
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Flame Gear  1  Skill  888889  29  Lv.5 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 5416 ) ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 7582 ) 3 x non < 99% HP, 100% Chance ( 15165 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
1   Wind Gear  1  Skill  888889  29  Lv.5 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 5416 ) ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Wind Pulse ( 7582 ) 3 x non < 99% HP, 100% Chance ( 15165 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. 
1   Blue Gadget  1  8531  300  259603  Lv.15 Deep Star 3 x non Preemptive Strike. Randomly spawn Poison orbs from non 3 Poison orbs .. blue comet ( 5972 ) 30% Chance 30% Chance. Will use nonconsecutively Change Water orbs into locked orbs .. 


2   Dark Golem Mk.II  1  Skill  1300  6545000  Lv.10 Shadow Stick 1 x Subs ( 3 Turns ) Preemptive Strike. Binds 1 Random sub for 3 turns. This will also disable awoken skills .. Life and Death ( 7750 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage. Change leftmost column into Poison orbs. Change rightmost column into Heart orbs .. Life and Death ( 7750 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage. Change leftmost column into Poison orbs. Change rightmost column into Heart orbs .. Life and Death ( 7750 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 50% damage. Change leftmost column into Poison orbs. Change rightmost column into Heart orbs .. Shredder ( 62000 ) 100% Chance 100% Chance. Will use repeatedly Deal 400% damage ( 4 hits, 100% per hit ) .. 
2   Wood Armor Dragon, Becrux  1  7653  13500  2719667  Lv.12 Plant Core ( 5 Turns ) Preemptive Strike. Absorbs 100% Wood damage for 5 turns .. Aero Blast ( 9184 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Green Energy +20% ( 99 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Increases skyfall chance of Wood orbs by 20% for 99 turns .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP .. Leaf Wind ( 7653 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Change bottommost row into Wood orbs .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 76530 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 


3    1  Skill  492  8184758  Lv.6 Heaven Dragon Knight's Soul ( 999 Turns )< 10% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Wing of Light +15% ( 5 Turns )< 10% HP, 100% Chance. Preemptive Strike. Increases skyfall chance of Heart orbs by 15% for 5 turns .. Saint Decision ( 60% HP )< 10% HP, 100% Chance. Player 60% current HP .. Saint Poison ( 3963 ) 1 x < 10% HP, 100% Chance. Deal 40% damage and converts 1 Random orb into Poison orbs .. Shining Railgun ( 495350 ) All 100% Chance 100% Chance. Deal 5000% damage. Randomly spawn Light orbs from all Mortal Poison orbs .. Heaven's Compassion ( Player +100% ) 100% Chance 100% Chance. Recovers Player 100% of maximum HP ..  Uses [Saint Decision] + [Saint Poison] 3 times.  4th turn uses [Shining Railgun] if poison left on the board.  Otherwise, heals the player and rotation starts over. 


4    1  16206  20000  6104168  Lv.7 Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Downer Bullet ( CD +13 Turns ) Preemptive Strike. Increases cooldown of active skills by 13 turns .. Energy Shotgun ( 19446 ) 60% Chance ( 38892 after HighEnd Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) .. Keen Edge ( 16206 ) ( expand for details ) 40% Chance ( 32412 after HighEnd Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change 2nd column from the left into Jammer orbs. Change 3rd column from the right into Poison orbs .. Skill Set 1 < 50% HP, 100% Chance, 1 timeuse. Will use when >10% HP HighEnd Booster ( 32412 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns .. Energy Counter ( 99% HP )40% Chance. Will use when above 10% HP Player 99% current HP .. Backward Impact ( 81030 ) < 10% HP, 100% Chance ( 162060 after HighEnd Booster ) < 10% HP, 100% Chance. Deal 500% damage .. Backdraft ( 24309 ) ( 2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. 


5   Cosmo Crusader  1  Skill  644  9614718   Robot Dark Halved ( 50% Damage ) Passive. 50% Dark damage reduction .. Light Robot Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Heilung Licht ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Angriff ( 15189 ) 3 x non 100% Chance 100% Chance. Will use every other turn when above 10% HP Deal 100% damage. Randomly spawn Heart orbs from non 3 Heart orbs .. Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Fire damage for 2 turns .. Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Water damage for 2 turns .. Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Wood damage for 2 turns .. Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Light damage for 2 turns .. Verteidigung ( 2 Turns ) 20% Chance 20% Chance. Will use when above 10% HP Absorbs 100% Dark damage for 2 turns .. Beleuchten ( 5 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Randomly hide 8 orbs on the board for 5 turns .. Sieg Speer ( 45567 ) ( expand for details ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 300% damage. Change 3 & 4 columns from the left into Light orbs .. 

 Random 1 will appear. is very rare spawn 
6   Flash Machine King, Cosmo Crusader  1  Skill  798  13827582  Lv.7 Lv.1 Robot Dark Halved ( 50% Damage ) Passive. 50% Dark damage reduction .. Welcome to the big leagues ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Wasser Biene ( 9140 ) 1 x Preemptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs .. Blitzen Schwert ( 18280 ) 4 x non 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs .. Windhose All 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Randomly spawn Mortal Poison orbs from all Heart orbs .. Drehung Klinge ( 27420 ) All 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs .. Blitz Lanze ( 31076 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 170% damage. Change 3 & 4 columns from the left into Light & Heart orbs .. Licht Regen +15% ( 10 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Light orbs by 15% for 10 turns .. Prima Schild ( 50% Damage 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 50% damage reduction for 3 turns .. Zeit Rauben ( 5 Secs 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 5 secs for 3 turns .. Eisen Zorn ( 274200 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 1500% damage ( 5 hits, 300% per hit ) ..  Spawns Heal orbs with [Blitzen Schwert] every other turn.  Checks for Heal orbs every other turn then use [Windhose] or [Drehung Klinge].  Uses [Blitz Lanze] if no Heal orbs found. 
6   Flash Machine Emperor, Another Crusader  1  Skill  1372  14848417  Lv.7 Robot Fire Halved ( 50% Damage ) Passive. 50% Fire damage reduction .. To think it would come to this.... ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Baum Biene ( 16592 ) 1 x Preemptive Strike. Deal 80% damage and converts 1 Random orb into Wood orbs .. Luft Schwert ( 24888 ) 4 x non 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 120% damage. Randomly spawn Heart orbs from non 4 Heart orbs .. Sturm Wind ( 20740 ) All 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 100% damage. Randomly spawn Mortal Poison orbs from all Heart orbs .. Gewitter Klinge ( 35258 ) All 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 170% damage. Randomly spawn Jammer orbs from all Heart orbs .. Wirbel Lanze ( 31110 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 150% damage. Change 3 & 4 columns from the left into Water, Wood & Poison orbs .. Tot Regen +15% ( 10 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Poison orbs by 15% for 10 turns .. Starr Schild ( 50% Damage 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 50% damage reduction for 5 turns .. Zeit Radieren ( 2.5 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2.5 secs for 5 turns .. Eisen Ärger ( 725900 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 3500% damage ( 5 hits, 700% per hit ) ..  Spawns Heal orbs with [Luft Schwert] every other turn.  Checks for Heal orbs every other turn then use Sturm Wind] or [Gewitter Klinge].  Uses [Wirbel Lanze] if no Heal orbs found. 
...Also for this dungeon my standard dAthena team curbstomped everything