
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1    1  6840  200  151650  Lv.10 Ash Star ( 6840 ) 3 x non Preemptive Strike. Deal 100% damage. Randomly spawn Jammer orbs from non 3 Jammer orbs .. red meteor ( 4788 ) 30% Chance 30% Chance. Will use nonconsecutively Change Fire orbs into locked orbs .. 
1    1  6030  200  180150  Lv.10 Breeze Star ( 3015 ) Mid row Preemptive Strike. Deal 50% damage. Change middle row into Wood orbs .. green ray ( 4221 ) 30% Chance 30% Chance. Will use nonconsecutively Change Wood orbs into locked orbs .. 
1    1  7470  200  160800  Lv.10 Blacken Star ( 3735 ) Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it .. black chaos ( 5229 ) 30% Chance 30% Chance. Will use nonconsecutively Change Dark orbs into locked orbs .. 


2    1  Skill  256  1702500  Lv.8 Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Warning ( CD +1 Turn ) 20% Chance 20% Chance. Will use nonconsecutively Increases cooldown of active skills by 1 turn .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Seven Smog 7 x non 25% Chance 25% Chance. Randomly spawn Poison orbs from non 7 Poison orbs .. Green Alert ( 9613 ) 25% Chance 25% Chance. Change Wood orbs into locked orbs .. Green Alert ( 9613 ) 25% Chance 25% Chance. Change Wood orbs into locked orbs .. Exhaust Hit ( 7865 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Exhaust Hit ( 7865 ) 30% Chance 30% Chance. Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it .. Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 2 Random subs for 3 turns. This will also disable awoken skills .. Killing Code ( 26220 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage ( 6 hits, 50% per hit ) .. 


3    1  7985  400  2740725  Lv.8 Glitter Scale ( 5 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Pump Burst ( 10381 ) 30% Chance 30% Chance. Deal 130% damage and converts all Water orbs into Heart orbs .. Horizontal Web ( 6388 ) 1 & 5 rows 35% Chance 35% Chance. Will use when above 10% HP Deal 80% damage. Change 1 & 5 rows from the top into Water orbs .. Vertical Web ( 6388 ) 1 & 6 cols 35% Chance 35% Chance. Will use when above 10% HP Deal 80% damage. Change 1 & 6 columns from the left into Water orbs .. Whirlpool Scale < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Change all orbs to Fire, Water, Wood, Light & Dark orbs .. Pisces Crest  Comet ( 31940 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 400% damage ( 2 hits, 200% per hit ) .. 
3    1  Skill  400  2734875  Lv.8 Massive Charge ( 5722 ) Preemptive Strike. Deal 70% damage .. Innocent Rage ( 8583 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 105% damage ( 3 hits, 35% per hit ) .. Inner Anger ( 16348 ) ( Charge ) 20% Chance 20% Chance. Will use when above 10% HP Skips turn and deal 200% damage on the next attack .. Clement Tackle ( 10626 ) 6 x non 40% Chance 40% Chance. Will use when above 10% HP Deal 130% damage. Randomly spawn Heart orbs from non 6 Heart orbs .. Torchlight of Saintly Horns +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Light orbs by 15% for 10 turns .. Taurus's Crest  Cosmos ( 100% HP ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Player 100% current HP .. 


4    1  5643  252  3274141  Lv.3 Wisdom from Very Ancient Times ( 3950 ) ( 3 Turns ) Preemptive Strike. Deal 70% damage and disable awoken skills for 3 turns .. Crystal Fang ( 6772 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Annihilating Light of the Pleiades ( 7903 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 140% damage ( 7 hits, 20% per hit ) .. Weight of the Trilithon ( 99% HP ) 20% Chance 20% Chance. Will use when above 20% HP Player 99% current HP .. Glyph of Plunder, Monkey ( 4514 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Skill Set 1 100% Chance. Will use every 3 turns when above 20% HP Cattle Mutilation ( 11286 )20% Chance. Will use when above 20% HP Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Full Element20% Chance. Will use when above 20% HP Change own attribute to Fire, Water, Wood, Light, Dark .. Lost Technology ( 2 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 5 turns .. Gear Tempest ( 16929 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


5    1  Skill  300  6149375  Black Energy Barrier ( 10 Turns ) Preemptive Strike. Absorbs 100% Light damage for 10 turns .. Shining Eyes ( 136530 ) ( 999 Turns ) Increases damage to 1000% for the next 999 turns .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Mechanical Wolf Howling 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Change all orbs to Fire, Water, Wood, Dark & Heart orbs .. Ur Flare ( 54612 ) 100% Chance, 1 timeuse ( 546120 after Shining Eyes ) 100% Chance, 1 timeuse. Deal 400% damage ( 2 hits, 200% per hit ) .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Quietly gazes in your direction 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Dark Railgun ( CD +25 Turns ) 100% Chance ( 1638360 after Shining Eyes ) 100% Chance. Will use repeatedly Deal 1200% damage and increases cooldown of active skills by 25 turns .. Metal Deadly Fang ( 341325 ) < 5% HP, 100% Chance ( 3413250 after Shining Eyes ) < 5% HP, 100% Chance. Deal 2500% damage ( 5 hits, 500% per hit ) .. 


6    1  Skill  570  8698403  Lv.5 Robot Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction .. Robot Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns .. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns .. Shock Ray ( 9233 ) 3 x 25% Chance ( 18466 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Flash Bomb ( 9233 ) 3 x non 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs .. Machine Glare ( 9233 ) ( 1 Sec 1 Turn ) 25% Chance ( 18466 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn .. Gathering magical power 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Skip turn .. Full Charge 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Skip turn .. Suppressive Wave ( 10772 ) ( CD +03 Turns ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases cooldown of active skills by 03 turns .. Ordeal Section ( 10772 ) ( < 7 Combos 1 Turn ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Absorbs 100% of the damage you cause for combos 6 and under for 1 turn .. Jamming ( 10772 ) +20% ( 1 Turn ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Increases skyfall chance of Jammer orbs by 20% for 1 turn .. Steel Wing ( 13848 ) 60% Chance ( 27696 after Awaken Force ) 60% Chance. Will use every 3 turns when above 20% HP Deal 180% damage ( 3 hits, 60% per hit ) .. Paralysis Sight ( 13080 ) 1 x ( 3 Turns ) 20% Chance ( 26160 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Core Full Burst ( 40008 ) 20% Chance ( 80016 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 520% damage ( 4 hits, 130% per hit ) .. Awaken Force ( 15388 ) ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Limit Break ( 61552 ) < 1% HP, 100% Chance ( 123104 after Awaken Force ) < 1% HP, 100% Chance. Deal 800% damage ( 2 hits, 400% per hit ) .. Skill Set 2 < 1% HP, 100% Chance. Holy Repair ( Enemy +19% )< 1% HP, 100% Chance. Recovers enemy 19% of maximum HP .. Limit Break ( 61552 )< 1% HP, 100% Chance. Deal 800% damage ( 2 hits, 400% per hit ) .. 
Save the spare odin dragon for final floor if you can, full heal after a resolve punch is great.
From there me and my friend just used skills as needed, since total of 6 orb changes offered up quite a lot of burst when needed.
Double crosses are hard but hit that much harder, but you don't need them for the first 4 floors.
That's about all I could think up.
You can safely get seraphis to <50 with one cross per turn. Heal enough so you can withstand Core full burst (this even comes with a warning)<Just save hearts (no skyfall is ahhhmazing) when seraphis is gathering magical energy and when he skips his turn on fully charged.
But who ISN'T doing this as multiplayer? Just for the half stamina and MP at least lol, but yeah the MP boost and the extra HP is just icing.
And of course yes, you can use your skills quite liberally as the hastes both help (especially the Acala hastes as they charge at the normal speed). I just mentioned that the early floors are rather easy for the team so you don't need to go too overboard with it and use a skill you don't need to. Especially when Artemis' skill could flood your board too wide.