
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Sphinx  1  Skill  10,000,000  30  Lv.7 Immovable Protection ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. It's looking at you 100% Chance 100% Chance. Will use when above 50% HP Skip turn .. The flames have begun to dance ( 47,214 ) ( 999 Turns ) 100% Chance 100% Chance. Will use on the 3rd turn Increases damage to 300% for the next 999 turns .. Trample ( 18,886 ) < 50% HP, 100% Chance, 1 timeuse ( 56657 after The flames have begun to dance ) < 50% HP, 100% Chance, 1 timeuse. Deal 120% damage .. Trample ( 18,886 ) < 50% HP, 100% Chance, 1 timeuse ( 56657 after The flames have begun to dance ) < 50% HP, 100% Chance, 1 timeuse. Deal 120% damage .. Raging Charge ( 188,856 ) < 50% HP, 100% Chance ( 566568 after The flames have begun to dance ) < 50% HP, 100% Chance. Will use repeatedly Deal 1200% damage ( 12 hits, 100% per hit ) .. 


2   Aloof Delinquent, Dark Dragon Swordsman  1  Skill  440  1,173,200  Lv.20 Let's do this ( 1,680 ) Preemptive Strike. Deal 10% damage .. Let's do this Preemptive Strike. Dispel player buffs .. You wanna fight? ( 16,800 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 100% damage ( 2 hits, 50% per hit ) .. Hmm? ( 16,800 ) < 80% HP, 100% Chance < 80% HP, 100% Chance. Will use every other turn Deal 100% damage .. Revenge Attack ( 99% HP ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Decisive Lead ( 33,600 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) .. 
2   Hungry Peko Dragon  1  Skill  196  3,051,423  Lv.7 I'm hungry... ( 5 Turns ) Preemptive Strike. Absorbs 100% Fire damage for 5 turns .. Mineral Throw ( 18,831 ) 50% Chance 50% Chance. Will use when above 30% HP Deal 210% damage ( 3 hits, 70% per hit ) .. I'm starving...Chomp! ( 13,451 ) 50% Chance 50% Chance. Will use when above 30% HP Deal 150% damage and converts all Fire orbs into Jammer orbs .. Tiny Fire Breath ( 22,418 ) ( expand for details ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 250% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ ＯＯＯＯＯＯ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 


3   Shining Dragon Knight  1  Skill  266  3,880,515  Shock Sword ( P.Leader 3 Turns ) Preemptive Strike. Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills .. Disable Skill ( 14,010 ) 33% Chance 33% Chance. Will use when above 20% HP Deal 100% damage .. Thunder Wave ( 22,416 ) 33% Chance 33% Chance. Will use when above 20% HP Deal 160% damage ( 2 hits, 80% per hit ) .. Shining Pulse ( 16,812 ) ( expand for details ) 33% Chance 33% Chance. Will use when above 20% HP Deal 120% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Shining Dragon's Armor ( 50% Damage 2 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 2 turns .. Shining Dragon's Sword ( 42,030 ) 2 x ( 2 Turns ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage and binds 2 Random cards for 2 turns. This will also disable leader skills and awoken skills .. 


4   Gryps Rider, Vector Finn  1  22,367  462  3,663,355  Wings of Fianna ( 11,184 ) Preemptive Strike. Deal 50% damage .. Magic Blood Spear Mac an Luin ( 27,959 ) 1 x 50% Chance 50% Chance. Deal 125% damage and converts 1 Random orb into Jammer orbs .. Dark Turbulence ( 22,367 ) 35% Chance 35% Chance. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. King's Claws ( 17,894 ) 1 x Sub ( 3 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 80% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills .. 


5   Dark Cat Dragon, Black Nyadra  1  Skill  442  6,647,538  Lv.13 Meow Tackle ( 15,105 ) 3 x non Preemptive Strike. Deal 80% damage. Randomly spawn Jammer orbs from non 3 orbs .. Meow Dark Horn ( 22,658 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Meow Dark Horn ( 22,658 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Trophy ( 18,881 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 100% damage and converts all Dark orbs into Jammer orbs .. Trophy ( 18,881 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 100% damage and converts all Dark orbs into Jammer orbs .. Menacing Glare ( 3 Turns ) < 90% HP, 100% Chance < 90% HP, 100% Chance. Will use when above 50% HP Disable active skills for 3 turns .. Meow Grapple ( 11,329 ) 3 x ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use priority over [Menacing Glare] Deal 60% damage and binds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills .. Angry Meow Bite ( 56,644 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 2 hits, 150% per hit ) .. 


6   Curved Blade Brave, Kopis  1  Skill  280  5,109,258  Brilliant Fighting Spirit ( > 600k Damage 99 Turns ) Preemptive Strike. Immune single hit damage over 600,000 for 99 turns .. Multiple Curved Blades ( 17,496 ) 100% Chance 100% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. Brilliant Fighting Spirit ( > 600k Damage 99 Turns ) Immune single hit damage over 600,000 for 99 turns .. Blazing Curved Blades ( 14,579 ) 100% Chance 100% Chance. Will use every 4 turns Deal 100% damage. Change the following orbs on the board into bomb Ｏ－－－－－ －Ｏ－－－－ －－Ｏ－－－ －－－Ｏ－－ －－－－Ｏ－ .. Shield of Taghyir ( 5 Turns ) < 50% HP, 33% Chance, 1 timeuse < 50% HP, 33% Chance, 1 timeuse. Absorbs 100% Water damage for 5 turns .. Skill Set 1 < 50% HP, 33% Chance, 1 timeuse. Style Change< 50% HP, 33% Chance, 1 timeuse. Change own attribute into Water .. Shield of Taghyir ( 5 Turns )< 50% HP, 33% Chance, 1 timeuse. Absorbs 100% Wood damage for 5 turns .. Skill Set 2 < 50% HP, 33% Chance, 1 timeuse. Style Change< 50% HP, 33% Chance, 1 timeuse. Change own attribute into Wood .. Shield of Taghyir ( 5 Turns )< 50% HP, 33% Chance, 1 timeuse. Absorbs 100% Fire damage for 5 turns .. Nar Hujum ( 32,074 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 220% damage. Change the following orbs on the board into bomb －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ ..  Will only use 1 of [Shield of Taghyir] 


7   Falcon Guardian's Dark Scorpion Goddess, Serket  1  Skill  798  11,449,700  Lv.7 Protector's Giant Shield ( 75% Damage 3 Turns )< 10% HP, 100% Chance. Preemptive Strike. 75% damage reduction for 3 turns .. Mystic Immunity Barrier ( 3 Turns )< 10% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns .. Scorpion Needle ( 15,901 ) 6 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage. Randomly spawn Poison orbs from non 6 Poison orbs .. Skill Set 2 100% Chance, 1 timeuse. Gharib Difae ( < 7 Combos 2 Turns )100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 6 and under for 2 turns .. A Glimpse of Light & Dark100% Chance, 1 timeuse. Puzzle starting point has been fixed .. Protector's Blade ( 31,802 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Skill Set 3 100% Chance, 1 timeuse. Neurotoxins ( 1 Sec 10 Turns )100% Chance, 1 timeuse. Reduces time limit of orb movement by 1 sec for 10 turns .. Sm Dhanab ( 15,901 ) 1 x 100% Chance, 1 timeuse. Deal 100% damage and converts 1 Random orb into Mortal Poison orbs .. Scorpion Slash ( 22,261 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn Deal 140% damage. Change the following column "Ｏ" into Poison orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Scorpion's Pincer Guillotine ( 25,442 ) 100% Chance 100% Chance. Will use every other turn Deal 160% damage ( 2 hits, 80% per hit ) .. Kthyr Akrab ( 95,406 ) ( expand for details ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage. Change the following column "Ｏ" into Poison orbs Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Change the following column "Ｏ" into Mortal Poison orbs －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ ..  Skills are done in order when above 20% HP 
They can be blocked through jammer resists, but not converted by orb changing actives that changes jammers. It's easy to just match them.
Copypassed from Reddit. I wanted to find the info here, so here it is!