Lv6 - Light Enhanced
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ATTENTION: 1.5x HP / ATK / RCV to Light cards
|- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges )|
- The gift awarded is based on the sub dungeon completed.
- Dungeon rewards are only granted once per level, regardless of the number of times completed.
- Clearing this Lv awards a one-time Py dungeon.
|Show all: Skills|
--Hell Howl 2 x
Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs..Death Bite ( 5352 ) 3 x
100% Chance. Will use when above 25% HPTrinity Fang ( 32109 )
Deal 25% damage and converts 3 Random orbs into Poison orbs..
< 25% HP, 100% Chance
< 25% HP, 100% Chance.
Deal 150% damage ( 3 hits, 50% per hit )..
--Chaos Ray ( 220596 )
100% Chance. Will use repeatedly after [Mouth Opened Wide]Opening mouth...
Deal 400% damage..
--Wicked Dragon's Howl +10% ( 5 Turns )
Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 10% for 5 turns..Rampage ( 5370-14320 )
100% Chance. Will use every other turnBlind Breath ( 7159 )
Deal 60%-160% damage ( 3-8 hits, 20% per hit )..
100% Chance. Will use every other turnWicked Twin Headed Blade ( 14318 )
Deal 80% damage and hide all orbs on the board. Moving the orb will reveal it..
< 30% HP, 100% Chance
< 30% HP, 100% Chance.
Deal 160% damage ( 2 hits, 80% per hit )..
--Wisdom of the Ancients ( 999 Turns )
Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns..Annihilating Light of the Pleiades ( 68894 )
100% Chance. Will use after 3 turns countdown
Deal 1400% damage ( 7 hits, 200% per hit )..
--Glitter of Devil's Eyes ( 6005 )
Pre-emptive Strike. Deal 100% damage as soon as wave appears..Demonic Shield ( 999 Turns )
First turn. 100% Chance
First turn. 100% Chance.World Ends ( 64854 )
Immunity against status effects such as delay, poison, defense reduction for 999 turns..
100% Chance. Will use every 3 turns with highest priorityWave of Nothingness
Deal 1080% damage ( 6 hits, 180% per hit )..
Dispel player buffs..
|In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.|
My Previous Builds
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Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.
|Stone = Estimated number of stones to clear this dungeon|
Time = An approximation based on each individual build
|- Challenge Dungeons! 33 - Light Enhanced|