Guiding Star's Heavenly Wings Battle.1121
This dungeon is not yet available in the English version of PAD


Corresponding Skill Up  
These monsters share the same skills:  
Charge GravityG CD: 31 ( 16 ) Max Lv.16  
Charge GravityH CD: 36 ( 21 ) Max Lv.16  
Elegant Singing and Dancing CD: 14 ( 7 ) Max Lv.8  
Penetrating Arrow CD: 14 ( 8 ) Max Lv.7  
Tactical Flame CD: 12 ( 7 ) Max Lv.6  
Terror Wave CD: 13 ( 8 ) Max Lv.6  
Unifying Magic Bullets CD: 12 ( 7 ) Max Lv.6 
Note  
 All player cards will start at level 1.  The cards will level up by progressing through the floors.  Experience gained will be based on which enemies are spawned.  The experience gained by each card will be based on cost. The lower the cost, the more experience gained. 
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 1 will appear  
11  1  Skill  684  14452901   Halves LightDark ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Skill Set 1 Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Skill Set 2 Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Power Claw ( 9979 ) Preemptive Strike. Change Fire & Wood orbs into locked orbs.. Power Claw ( 9979 ) Preemptive Strike. Change Fire & Wood orbs into locked orbs.. Flare Armor ( 50% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse Dark Flare ( 21206 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Death Claw ( 13721 ) 1 x Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. 50% Chance ( 20582 after Heat Up ) Crushing Claw ( 13721 ) 1 x 50% Chance ( 20582 after Heat Up ) Evil Hold ( 14969 ) 50% Chance ( 22453 after Heat Up ) Element Hold ( 14969 ) 7 x 50% Chance ( 22453 after Heat Up ) Heat Chain ( 16216 ) ( 3 Turns ) 50% Chance ( 24324 after Heat Up ) Cleave Rush ( 17464 ) 50% Chance ( 26196 after Heat Up ) Skill Set 3 Power Erase ( > 500k Damage 3 Turns )Metal Slicer ( 99% HP )Power Claw 8 x < 70% HP, 100% Chance, 1 timeuse. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Heat Up ( 999 Turns )Randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance Heat Up ( 999 Turns ) < 50% HP, 100% Chance Heat Up ( 999 Turns ) < 50% HP, 100% Chance Destroying Claw ( 13721 ) 4 x non < 30% HP, 100% Chance ( 20582 after Heat Up ) < 30% HP, 100% Chance. Melting Claw ( 19960 )Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. < 30% HP, 100% Chance ( 29940 after Heat Up ) Explosive Skewer ( 93555 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs..  
11  1  Skill  684  17454489   Robot Dark Halved ( 50% Damage )Passive. 50% Dark damage reduction.. Skill Set 1 Welcome to the big leagues ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. Wasser Biene ( 7692 ) 1 x Preemptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs.. Blitzen Schwert ( 15383 ) 4 x non 100% Chance 100% Chance. Will use every other turn when above 15% HP Windhose All Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs.. 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Drehung Klinge ( 23075 ) All Randomly spawn Mortal Poison orbs from all Heart orbs.. 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Blitz Lanze ( 26151 ) 3 & 4 cols Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs.. 100% Chance 100% Chance. Will use every other turn if other skill not used Licht Regen +15% ( 10 Turns )Deal 170% damage. Change 3 & 4 columns from the left into Light & Heart orbs.. < 70% HP, 100% Chance, 1 timeuse Prima Schild ( 50% Damage 3 Turns ) < 50% HP, 100% Chance, 1 timeuse Zeit Rauben ( 5 Secs 3 Turns ) < 50% HP, 100% Chance, 1 timeuse Eisen Zorn ( 230745 ) < 15% HP, 100% Chance  
Random 1 will appear  
12  1  Skill  492  3027126   Resolve Homura ( 76% Resolve )Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Phoenix Knight's Soul ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Blazing Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Blazing Cutting Dance ( 19635 ) > 75% HP, 100% Chance Skill Set 2 Flame Eating Net ( Enemy +10% )Scold ( 99% HP )High Temperature ( 75% Damage 3 Turns )< 75% HP, 100% Chance. < 50% HP, 100% Chance, 1 timeuse Ash followed by Flare ( 6545 ) 5 x non < 50% HP, 100% Chance Suppression Flames ( 3 Turns ) < 1% HP, 100% Chance Burnout ( 300% HP ) < 1% HP, 100% Chance  
12  1  Skill  492  5484453   Skill Set 1 Fenrir Knight's Soul ( 5 Turns )Ice Axe ( 1 Sec 5 Turns )Instant Strike ( 6314 ) 100% Chance, 1 timeuse Heavy Strike ( 12628 ) 100% Chance, 1 timeuse Roaring Strike ( 18942 ) 100% Chance, 1 timeuse Slicing Strike ( 25256 ) 100% Chance, 1 timeuse Destroying Strike ( 101024 ) 100% Chance  
12  1  Skill  3000000  105   Skill Set 1 Old Dragon Knight's Soul ( > k Damage 10 Turns )100% Chance. Will use repeatedly Rock Sword ( 13134 )Power Released ( 999 Turns )Preemptive Strike. Immune single hit damage over 100 for 10 turns.. 100% Chance 100% Chance. Will use when inflicted by status ailment Mind Breaking Hell Guidance ( 8756 ) All Increases damage to 200% for the next 999 turns.. 100% Chance ( 17511 after Power Released ) 100% Chance. Will use when heal orb exists Mind Breaking Hell Guidance ( 8756 ) All Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs.. 100% Chance ( 17511 after Power Released ) 100% Chance. Will use when heal orb exists Nothingness Light ( 3752 ) All Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs.. 100% Chance ( 7505 after Power Released ) 100% Chance. Will use when jammer orb exists >10% HP Celestial Wicked Exorcism ( 37524 ) All Deal 30% damage. Randomly spawn Heart orbs from all Jammer orbs.. < 10% HP, 100% Chance ( 75048 after Power Released ) < 10% HP, 100% Chance. Will use when jammer orb exists Deal 300% damage. Randomly spawn Wood orbs from all Jammer orbs..  
12  1  Skill  492  12277137   Skill Set 1 Heaven Dragon Knight's Soul ( 999 Turns )< 10% HP, 100% Chance. Will use when jammer orb exists Wing of Light +15% ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 10% HP, 100% Chance. Will use when jammer orb exists Preemptive Strike. Increases skyfall chance of Heart orbs by 15% for 5 turns.. Skill Set 2 Saint Decision ( 60% HP )100% Chance. Skill Set 3 Saint Decision ( 60% HP )100% Chance. Skill Set 4 Saint Decision ( 60% HP )Saint Poison ( 3963 ) 1 x 100% Chance. < 10% HP, 100% Chance. Will use when jammer orb exists Saint Poison ( 3963 ) 1 x Deal 40% damage and converts 1 Random orb into Poison orbs.. < 10% HP, 100% Chance. Will use when jammer orb exists Saint Poison ( 3963 ) 1 x Deal 40% damage and converts 1 Random orb into Poison orbs.. < 10% HP, 100% Chance. Will use when jammer orb exists Shining Railgun ( 495350 ) All Deal 40% damage and converts 1 Random orb into Poison orbs.. 100% Chance Heaven's Compassion ( Player +100% ) 100% Chance  
12  1  Skill  492  3327555   Skill Set 1 Infernal Dragon Knight's Soul ( 4 Turns )Darkness Scythe ( 8676 ) 2nd Right col Erosion ( 13881 ) 1 x 100% Chance Abyss Cage ( 510 Turns ) 100% Chance 100% Chance. Will use every 4 turns Soul Spirit ( 34702 )Binds all Dark attribute cards for 510 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance Chaos Prominence ( 138808 ) < 10% HP, 100% Chance  
13  1  Skill  1044  14373333   Skill Set 1 Seven Mirage ( 7 Turns )< 10% HP, 100% Chance. Mucus Skin ( 75% Damage 7 Turns )Poison Claw ( 19655 ) 4 x Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 7 turns.. < 10% HP, 100% Chance. Hell Bloom ( 58966 ) Preemptive Strike. Deal 70% damage and converts 4 Random orbs into Poison orbs.. 100% Chance 100% Chance. Will use when poison orb exists Venom Blow ( 19655 ) 3 x Deal 210% damage and converts all Poison orbs into Jammer orbs.. 10% Chance Clot Nail ( 19655 ) 7 x 15% Chance 15% Chance. Randomly change 7 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Skill Set 2 Energy MimicStorm Rave ( 29484 )15% Chance. Skill Set 3 Energy MimicVine Rings ( 77% HP )15% Chance. Skill Set 4 Energy MimicSeven Gardens ( 19655 ) 15% Chance. 15% Chance. Deal 70% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Poison orbs.. Skill Set 5 Energy MimicPoison Blow ( 19655 ) 5 x Draining Nails ( 19655 ) ( Enemy +7% )15% Chance. < 93% HP, 15% Chance Skill Set 6 Temporal Stealth ( > 100k Damage 1 Turns )Poison Rave ( 39311 ) 4 x < 86% HP, 100% Chance, 1 timeuse. Skill Set 7 Urgency MimicVenom Claw ( 19655 ) 4 x Hell Venom Claw 5 x < 72% HP, 100% Chance, 1 timeuse. Skill Set 8 Temporal Stealth ( > 100k Damage 1 Turns )Hell Poison Claw 7 x < 44% HP, 100% Chance, 1 timeuse. Skill Set 9 Urgency MimicHell's Poison Rave ( 39311 ) 7 x < 30% HP, 100% Chance, 1 timeuse. Skill Set 10 Paralyzing Vine 1 x Subs ( 7 Turns )< 16% HP, 100% Chance. Skill Set 11 Paralyzing Vine 1 x Subs ( 7 Turns )Deadly Poison Rave ( 39311 ) 14 x < 16% HP, 100% Chance.  
Random 1 will appear  
14  1  Skill  1498  13741317   王ゼロ闇半減 ( 50% Damage )Passive. 50% Dark damage reduction.. Skill Set 1 Let's continue! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. King of Zero ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn.. Return to Zero First turn. 100% Chance Sacrifice 3 x ( 2 Turns ) First turn. 100% Chance First turn. 100% Chance. Will use if nothing to dispel King Cannon Type Zero ( 41318 ) Binds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills.. 100% Chance 100% Chance. Will use if poison orb exists Dark Pulse ( 24791 )Deal 200% damage and converts all Poison orbs into Mortal Poison orbs.. 33% Chance 33% Chance. Will use when above 30% HP Dragon King Cannon ( 30990 )Deal 120% damage and hide all orbs on the board. Moving the orb will reveal it.. 33% Chance Skill Set 2 Blue Sphere ( Enemy +10% )Chaos Bolt 4 x non 33% Chance. Will use if >30% HP Skill Set 3 King's Gaze ( 5 Turns )ReZero ( Enemy +100% )End of Pain ( 100% HP )< 50% HP, 100% Chance, 1 timeuse. < 30% HP, 100% Chance, 1 timeuse Beyond the Pain ( 619770 ) < 30% HP, 100% Chance  
14  1  Skill  4060  12208845   Skill Set 1 Let's have some fun ( 999 Turns )< 30% HP, 100% Chance. Will use repeatedly Dragon's Origin ( 3 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 30% HP, 100% Chance. Will use repeatedly Dragon's Origin ( 3 Turns )Preemptive Strike. Absorbs 100% Fire, Light & Dark damage for 3 turns.. < 30% HP, 100% Chance. Will use repeatedly Dragon's Origin ( 3 Turns )Preemptive Strike. Absorbs 100% Water, Light & Dark damage for 3 turns.. < 30% HP, 100% Chance. Will use repeatedly Dark Rumble ( 22784 ) 1 x Preemptive Strike. Absorbs 100% Wood, Light & Dark damage for 3 turns.. 20% Chance Genocide Missile Type 0 ( 18227 ) 6 x 20% Chance Brilliant Dragon Skull ( 21265 ) 20% Chance Glass Leaf ( 18227 ) 20% Chance Cattle Mutilation ( 24302 ) 20% Chance Draco SummonDragon Portal 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Shield ( 50% Damage 2 Turns ) 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Skill ( < 7 Combos 2 Turns ) 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Balance ( > 800k Damage 2 Turns ) 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Judge ( > 1500k Damage 2 Turns ) 100% Chance, 1 timeuse Skill Set 2 Draggie Knight, Zeal's Enhancement ( 1 Turn )Draggie Shield ( 75% Damage 1 Turn )Alt. Five Origin Dragon Star Attack ( 75945 )100% Chance, 1 timeuse. < 15% HP, 100% Chance ( 189863 after Draggie Knight, Zeal's Enhancement )  
15  1  Skill  7999999  1186665   Eight Resolve ( 75% Resolve )Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Deep Aqua ( 3 Turns )Preemptive Strike. Absorbs 100% Wood damage for 3 turns.. Resuscitation ( Revive +100% ) 100% Chance Deep Aqua ( 3 Turns ) 100% Chance Poison Swirl +20% ( 1 Turn ) 100% Chance Poison Swirl +20% ( 1 Turn ) 100% Chance Sharp Teeth ( 14745 ) 8 x 100% Chance 100% Chance. Sharp Teeth ( 14745 ) 8 x Randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 100% Chance 100% Chance. Shell Scale ( 75% Damage 3 Turns )Randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 100% Chance, 1 timeuse Extreme Cold ( 1 Sec 3 Turns ) < 70% HP, 100% Chance, 1 timeuse Bubble Wall ( < 6 Combos 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Blue Calamity ( 21064 ) Absorbs 100% of the damage you cause for combos 5 and under for 3 turns.. < 15% HP, 100% Chance  
15  1  Skill  79999  11866665   Eight Resolve ( 75% Resolve )Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Shell Scale ( 75% Damage 3 Turns )Preemptive Strike. 75% damage reduction for 3 turns.. Resuscitation ( Revive +100% ) 100% Chance Shell Scale ( 75% Damage 3 Turns ) 100% Chance Cyclone ( 17404 ) 100% Chance Cyclone ( 17404 ) 100% Chance Flash Induction 100% Chance Flash Induction 100% Chance Deep Shadow ( 3 Turns ) 100% Chance Fin Drive ( 99% HP ) < 70% HP, 100% Chance, 1 timeuse Sun Jail ( 19891 ) 1 x Sub ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Meteors Myriad ( 111888 )Deal 160% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills.. < 15% HP, 100% Chance  
Random 1 will appear  
16  1  Skill  1218  22268508   Time Dark Halven ( 50% Damage )Passive. 50% Dark damage reduction.. Skill Set 1 Did you think that was my real form? ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. SpaceTime Distortion ( > 500k Damage 5 Turns )Preemptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 2 Did you think that was my real form? ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Your Dragon God is waiting for you... ( > 500k Damage 5 Turns )Preemptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 3 Continuous Border ( 36560 ) Mid row 100% Chance, 1 timeuse. Deal 160% damage. Change middle row into Heart & Jammer orbs.. Time WarpPuzzle starting point has been fixed.. Skill Set 4 Continuous Border ( 36560 ) Mid row 100% Chance, 1 timeuse. Deal 160% damage. Change middle row into Heart & Jammer orbs.. Time WarpPuzzle starting point has been fixed.. Skill Set 5 Continuous Border ( 36560 ) Mid row 100% Chance, 1 timeuse. Deal 160% damage. Change middle row into Heart & Jammer orbs.. Time WarpPuzzle starting point has been fixed.. Hour Hand Strike ( 32904 ) 100% Chance, 1 timeuse Time Bind 2 x Subs ( 6 Turns ) 100% Chance, 1 timeuse Hour Hand Strike 100% Chance, 1 timeuse Time Leap ( Enemy +50% ) 100% Chance, 1 timeuse Hour Hand Strike 100% Chance, 1 timeuse Time Steal ( 3 Secs 5 Turns ) 100% Chance, 1 timeuse Time Saw ( 182800 ) 100% Chance Skill Set 6 Strain ( < 7 Combos 1 Turn )< 50% HP, 100% Chance, 1 timeuse. 100% Chance. Will use repeatedly Time WarpAbsorbs 100% of the damage you cause for combos 6 and under for 1 turn.. Skill Set 7 Strain ( < 8 Combos 1 Turn )< 50% HP, 100% Chance, 1 timeuse. 100% Chance. Will use repeatedly Time WarpTime SawAbsorbs 100% of the damage you cause for combos 7 and under for 1 turn.. < 20% HP, 100% Chance  
16  1  Skill  798  17652333   Skill Set 1 Divine Dawn Light ( > 1000k Damage 3 Turns )Good morning! ( 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 2 Rolling, rolling, rolling ♪ ( 1 Turn )100% Chance, 1 timeuse. < 20% HP, 100% Chance. Eat this! ( 19813 ) Rightmost col Drops from Heaven ( 21464 ) All Lock the following column "Ｏ" on the board for 1 turn Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 2nd turn Holy Rays of the Sun ( 21464 )Deal 130% damage. Randomly spawn Poison orbs from all Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 2nd turn Scarab's Heavenly Wings ( 3 Turns )Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. 100% Chance, 1 timeuse Skill Set 3 Rolling, rolling, rolling, rolling ♪ ( 1 Turn )100% Chance, 1 timeuse. Will use on 4th turn 100% Chance, 1 timeuse. Will use on 3rd turn Eat this! Leftmost col Lock the following column "Ｏ" on the board for 1 turn －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. 100% Chance, 1 timeuse. Will use on 3rd turn Drops from Heaven All Deal 120% damage. Change leftmost column into Heart & Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 5th turn Holy Rays of the SunDeal 140% damage. Randomly spawn Poison orbs from all Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 5th turn Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 4 Eeny, meeny, miny, moe♪ ( 1 Turn )100% Chance, 1 timeuse. Will use on 6th turn 100% Chance, 1 timeuse. Will use on 5th turn Eat this! Bottommost row Lock the following row "Ｏ" on the board for 1 turn ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse. Will use on 5th turn AshShams Cloak ( 50% Damage 3 Turns )Deal 120% damage. Change bottommost row into Heart & Jammer orbs.. 100% Chance, 1 timeuse AshShams Divine Cloak ( 75% Damage 3 Turns ) 100% Chance, 1 timeuse Drops from Heaven All 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 8th turn Holy Rays of the SunDeal 150% damage. Randomly spawn Poison orbs from all Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 8th turn Here we go! ( < 6 Combos 1 Turn )Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 9th turn Morning Glow Comet ( 412775 )Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. 100% Chance Morning Glow Comet ( 412775 ) 100% Chance  
16  1  Skill  798  19009430   Half Water Wood ( 50% Damage )Passive. 50% Water & Wood damage reduction.. Skill Set 1 Transparent Melody ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Overture for the Impenetrable ( 99% Damage 1 Turn )Preemptive Strike. 99% damage reduction for 1 turn.. Skill Set 2 Play me your puzzle's song ♪ ( < 5 Combos 1 Turn )First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 4 and under for 1 turn.. Hesitant Opening Notes ( 75% 1 Turn )Reduces time limit of orb movement to 25 % for 1 turn.. Skill Set 3 Play me your puzzle's song ♪ ( < 6 Combos 1 Turn )First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. Hesitant Opening Notes ( 75% 1 Turn )Reduces time limit of orb movement to 25 % for 1 turn.. Skill Set 4 You should sound better than this! ( 99% HP )> 99% HP, 100% Chance, 1 timeuse. Player 99% current HP.. Blessed Fantasia ( > 500k Damage 5 Turns )Immune single hit damage over 500,000 for 5 turns.. Skill Set 5 I simply can't lose ♪ ( 20895 ) 1 x ( 4 Turns )< 99% HP, 100% Chance, 1 timeuse. Deal 140% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. Steel Arabesque ( 50% Damage 5 Turns )50% damage reduction for 5 turns.. Skill Set 6 Surely you can hear the Orbs' song ♪ ( 1 Turn )50% Chance. Will use when >30% HP Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it Rainbow Septet ( 17910 ) －－－－－Ｏ －－－－－－ －－－－－Ｏ －－－－－－ －Ｏ－Ｏ－Ｏ .. Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. Rainbow Septet ( 17910 ) Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. Skill Set 7 Feel the music in your heart ♪ ( 1 Turn )50% Chance. Will use when >30% HP Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it Ice Blossom Quartet ( 23880 )Ｏ－Ｏ－Ｏ－ －－－－－－ Ｏ－－－－－ －－－－－－ Ｏ－－－－－ .. 50% Chance ( 35820 after Warrior's March ) Obbligato of Ice Blades ( 19403 ) 10 x 50% Chance ( 29104 after when above 30% HP ) 50% Chance. Will use when above 30% HP Warrior's March ( 999 Turns )Randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse Barcarole for the River of Woe ( < 7 Combos 2 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. This is your last performance!Absorbs 100% of the damage you cause for combos 6 and under for 2 turns.. < 30% HP, 100% Chance, 1 timeuse Requiem of a Thousand Creeds ( 746250 ) < 30% HP, 100% Chance ( 1119375 after Warrior's March )  
Random 1 will appear  
17  1  Skill  798  19167573   Water & Dark Halven ( 50% Damage )Passive. 50% Water & Dark damage reduction.. Skill Set 1 Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. Mahattvatabaha ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Thrust Away ( 20935 ) ( CD +13 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Erupting Horns ( 22680 ) Leftmost col Deal 120% damage and increases cooldown of active skills by 13 turns.. 100% Chance, 1 timeuse Sun's Sacred Flame ( 24424 ) 15 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Roaring Horns ( 26169 ) Rightmost col Randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 100% Chance, 1 timeuse Cruel Fire Ring ( > 300k Damage 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Twin Flame Horns ( 27914 ) 1 & 6 cols Absorbs single hit damage over 300,000 for 10 turns.. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Fierce Charge Stance ( 75% Damage 4 Turns )Deal 160% damage. Change 1 & 6 columns from the left into Fire orbs.. < 50% HP, 100% Chance, 1 timeuse Fierce Charge Stance ( 50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse 3 < 50% HP, 100% Chance, 1 timeuse 2 < 50% HP, 100% Chance, 1 timeuse 1 ( 2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Paryavasaanam ( 209352 ) < 50% HP, 100% Chance  
17  1  18707  882  12209607   五右衛門・パッシブ ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Ninja Fireworks ( 37414 )Preemptive Strike. Deal 200% damage.. Skill Set 1 Tenka Gomen ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Ninja Fireworks ( 37414 )Preemptive Strike. Deal 200% damage.. Coin Barrage ( 1122433672 ) < 80% HP, 33% Chance What a Great View! 3 x ( 23 Turns ) < 80% HP, 33% Chance < 80% HP, 33% Chance. Will use nonconsecutively Grand Smokescreen ( 24319 )Binds 3 Random cards for 23 turns. This will also disable leader skills and awoken skills.. < 80% HP, 33% Chance < 80% HP, 33% Chance. True Ninja Art Fireworks ( 56121 )Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 100% Chance Golden Pipe ( Enemy +100% ) < 1% HP, 100% Chance  
Random 1 will appear  
18  1  Skill  812  9203681   Skill Set 1 Sangen Mechanism ( 5 Turns )HealtoRed Twist Puppetry ( 15848 ) < 1% HP, 100% Chance. Preemptive Strike. Deal 90% damage and converts all Heart orbs into Fire orbs.. Skill Set 2 Elemental FlipBluetoGreen Twist Puppetry ( 19370 ) 40% Chance. Will use when >50% HP Skill Set 3 Elemental FlipHealtoRed Twist Puppetry ( 15848 ) Skill Set 4 Elemental FlipGreen Line Stitch Puppetry ( 17609 ) Mid row Hold Twin ( Leaders 1 Turn )35% Chance. Will use when >50% HP < 1% HP, 100% Chance. Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills.. Skill Set 5 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 1% HP, 100% Chance. Orb Destruction 15 x non Immunity against status effects such as delay, poison, defense reduction for 1 turn.. Skill Set 6 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 1% HP, 100% Chance. RedtoGreen Stitch Puppetry ( 38740 ) 1, 3 & 5 rows , 2 & 4 rows Immunity against status effects such as delay, poison, defense reduction for 1 turn.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change 1, 3 & 5 rows from the top into Fire orbs. Change 2 & 4 rows from the top into Wood orbs..  
18  1  Skill  812  9508985   Skill Set 1 Sangen Mechanism ( 5 Turns )< 50% HP, 100% Chance. Will use every other turn HealtoBlue Twist Puppetry ( 15354 ) Preemptive Strike. Absorbs 100% Light & Dark damage for 5 turns.. < 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Deal 90% damage and converts all Heart orbs into Water orbs.. Skill Set 2 Elemental FlipGreentoRed Twist Puppetry ( 18766 ) 40% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 110% damage and converts all Wood orbs into Fire orbs.. Skill Set 3 Elemental FlipHealtoBlue Twist Puppetry ( 15354 ) < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Water orbs.. Skill Set 4 Elemental FlipRed Line Stitch Puppetry ( 17060 ) Mid row 35% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change middle row into Fire orbs.. Skill Set 5 Elemental Flip< 50% HP, 100% Chance. Will use every other turn HealtoGreen Twist Puppetry Change own attribute to Water, Wood, Water, Wood, Water.. < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 6 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 50% HP, 100% Chance. Will use every other turn Hold Twin ( Leaders 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 1 turn.. < 50% HP, 100% Chance. Will use every other turn BluetoRed Stitch Puppetry ( 37532 ) 1, 3 & 5 rows , 2 & 4 rows Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change 1, 3 & 5 rows from the top into Water orbs. Change 2 & 4 rows from the top into Fire orbs..  
18  1  Skill  812  9356790   Skill Set 1 Sangen Mechanism ( 5 Turns )< 50% HP, 100% Chance. Will use every other turn HealtoGreen Twist Puppetry ( 15683 ) Preemptive Strike. Absorbs 100% Light & Dark damage for 5 turns.. < 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 2 Elemental Flip40% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn RedtoBlue Twist Puppetry ( 19169 ) Change own attribute to Water, Wood, Water, Wood, Water.. < 50% HP, 100% Chance. Will use every other turn Deal 110% damage and converts all Fire orbs into Water orbs.. Skill Set 3 Elemental Flip< 50% HP, 100% Chance. Will use every other turn HealtoGreen Twist Puppetry ( 15683 ) Change own attribute to Water, Wood, Water, Wood, Water.. < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 4 Elemental Flip35% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Blue Line Stitch Puppetry ( 17426 ) Mid row Change own attribute to Water, Wood, Water, Wood, Water.. < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change middle row into Water orbs.. Skill Set 5 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 50% HP, 100% Chance. Will use every other turn Marionette Operation ( 3 Secs 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 1 turn.. < 50% HP, 100% Chance. Will use every other turn GreentoBlue Stitch Puppetry ( 38337 ) 1, 3 & 5 rows , 2 & 4 rows Reduces time limit of orb movement by 3 secs for 1 turn.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn GreentoBlue Stitch Puppetry ( 38337 ) 1, 3 & 5 rows , 2 & 4 rows Deal 220% damage. Change 1, 3 & 5 rows from the top into Wood orbs. Change 2 & 4 rows from the top into Water orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change 1, 3 & 5 rows from the top into Wood orbs. Change 2 & 4 rows from the top into Water orbs..  
Random 1 will appear  
19  1  Skill  10000  42571595  光半減 ( 50% Damage ) Passive. 50% Light damage reduction.. Skill Set 1 Singularity ( 2 Turns )Preemptive Strike. Absorbs 100% Light & Dark damage for 2 turns.. Machinery Body ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Black Weapon ( 29738 ) ( CD +3 Turns ) 33% Chance 33% Chance. Will use every other turn >50% HP Machine Zeus Hera Resolve ( 81% Resolve )Deal 130% damage and increases cooldown of active skills by 3 turns.. Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP.. Black Weapon ( 29738 ) 3 x non 33% Chance 33% Chance. Will use every other turn >50% HP Black Weapon ( 29738 ) 8 x Deal 130% damage. Randomly spawn Mortal Poison orbs from non 3 Mortal Poison orbs.. 33% Chance 33% Chance. Will use every other turn >50% HP Randomly change 8 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. Skill Set 2 Elemental Absorber ( 2 Turns )Flare Combat ( 29738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Fire orbs.. Skill Set 3 Elemental Absorber ( 2 Turns )Aqua Combat ( 29738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Water orbs.. Skill Set 4 Elemental Absorber ( 2 Turns )Earth Combat ( 29738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Wood orbs.. Skill Set 5 Elemental Absorber ( 2 Turns )Light Combat ( 29738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Light orbs.. Skill Set 6 Elemental Absorber ( 2 Turns )Dark Combat ( 29738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Dark orbs.. Skill Set 7 Namu Signal 4 x ( 3 Turns )< 50% HP, 33% Chance. Will use nonconsecutively 33% Chance. Will use every other turn >50% HP Power Steel ( 45750 ) ( 1 Turn )Binds 4 Random cards for 3 turns. This will also disable leader skills and awoken skills.. Skill Set 8 Limit Signal ( 2 Turns )Rust Generate 12 x non Myriad Swords Wings ( 3431554904 )< 50% HP, 33% Chance. Will use nonconsecutively < 50% HP, 33% Chance ( 68630109808 after Power Steel ) Half Repair ( Enemy +50% ) < 30% HP, 100% Chance Dark Railgun ( 1000% HP ) < 20% HP, 100% Chance  
19  1  Skill  2212  50276201  闇半減 ( 50% Damage ) Passive. 50% Dark damage reduction.. Skill Set 1 High Technique Field ( < 8 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns.. Machinery Body ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Machine Zeus Hera Resolve ( 81% Resolve )Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP.. ZEUS Sword ( 21877 ) 5 x non 100% Chance 100% Chance. Will use if no other skills are rolled ZEUS Cannon ( 10363 ) 1 x Subs ( 3 Turns )Deal 190% damage. Randomly spawn Mortal Poison orbs from non 5 Mortal Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 50% HP Machine King Gaze 2 x ( 10 Turns )Binds 1 Random sub for 3 turns. This will also disable awoken skills.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Machine King Gaze ( 10 Turns )Binds 2 Random cards for 10 turns. This will also disable leader skills and awoken skills.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills.. Skill Set 2 Aegis Invisible Field ( > 2000k Damage 5 Turns )Sword Bit Deployment< 50% HP, 100% Chance, 1 timeuse. Skill Set 3 Delta Dead Lightning ( 20725 ) 1 & 5 rows < 50% HP, 100% Chance. Will use every 3 turns < 70% HP, 100% Chance, 1 timeuse. Sword Bit Rush ( 20724 )Deal 180% damage. Change 1 & 5 rows from the top into Light, Jammer & Mortal Poison orbs.. Skill Set 4 Absolute Absorb ( CD +3 Turns )Sword Bit Rush ( 20724 )Hyper Nova ( 736896 )< 50% HP, 100% Chance. Will use every 3 turns < 20% HP, 100% Chance  
20  1  Skill  798  19101693   Robot Dark Halven ( 50% Damage )Passive. 50% Dark damage reduction.. Robot Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns.. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns.. Shock Ray ( 13518 ) 3 x 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Flash Bomb ( 13518 ) 3 x non Randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Machine Glare ( 13518 ) ( 1 Sec 1 Turn )Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs.. 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Gathering magical powerDeal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn.. 25% Chance Full Charge 25% Chance Suppressive Wave ( 15771 ) ( CD +03 Turns ) 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Ordeal Section ( 15771 ) ( < 7 Combos 1 Turn )Deal 140% damage and increases cooldown of active skills by 03 turns.. 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Jamming ( 15771 ) +20% ( 1 Turn )Absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Steel Wing ( 20277 )Increases skyfall chance of Jammer orbs by 20% for 1 turn.. 60% Chance ( 40554 after Awaken Force ) Paralysis Sight ( 19151 ) 1 x ( 3 Turns ) 20% Chance ( 38301 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Core Full Burst ( 58580 )Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. 20% Chance ( 117160 after Awaken Force ) Awaken Force ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use with lower priority than [Limit Break] Limit Break ( 90120 )Increases damage to 200% for the next 999 turns.. < 1% HP, 100% Chance ( 180240 after Awaken Force ) Skill Set 2 Holy Repair ( Enemy +19% )Limit Break ( 90120 )< 1% HP, 100% Chance. Will use with highest priority  
21  1  Skill  100000  10500000  Dark Halved ( 50% Damage ) Passive. 50% Dark damage reduction.. Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 My name is Orpharion! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Paradiso Puma ( < 7 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 999 turns.. Oscurità Alcuni ( 21000 ) ( 1 Turn )Randomly hide 4 orbs on the board for 1 turn.. Disperazione ( CD +99 Turns )Increases cooldown of active skills by 99 turns.. Chiave Spina ( 21000 ) 11 x Randomly change 11 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Anestesia Spada ( 21000 ) 1 x ( 2 Turns )Deal 100% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. Niente Spazio ( 21000 ) ( 1 Turn )Deal 100% damage and disable awoken skills for 1 turn.. Sopra Perdere ( 21000 ) ( 1 Turn )Skill Set 2 Angelo LacrimaDispel player buffs.. Innumerevole Ferita ( 1050000 )Deal 5000% damage ( 10 hits, 500% per hit ).. 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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1 By Anode#94432 9 days ago ( 9.5.1 ) Super Ultimate "Get yourself killed" dungeon We only charge 200 stamina to give you the quickest and most brutal death possible! 1 By Greg!#39904 9 days ago ( 9.5.1 ) My comment 10 months ago on SuperUltimate Dragon Rush: "P&D 2018 絶龍界  Mythical Plus 絶龍界  Annihilation 絶龍界  Annihilation Plus 絶龍界  Hey Paprika I Made This Difficulty Just For You, I Hope You Enjoy It!" Getting closer to that! 
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