Guiding Star's Heavenly Wings Battle.0110
This dungeon is not yet available in the English version of PAD
This page is currently under construction


Corresponding Skill Up  
These monsters share the same skills:  
Charge GravityG CD: 31 ( 16 ) Max Lv.16  
Charge GravityH CD: 36 ( 21 ) Max Lv.16  
Elegant Singing and Dancing CD: 14 ( 7 ) Max Lv.8  
Penetrating Arrow CD: 14 ( 8 ) Max Lv.7  
Tactical Flame CD: 12 ( 7 ) Max Lv.6  
Terror Wave CD: 13 ( 8 ) Max Lv.6  
Unifying Magic Bullets CD: 12 ( 7 ) Max Lv.6 
Note  
 All player cards will start at level 1.  The cards will level up by progressing through the floors.  Experience gained will be based on which enemies are spawned.  The experience gained by each card will be based on cost. The lower the cost, the more experience gained. 
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 3 will appear  
1  1  Skill  240  784791   I leave you some strawberries 3 x non Preemptive Strike. Randomly spawn Fire orbs from non 3 Fire orbs.. Clean when you're done! ( 6188 ) 100% Chance 100% Chance. Will use when jammer orb exists Let's eat one! ( 4125 ) 1 x non Deal 150% damage and converts all Jammer orbs into Heart orbs.. 100% Chance 100% Chance. Will use when fire orb exists Food bitterness is scary right? ( 4125 ) 6 x ( 1 Turn )Deal 100% damage. Randomly spawn Jammer orbs from non 1 Fire orbs.. 100% Chance 100% Chance. Will use when no fire orb Strawberries are the best!!! ( 75% Damage 1 Turn )Deal 100% damage and binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills.. 100% Chance  
1  1  Skill  240  788958   I've found some blueberries 3 x non Preemptive Strike. Randomly spawn Water orbs from non 3 Water orbs.. Munch Munch Munch ( 4042 ) 3 x non 100% Chance 100% Chance. Will use when water orb exists Munch Munch Munch ( 4042 ) 3 x non Deal 100% damage. Randomly spawn Jammer orbs from non 3 Water orbs.. 100% Chance 100% Chance. Will use when water orb exists You don't have a snack for me? ( CD +24 Turns )Deal 100% damage. Randomly spawn Jammer orbs from non 3 Water orbs.. 100% Chance You don't have a snack for me? ( CD +24 Turns ) 100% Chance Spit! ( 75% HP ) 100% Chance  
1  1  Skill  240  787917   Yay! Some melon! 3 x non Preemptive Strike. Randomly spawn Wood orbs from non 3 Wood orbs.. I'm hungry! ( 75% HP ) 100% Chance I'll eat this melon ( 5308 ) 100% Chance 100% Chance. Will use when wood orb exists I'm full ( Enemy +50% )Deal 130% damage and converts all Wood orbs into Jammer orbs.. 100% Chance  
1  1  Skill  240  785834   Lemon... Sour... I want some... 3 x non Preemptive Strike. Randomly spawn Light orbs from non 3 Light orbs.. It's tart, so just one... ( 4111 ) 1 x non 100% Chance 100% Chance. Will use when light orb exists There is no lemon! ( 6168 )Deal 100% damage. Randomly spawn Heart orbs from non 1 Light orbs.. 100% Chance It's tart, but I'll take another one... ( 4111 ) 1 x non 100% Chance 100% Chance. Will use when light orb exists There is no lemon! ( 6168 )Deal 100% damage. Randomly spawn Heart orbs from non 1 Light orbs.. 100% Chance It's tart... But I can't stop ( 4111 ) 1 x non 100% Chance 100% Chance. Will use when light orb exists There is no lemon! ( 6168 )Deal 100% damage. Randomly spawn Heart orbs from non 1 Light orbs.. 100% Chance It's tart!! ( 10280 ) 100% Chance  
1  1  Skill  240  786875   Let's eat grapes together! 3 x non Preemptive Strike. Randomly spawn Dark orbs from non 3 Dark orbs.. I'll take one 1 x non 100% Chance No grapes? Let's eat this instead then! ( 4153 ) 100% Chance 100% Chance. Will use when heal orb exists Let's eat grapes together! 3 x non Deal 100% damage and converts all Heart orbs into Jammer orbs.. 100% Chance Seed Gun! ( 4984 ) 1 x non 100% Chance I'll take another one 1 x non 100% Chance No grapes? Let's eat this instead then! ( 4153 ) 100% Chance 100% Chance. Will use when heal orb exists Let's eat grapes together! 3 x non Deal 100% damage and converts all Heart orbs into Jammer orbs.. 100% Chance Seed Cannon! ( 11628 ) 3 x non 100% Chance  
Random 3 will appear  
2  1  Skill  0  805500   Snake Flare ( 3487 ) Topmost row Preemptive Strike. Deal 30% damage. Change topmost row into Fire orbs.. Flower Snake's Gaze ( CD +1 Turn ) > 99% HP, 100% Chance Flower Tail ( 8137 ) 1 x < 99% HP, 100% Chance  
2  1  Skill  0  805500   Snake Aqua ( 3487 ) 2nd Top row Preemptive Strike. Deal 30% damage. Change 2nd row from the top into Water orbs.. Flower Snake's Gaze ( CD +1 Turn ) > 99% HP, 100% Chance Flower Tail ( 8137 ) 1 x < 99% HP, 100% Chance  
2  1  Skill  0  805500   Snake Gale ( 3487 ) Mid row Preemptive Strike. Deal 30% damage. Change middle row into Wood orbs.. Flower Snake's Gaze ( CD +1 Turn ) > 99% HP, 100% Chance Flower Tail ( 8137 ) 1 x < 99% HP, 100% Chance  
2  1  Skill  0  805500   Snake Ray ( 3487 ) 2nd Bottom row Preemptive Strike. Deal 30% damage. Change 2nd row from the bottom into Light orbs.. Flower Snake's Gaze ( CD +1 Turn ) > 99% HP, 100% Chance Flower Tail ( 8137 ) 1 x < 99% HP, 100% Chance  
2  1  Skill  0  805500   Snake Chaos ( 3487 ) Bottommost row Preemptive Strike. Deal 30% damage. Change bottommost row into Dark orbs.. Flower Snake's Gaze ( CD +1 Turn ) > 99% HP, 100% Chance Flower Tail ( 8137 ) 1 x < 99% HP, 100% Chance  
Random 1 will appear  
3  1  Skill  552  8886570   タケミ根性 ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. I'll do it! Hey! Come here!! 10 x Preemptive Strike. Randomly change 10 Fire, Water, Wood, Light & Dark orbs into locked orbs.. Martial God Hell Thrust ( 23664 ) 33% Chance ( 47328 after It hurts!! ) Quintessence of the Low Kick ( 18931 ) ( CD +1 Turn ) 33% Chance ( 37862 after It hurts!! ) 33% Chance. Will use when above 30% HP Lightning Strike ( 18931 ) 3 & 4 cols Deal 240% damage and increases cooldown of active skills by 1 turn.. 34% Chance ( 37862 after It hurts!! ) 34% Chance. Will use when above 30% HP War God Grapevine Stretch ( 18931 ) 1 x ( 3 Turns )Deal 240% damage. Change 3 & 4 columns from the left into Light orbs.. 100% Chance ( 37862 after It hurts!! ) 100% Chance. Will use every 3 turns when above 30% HP Onamazu's Poison Mist 8 x non Deal 240% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. < 50% HP, 100% Chance, 1 timeuse ItsunoOhabari's Breaking Thunder ( 78880 ) 1, 2, 5 & 6 cols < 30% HP, 100% Chance ( 157760 after It hurts!! ) < 30% HP, 100% Chance. I'm gonna end this! Get ready!Deal 1000% damage. Change 1, 2, 5 & 6 columns from the left into Jammer orbs.. < 30% HP, 100% Chance, 1 timeuse Skill Set 1 It hurts!! ( 999 Turns )I'm not finished!! ( Enemy +100% )< 1% HP, 100% Chance.  
3  1  Skill  2820  8476032   Cauchemar Fantasy ( < 5 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. Cauchemar Illusion ( 8051 ) 40% Chance Cauchemar Nightmare ( 12077 ) 3 x Subs ( 2 Turns ) 60% Chance 60% Chance. Will use every other turn Cauchemar Combat ( 19323 )Deal 75% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills.. 100% Chance Astaroth's Whispers ( 2 Secs 2 Turns ) < 50% HP, 100% Chance, 1 timeuse Cauchemar Impact ( 32204 ) 1 x < 30% HP, 100% Chance  
3  1  Skill  684  9247316   光半減 ( 50% Damage )Passive. 50% Light damage reduction.. Skill Set 1 Snake Scale ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Chaos Rain +8% ( 5 Turns )Preemptive Strike. Increases skyfall chance of Jammer & Poison orbs by 8% for 5 turns.. Hell Bite ( 18333 ) 50% Chance World Serpent's Coil 100% Chance Snake's Glare ( 16666 ) 3 x 50% Chance 50% Chance. Will use when above 50% HP Constrict ( 99% HP )Randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse Swallowing Whole ( 10000 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Serpent Hate ( 21666 ) 2 x non Deal 60% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 15% HP Thorn Tail ( 23332 )Deal 130% damage. Randomly spawn Jammer & Mortal Poison orbs from non 2 Jammer & Mortal Poison orbs.. < 50% HP, 50% Chance Snake's Deadening Fang ( 19999 ) 1 x ( 3 Turns ) < 40% HP, 100% Chance, 1 timeuse < 40% HP, 100% Chance, 1 timeuse. Overwhelming Force ( 83330 )Deal 120% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. < 15% HP, 100% Chance  
Random 4 will appear  
4  1  Skill  3488889  30  Flame Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Fire orbs from non 1 Fire orbs..  
4  1  Skill  3488889  30  Water Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Water orbs from non 1 Water orbs..  
4  1  Skill  3488889  30  Wood Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Wood orbs from non 1 Wood orbs..  
4  1  Skill  3488889  30  Light Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Light orbs from non 1 Light orbs..  
4  1  Skill  3488889  30  Dark Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Dark orbs from non 1 Dark orbs..  
Random 1 will appear  
5  1  Skill  250  3673959   Skill Set 1 Emerald Coating ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Storm Wall ( < 7 Combos 4 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns.. Wind Charge ( 14916 ) Topmost row 100% Chance, 1 timeuse Wind Charge ( 14916 ) Topmost row 100% Chance, 1 timeuse Wind Pulse ( 14916 ) All 100% Chance, 1 timeuse Wind Pulse ( 14916 ) 6 x non 100% Chance, 1 timeuse Tempest Ball ( 119328 ) 100% Chance  
5  1  12970  504  11288457   Wisdom from Very Ancient Times ( 9079 ) ( 3 Turns )Preemptive Strike. Deal 70% damage and disable awoken skills for 3 turns.. Crystal Fang ( 15564 ) 30% Chance Annihilating Light of the Pleiades ( 18158 ) 30% Chance Weight of the Trilithon ( 99% HP ) 20% Chance Glyph of Plunder, Monkey ( 10376 ) 1 x 20% Chance Skill Set 1 Cattle Mutilation ( 25940 )100% Chance. Will use every 3 turns when above 20% HP 20% Chance. Will use when above 20% HP Full ElementLost Technology ( 2 Secs 5 Turns )Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse Gear Tempest ( 38910 ) < 20% HP, 100% Chance  
Random 1 will appear  
6  1  Skill  0  1899687   沙悟浄・根性 ( 75% Resolve )Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Liushahe Whirlwind ( 11834 )Preemptive Strike. Deal 75% damage.. Normal Attack ( 15778 ) 33% Chance General of the Sacred Mountain ( < 5 Combos 99 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 1% HP Crescent Moon Staff ( 13411 ) 5 x non Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. 33% Chance 33% Chance. Will use when above 1% HP Nine Ill Winds ( 3 Turns )Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs.. < 50% HP, 100% Chance, 1 timeuse Chomp ( 18934 ) < 1% HP, 100% Chance Skill Set 1 Mystic Curse ( 99% HP )Chomp ( 18934 )< 1% HP, 100% Chance.  
6  1  Skill  0  6477813   Charge!! ( 99% HP )Preemptive Strike. Player 99% current HP.. Normal Attack ( 12236 ) 25% Chance Smack ( 14683 ) 1, 3 & 5 cols 25% Chance 25% Chance. Will use when above 30% HP Water Battle Strategy ( 9177 ) ( 2 Turns )Deal 120% damage. Change 1, 3 & 5 columns from the left into Fire orbs.. 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills.. Skill Set 1 Dim Sum Snack ( Enemy +10% )Burning Hoof ( 6118 ) Bottommost row Marshal Canopy's Secret Plan ( 75% Damage 1 Turn )25% Chance. Will use when above 30% HP < 50% HP, 100% Chance, 1 timeuse Wild Boar Charge ( 100% HP ) < 50% HP, 100% Chance, 1 timeuse Bursting Milky Way! ( 24472 ) 1, 3 & 5 cols ; 2, 4 & 6 cols < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change 1, 3 & 5 columns from the left into Fire orbs. Change 2, 4 & 6 columns from the left into Light orbs..  
Random 1 will appear  
7  1  13757  0  7428704   Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Flame ( 6879 ) 30% Chance Volcanic Smoke ( 10318 ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Flame Evocation +25% ( 99 Turns )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance Burning Blizzard ( 27514 ) 1 x < 30% HP, 50% Chance Burning Blizzard ( 27514 ) 1 x < 30% HP, 50% Chance  
7  1  13757  0  7595537   Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Water ( 6879 ) 30% Chance Poison Rain ( 3439 ) 5 x < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Aqua Evocation +25% ( 99 Turns )Deal 25% damage and converts 5 Random orbs into Poison orbs.. < 50% HP, 100% Chance, 1 timeuse Tidal Hurricane ( 27514 ) 1 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Tidal Hurricane ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Water orbs.. < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 200% damage and converts 1 Random orb into Wood orbs..  
7  1  13757  0  7467204   Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Earth ( 6879 ) 30% Chance Tentacle Cage ( 6879 ) 1 x Sub ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use nonconsecutively Earth Evocation +25% ( 99 Turns )Deal 50% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills.. < 50% HP, 100% Chance, 1 timeuse Ground Explosion ( 27514 ) 1 x < 30% HP, 50% Chance Ground Explosion ( 27514 ) 1 x < 30% HP, 50% Chance  
Random 4 will appear  
8  1  10039  6000000  41  
8  1  10039  6000000  41  
8  1  10039  6000000  41  
8  1  10039  6000000  41  
8  1  10039  6000000  41  
Random 1 will appear  
9  1  14271  552  12582570   Law of Hell ( 21407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17125 ) 2 x non Change Poison & Mortal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
9  1  Skill  684  10633956   Shutendoji Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Heat Demon's Sake ( 1 Turn )Preemptive Strike. Absorbs 100% Fire damage for 1 turn.. Skill Set 2 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Ice Demon's Sake ( 1 Turn )Preemptive Strike. Absorbs 100% Water damage for 1 turn.. Skill Set 3 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Storm Demon's Sake ( 1 Turn )Preemptive Strike. Absorbs 100% Wood damage for 1 turn.. Skill Set 4 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Sunlight Demon's Sake ( 1 Turn )Preemptive Strike. Absorbs 100% Light damage for 1 turn.. Skill Set 5 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Shadow Demon's Sake ( 1 Turn )Preemptive Strike. Absorbs 100% Dark damage for 1 turn.. Skill Set 6 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Steel Demon's Sake ( > 500k Damage 1 Turns )Preemptive Strike. Immune single hit damage over 500,000 for 1 turn.. Skill Set 7 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Armored Demon's Sake ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn.. Skill Set 8 Mount Ooe's Soul Guardian ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Refined Demon's Sake ( < 8 Combos 1 Turn )Preemptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. Steel Demon's Sake ( > 500k Damage 1 Turns )Immune single hit damage over 500,000 for 1 turn.. Heat Demon's Sake ( 1 Turn )Absorbs 100% Fire damage for 1 turn.. Ice Demon's Sake ( 1 Turn )Absorbs 100% Water damage for 1 turn.. Shadow Demon's Sake ( 1 Turn )Absorbs 100% Dark damage for 1 turn.. Storm Demon's Sake ( 1 Turn )Absorbs 100% Wood damage for 1 turn.. Sunlight Demon's Sake ( 1 Turn )Absorbs 100% Light damage for 1 turn.. Refined Demon's Sake ( < 8 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. Armored Demon's Sake ( 75% Damage 1 Turn )75% damage reduction for 1 turn.. Corpse Crushing Fist ( 2 Secs 1 Turn ) 20% Chance 20% Chance. Will use when above 20% HP Demon's Violent Suppression ( CD +1 Turn )Deal 100% damage and reduces time limit of orb movement by 2 secs for 1 turn.. 20% Chance 20% Chance. Will use when above 20% HP Cursed Mask's Sealing Technique ( 1 Turn )Deal 100% damage and increases cooldown of active skills by 1 turn.. 20% Chance Holy Genius Odachi ( 1 Turn ) 20% Chance Miasma of Grudge 20% Chance 20% Chance. Will use when above 20% HP Night Parade of One Hundred DemonsDeal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. < 20% HP, 100% Chance  
Random 1 will appear  
10  1  Skill  564  12278805  Fire Wood Light Reduced Damage ( 30% Damage ) Passive. 30% Fire, Wood & Light damage reduction.. Okay! Here I go♪ ( < 7 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 5 turns.. Southern SevenStar Formation ( 15811 ) 100% Chance 100% Chance. Will use every other turn Massive Crimson Iron Spear ( 18973 ) 1 x Deal 100% damage. Change all orbs to Fire, Wood & Light orbs.. 50% Chance Blazing Bullet ( 12649 ) 1 x 50% Chance Skill Set 1 Try and take it♪ ( CD +1 Turn )Suzaku SevenStar Formation ( 47433 ) < 20% HP, 100% Chance. 50% Chance. Will use when above 20% HP Deal 300% damage. Change all orbs to Fire, Wood & Light orbs..  
10  1  Skill  500000  8329218  Water Wood Dark Reduced Damage ( 30% Damage ) Passive. 30% Water, Wood & Dark damage reduction.. I'm going all out! ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns.. Eastern SevenStar Formation ( 15811 ) 100% Chance 100% Chance. Will use every other turn Dragon Uppercut! ( 18973 )Deal 100% damage. Change all orbs to Water, Wood & Dark orbs.. 50% Chance Spinning Whirlwind Kick! ( 16602 ) 50% Chance Skill Set 1 Alright! ( CD +1 Turn )Seiryuu SevenStar Formation ( 47433 ) < 20% HP, 100% Chance. 50% Chance. Will use when above 20% HP Deal 300% damage. Change all orbs to Water, Wood & Dark orbs..  
10  1  Skill  1555556  483333  Passive  Awoken MeiMei ( 30% Damage ) Passive. 30% Wood, Light & Dark damage reduction.. Huhu, welcome! ( Player +100% )Preemptive Strike. Recovers Player 100% of maximum HP.. Northern SevenStar Formation ( 20465 ) 100% Chance Holy Water  Star Drop ( 30698 ) Topmost row 100% Chance Blade Dance ( 2558035812 ) 100% Chance Skill Set 1 Here I go! ( CD +1 Turn )Seven Star Formation  Genbu ( 61395 ) 100% Chance.  
10  1  Skill  564  4185078  Fire Water Dark Reduced Damage ( 30% Damage ) Passive. 30% Fire, Water & Dark damage reduction.. What did you come here for? ( > 500k Damage 5 Turns )Preemptive Strike. Absorbs single hit damage over 500,000 for 5 turns.. Western SevenStar Formation ( 15811 ) 100% Chance 100% Chance. Will use every other turn Unbreakable Fangs ( 99% HP )Deal 100% damage. Change all orbs to Fire, Water & Dark orbs.. 50% Chance Dark Tiger Claw ( 15811 ) ( 1 Turn ) 50% Chance 50% Chance. Will use when above 20% HP Deal 100% damage. Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it －－－ＯＯＯ －－－－－－ －－－ＯＯＯ －－－－－－ －－－ＯＯＯ .. Skill Set 1 I'm sorry... ( CD +1 Turn )Byakko SevenStar Formation ( 47433 ) < 20% HP, 100% Chance. 50% Chance. Will use when above 20% HP Deal 300% damage. Change all orbs to Fire, Water & Dark orbs..  
10  1  Skill  564  8919552  Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Please be gentle... ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Dance of the Four Gods ( 21680 ) 100% Chance, 1 timeuse Flame Streaker Dual Mace ( 18583 ) Leftmost col ; Rightmost col 50% Chance 50% Chance. Raging Flash Rumble ( 15486 )Deal 120% damage. Change leftmost column into Fire orbs. Change rightmost column into Water orbs.. 50% Chance Cardinal Sky Dragon's Supremacy ( 8 Turns ) < 20% HP, 100% Chance, 1 timeuse Skill Set 1 Let me show you ( CD +1 Turn )Boisterous Dance of Kirin ( 46458 ) 6 x ( 3 Turns )< 20% HP, 100% Chance. < 20% HP, 100% Chance, 1 timeuse. Deal 300% damage and binds 6 Random cards for 3 turns. This will also disable leader skills and awoken skills.. 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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