
Guiding Star's Heavenly Wings Battle.11-21








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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Charge Gravity-G CD: 31 ( 14 ) Max Lv.18 | ![]() ![]() ![]() |
Charge Gravity-H CD: 36 ( 19 ) Max Lv.18 | ![]() ![]() ![]() |
Elegant Singing and Dancing CD: 14 ( 7 ) Max Lv.8 | ![]() ![]() ![]() |
Penetrating Arrow CD: 14 ( 8 ) Max Lv.7 | ![]() ![]() ![]() |
Tactical Flame CD: 12 ( 7 ) Max Lv.6 | ![]() ![]() ![]() |
Terror Wave CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() |
Unifying Magic Bullets CD: 12 ( 7 ) Max Lv.6 | ![]() ![]() ![]() |
Note![]() ![]() | |||
- All player cards will start at level 1. - The cards will level up by progressing through the floors. - Experience gained will be based on which enemies are spawned. - The experience gained by each card will be based on cost. The lower the cost, the more experience gained. |
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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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11 | ![]() | ![]() ![]() War Machine King, Liberty Geist | 1 | Skill | 684 | 14,452,901 | -- ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Fire & Wood orbs into locked orbs.. ![]() ![]() > 70% HP, 100% Chance, 1 time-use ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 50% Chance ( 20582 after Heat Up ) ![]() ![]() ![]() ![]() ![]() 50% Chance ( 20582 after Heat Up ) ![]() ![]() ![]() ![]() 50% Chance ( 22453 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 22453 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. ![]() ![]() 50% Chance ( 24324 after Heat Up ) ![]() ![]() 50% Chance ( 26196 after Heat Up ) Skill Set 2 < 70% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 20582 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() < 30% HP, 100% Chance ( 29940 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. - Cycles through Claw -> Hold -> Cleave or Chain then repeatDeal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. - [Destroying Claw] replaces other Claws at <30% HP - [Melting Claw] replaces Chain/Cleave at <30% HP | |
11 | ![]() | ![]() ![]() Flash Machine King, Cosmo Crusader | 1 | Skill | 684 | 17,454,489 | -- ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Randomly spawn Mortal Poison orbs from all Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 170% damage. Change the following column "O" into Light & Heart orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance - Spawns Heal orbs with [Blitzen Schwert] every other turn.- Checks for Heal orbs every other turn then use [Windhose] or [Drehung Klinge]. - Uses [Blitz Lanze] if no Heal orbs found. | |
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12 | ![]() | ![]() ![]() ![]() Reincarnated Burning Phoenix Knight, Homura | 1 | Skill | 492 | 3,027,126 | -- ![]() ![]() ![]() Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() > 75% HP, 100% Chance Skill Set 2 < 75% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 1% HP, 100% Chance ![]() ![]() < 1% HP, 100% Chance | |
12 | ![]() | ![]() ![]() ![]() Reincarnated Torrential Fenrir Knight, Kamui | 1 | Skill | 492 | 5,484,453 | -- ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
12 | ![]() | ![]() ![]() ![]() Reincarnated Ancient Dragon Knight, Zeal | 1 | Skill | 3,000,000 | 105 | -- ![]() Skill Set 1 ![]() ![]() ![]() 100% Chance. Will use repeatedly Pre-emptive Strike. Immune single hit damage over 100 for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when inflicted by status ailment Increases damage to 200% for the next 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 17511 after Power Released ) 100% Chance. Will use when heal orb exists Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 17511 after Power Released ) 100% Chance. Will use when heal orb exists Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 7505 after Power Released ) 100% Chance. Will use when jammer orb exists >10% HP Deal 30% damage. Randomly spawn Heart orbs from all Jammer orbs.. ![]() ![]() ![]() ![]() ![]() < 10% HP, 100% Chance ( 75048 after Power Released ) < 10% HP, 100% Chance. Will use when jammer orb exists - Nullifies damage above 100Deal 300% damage. Randomly spawn Wood orbs from all Jammer orbs.. - Will attempt to use [Mind Breaking Hell Guidance] every turn. - Checks for jammers every other turn then use [Nothingness Light]. - Uses Normal Attack if no heal and jammer orbs. | |
12 | ![]() | ![]() ![]() ![]() Reincarnated Godly Knight of the Sky, Verche | 1 | Skill | 492 | 12,277,137 | -- ![]() Skill Set 1 ![]() ![]() ![]() < 10% HP, 100% Chance. Will use when jammer orb exists Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() < 10% HP, 100% Chance. Will use when jammer orb exists Pre-emptive Strike. Increases skyfall chance of Heart orbs by 15% for 5 turns.. Skill Set 2 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 10% HP, 100% Chance. Will use when jammer orb exists Deal 40% damage and converts 1 Random orb into Poison orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance - Uses [Saint Decision] + [Saint Poison] 3 times.- 4th turn uses [Shining Railgun] if poison left on the board. - Otherwise, heals the player and rotation starts over. | |
12 | ![]() | ![]() ![]() ![]() Reincarnated Chaos Dragon Knight, Voice | 1 | Skill | 492 | 3,327,555 | -- ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance. Pre-emptive Strike. Deal 50% damage. Change the following column "O" into Dark orbs ----O- ----O- ----O- ----O- ----O- .. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 4 turns Binds all Dark attribute cards for 5-10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 10% HP, 100% Chance | |
13 | ![]() | ![]() ![]() Rainbow Wing Whirlwind Dragon Emperor, Sevenzard | 1 | Skill | 1,044 | 14,373,333 | -- ![]() Skill Set 1 ![]() ![]() ![]() < 10% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 7 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 10% HP, 100% Chance. Pre-emptive Strike. Deal 70% damage and converts 4 Random orbs into Poison orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when poison orb exists Deal 210% damage and converts all Poison orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 10% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 15% Chance 15% Chance. Deal 70% damage and randomly change 7 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Skill Set 2 15% Chance. ![]() ![]() ![]() ![]() Skill Set 3 15% Chance. ![]() ![]() ![]() ![]() Skill Set 4 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 15% Chance. Deal 70% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Poison orbs.. Skill Set 5 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 93% HP, 15% Chance Skill Set 6 < 86% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 7 < 72% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 8 < 58% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 9 < 44% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 10 < 30% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 11 < 16% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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14 | ![]() | ![]() ![]() ![]() Maleficent Phantom Dragon King, Zaerog∞ | 1 | Skill | 1,498 | 13,741,317 | -- ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 1 turn.. ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Will use if nothing to dispel Binds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use if poison orb exists Deal 200% damage and converts all Poison orbs into Mortal Poison orbs.. ![]() ![]() 33% Chance 33% Chance. Will use when above 30% HP Deal 120% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 33% Chance Skill Set 2 33% Chance. Will use if >30% HP ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
14 | ![]() | ![]() Dusking Dragon Caller, Sonia Gran Reverse | 1 | Skill | 4,060 | 12,208,845 | -- ![]() Skill Set 1 ![]() ![]() ![]() < 30% HP, 100% Chance. Will use repeatedly Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance. Will use repeatedly Pre-emptive Strike. Absorbs 100% Fire, Light & Dark damage for 3 turns.. ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance. Will use repeatedly Pre-emptive Strike. Absorbs 100% Water, Light & Dark damage for 3 turns.. ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance. Will use repeatedly Pre-emptive Strike. Absorbs 100% Wood, Light & Dark damage for 3 turns.. ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() 20% Chance ![]() ![]() 20% Chance ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use Skill Set 2 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance ( 189863 after Draggie Knight, Zeal's Enhancement ) - [Draco Summon] -> Random skill -> 4 rotations of [Fair Skies Guardian] +Random skill -> [Draggie] -> [Dragon Star Attack] | |
15 | ![]() | ![]() Achtros | 1 | Skill | 7,999,999 | 1,186,665 | -- ![]() ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Wood damage for 3 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Deal 140% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Deal 140% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 5 and under for 3 turns.. ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance | |
15 | ![]() | ![]() Deighk | 1 | Skill | 79,999 | 11,866,665 | -- ![]() ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 3 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 160% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills.. ![]() ![]() < 15% HP, 100% Chance | |
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16 | ![]() | ![]() ![]() ![]() Illusionless Time Dragonbound, Myr | 1 | Skill | 1,218 | 22,268,508 | -- ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 2 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 3 100% Chance, 1 time-use. ![]() ![]() Deal 160% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() Puzzle starting point has been fixed.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use Skill Set 4 100% Chance, 1 time-use. ![]() ![]() 100% Chance, 1 time-use. Deal 160% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use Skill Set 5 100% Chance, 1 time-use. ![]() ![]() 100% Chance, 1 time-use. Deal 160% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance Skill Set 6 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() 100% Chance. Will use repeatedly Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. ![]() ![]() ![]() ![]() < 20% HP, 100% Chance | |
16 | ![]() | ![]() ![]() Blue Sky Goddess of Dawn, Khepri | 1 | Skill | 798 | 17,652,333 | -- ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 2 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() < 20% HP, 100% Chance. Deal 120% damage. Change the following column "O" into Heart & Jammer orbs -----O -----O -----O -----O -----O .. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 2nd turn Deal 130% damage. Randomly spawn Poison orbs from all Jammer orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 2nd turn Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance, 1 time-use Skill Set 3 100% Chance, 1 time-use. Will use on 4th turn ![]() ![]() 100% Chance, 1 time-use. Will use on 3rd turn Lock the following column "O" on the board for 1 turn .. ![]() ![]() 100% Chance, 1 time-use. Will use on 3rd turn Deal 120% damage. Change the following column "O" into Heart & Jammer orbs O----- O----- O----- O----- O----- .. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 5th turn Deal 140% damage. Randomly spawn Poison orbs from all Jammer orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 5th turn Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 4 100% Chance, 1 time-use. Will use on 6th turn ![]() ![]() 100% Chance, 1 time-use. Will use on 5th turn Lock the following row "O" on the board for 1 turn OOOOOO ------ ------ ------ ------ .. ![]() ![]() 100% Chance, 1 time-use. Will use on 5th turn Deal 120% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 8th turn Deal 150% damage. Randomly spawn Poison orbs from all Jammer orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 8th turn Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 9th turn Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance - Skills are done in order. - Only 1 of [Drops from Heaven] or [Holy Rays of the Sun] will be used, then Khepri moves onto the next skill. | |
16 | ![]() | ![]() ![]() Draconic Songstress of Blue Echoes, Mion | 1 | Skill | 798 | 19,009,430 | -- ![]() ![]() ![]() ![]() ![]() Passive. 50% Water & Wood damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 99% damage reduction for 1 turn.. Skill Set 2 First turn. 100% Chance. ![]() ![]() Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. ![]() ![]() Reduces time limit of orb movement to 25 % for 1 turn.. Skill Set 3 > 99% HP, 100% Chance, 1 time-use. ![]() ![]() Player -99% current HP.. ![]() ![]() Immune single hit damage over 500,000 for 5 turns.. Skill Set 4 < 99% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() Deal 140% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 50% damage reduction for 5 turns.. Skill Set 5 50% Chance. Will use when >30% HP ![]() ![]() Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it -----O ------ -----O ------ -O-O-O .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. Skill Set 6 50% Chance. Will use when >30% HP ![]() ![]() Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it O-O-O- ------ O----- ------ O----- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. ![]() ![]() 50% Chance ( 35820 after Warrior's March ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 29104 after when above 30% HP ) 50% Chance. Will use when above 30% HP Deal 130% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 6 and under for 2 turns.. ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance ( 1119375 after Warrior's March ) - Rotates through 1 of Blind set then 1 of Ice Quartet or Ice Blades | |
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17 | ![]() | ![]() ![]() ![]() Scorching Horned Heavenly Fire God, Agni | 1 | Skill | 798 | 19,167,573 | -- ![]() ![]() ![]() ![]() ![]() Passive. 50% Water & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Deal 120% damage and increases cooldown of active skills by 1-3 turns.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 130% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Deal 140% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Change the following column "O" into Fire orbs -----O -----O -----O -----O -----O .. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Absorbs single hit damage over 300,000 for 10 turns.. ![]() ![]() 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 160% damage. Change the following column "O" into Fire orbs O----O O----O O----O O----O O----O .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance - Bringing Agni below 50% HP on the first turn will force a stronger 75% shield. | |
17 | ![]() | ![]() ![]() Avowed Thief, Ishikawa Goemon | 1 | 18,707 | 882 | 12,209,607 | -- ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Deal 200% damage.. ![]() ![]() > 80% HP, 100% Chance ![]() ![]() < 80% HP, 33% Chance ![]() ![]() ![]() < 80% HP, 33% Chance < 80% HP, 33% Chance. Will use non-consecutively Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 80% HP, 33% Chance < 80% HP, 33% Chance. Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 1% HP, 100% Chance | |
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18 | ![]() | ![]() Red Puppet Master of Destruction, Pure Machina | 1 | Skill | 812 | 9,203,681 | -- ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 1% HP, 100% Chance. Pre-emptive Strike. Deal 90% damage and converts all Heart orbs into Fire orbs.. Skill Set 2 40% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 25% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 4 35% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() < 1% HP, 100% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ ------ OOOOOO ------ ------ .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn ![]() ![]() < 1% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 1 turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "O" into Fire orbs OOOOOO ------ OOOOOO ------ OOOOOO Change the following row "O" into Wood orbs ------ OOOOOO ------ OOOOOO ------ .. | |
18 | ![]() | ![]() Blue Puppet Master of Rebirth, Charité Machina | 1 | Skill | 812 | 9,508,985 | -- ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Pre-emptive Strike. Absorbs 100% Light & Dark damage for 5 turns.. ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Pre-emptive Strike. Deal 90% damage and converts all Heart orbs into Water orbs.. Skill Set 2 40% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Deal 110% damage and converts all Wood orbs into Fire orbs.. Skill Set 3 25% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Water orbs.. Skill Set 4 35% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change the following row "O" into Fire orbs ------ ------ OOOOOO ------ ------ .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Immunity against status effects such as delay, poison, defense reduction for 1 turn.. ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "O" into Water orbs OOOOOO ------ OOOOOO ------ OOOOOO Change the following row "O" into Fire orbs ------ OOOOOO ------ OOOOOO ------ .. | |
18 | ![]() | ![]() Green Puppet Master of Creation, Courage Machina | 1 | Skill | 812 | 9,356,790 | -- ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Pre-emptive Strike. Absorbs 100% Light & Dark damage for 5 turns.. ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Pre-emptive Strike. Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 2 40% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Deal 110% damage and converts all Fire orbs into Water orbs.. Skill Set 3 25% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 4 35% Chance. Will use when >50% HP ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change the following row "O" into Water orbs ------ ------ OOOOOO ------ ------ .. Skill Set 5 < 50% HP, 100% Chance. Will use every other turn ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Immunity against status effects such as delay, poison, defense reduction for 1 turn.. ![]() ![]() < 50% HP, 100% Chance. Will use every other turn Reduces time limit of orb movement by 3 secs for 1 turn.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "O" into Wood orbs OOOOOO ------ OOOOOO ------ OOOOOO Change the following row "O" into Water orbs ------ OOOOOO ------ OOOOOO ------ .. | |
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19 | ![]() | ![]() Awoken Machine Hera | 1 | Skill | 10,000 | 42,571,595 | ![]() ![]() ![]() ![]() Passive. 50% Light damage reduction.. Skill Set 1 ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light & Dark damage for 2 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and increases cooldown of active skills by 3 turns.. ![]() ![]() Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage. Randomly spawn Mortal Poison orbs from non 3 Mortal Poison orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. Skill Set 2 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Fire orbs.. Skill Set 3 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Water orbs.. Skill Set 4 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Wood orbs.. Skill Set 5 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Light orbs.. Skill Set 6 20% Chance. Will use every other turn >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Dark orbs.. Skill Set 7 < 50% HP, 33% Chance. Will use non-consecutively ![]() ![]() ![]() 33% Chance. Will use every other turn >50% HP Binds 4 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() Skill Set 8 < 50% HP, 33% Chance. Will use non-consecutively ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 33% Chance ( 68630-109808 after Power Steel ) ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance | |
19 | ![]() | ![]() Awoken Machine Zeus | 1 | Skill | 2,212 | 50,276,201 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use if no other skills are rolled Deal 190% damage. Randomly spawn Mortal Poison orbs from non 5 Mortal Poison orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 50% HP Binds 1 Random sub for 3 turns. This will also disable awoken skills.. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills.. Skill Set 2 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() Skill Set 3 < 50% HP, 100% Chance. Will use every 3 turns ![]() ![]() < 70% HP, 100% Chance, 1 time-use. Deal 180% damage. Change the following row "O" into Light, Jammer & Mortal Poison orbs OOOOOO ------ ------ ------ OOOOOO .. ![]() ![]() Skill Set 4 < 50% HP, 100% Chance. Will use every 3 turns ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance | |
20 | ![]() | ![]() Heaven Winged Machine, Seraphis | 1 | Skill | 798 | 19,101,693 | -- ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. orbs will drop as locked orbs for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs.. ![]() ![]() 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn.. ![]() ![]() 25% Chance ![]() ![]() 25% Chance ![]() ![]() 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases cooldown of active skills by 0-3 turns.. ![]() ![]() 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. ![]() ![]() ![]() 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases skyfall chance of Jammer orbs by 20% for 1 turn.. ![]() ![]() 60% Chance ( 40554 after Awaken Force ) ![]() ![]() ![]() 20% Chance ( 38301 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 20% Chance ( 117160 after Awaken Force ) ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use with lower priority than [Limit Break] Increases damage to 200% for the next 999 turns.. ![]() ![]() < 1% HP, 100% Chance ( 180240 after Awaken Force ) Skill Set 2 < 1% HP, 100% Chance. Will use with highest priority ![]() ![]() ![]() ![]() - 1 of [Full Charge], [Suppressive], [Ordeal], or [Jamming] -> - 1 of [Steel Wing], [Paralysis] or [Core Burst] -> Rotation repeats | |
21 | ![]() | ![]() Light Guiding Star Machine, Orpharion | 1 | Skill | 100,000 | 105,000,000 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 999 turns.. ![]() ![]() > 99% HP, 100% Chance, 1 time-use > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Increases cooldown of active skills by 99 turns.. ![]() ![]() 20% Chance 20% Chance. Will use when above 50% HP Deal 100% damage. Randomly hide 4 orbs on the board for 1 turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 50% HP Deal 100% damage and randomly change 11 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 50% HP Deal 100% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 20% Chance 20% Chance. Will use non-consecutively when above 50% HP Deal 100% damage. Disable awoken skills for 1 turn.. ![]() ![]() 20% Chance 20% Chance. Will use when above 50% HP Lock the following row "O" on the board for 1 turn OOOOOO ------ ------ ------ ------ .. Skill Set 2 < 50% HP, 100% Chance. ![]() ![]() ![]() ![]() |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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1 By Zefros01#99989 2 years ago ( 11.1.1 ) Oh, you're still alive? Here take 999,999 EXP. Oh wait, you don't need it because you're so high up already. Too bad. |
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- Guiding Star's Heavenly Wings Battle.11-21 |