
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Ice Golem  4  Skill  400,000  1,545,000   Boost Knuckle ( 43,200 ) 100% Chance 100% Chance. Deal 2000% damage ( 2 hits, 1000% per hit ) .. 
1   Flame Gear  1  Skill  888,889  29   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 7,582 ) 3 x non < 99% HP, 100% Chance ( 15165 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
1   Wind Gear  1  Skill  888,889  29   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Wind Pulse ( 7,582 ) 3 x non < 99% HP, 100% Chance ( 15165 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. 


2   Flame Keeper  1  Skill  416  2,954,000   Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Red Alert ( 15,708 ) 25% Chance 25% Chance. Deal 110% damage and change Fire orbs into locked orbs .. Red Alert ( 15,708 ) 25% Chance 25% Chance. Deal 110% damage and change Fire orbs into locked orbs .. Exhaust Hit ( 12,852 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Exhaust Hit ( 12,852 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 42,840 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 


3   Metallic Star Dragon, Leo  1  12,756  600  4,273,965   Heat Charge ( 8,929 ) Preemptive Strike. Deal 70% damage .. Burning Fang ( 70% HP ) 30% Chance 30% Chance. Will use when above 10% HP Player 70% current HP .. Loud Roar ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively when above 10% HP Increases cooldown of active skills by 1 turn .. Blazing Claw ( 12,756 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "Ｏ" into Fire orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. Flame Lion's Roar +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Fire orbs by 15% for 10 turns .. Leo's Crest  Meteor ( 76,536 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 600% damage .. 
3   Metallic Star Dragon, Capricorn  1  Skill  600  4,281,285   Stardust Step ( < 4 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 5 turns .. Floral Vestige ( 12,537 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following row "Ｏ" into Fire, Water, Light & Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Green Vestige ( 13,791 ) ( expand for details ) 30% Chance 30% Chance. Will use when above 10% HP Deal 110% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. Trample Vestige ( 11,283 ) ( expand for details ) 30% Chance 30% Chance. Will use when above 10% HP Deal 90% damage. Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Vine Cage of Wooden Horns 4 x Subs ( 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 4 Random subs for 1 turn. This will also disable awoken skills .. Capricorn's Crest  Ray ( 37,610 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 300% damage ( 5 hits, 60% per hit ) .. 


4    2  Skill  574  7,242,835   Invincible Body ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Ignis Saw ( 28,976 ) 1 x First turn. 100% Chance First turn. 100% Chance. Deal 150% damage and converts 1 Random orb into Fire orbs .. Destroy Arm ( 34,771 ) 2 x Subs ( 5 Turns ) 100% Chance 100% Chance. Binds 2 Random subs for 5 turns. This will also disable awoken skills .. Desperia Ray ( 96,585 ) ( expand for details ) 100% Chance 100% Chance. Deal 500% damage. Change the following column "Ｏ" into Mortal Poison orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ Change the following column "Ｏ" into Poison orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. 


5   FrostFanged CyberBeast, Alfecca  1  Skill  420  5,948,517   Alfecca Resolve ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP .. Arctic Coating ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Frozen Ground Preemptive Strike. Change all orbs to Water, Wood, Light & Dark orbs .. Auto Freezer ( 33,043 ) 100% Chance 100% Chance. Will use when poison orb exists Deal 250% damage and converts all Poison orbs into Water orbs .. Auto Sweeper ( 39,651 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 300% damage and converts all Jammer orbs into Water orbs .. Blizzard Signal ( 13,217 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Scattered Clump of Earth 3 x non 100% Chance. Will use when jammer orb exists Randomly spawn Jammer orbs from non 3 Water & Jammer orbs .. Blizzard Signal ( 13,217 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Toxic Gas Cloud 3 x 100% Chance. Will use when jammer orb exists Converts 3 Random orbs into Poison orbs .. Blizzard Signal ( 13,217 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 100% damage. Change the following column "Ｏ" into Water orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Steam Release100% Chance. Will use when jammer orb exists Hide all orbs on the board. Moving the orb will reveal it .. Skill Set 5 < 75% HP, 100% Chance, 1 timeuse. Sapphire Drive ( 3 Turns )100% Chance. Will use when jammer orb exists Absorbs 100% Water damage for 3 turns .. Blizzard Double Signal ( 21,147 ) ( expand for details )100% Chance. Will use when jammer orb exists Deal 160% damage. Change the following column "Ｏ" into Water orbs －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ .. Blizzard All Signal ( 79,302 ) ( expand for details ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 600% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Skill Set 6 < 1% HP, 100% Chance. Blizzard All Signal ( 79,302 ) ( expand for details )< 1% HP, 100% Chance. Deal 600% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Metal Repair ( Enemy +76% )< 1% HP, 100% Chance. Recovers enemy 76% of maximum HP .. 


6   Liberty Geist  1  Skill  552  9,634,326   Black Robot Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Heat Smoke +15% ( 5 Turns )Preemptive Strike. Increases skyfall chance of Jammer & Poison orbs by 15% for 5 turns .. Started accumulating power in his fists ( 50% Damage 3 Turns )Preemptive Strike. 50% damage reduction for 3 turns .. 3 100% Chance 2 All 100% Chance 100% Chance. Will use when fire orb exists Randomly spawn Jammer orbs from all Fire orbs .. 2 100% Chance 1 ( 122,000 ) ( 999 Turns ) 100% Chance 100% Chance. Increases damage to 1000% for the next 999 turns .. 1 100% Chance Burning Destruction Fist ( 122,000 ) 100% Chance ( 1220000 after 1 ) 100% Chance. Deal 1000% damage. Change all orbs to Fire orbs .. 


7   War Machine King, Liberty Geist  1  Skill  798  11,449,700   Halves LightDark ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Power Claw Preemptive Strike. Change Fire & Wood orbs into locked orbs .. Power Claw Preemptive Strike. Change Fire & Wood orbs into locked orbs .. Flare Armor ( 50% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 3 turns .. Dark Flare ( 25,199 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it .. Death Claw ( 16,305 ) 1 x 50% Chance ( 24458 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Poison orbs .. Crushing Claw ( 16,305 ) 1 x 50% Chance ( 24458 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Jammer orbs .. Evil Hold ( 17,788 ) 50% Chance ( 26681 after Heat Up ) 50% Chance. Deal 120% damage and change Jammer & Poison orbs into locked orbs .. Element Hold ( 17,788 ) 7 x 50% Chance ( 26681 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs .. Heat Chain ( 19,270 ) ( 3 Turns ) 50% Chance ( 28905 after Heat Up ) 50% Chance. Disable active skills for 3 turns .. Cleave Rush ( 20,752 ) 50% Chance ( 31128 after Heat Up ) 50% Chance. Deal 140% damage ( 4 hits, 35% per hit ) .. Skill Set 3 < 70% HP, 100% Chance, 1 timeuse. Power Erase ( > 500k Damage 3 Turns )50% Chance. Immune single hit damage over 500,000 for 3 turns .. Metal Slicer ( 99% HP )50% Chance. Player 99% current HP .. Power Claw ( 11,858 ) 8 x < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Heat Up ( 22,235 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 150% for the next 999 turns .. Heat Up ( 22,235 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 150% for the next 999 turns .. Heat Up ( 22,235 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 150% for the next 999 turns .. Destroying Claw ( 16,305 ) 4 x non < 30% HP, 100% Chance ( 24458 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs .. Melting Claw ( 23,716 ) < 30% HP, 100% Chance ( 35574 after Heat Up ) < 30% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. Explosive Skewer ( 111,173 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. 
Stage 1: use hades right away for 5 second time extend for 5 turns. Zaerog to overwrite the blue skyfall. Can stall if absolutely needed but better to have the time extend up for longer.
Stage 2: Priority on healing to deal w preempt in the next stage, so use oku to stall if no hearts are on the board. Use Persephone if needed (save satsuki for alfecca to remove blues just in case). Otherwise one shot.
Stage 3: heal again (if needed and/or possible) and one shot. Again, Persephone over satsuki if you need orbs or oku to stall if you're in trouble.
Stage 4: one hit if possible. Oku to stall and for atk buff if needed.
Stage 5: use second hades right away (pass if needed). One hit. If you miss the one hit use satsuki to clear blues since he absorbs blue damage and then nukes at low hp. Zaerog if he's not active so you have orbs for the next stage.
Stage 6: use either satsuki or Persephone and possibly oku for buff. Theoretically you can use oku and stall until you have enough dark orbs if needed, but make sure the time extend is still up for the next round.
Stage 7: same as stage 6. Take your time since hades should still be up. Oku to stall if it's available, and activate any orb changers to get max damage.
Good luck!