Guiding Star's Heavenly Wings Battle.1121
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Limited Time Bonus ( PDT )

Corresponding Skill Up  
These monsters share the same skills:  
Charge GravityG CD: 31 ( 14 ) Max Lv.18  
Charge GravityH CD: 36 ( 19 ) Max Lv.18  
Elegant Singing and Dancing CD: 14 ( 7 ) Max Lv.8  
Penetrating Arrow CD: 14 ( 8 ) Max Lv.7  
Tactical Flame CD: 12 ( 7 ) Max Lv.6  
Terror Wave CD: 13 ( 8 ) Max Lv.6  
Unifying Magic Bullets CD: 12 ( 7 ) Max Lv.6 
Note  
 All player cards will start at level 1.  The cards will level up by progressing through the floors.  Experience gained will be based on which enemies are spawned.  The experience gained by each card will be based on cost. The lower the cost, the more experience gained. 
Show all:   
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 1 will appear  
11  War Machine King, Liberty Geist  1  Skill  684  14,452,901   Halves LightDark ( 50% Damage ) Passive. 50% Light & Dark damage reduction.. Skill Set 1 Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Power Claw ( 9,979 ) Preemptive Strike. Change Fire & Wood orbs into locked orbs.. Flare Armor ( 50% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse Dark Flare ( 21,206 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Death Claw ( 13,721 ) 1 x Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. 50% Chance ( 20582 after Heat Up ) Crushing Claw ( 13,721 ) 1 x 50% Chance ( 20582 after Heat Up ) Evil Hold ( 14,969 ) 50% Chance ( 22453 after Heat Up ) Element Hold ( 14,969 ) 7 x 50% Chance ( 22453 after Heat Up ) 50% Chance. Heat Chain ( 16,216 ) ( 3 Turns )Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. 50% Chance ( 24324 after Heat Up ) Cleave Rush ( 17,464 ) 50% Chance ( 26196 after Heat Up ) Skill Set 2 Power Erase ( ≥ 500k Void Damage 3 Turns )Metal Slicer ( 99% HP )Power Claw 8 x < 70% HP, 100% Chance, 1 timeuse. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Heat Up ( 999 Turns )Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. < 50% HP, 100% Chance Heat Up ( 999 Turns ) < 50% HP, 100% Chance Heat Up ( 999 Turns ) < 50% HP, 100% Chance Destroying Claw ( 13,721 ) 4 x non < 30% HP, 100% Chance ( 20582 after Heat Up ) < 30% HP, 100% Chance. Melting Claw ( 19,960 )Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. < 30% HP, 100% Chance ( 29940 after Heat Up ) Explosive Skewer ( 93,555 ) < 15% HP, 100% Chance < 15% HP, 100% Chance.  Cycles through Claw > Hold > Cleave or Chain then repeatDeal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs..  [Destroying Claw] replaces other Claws at <30% HP  [Melting Claw] replaces Chain/Cleave at <30% HP  
11  Flash Machine King, Cosmo Crusader  1  Skill  684  17,454,489   Robot Dark Halved ( 50% Damage ) Passive. 50% Dark damage reduction.. Skill Set 1 Welcome to the big leagues ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. Wasser Biene ( 7,692 ) 1 x Preemptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs.. Blitzen Schwert ( 15,383 ) 4 x non 100% Chance 100% Chance. Will use every other turn when above 15% HP Windhose All Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs.. 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Drehung Klinge ( 23,075 ) All Randomly spawn Lethal Poison orbs from all Heart orbs.. 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Blitz Lanze ( 26,151 ) ( expand for details )Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs.. 100% Chance 100% Chance. Will use every other turn if other skill not used Licht Regen +15% ( 10 Turns )Deal 170% damage. Change the following column "Ｏ" into Light & Heart orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. < 70% HP, 100% Chance, 1 timeuse Prima Schild ( 50% Damage 3 Turns ) < 50% HP, 100% Chance, 1 timeuse Zeit Rauben ( 5 Secs 3 Turns ) < 50% HP, 100% Chance, 1 timeuse Eisen Zorn ( 230,745 ) < 15% HP, 100% Chance  Spawns Heal orbs with [Blitzen Schwert] every other turn. Checks for Heal orbs every other turn then use [Windhose] or [Drehung Klinge].  Uses [Blitz Lanze] if no Heal orbs found.  
Random 1 will appear  
12  Reincarnated Burning Phoenix Knight, Homura  1  Skill  492  3,027,126   Resolve Homura ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Phoenix Knight's Soul ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Blazing Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Blazing Cutting Dance ( 19,635 ) > 75% HP, 100% Chance Skill Set 2 Flame Eating Net ( Enemy +10% )Scold ( 99% HP )High Temperature ( 75% Damage 3 Turns )< 75% HP, 100% Chance. < 50% HP, 100% Chance, 1 timeuse Ash followed by Flare ( 6,545 ) 5 x non < 50% HP, 100% Chance Suppression Flames ( 3 Turns ) < 1% HP, 100% Chance Burnout ( 300% HP ) < 1% HP, 100% Chance  
12  Reincarnated Torrential Fenrir Knight, Kamui  1  Skill  492  5,484,453   Skill Set 1 Fenrir Knight's Soul ( 5 Turns )Ice Axe ( 1 Sec 5 Turns )Instant Strike ( 6,314 ) 100% Chance, 1 timeuse Heavy Strike ( 12,628 ) 100% Chance, 1 timeuse Roaring Strike ( 18,942 ) 100% Chance, 1 timeuse Slicing Strike ( 25,256 ) 100% Chance, 1 timeuse Destroying Strike ( 101,024 ) 100% Chance  
12  Reincarnated Ancient Dragon Knight, Zeal  1  Skill  3,000,000  105   Skill Set 1 Old Dragon Knight's Soul ( ≥ k Void Damage 10 Turns )100% Chance. Will use repeatedly Rock Sword ( 13,134 )Power Released ( 999 Turns )Preemptive Strike. Immune single hit damage over 100 for 10 turns.. 100% Chance 100% Chance. Will use when inflicted by status ailment Mind Breaking Hell Guidance ( 8,756 ) All Increases damage to 200% for the next 999 turns.. 100% Chance ( 17511 after Power Released ) 100% Chance. Will use when heal orb exists Mind Breaking Hell Guidance ( 8,756 ) All Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs.. 100% Chance ( 17511 after Power Released ) 100% Chance. Will use when heal orb exists Nothingness Light ( 3,752 ) All Deal 70% damage. Randomly spawn Jammer orbs from all Heart orbs.. 100% Chance ( 7505 after Power Released ) 100% Chance. Will use when jammer orb exists >10% HP Celestial Wicked Exorcism ( 37,524 ) All Deal 30% damage. Randomly spawn Heart orbs from all Jammer orbs.. < 10% HP, 100% Chance ( 75048 after Power Released ) < 10% HP, 100% Chance. Will use when jammer orb exists  Nullifies damage above 100Deal 300% damage. Randomly spawn Wood orbs from all Jammer orbs..  Will attempt to use [Mind Breaking Hell Guidance] every turn.  Checks for jammers every other turn then use [Nothingness Light].  Uses Normal Attack if no heal and jammer orbs.  
12  Reincarnated Godly Knight of the Sky, Verche  1  Skill  492  12,277,137   Skill Set 1 Heaven Dragon Knight's Soul ( 999 Turns )< 10% HP, 100% Chance. Will use when jammer orb exists Wing of Light +15% ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 10% HP, 100% Chance. Will use when jammer orb exists Preemptive Strike. Increases skyfall chance of Heart orbs by 15% for 5 turns.. Skill Set 2 Saint Decision ( 60% HP )Saint Poison ( 3,963 ) 1 x 100% Chance. < 10% HP, 100% Chance. Will use when jammer orb exists Shining Railgun ( 495,350 ) All Deal 40% damage and converts 1 Random orb into Poison orbs.. 100% Chance Heaven's Compassion ( Player +100% ) 100% Chance  Uses [Saint Decision] + [Saint Poison] 3 times. 4th turn uses [Shining Railgun] if poison left on the board.  Otherwise, heals the player and rotation starts over.  
12  Reincarnated Chaos Dragon Knight, Voice  1  Skill  492  3,327,555   Skill Set 1 Infernal Dragon Knight's Soul ( 4 Turns )Darkness Scythe ( 8,676 ) ( expand for details )100% Chance. Erosion ( 13,881 ) 1 x Preemptive Strike. Deal 50% damage. Change the following column "Ｏ" into Dark orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. 100% Chance Abyss Cage ( 510 Turns ) 100% Chance 100% Chance. Will use every 4 turns Soul Spirit ( 34,702 )Binds all Dark attribute cards for 510 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance Chaos Prominence ( 138,808 ) < 10% HP, 100% Chance  
13  Rainbow Wing Whirlwind Dragon Emperor, Sevenzard  1  Skill  1,044  14,373,333   Skill Set 1 Seven Mirages ( 7 Turns )< 10% HP, 100% Chance. Mucus Skin ( 75% Damage 7 Turns )Poison Claw ( 19,655 ) 4 x Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 7 turns.. < 10% HP, 100% Chance. Hell Bloom ( 58,966 ) Preemptive Strike. Deal 70% damage and converts 4 Random orbs into Poison orbs.. 100% Chance 100% Chance. Will use when poison orb exists Venom Blow ( 19,655 ) 3 x Deal 210% damage and converts all Poison orbs into Jammer orbs.. 10% Chance Clotting Nails ( 19,655 ) 7 x 15% Chance 15% Chance. Deal 70% damage and randomly change 7 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. Skill Set 2 Energy Mimic ( / / )Storm Rave ( 29,484 )15% Chance. Skill Set 3 Energy Mimic ( / / )Vine Rings ( 77% HP )15% Chance. Skill Set 4 Energy Mimic ( / / )Seven Gardens ( 19,655 ) 15% Chance. 15% Chance. Deal 70% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Poison orbs.. Skill Set 5 Energy Mimic ( / / )Poison Blow ( 19,655 ) 5 x Draining Nails ( 19,655 ) ( Enemy +7% )15% Chance. < 93% HP, 15% Chance Skill Set 6 Temporal Stealth ( ≥ 100k Void Damage 1 Turns )Poison Rave ( 39,311 ) 4 x < 86% HP, 100% Chance, 1 timeuse. Skill Set 7 Urgency Mimic ( / )Venom Claw ( 19,655 ) 4 x < 72% HP, 100% Chance, 1 timeuse. Skill Set 8 Paralyzing Vine 1 x Subs ( 7 Turns )Hell Venom Claw 5 x < 58% HP, 100% Chance, 1 timeuse. Skill Set 9 Temporal Stealth ( ≥ 100k Void Damage 1 Turns )Hell Poison Claw 7 x < 44% HP, 100% Chance, 1 timeuse. Skill Set 10 Urgency Mimic ( / )Hell's Poison Rave ( 39,311 ) 7 x < 30% HP, 100% Chance, 1 timeuse. Skill Set 11 Paralyzing Vine 1 x Subs ( 7 Turns )Deadly Poison Rave ( 39,311 ) 14 x < 16% HP, 100% Chance.  
Random 1 will appear  
14  Maleficent Phantom Dragon King, Zaerog∞  1  Skill  1,498  13,741,317   王ゼロ闇半減 ( 50% Damage ) Passive. 50% Dark damage reduction.. Skill Set 1 Let's continue! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. King of Zero ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn.. Return to Zero First turn. 100% Chance Sacrifice 3 x ( 2 Turns ) First turn. 100% Chance First turn. 100% Chance. Will use if nothing to dispel King Cannon Type Zero ( 41,318 ) Binds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills.. 100% Chance 100% Chance. Will use if poison orb exists Dark Pulse ( 24,791 )Deal 200% damage and converts all Poison orbs into Lethal Poison orbs.. 33% Chance 33% Chance. Will use when above 30% HP Dragon King Cannon ( 30,990 )Deal 120% damage and hide all orbs on the board. Moving the orb will reveal it.. 33% Chance Skill Set 2 Blue Sphere ( Enemy +10% )Chaos Bolt 4 x non 33% Chance. Will use if >30% HP Skill Set 3 King's Gaze ( 5 Turns )ReZero ( Enemy +100% )End of Pain ( 100% HP )< 50% HP, 100% Chance, 1 timeuse. < 30% HP, 100% Chance, 1 timeuse Beyond the Pain ( 619,770 ) < 30% HP, 100% Chance  
14  Dusking Dragon Caller, Sonia Gran Reverse  1  Skill  4,060  12,208,845   Skill Set 1 Let's have some fun ( 999 Turns )< 30% HP, 100% Chance. Will use repeatedly Dragon's Origin ( 3 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 30% HP, 100% Chance. Will use repeatedly Dragon's Origin ( 3 Turns )Preemptive Strike. Absorbs 100% Fire, Light & Dark damage for 3 turns.. < 30% HP, 100% Chance. Will use repeatedly Dragon's Origin ( 3 Turns )Preemptive Strike. Absorbs 100% Water, Light & Dark damage for 3 turns.. < 30% HP, 100% Chance. Will use repeatedly Dark Rumble ( 22,784 ) 1 x Preemptive Strike. Absorbs 100% Wood, Light & Dark damage for 3 turns.. 20% Chance Genocide Missile Type 0 ( 18,227 ) 6 x 20% Chance Brilliant Dragon Skull ( 21,265 ) 20% Chance Glass Leaf ( 18,227 ) 20% Chance Cattle Mutilation ( 24,302 ) 20% Chance Draco SummonDragon Portal 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Shield ( 50% Damage 2 Turns ) 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Skill ( < 7 Combos 2 Turns ) 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Balance ( ≥ 800k Void Damage 2 Turns ) 100% Chance, 1 timeuse Fair Skies Guardian Dragon  Judge ( ≥ 1500k Absorb Damage 2 Turns ) 100% Chance, 1 timeuse Skill Set 2 Draggie Knight, Zeal's Enhancement ( 1 Turn )Draggie Shield ( 75% Damage 1 Turn )Alt. Five Origin Dragon Star Attack ( 75,945 )100% Chance, 1 timeuse. < 15% HP, 100% Chance ( 189863 after Draggie Knight, Zeal's Enhancement )  [Draco Summon] > Random skill > 4 rotations of [Fair Skies Guardian] +Random skill > [Draggie] > [Dragon Star Attack]  
15  Achtros  1  Skill  7,999,999  1,186,665   Eight Resolve ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Deep Aqua ( 3 Turns )Preemptive Strike. Absorbs 100% Wood damage for 3 turns.. Resuscitation ( Revive +100% ) 100% Chance Deep Aqua ( 3 Turns ) 100% Chance Poison Swirl +20% ( 1 Turn ) 100% Chance Poison Swirl +20% ( 1 Turn ) 100% Chance Sharp Teeth ( 14,745 ) 8 x 100% Chance 100% Chance. Sharp Teeth ( 14,745 ) 8 x Deal 140% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. 100% Chance 100% Chance. Shell Scale ( 75% Damage 3 Turns )Deal 140% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. 100% Chance, 1 timeuse Extreme Cold ( 1 Sec 3 Turns ) < 70% HP, 100% Chance, 1 timeuse Bubble Wall ( < 6 Combos 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Blue Calamity ( 21,064 ) Absorbs 100% of the damage you cause for combos 5 and under for 3 turns.. < 15% HP, 100% Chance  
15  Deighk  1  Skill  79,999  11,866,665   Eight Resolve ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Shell Scale ( 75% Damage 3 Turns )Preemptive Strike. 75% damage reduction for 3 turns.. Resuscitation ( Revive +100% ) 100% Chance Shell Scale ( 75% Damage 3 Turns ) 100% Chance Cyclone ( 17,404 ) 100% Chance Cyclone ( 17,404 ) 100% Chance Flash Induction 100% Chance Flash Induction 100% Chance Deep Shadow ( 3 Turns ) 100% Chance Fin Drive ( 99% HP ) < 70% HP, 100% Chance, 1 timeuse Sun Jail ( 19,891 ) 1 x Sub ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Meteors Myriad ( 111,888 )Deal 160% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills.. < 15% HP, 100% Chance  
Random 1 will appear  
16  Illusionless Time Dragonbound, Myr  1  Skill  1,218  22,268,508   Time Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction.. Skill Set 1 Did you think that was my real form? ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. SpaceTime Distortion ( ≥ 500k Void Damage 5 Turns )Preemptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 2 Did you think that was my real form? ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Your Dragon God is waiting for you... ( ≥ 500k Void Damage 5 Turns )Preemptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 3 Continuous Border ( 36,560 ) ( expand for details )100% Chance, 1 timeuse. Deal 160% damage. Time WarpChange the following row "Ｏ" into Heart & Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Puzzle starting point has been fixed.. Hour Hand Strike ( 32,904 ) 100% Chance, 1 timeuse Time Bind 2 x Subs ( 6 Turns ) 100% Chance, 1 timeuse Skill Set 4 Continuous Border ( 36,560 ) ( expand for details )100% Chance, 1 timeuse. 100% Chance, 1 timeuse. Time WarpHour Hand Strike ( 36,560 )Deal 160% damage. Change the following row "Ｏ" into Heart & Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse Time Leap ( Enemy +50% ) 100% Chance, 1 timeuse Skill Set 5 Continuous Border ( 36,560 ) ( expand for details )100% Chance, 1 timeuse. 100% Chance, 1 timeuse. Time WarpHour Hand Strike ( 40,216 )Deal 160% damage. Change the following row "Ｏ" into Heart & Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse Time Steal ( 3 Secs 5 Turns ) 100% Chance, 1 timeuse Time Saw ( 182,800 ) 100% Chance Skill Set 6 Strain ( < 8 Combos 1 Turn )< 50% HP, 100% Chance, 1 timeuse. 100% Chance. Will use repeatedly Time WarpTime Saw ( 182,800 )Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. < 20% HP, 100% Chance  
16  Blue Sky Goddess of Dawn, Khepri  1  Skill  798  17,652,333   Skill Set 1 Divine Dawn Light ( ≥ 1000k Absorb Damage 3 Turns )Good morning! ( 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 2 Rolling, rolling, rolling ♪ ( 1 Turn )Eat this! ( 19,813 ) ( expand for details )100% Chance, 1 timeuse. < 20% HP, 100% Chance. Drops from Heaven ( 21,464 ) All Deal 120% damage. Change the following column "Ｏ" into Heart & Jammer orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 2nd turn Holy Rays of the Sun ( 21,464 )Deal 130% damage. Randomly spawn Poison orbs from all Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 2nd turn Scarab's Heavenly Wings ( 3 Turns )Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. 100% Chance, 1 timeuse Skill Set 3 Rolling, rolling, rolling, rolling ♪ ( 1 Turn )100% Chance, 1 timeuse. Will use on 4th turn 100% Chance, 1 timeuse. Will use on 3rd turn Eat this! ( 19,813 ) ( expand for details )Lock the following column "Ｏ" on the board for 1 turn .. 100% Chance, 1 timeuse. Will use on 3rd turn Drops from Heaven ( 23,115 ) All Deal 120% damage. Change the following column "Ｏ" into Heart & Jammer orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 5th turn Holy Rays of the Sun ( 23,115 )Deal 140% damage. Randomly spawn Poison orbs from all Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 5th turn Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 4 Eeny, meeny, miny, moe♪ ( 1 Turn )100% Chance, 1 timeuse. Will use on 6th turn 100% Chance, 1 timeuse. Will use on 5th turn Eat this! ( 19,813 ) ( expand for details )Lock the following row "Ｏ" on the board for 1 turn ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse. Will use on 5th turn AshShams Divine Cloak ( 75% Damage 3 Turns )Deal 120% damage. Change the following row "Ｏ" into Heart & Jammer orbs －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. 100% Chance, 1 timeuse Drops from Heaven ( 24,767 ) All 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 8th turn Holy Rays of the Sun ( 24,767 )Deal 150% damage. Randomly spawn Poison orbs from all Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 8th turn Here we go! ( < 6 Combos 1 Turn )Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use on 9th turn Morning Glow Comet ( 412,775 )Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. 100% Chance Morning Glow Comet ( 412,775 ) 100% Chance  Skills are done in order.  Only 1 of [Drops from Heaven] or [Holy Rays of the Sun] will be used, then Khepri moves onto the next skill.  
16  Draconic Songstress of Blue Echoes, Mion  1  Skill  798  19,009,430   Half Water Wood ( 50% Damage ) Passive. 50% Water & Wood damage reduction.. Skill Set 1 Transparent Melody ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Overture for the Impenetrable ( 99% Damage 1 Turn )Preemptive Strike. 99% damage reduction for 1 turn.. Skill Set 2 Play me your puzzle's song ♪ ( < 6 Combos 1 Turn )First turn. 100% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. Hesitant Opening Notes ( 75% 1 Turn )Reduces time limit of orb movement to 25 % for 1 turn.. Skill Set 3 You should sound better than this! ( 99% HP )> 99% HP, 100% Chance, 1 timeuse. Player 99% current HP.. Blessed Fantasia ( ≥ 500k Void Damage 5 Turns )Immune single hit damage over 500,000 for 5 turns.. Skill Set 4 I simply can't lose ♪ ( 20,895 ) 1 x ( 4 Turns )< 99% HP, 100% Chance, 1 timeuse. Deal 140% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. Steel Arabesque ( 50% Damage 5 Turns )50% damage reduction for 5 turns.. Skill Set 5 Surely you can hear the Orbs' song ♪ ( 1 Turn )50% Chance. Will use when >30% HP Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it Rainbow Septet ( 17,910 ) －－－－－Ｏ －－－－－－ －－－－－Ｏ －－－－－－ －Ｏ－Ｏ－Ｏ .. Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. Skill Set 6 Feel the music in your heart ♪ ( 1 Turn )50% Chance. Will use when >30% HP Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it Rainbow Septet ( 17,910 ) Ｏ－Ｏ－Ｏ－ －－－－－－ Ｏ－－－－－ －－－－－－ Ｏ－－－－－ .. Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. Ice Blossom Quartet ( 23,880 ) 50% Chance ( 35820 after Warrior's March ) Obbligato of Ice Blades ( 19,403 ) 10 x 50% Chance ( 29104 after when above 30% HP ) 50% Chance. Will use when above 30% HP Warrior's March ( 999 Turns )Deal 130% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse Barcarole for the River of Woe ( < 7 Combos 2 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. This is your last performance! ( 1 Turn )Absorbs 100% of the damage you cause for combos 6 and under for 2 turns.. < 30% HP, 100% Chance, 1 timeuse Requiem of a Thousand Creeds ( 746,250 ) < 30% HP, 100% Chance ( 1119375 after Warrior's March )  Rotates through 1 of Blind set then 1 of Ice Quartet or Ice Blades  
Random 1 will appear  
17  Scorching Horned Heavenly Fire God, Agni  1  Skill  798  19,167,573   Water & Dark Halven ( 50% Damage ) Passive. 50% Water & Dark damage reduction.. Skill Set 1 Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. Mahattvatabaha ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Thrust Away ( 20,935 ) ( CD +13 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Erupting Horns ( 22,680 ) ( expand for details )Deal 120% damage and increases cooldown of active skills by 13 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Sun's Sacred Flame ( 24,424 ) 15 x Deal 130% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Roaring Horns ( 26,169 ) ( expand for details )Deal 140% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Cruel Fire Ring ( ≥ 300k Absorb Damage 10 Turns )Deal 150% damage. Change the following column "Ｏ" into Fire orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Twin Flame Horns ( 27,914 ) ( expand for details )Absorbs single hit damage over 300,000 for 10 turns.. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Fierce Charge Stance ( 75% Damage 4 Turns )Deal 160% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ .. < 50% HP, 100% Chance, 1 timeuse Fierce Charge Stance ( 50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse 3 < 50% HP, 100% Chance, 1 timeuse 2 < 50% HP, 100% Chance, 1 timeuse 1 ( 2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Paryavasaanam ( 209,352 ) < 50% HP, 100% Chance  Bringing Agni below 50% HP on the first turn will force a stronger 75% shield.  
17  Avowed Thief, Ishikawa Goemon  1  18,707  882  12,209,607   五右衛門・パッシブ ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Tenka Gomen ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Ninja Fireworks ( 37,414 )Preemptive Strike. Deal 200% damage.. Ninja Fireworks ( 37,414 ) > 80% HP, 100% Chance Coin Barrage ( 11,22433,672 ) < 80% HP, 33% Chance What a Great View! 3 x ( 23 Turns ) < 80% HP, 33% Chance < 80% HP, 33% Chance. Will use nonconsecutively Grand Smokescreen ( 24,319 )Binds 3 Random cards for 23 turns. This will also disable leader skills and awoken skills.. < 80% HP, 33% Chance < 80% HP, 33% Chance. True Ninja Art Fireworks ( 56,121 )Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 100% Chance Golden Pipe ( Enemy +100% ) < 1% HP, 100% Chance  
Random 1 will appear  
18  Red Puppet Master of Destruction, Pure Machina  1  Skill  812  9,203,681   Skill Set 1 Sangen Mechanism ( 5 Turns )HealtoRed Twist Puppetry ( 15,848 ) < 1% HP, 100% Chance. Preemptive Strike. Deal 90% damage and converts all Heart orbs into Fire orbs.. Skill Set 2 Elemental Flip ( / )BluetoGreen Twist Puppetry ( 19,370 ) 40% Chance. Will use when >50% HP Skill Set 3 Elemental Flip ( / )HealtoRed Twist Puppetry ( 15,848 ) 25% Chance. Will use when >50% HP Skill Set 4 Elemental Flip ( / )Green Line Stitch Puppetry ( 17,609 ) ( expand for details )35% Chance. Will use when >50% HP < 1% HP, 100% Chance. Deal 100% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 5 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 1% HP, 100% Chance. Orb Destruction 15 x non RedtoGreen Stitch Puppetry ( 38,740 ) ( expand for details )Immunity against status effects such as delay, poison, defense reduction for 1 turn.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "Ｏ" into Fire orbs ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ Change the following row "Ｏ" into Wood orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ..  
18  Blue Puppet Master of Rebirth, Charité Machina  1  Skill  812  9,508,985   Skill Set 1 Sangen Mechanism ( 5 Turns )< 50% HP, 100% Chance. Will use every other turn HealtoBlue Twist Puppetry ( 15,354 ) Preemptive Strike. Absorbs 100% Light & Dark damage for 5 turns.. < 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Deal 90% damage and converts all Heart orbs into Water orbs.. Skill Set 2 Elemental Flip ( / )GreentoRed Twist Puppetry ( 18,766 ) 40% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 110% damage and converts all Wood orbs into Fire orbs.. Skill Set 3 Elemental Flip ( / )HealtoBlue Twist Puppetry ( 15,354 ) 25% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Water orbs.. Skill Set 4 Elemental Flip ( / )Red Line Stitch Puppetry ( 17,060 ) ( expand for details )35% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 5 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 50% HP, 100% Chance. Will use every other turn Hold Twin ( Leaders 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 1 turn.. < 50% HP, 100% Chance. Will use every other turn BluetoRed Stitch Puppetry ( 37,532 ) ( expand for details )Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "Ｏ" into Water orbs ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ Change the following row "Ｏ" into Fire orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ..  
18  Green Puppet Master of Creation, Courage Machina  1  Skill  812  9,356,790   Skill Set 1 Sangen Mechanism ( 5 Turns )< 50% HP, 100% Chance. Will use every other turn HealtoGreen Twist Puppetry ( 15,683 ) Preemptive Strike. Absorbs 100% Light & Dark damage for 5 turns.. < 50% HP, 100% Chance. Will use every other turn Preemptive Strike. Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 2 Elemental Flip ( / )RedtoBlue Twist Puppetry ( 19,169 ) 40% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 110% damage and converts all Fire orbs into Water orbs.. Skill Set 3 Elemental Flip ( / )HealtoGreen Twist Puppetry ( 15,683 ) 25% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Heart orbs into Wood orbs.. Skill Set 4 Elemental Flip ( / )Blue Line Stitch Puppetry ( 17,426 ) ( expand for details )35% Chance. Will use when >50% HP < 50% HP, 100% Chance. Will use every other turn Deal 100% damage. Change the following row "Ｏ" into Water orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 5 Impassive ( 1 Turns )< 50% HP, 100% Chance. Will use every other turn < 50% HP, 100% Chance. Will use every other turn Marionette Operation ( 3 Secs 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 1 turn.. < 50% HP, 100% Chance. Will use every other turn GreentoBlue Stitch Puppetry ( 38,337 ) ( expand for details )Reduces time limit of orb movement by 3 secs for 1 turn.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 220% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ Change the following row "Ｏ" into Water orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ ..  
Random 1 will appear  
19  Awoken Machine Hera  1  Skill  10,000  42,571,595  光半減 ( 50% Damage ) Passive. 50% Light damage reduction.. Skill Set 1 Singularity ( 2 Turns )Preemptive Strike. Absorbs 100% Light & Dark damage for 2 turns.. Machinery Body ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Black Weapon ( 29,738 ) ( CD +3 Turns ) 33% Chance 33% Chance. Will use every other turn >50% HP Machine Zeus Hera Resolve ( 81% Resolve )Deal 130% damage and increases cooldown of active skills by 3 turns.. Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP.. Black Weapon ( 29,738 ) 3 x non 33% Chance 33% Chance. Will use every other turn >50% HP Black Weapon ( 29,738 ) 8 x Deal 130% damage. Randomly spawn Lethal Poison orbs from non 3 Lethal Poison orbs.. 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. Skill Set 2 Elemental Absorber ( 2 Turns )Flare Combat ( 29,738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Fire orbs.. Skill Set 3 Elemental Absorber ( 2 Turns )Aqua Combat ( 29,738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Water orbs.. Skill Set 4 Elemental Absorber ( 2 Turns )Earth Combat ( 29,738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Wood orbs.. Skill Set 5 Elemental Absorber ( 2 Turns )Light Combat ( 29,738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Light orbs.. Skill Set 6 Elemental Absorber ( 2 Turns )Dark Combat ( 29,738 ) 1 x 20% Chance. Will use every other turn >50% HP 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Dark orbs.. Skill Set 7 Numb Signal 4 x ( 3 Turns )< 50% HP, 33% Chance. Will use nonconsecutively 33% Chance. Will use every other turn >50% HP Power Steel ( 45,750 ) ( 1 Turn )Binds 4 Random cards for 3 turns. This will also disable leader skills and awoken skills.. Skill Set 8 Limit Signal ( 2 Turns )Rust Generate 12 x non Myriad Swords Wings ( 34,31554,904 )< 50% HP, 33% Chance. Will use nonconsecutively < 50% HP, 33% Chance ( 68630109808 after Power Steel ) Half Repair ( Enemy +50% ) < 30% HP, 100% Chance Dark Railgun ( 1000% HP ) < 20% HP, 100% Chance  
19  Awoken Machine Zeus  1  Skill  2,212  50,276,201  Halve Dark ( 50% Damage ) Passive. 50% Dark damage reduction.. Skill Set 1 High Technique Field ( < 8 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns.. Machinery Body ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Machine Zeus Hera Resolve ( 81% Resolve )Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP.. ZEUS Sword ( 21,877 ) 5 x non 100% Chance 100% Chance. Will use if no other skills are rolled ZEUS Cannon ( 10,363 ) 1 x Subs ( 3 Turns )Deal 190% damage. Randomly spawn Lethal Poison orbs from non 5 Lethal Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 50% HP Machine King Gaze 2 x ( 10 Turns )Binds 1 Random sub for 3 turns. This will also disable awoken skills.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Machine King Gaze ( 10 Turns )Binds 2 Random cards for 10 turns. This will also disable leader skills and awoken skills.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills.. Skill Set 2 Aegis Invisible Field ( ≥ 2000k Absorb Damage 5 Turns )Sword Bit Deployment< 50% HP, 100% Chance, 1 timeuse. Skill Set 3 Delta Dead Lightning ( 20,725 ) ( expand for details )< 50% HP, 100% Chance. Will use every 3 turns < 70% HP, 100% Chance, 1 timeuse. Sword Bit Rush ( 20,724 )Deal 180% damage. Change the following row "Ｏ" into Light, Jammer & Lethal Poison orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Skill Set 4 Absolute Absorb ( CD +3 Turns )Sword Bit Rush ( 20,724 )Hyper Nova ( 736,896 )< 50% HP, 100% Chance. Will use every 3 turns < 20% HP, 100% Chance  
20  Heaven Winged Machine, Seraphis  1  Skill  798  19,101,693   Robot Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction.. Robot Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns.. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns.. Shock Ray ( 13,518 ) 3 x 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Flash Bomb ( 13,518 ) 3 x non Deal 120% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Machine Glare ( 13,518 ) ( 1 Sec 1 Turn )Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs.. 25% Chance ( 27036 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Gathering magical powerDeal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn.. 25% Chance Full Charge 25% Chance Suppressive Wave ( 15,771 ) ( CD +03 Turns ) 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Ordeal Section ( 15,771 ) ( < 7 Combos 1 Turn )Deal 140% damage and increases cooldown of active skills by 03 turns.. 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Jamming ( 15,771 ) +20% ( 1 Turn )Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. 25% Chance ( 31542 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Steel Wing ( 20,277 )Increases skyfall chance of Jammer orbs by 20% for 1 turn.. 60% Chance ( 40554 after Awaken Force ) Paralysis Sight ( 19,151 ) 1 x ( 3 Turns ) 20% Chance ( 38301 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Core Full Burst ( 58,580 )Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. 20% Chance ( 117160 after Awaken Force ) Awaken Force ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use with lower priority than [Limit Break] Limit Break ( 90,120 )Increases damage to 200% for the next 999 turns.. < 1% HP, 100% Chance ( 180240 after Awaken Force ) Skill Set 2 Holy Repair ( Enemy +19% )Limit Break ( 90,120 ) Will use 1 of [Shock Ray], [Flash Bombo], [Machine Glare] or [Gathering] >< 1% HP, 100% Chance. Will use with highest priority  1 of [Full Charge], [Suppressive], [Ordeal], or [Jamming] >  1 of [Steel Wing], [Paralysis] or [Core Burst] > Rotation repeats  
21  Light Guiding Star Machine, Orpharion  1  Skill  100,000  105,000,000  Dark Halved ( 50% Damage ) Passive. 50% Dark damage reduction.. Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 My name is Orpharion! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Paradiso Puma ( < 7 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 999 turns.. Disperazione ( CD +99 Turns ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Oscurità Alcuni ( 21,000 ) ( 1 Turn )Increases cooldown of active skills by 99 turns.. 20% Chance 20% Chance. Will use when above 50% HP Chiave Spina ( 21,000 ) 11 x Deal 100% damage. Randomly hide 4 orbs on the board for 1 turn.. 20% Chance 20% Chance. Will use when above 50% HP Anestesia Spada ( 21,000 ) 1 x ( 2 Turns )Deal 100% damage and randomly change 11 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. 20% Chance 20% Chance. Will use when above 50% HP Niente Spazio ( 21,000 ) ( 1 Turn )Deal 100% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. 20% Chance 20% Chance. Will use nonconsecutively when above 50% HP Sopra Perdere ( 21,000 ) ( 1 Turn )Deal 100% damage. Disable awoken skills for 1 turn.. 20% Chance 20% Chance. Will use when above 50% HP Lock the following row "Ｏ" on the board for 1 turn ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Skill Set 2 Angelo LacrimaInnumerevole Ferita ( 1,050,000 ) Drops a random arm or leg< 50% HP, 100% Chance. 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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1 By Zefros01#99989 3 years ago ( 11.1.1 ) Oh, you're still alive? Here take 999,999 EXP. Oh wait, you don't need it because you're so high up already. Too bad. 
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 Guiding Star's Heavenly Wings Battle.1121 