledragonx.com/en/monster.asp?n=3095 0 By borislaa#72500 6 months ago ( 9.2.1 ) the reward is not only the tama but also the possible final dragon drop  the white one is evo material for Ra Dragon, the others most probably for other MP dragons soon... I think XM team should be fine ... the no dupes is not helping but I will try with Xiang MeiGadiusUrielValen and Pandora D/D :) 0 By Anode#94432 6 months ago ( 9.2.1 ) Not sure if I understood it correctly, but from what I heard, the dungeon you do is based on what starter dragon you got at the beginning of the game 0 By Arsayy#48400 6 months ago ( 9.2.1 ) Kaede team worked with A.Freyr/Verdandi/Perseus/Mitsunari (max skilled, +297, and 2 SDR on both Kaedes)  for Sopdet, just two wood combos and for Gaia, burst down until the shield runs out, then Freyr and kill... Good luck Last edited by Arsayy 6 months ago ( 9.2.1 ) 0 By Mazzura@PF#6694 6 months ago ( 9.2.1 ) All cards pentamaxed. 0 stone to the boss, 2 stones on Gaia. Balboa shield first Gaia swing, died and stoned the next two. Whittled down to just above 50%. When 75% shield dropped was able to one shot. Shielded but did not get DQH. Navigated Sopdet very carefully with just 1 TPA attack 3 times as Barbarossa hit for just under 200k. Lucky with no skyfall. The rest is straight forward, though difficult depending on who you encounter. Also, Seraphis, ugh. Sarasvati (Balboa) Isis (Karin) Sumire (BlOdin) Barbarossa BlEschamali (Muse) Sarasvati 0 By Aria#85567 6 months ago ( 9.2.1 ) How are people clearing this with a myr team? I began with the fire starter so encounter Sophdet but even with just 1 light combo, 1 heart cross, and nothing else, my team (which is fully hypermaxed) is hitting over 200k apiece... 0 nathan@N17#37737 6 months ago ( 9.2.1 ) Spam actives and don't Cross. I can usually hit her to half when I pop apocalypse and elia and watch rows and tpas. When she gets to dark it's easy unless serious orb troll 0 jundem#59862 6 months ago ( 9.2.1 ) well with sopdet you have to kill her without activating myr. if you watch mantastic, he matches lots of row and pop an awoken loki active. I got past her by using every active I have at my disposal to spawn lots of light orb and matches row like no tomorrow. I also used izanagi active to burst her down quicker. 0 meimei#61435 6 months ago ( 9.2.1 ) If you're feeling ballzy you can spawn nonenhanced orbs with an active then make a 3nonenhanced match plus cross. Even one skyfall won't push you past the threshold. Be careful, not even a single lightorb must be enhanced or you go over. 0 Aria#85567 6 months ago ( 9.2.1 ) Thanks for the advice everyone, Sophdet is a breeze now! Now to struggle against Gaiadra qq 0 By Keith#91291 6 months ago ( 9.2.1 ) Really this dungeon wasn't to bad with a Myr team I used Paimon ,Rapheal, WooKong,and Saria as my subs. Makes it nice to have nuke skill inherit on one Myr and either Saria or Wakizashi's Vow on the other. I had no other skill inherits. I used Hp+badge (32k Hp) and had 4 out of 6+297. Took me 2 trys. Long as you hit your shield you can survive almost every boss and have Rapheal for Sopdet, which you beat down with rows (no cross)in 7 turns.I used 0 stones. Last edited by Keith 6 months ago ( 9.2.1 ) 1 Eightingco#7257 6 months ago ( 9.2.1 ) I used a similar team. Worked like a charm. Myr (Saria inherit), Paimon, Wukong, Venus (Gladius inherit), Raphael, Myr (Saria inherit). Took me a couple of tries too before I zero stoned. Stalling when you can is key. On the last floor, I made sure I had the defense passive up the entire time. Raphael active on Sopdet and the Gaia Dragon (before Grand Ray turn). 1 By dc#18439 6 months ago ( 9.2.1 ) I don't have time to play 20+ stages... this will take much time & effort. Knowing i'll die somewhere in the middle for some stupid reason, I feel lazy to play this game now. Also, getting 1 of 3 radar dragon based on my starter dragon is just bad. 0 nathan@N17#37737 6 months ago ( 9.2.1 ) I take it you have yet to clear the end techs to even get to arena 
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 OneShot Challenge! 4  No Dupes 