
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Flame Gear  1  Skill  866,667  25  Lv.4 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 5,824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
1   Thunder Gear  1  Skill  866,667  25  Lv.4 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Shock Pulse ( 4,160 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 8320 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills .. 

 Random 1 will appear 
2   Fire Mechdragon, Betelgeuse  2  23,932  1,680  1,742,078  Lv.15 High Energy Charge ( 71,796 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Megiddo Cannon ( 67,010 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 2 hits, 140% per hit ) .. 
2   Ice Mechdragon, Aldebaran  2  23,240  1,680  1,684,439  Lv.15 High Energy Charge ( 69,720 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Ice Crusher ( 32,53681,340 ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 140%350% damage ( 25 hits, 70% per hit ) .. 
2   Wind Mechdragon, Canopus  1  16,323  1,680  1,626,800  Lv.15 High Energy Charge ( 48,969 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Cyclone Blast ( 40,810 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 250% damage ( 5 hits, 50% per hit ) .. 
2   Noble Mechdragon, Regulus  1  10,790  1,680  1,592,217  Lv.15 Double Strike ( 15,106 ) < 75% HP, 75% Chance < 75% HP, 75% Chance. Will use when above 25% HP Deal 140% damage ( 2 hits, 70% per hit ) .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Endless Noble Claws ( 30,212 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 280% damage ( 4 hits, 70% per hit ) .. 
2   Annihilate Mechdragon, Hadar  2  24,623  1,680  1,857,356  Lv.15 High Energy Charge ( 73,869 ) ( Charge ) < 75% HP, 50% Chance < 75% HP, 50% Chance. Will use when above 25% HP Skips turn and deal 300% damage on the next attack .. Auto Recover ( Enemy +40% ) < 50% HP, 75% Chance, 1 timeuse < 50% HP, 75% Chance, 1 timeuse. Recovers enemy 4050% of maximum HP .. Genocide Missile ( 66,483 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 270% damage ( 3 hits, 90% per hit ) .. 

 Random 1 will appear 
3   Mystic Megalith Dragon, Baalbek  2  18,802  1,066  2,894,873  Lv.13 Weight of the Trilithon ( 99% HP ) 100% Chance 100% Chance. Will use after every 2 normal attacks Preemptive Strike. Player 99% current HP .. Meteor Storm ( 18,80026,320 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 100%140% damage ( 57 hits, 20% per hit ) .. 
3   Mystic Mechdragon, Antikythera  1  11,067  1,066  2,784,798  Lv.13 Wisdom of the Ancients ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Gear Impact ( 13,834 ) 28% Chance 28% Chance. Deal 125% damage .. Malevolent Star of Disaster ( 50% HP ) 38% Chance 38% Chance. Player 50% current HP .. Aquatic Star of Blessing ( 8,854 ) 1 x 25% Chance 25% Chance. Deal 80% damage and converts 1 Random orb into Water orbs .. Constellation Blast ( 19,920 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 180% damage ( 12 hits, 15% per hit ) .. 
3   Mystic Painting Dragon, Nazca  1  Skill  0  3,290,548  Lv.13 Glyph of First Strike, Hummingbird ( 9,936 ) Preemptive Strike. Deal 150% damage .. Glyph of Plunder, Monkey ( 5,299 ) 1 x First turn. 100% Chance ( 10598 after Glyph of Hunting, Hound ) First turn. 100% Chance. Will use every 4 turns when above 30% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Glyph of Restraint, Spider 1 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 4 turns after [Monkey] Binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Glyph of Fierce Assault, Condor ( 9,936 ) 100% Chance ( 19872 after Glyph of Hunting, Hound ) 100% Chance. Will use every 4 turns after [Spider] Deal 150% damage ( 3 hits, 50% per hit ) .. Glyph of Hunting, Hound ( 13,248 ) ( 3 Turns ) 100% Chance 100% Chance. Will use every 4 turns after [Condor] Increases damage to 200% for the next 3 turns .. Glyph of Weight, Whale ( 99% HP ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Player 99% current HP .. Glyph of Regret, Titan ( 13,248 ) < 30% HP, 100% Chance ( 26496 after Glyph of Hunting, Hound ) < 30% HP, 100% Chance. Will use every other turn Deal 200% damage .. 
3   Mystic Crystal Dragon, CrystalSkull  2  15,549  46,333  1,544,263  Lv.13 Hollow Eye Glint Preemptive Strike. Hide all orbs on the board. Moving the orb will reveal it .. Crystal Fang ( 18,658 ) 70% Chance 70% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Cursing Light of the Crystal 2 x ( 3 Turns ) 100% Chance 100% Chance. Will use every 3 turns Binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills .. False Light of Mystery ( 23,324 ) 1 x < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 150% damage and converts 1 Random orb into Jammer orbs .. 
3   Mystic Astro Dragon, Nebradisk  1  Skill  600,000  43  Lv.13 Wisdom of the Ancients ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Annihilating Light of the Pleiades ( 134,386 ) 100% Chance 100% Chance. Will use after 3 turns countdown Deal 1400% damage ( 7 hits, 200% per hit ) .. 

 Random 1 will appear 
4    1  Skill  804  4,812,581  Lv.6 God Dragons' Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Hadar Missile ( 10,353 ) 1 x First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 14,495 ) 100% Chance 100% Chance. Will use after [Super Hadar Missile] Deal 175% damage ( 5 hits, 35% per hit ) .. Canopus Tornado Cutter ( 8,282 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Betelgeuse Bomb ( 12,423 ) 1 x 100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs .. Aldebaran Crusher ( 99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player 99% current HP .. God Mode Activated!! ( 16,564 ) ( 999 Turns ) < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. Final God Cannon ( 16,564 ) < 25% HP, 100% Chance ( 33128 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. 
4    1  Skill  804  5,372,581  Lv.6 Barrier Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Genocide Missile Type 0 ( 7,426 ) 6 x First turn. 100% Chance First turn. 100% Chance. Will use after [Freezing Crusher] Deal 100% damage and converts 6 Random orbs into Poison orbs .. Improved Endless Noble Claws ( 11,14212,999 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%175% damage ( 67 hits, 25% per hit ) .. Dark Cyclone Blast ( 9,283 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it .. High Megiddo Cannon ( 14,852 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) .. Freezing Crusher ( 5,570 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills .. Limiter Off < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Skip turn .. Ultimate Stream ( 66,834 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. 

 Random 1 will appear 
5   Red Mech General, Elder Jotunn  1  Skill  1,980  1,893,601  Lv.6 Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns .. Elimination First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Rocket Punch ( 21,902 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Rocket Punch ( 24,092 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 110% damage .. Charge 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Burn Tackle ( 131,412 ) 100% Chance 100% Chance. Will use repeatedly Deal 600% damage .. 
5   Blue Mech General, Mar Midgard  1  Skill  1,980  2,325,657  Lv.6 Defense System Activated +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns .. Target Apprehended First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Diversionary Attack ( 19,336 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Restrict the enemy's actions 1 x Subs ( 23 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds 1 Random sub for 23 turns. This will also disable awoken skills .. Lock On 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Hailstorm Shot ( 96,680 ) 100% Chance 100% Chance. Will use repeatedly Deal 500% damage ( 5 hits, 100% per hit ) .. 
5   Green Mech General, Viz Asgard  1  Skill  30,000  2,740,601  Lv.6 Defense System Activated ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Obstructing the Enemy First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Skip turn .. Red Rain +20% ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use 10096 damage if no jammer on board Increases skyfall chance of Jammer orbs by 20% for 5 turns .. Jamming Lock 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Change Jammer orbs into locked orbs .. Boost Deployment 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Double Hammer Cyclone ( 40,384 ) 100% Chance 100% Chance. Will use repeatedly Deal 400% damage ( 4 hits, 100% per hit ) .. 


6    1  11,069  20,000  4,169,514  Lv.5 Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Downer Bullet ( CD +13 Turns ) Preemptive Strike. Increases cooldown of active skills by 13 turns .. Energy Shotgun ( 13,284 ) 60% Chance ( 26568 after HighEnd Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) .. Keen Edge ( 11,069 ) ( expand for details ) 40% Chance ( 22138 after HighEnd Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "Ｏ" into Jammer orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ Change the following column "Ｏ" into Poison orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Skill Set 1 < 50% HP, 100% Chance, 1 timeuse. Will use when >10% HP HighEnd Booster ( 22,138 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns .. Energy Counter ( 99% HP )40% Chance. Will use when above 10% HP Player 99% current HP .. Backward Impact ( 55,345 ) < 10% HP, 100% Chance ( 110690 after HighEnd Booster ) < 10% HP, 100% Chance. Deal 500% damage .. Backdraft ( 16,604 ) ( 2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. 


7   Awoken Deus ex Machina  1  Skill  470  6,253,264  Lv.5 Lv.1 Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Illusory Faith Theatre ( 14,683 ) 4 x ( 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills .. Homogeneity Check ( Player +100% ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Recovers Player 100% of maximum HP .. ( Trigger when any of in the team ) Elemental Turn ( 14,683 ) ( / / / / ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark .. Allegro Step ( 18,354 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Arabesque Repair ( 9,789 ) ( Enemy +30% ) < 80% HP, 20% Chance < 80% HP, 20% Chance. Deal 80% damage and recovers enemy 30% of maximum HP .. Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Increases cooldown of active skills by 03 turns .. Rondo ( 12,236 ) ( expand for details ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Deal 100% damage. Change the following column "Ｏ" into Fire, Water, Wood, Light & Dark orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ Change the following column "Ｏ" into Jammer & Poison orbs －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ .. Waltz ( P.Leader 1 Turn ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Changes Random sub as Player's Leader for 1 turn .. Preparation ( 15,907 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Deal 130% damage and increases cooldown of active skills by 1 turn .. Elimination of all of Master's Enemies ( 122,360 ) ** < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. ( Trigger when any of in the team ) Sudden Curtain Call ( 122,360 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. 
But this team is fun as Hel