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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Awoken Hera-Beorc | 1 | 15,153 | 3,350 | 3,581,042 | Lv.5    Photosynthesis ( 10 Turns ) Pre-emptive Strike. Absorbs 100% Light damage for 10 turns .. Arboreal Queen's Allure ( 10,607 )    70% Chance 70% Chance. Will use when above 50% HP and red orb on board Deal 70% damage and converts all Fire orbs into Wood orbs ..  Tie Up ( 6,061 ) 1 x Sub ( 3 Turns ) 70% Chance 70% Chance. Deal 40% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills ..  Tie Up ( 6,061 ) 1 x Sub ( 3 Turns ) 70% Chance 70% Chance. Deal 40% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills ..  Arboreal Queen's Temptation ( 15,153 )    < 50% HP, 70% Chance < 50% HP, 70% Chance. Will use when there are dark orbs on board Deal 100% damage and converts all Dark orbs into Light orbs ..  Jupiter Genesis ( 30,306 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage .. |
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2 |  |   Awoken Zeus-Dios | 1 | 14,111 | 6,700 | 2,601,875 | Lv.5    Divine King's Warning ( 18,344 ) Pre-emptive Strike. Deal 130% damage .. Protection of the Gods ( 999 Turns ) First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Flame-Extinguishing Gale ( 11,289 )    100% Chance 100% Chance. Will use when above 50% HP and red orb exists Deal 80% damage and converts all Fire orbs into Jammer orbs ..  Evil Vanquishing Divine Light ( 12,700 )    < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when dark orb exists Deal 90% damage and converts all Dark orbs into Jammer orbs ..  Jupiter Genesis ( 28,222 ) < 30% HP, 75% Chance < 30% HP, 75% Chance. Deal 200% damage .. |
EDIT: But stamina cost is equal to running Dios or Beorc twice, so yeah, you're right. It's not more stamina efficient, but it's definitely faster, provided you have a team that can clear the dungeon easily.