Extreme Decisive Battle ( Set 1 )  No Dupes
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ATTENTION: No duplicate cards
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 3 will appear  
1  1  Skill  30000  302697   Flame Shield ( 10 Turns )Preemptive Strike. Absorbs 100% Fire damage for 10 turns.. Shield Bash ( 8200 ) 100% Chance Red Tackle ( 6150 ) 1 x 100% Chance  
1  1  Skill  30000  302697   Aqua Shield ( 10 Turns )Preemptive Strike. Absorbs 100% Water damage for 10 turns.. Blue Tackle ( 6150 ) 1 x 100% Chance Shield Bash ( 8200 ) 100% Chance  
1  1  Skill  30000  302697   Wind Shield ( 10 Turns )Preemptive Strike. Absorbs 100% Wood damage for 10 turns.. Green Tackle ( 6150 ) 1 x 100% Chance Shield Bash ( 8200 ) 100% Chance  
1  1  Skill  30000  302697   Light Shield ( 10 Turns )Preemptive Strike. Absorbs 100% Light damage for 10 turns.. Yellow Tackle ( 6150 ) 1 x 100% Chance Shield Bash ( 8200 ) 100% Chance  
1  1  Skill  30000  302697   Shadow Shield ( 10 Turns )Preemptive Strike. Absorbs 100% Dark damage for 10 turns.. Purple Tackle ( 6150 ) 1 x 100% Chance Shield Bash ( 8200 ) 100% Chance  
2  1  Skill  460  2478450   Pure Eye ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Slash Woof ( 8811 ) 35% Chance Friendly Thought ( Revive +45% ) 100% Chance Warming Beam ( 8010 ) ( expand for details ) 35% Chance PlayBite ( 4005 ) 1 x Sub ( 2 Turns ) 20% Chance 20% Chance. Dig a HoleDeal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills.. 10% Chance Stay ( 30% Damage 5 Turns ) < 70% HP, 100% Chance, 1 timeuse Wonder Bark ( 100% HP ) < 10% HP, 100% Chance  
2  1  Skill  460  2388450   Stealth Eye ( 6354 )Preemptive Strike. Deal 60% damage and hide all orbs on the board. Moving the orb will reveal it.. Snarl ( 10590 ) 25% Chance Abyss Corona ( 12708 ) 25% Chance Lovely Pose 100% Chance Skipping about ( 10590 ) 4 x 25% Chance 25% Chance. Will use when above 10% HP Shadow Bind 1 x ( 1 Turn )Randomly change 4 Fire, Water, Wood, Light & Dark orbs into locked orbs.. 25% Chance 25% Chance. Will use when above 10% HP Whim ( P.Leader 1 Turn )Binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills.. < 70% HP, 100% Chance, 1 timeuse Meteorite ( 28593 ) < 10% HP, 100% Chance  
3  1  Skill  10000000  10000000   Skill Set 1 Let's plaaay! ( 6 Turns )It's Puzzle Fight Time! ( 6 Turns )Nope! Wroong! ( 999990 ) 100% Chance 100% Chance. Will use when jammer orb exists Can you erase my Jammers? 5 x non Deal 1000% damage and converts all Jammer orbs into Water orbs.. 100% Chance, 1 timeuse Here I gooo! 6 x non 100% Chance, 1 timeuse My... You're not bad! 10 x non 100% Chance, 1 timeuse Skill Set 2 However, this here...Can you erase these!? 15 x non 100% Chance, 1 timeuse. Skill Set 3 You're impressive! ( 1 Sec 1 Turn )This will finish it! 9 x non That was fun! See ya!100% Chance, 1 timeuse. 100% Chance  
Random 1 will appear  
4  1  13757  0  4952469  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Flame Evocation +25% ( 99 Turns )Increases skyfall chance of Fire orbs by 25% for 99 turns.. Burning Blizzard ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Fire orbs.. Burning Blizzard ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Water orbs.. Grimoire of Flame ( 6879 ) Deal 50% damage and converts all Heart orbs into Fire orbs.. Volcanic Smoke ( 10318 )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it..  
4  1  13757  0  5063691  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Aqua Evocation +25% ( 99 Turns )Increases skyfall chance of Water orbs by 25% for 99 turns.. Grimoire of Water ( 6879 ) Deal 50% damage and converts all Heart orbs into Water orbs.. Tidal Hurricane ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Water orbs.. Tidal Hurricane ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Wood orbs.. Poison Rain ( 3439 ) 5 x Deal 25% damage and converts 5 Random orbs into Poison orbs..  
4  1  13757  0  4978136  Earth Evocation +25% ( 99 Turns ) Increases skyfall chance of Wood orbs by 25% for 99 turns.. Solomon's Little Key ( 999 Turns )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Light & Dark Resistance ( 50% Damage )Passive. 50% Light & Dark damage reduction.. Grimoire of Earth ( 6879 ) Deal 50% damage and converts all Heart orbs into Wood orbs.. Ground Explosion ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Wood orbs.. Ground Explosion ( 27514 ) 1 x Deal 200% damage and converts 1 Random orb into Fire orbs.. Tentacle Cage ( 6879 ) 1 x Sub ( 12 Turns )Deal 50% damage and binds 1 Random sub for 12 turns. This will also disable awoken skills..  
5  1  14271  552  8388380   Law of Hell ( 21407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17125 ) 2 x non Change Poison & Mortal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
Random 1 will appear  
6  1  Skill  520  3954050   Water Halven ( 50% Damage )Passive. 50% Water damage reduction.. Skill Set 1 This soul full of wishes seems tasteful ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Dividing Damage ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns.. Skill Set 2 Auroral Chains ( < 6 Combos 1 Turn )100% Chance. Will use every other turn between 75~50% HP Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. Sunrise Zone ( 15615 ) Deal 150% damage. Change all orbs to Fire, Light, Dark & Heart orbs.. Skill Set 3 Thunder Roar ( 4164 ) ( expand for details )20% Chance. Deal 40% damage. Change 2nd column from the left into Light orbs.. Heat Roar ( 4164 ) ( expand for details )Deal 40% damage. Change 3rd column from the right into Fire orbs.. Skill Set 4 Thunder Roar ( 4164 ) ( expand for details )15% Chance. Deal 40% damage. Change 2nd column from the left into Light orbs.. Prominence Bullet ( 6246 )Deal 60% damage ( 3 hits, 20% per hit ).. Skill Set 5 Prominence Breath ( 6246 )15% Chance. Deal 60% damage.. Heat Roar ( 4164 ) ( expand for details )Deal 40% damage. Change 3rd column from the right into Fire orbs.. Skill Set 6 Prominence Breath ( 6246 )15% Chance. Deal 60% damage.. Prominence Bullet ( 6246 )Deal 60% damage ( 3 hits, 20% per hit ).. Dawn Guidance ( 18218 ) 6 x non < 50% HP, 33% Chance ( 36435 after Dragonbound's Wrath ) Dawn Guidance ( 18218 ) 6 x non < 50% HP, 33% Chance ( 36435 after Dragonbound's Wrath ) Skill Set 7 Purifying Thunder Dragon's Trial ( 1 Turn )Rising Sun's Blazing Whirlpool ( 10410 ) 4 x ( 1 Turn )< 50% HP, 100% Chance, 1 timeuse. < 50% HP, 33% Chance. Deal 100% damage and binds 4 Random cards for 1 turn. This will also disable leader skills and awoken skills.. Skill Set 8 Red Heat's Purifying Thunder ( 8328 ) ( expand for details )< 50% HP, 33% Chance. < 50% HP, 33% Chance. Doubleheaded Gaze 10 x Deal 80% damage. Change 2nd column from the left into Light orbs. Change 3rd column from the right into Fire orbs.. < 50% HP, 33% Chance. Randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Skill Set 9 Overcoming Will ( Enemy +29% )Dragonbound's Wrath ( 999 Turns )< 20% HP, 100% Chance, 1 timeuse. Skill Set 10 Hurry! Let me eat your soul! ( < 6 Combos 1 Turn )Sunrise Zone ( 15615 ) < 20% HP, 100% Chance. Skill Set 11 Twin Prominence ( 12492 )Doubleheaded Gaze 10 x < 20% HP, 100% Chance. < 50% HP, 33% Chance. Randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Skill Set 12 Twin Prominence ( 12492 )Sunrise Zone ( 15615 ) < 20% HP, 100% Chance.  
6  1  Skill  520  3958700   Toa Wood Halven ( 50% Damage )Passive. 50% Wood damage reduction.. Dragonbound's Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Let's confirm your wishes ( 5 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Abyss Dark Ring ( 13390 ) Preemptive Strike. Deal 130% damage. Change all orbs to Water, Dark & Heart orbs.. Use the Claws's power as you wish ( CD +2 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Wave of Calmness ( CD +2 Turns )Increases cooldown of active skills by 2 turns.. ( Trigger when any of in the team ) 100% Chance, 1 timeuse Blue Ice Revival ( 10300 ) ( expand for details ) 40% Chance ( 20600 after Dragonbound's Wrath ) 40% Chance. Will use when above 20% HP Abyss' Guidance ( 10300 ) 8 x non Deal 100% damage. Change leftmost column into Dark orbs. Change 2nd column from the left into Water orbs.. 30% Chance ( 20600 after Dragonbound's Wrath ) 30% Chance. Will use when above 20% HP Deal 100% damage. Randomly spawn Water orbs from non 8 Water orbs.. Skill Set 2 Abyssal Shark Dragon's Trial ( 1 Turn )Chopping Ring of the Deep Sea ( 5150 ) < 50% HP, 100% Chance, 1 timeuse. 30% Chance. Will use when above 20% HP Abyss Hole ( 12360 )Deal 50% damage and converts all Heart orbs into Poison orbs.. < 20% HP, 100% Chance ( 24720 after Dragonbound's Wrath ) Skill Set 3 Conquering Will ( Enemy +55% )Dragonbound's Wrath ( 999 Turns )< 20% HP, 100% Chance, 1 timeuse. Skill Set 4 Abyss Hole ( 12360 )Abyss Dark Ring ( 13390 ) < 20% HP, 100% Chance.  
6  1  Skill  520  3939850   Fire Halven ( 50% Damage )Passive. 50% Fire damage reduction.. Dragonbound's Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 I don't care about your hopes! ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Storm Lightning ( 13507 ) Preemptive Strike. Deal 130% damage. Change all orbs to Wood, Light & Heart orbs.. You're a troublesome one, aren't you? ( 1 Turn ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Green Wind Soul Cutter ( 9871 ) ( expand for details )Increases damage to 200% for the next 1 turn.. ( Trigger when any of in the team ) 40% Chance ( 19741 after Raising Flag ) 40% Chance. Will use when above 20% HP Mountain Haze's Guidance ( 9351 ) 8 x non Deal 95% damage. Change 3rd column from the left into Light orbs. Change 3rd column from the right into Wood orbs.. 40% Chance ( 18702 after Raising Flag ) 40% Chance. Will use when above 20% HP Deal 90% damage. Randomly spawn Wood orbs from non 8 Wood orbs.. Skill Set 2 Storm Raid ( 11430 )Storm Lightning ( 13507 ) 40% Chance. Will use when above 20% HP Deal 130% damage. Change all orbs to Wood, Light & Heart orbs.. Skill Set 3 Storm Hawk Dragon's Trial ( 1 Turn )Splitting Storm Wind ( 10390 ) ( expand for details )< 50% HP, 100% Chance, 1 timeuse. 40% Chance. Will use when above 20% HP Storm Raid ( 11430 )Deal 100% damage. Change 2 & 4 rows from the top into Wood & Jammer orbs.. < 20% HP, 100% Chance ( 22860 after Raising Flag ) Raising Flap ( 1 Turn ) < 1% HP, 100% Chance, 1 timeuse Raising Flap ( 1 Turn ) < 1% HP, 100% Chance, 1 timeuse Skill Set 4 Overcoming Will ( Enemy +50% )Raising Flap ( 1 Turn )< 1% HP, 100% Chance, 1 timeuse.  
6  1  Skill  520  3957500   Dark Halven ( 50% Damage )Passive. 50% Dark damage reduction.. Dragonbound's Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Tell me your wish! ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Shine Flare Ring ( 13429 ) Preemptive Strike. Deal 130% damage. Change all orbs to Fire, Light & Heart orbs.. Leap ( 50% Damage 1 Turn ) 100% Chance Orange Light's Judging Spirit ( 17561 ) ( expand for details ) 35% Chance 35% Chance. Brightness Guidance ( 17561 ) 8 x non Deal 170% damage. Change 2nd column from the right into Light orbs. Change rightmost column into Fire orbs.. 35% Chance Brightness Blink ( 3 Turns ) 100% Chance, 1 timeuse Your friends are so important? ( 3 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Disable active skills for 3 turns.. ( Trigger when any of in the team ) Skill Set 2 Shining Claw ( 19110 )Shine Flare Ring ( 13429 ) 100% Chance, 1 timeuse. Will use when above 50% HP Big Jump ( 75% Damage 1 Turn )Deal 130% damage. Change all orbs to Fire, Light & Heart orbs.. < 50% HP, 100% Chance Skill Set 3 Gleaming Rabbit Dragon's Trial ( 1 Turn )Flower Piercing Light ( 10330 ) ( expand for details )< 50% HP, 100% Chance, 1 timeuse. < 50% HP, 100% Chance. Will use every other turn Shining Claw ( 19110 )Deal 100% damage. Change 2 & 5 columns from the left into Light orbs.. < 20% HP, 100% Chance Skill Set 4 Overcoming Will ( Enemy +19% )Big Jump ( 75% Damage 1 Turn )< 20% HP, 100% Chance. Will use every other turn  
6  1  Skill  520  3954500   Light Halve ( 50% Damage )Passive. 50% Light damage reduction.. Skill Set 1 What is your wish? ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Dividing Damage ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns.. Dusk Guidance ( 18340 ) ( expand for details ) 30% Chance ( 36680 after Dragonbound's Wrath ) Purple Lightning ( 8384 ) ( expand for details ) 35% Chance ( 16768 after Dragonbound's Wrath ) 35% Chance. Will use when above 50% HP Deal 80% damage. Change 3rd column from the left into Dark orbs. Change 2nd column from the right into Water orbs.. Skill Set 2 Vesperal GloomSunset Zone ( 15720 ) 100% Chance, 1 timeuse. Will use when >50% HP 35% Chance. Will use when above 50% HP Deal 150% damage. Change all orbs to Fire, Water, Dark & Heart orbs.. Skill Set 3 Vesperal GloomPurple Lightning ( 8384 ) ( expand for details )100% Chance, 1 timeuse. Will use when >50% HP 35% Chance. Will use when above 50% HP Deal 80% damage. Change 3rd column from the left into Dark orbs. Change 2nd column from the right into Water orbs.. Skill Set 4 Vesperal GloomDusk Guidance ( 18340 ) ( expand for details )100% Chance, 1 timeuse. Will use when >50% HP Skill Set 5 Destroying Thunder Dragon's Trial ( 1 Turn )Dark Slash ( 10480 ) ( expand for details )< 50% HP, 100% Chance, 1 timeuse. 35% Chance. Will use when above 50% HP Dual Shade ( 12576 )Deal 100% damage. Change 2 & 5 columns from the left into Dark orbs.. < 20% HP, 100% Chance ( 25152 after Dragonbound's Wrath ) Skill Set 6 Overcoming Will ( Enemy +29% )Dragonbound's Wrath ( 999 Turns )< 20% HP, 100% Chance, 1 timeuse. Skill Set 7 I recognize the strength of your wishSunset Zone ( 15720 ) < 20% HP, 100% Chance. Skill Set 8 Dual Shade ( 12576 )Sunset Zone ( 15720 ) < 20% HP, 100% Chance.  
7  1  15128  644  4478010   Grace of the Nile ( < 5 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. Ceremony of Rebirth ( Revive +50% ) 100% Chance Take that! ( 15128 ) 100% Chance 100% Chance. Will use every other turn when above 20% HP Yaah!! ( 15128 ) Deal 100% damage and converts all Light orbs into Heart orbs.. 100% Chance 100% Chance. Will use every other turn when above 20% HP Heliacal Rising ( 22692 )Deal 100% damage and converts all Dark orbs into Heart orbs.. < 20% HP, 100% Chance  
7  1  7503  644  4579677   Hieroglyphic Carvings ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Ceremony of Rebirth ( Revive +50% ) 100% Chance 100% Chance. Will use when Sopdet has been defeated Arcane Spell Revives an enemy and recovers 50% of maximum HP.. 100% Chance Judgement of the Dead ( 3752 ) 6 x 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Playing with Time & Space ( 3752 ) 1 x ( 3 Turns )Deal 50% damage and converts 6 Random orbs into Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Genesis Gleam ( 30012 )Deal 50% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. < 20% HP, 100% Chance  
Random 1 will appear  
8  1  Skill  4410  2444270   Lightning Arrow ( 12398 ) 1 x Will use if no wood card is in team Flame Cage ( 3 Turns )Preemptive Strike. Deal 75% damage and converts 1 Random orb into Light orbs.. Will use if wood card is in team Sunlight Bullet ( 20664 ) 1 x Preemptive Strike. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. 50% Chance Shining Lyre ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Burn to ashesBinds all Devil type cards for 3 turns. This will also disable leader skills and awoken skills.. < 30% HP, 100% Chance Grand Sun ( 165310 ) < 30% HP, 100% Chance  
8  1  Skill  804  6208510   The First Labor ( 2 Turns )Preemptive Strike. Disable active skills for 2 turns.. Sucker Punch ( 99% HP )Player 99% current HP.. Million Punches ( 10000 )Deal 100% damage.. Million Punches ( 10000 )Deal 100% damage.. The Second Labor 6 x ( 2 Turns )Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills.. Hydra's Poison Dart 7 x Converts 7 Random orbs into Poison orbs.. The Third Labor ( 1 Turn )Increases damage to 200% for the next 1 turn.. Double Million Punches ( 10000 ) ( 20000 after The Third Labor ) Deal 100% damage.. The Final LaborSkip turn.. Gigantic Break! ( 200000 )Will use after [The Final Labor] 4turn countdown Deal 2000% damage ( 2 hits, 1000% per hit )..  
Random 1 will appear  
9  1  Skill  1456  5366107   Dark Skydragon Flight ( 11699 )Preemptive Strike. Deal 85% damage.. Breath of the Wood Sky ( 16516 ) 100% Chance Mistral Breath ( 20646 ) < 50% HP, 100% Chance  
9  1  Skill  1456  5316523   Dark Skydragon Flight ( 11936 )Preemptive Strike. Deal 85% damage.. Hellfire Breath ( 210630 ) 100% Chance  
9  1  Skill  1456  5415690   Dark Skydragon Flight ( 11430 )Preemptive Strike. Deal 85% damage.. Breath of the Blue Sky ( 1075816137 ) 100% Chance ExaFreeze Breath ( 20171 ) ( expand for details ) < 50% HP, 100% Chance  
9  1  Skill  1456  5465273   Dark Skydragon Flight ( 11699 )Preemptive Strike. Deal 85% damage.. Breath of the Holy Sky ( 1376519271 ) 100% Chance Gigavolt Breath ( 20646 ) 6 x ( 1 Turn ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 150% damage and binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills..  
9  1  Skill  1456  5564440   Dark Skydragon Flight ( 11699 )Preemptive Strike. Deal 85% damage.. Breath of the Night Sky ( 1376417205 ) 100% Chance Deep Shadow Breath ( 20646 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it..  
10  1  12987  0  6250347   Star Emperor's Gleam ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Heavenly Lightning ( 10390 ) 1 x 60% Chance Photon Breath ( 19482 ) 40% Chance Photon Breath ( 19482 ) 40% Chance Dark Rumble ( 10390 ) 1 x < 50% HP, 60% Chance < 50% HP, 60% Chance. Will use when above 30% HP Divine Star ( 32470 )Deal 80% damage and converts 1 Random orb into Dark orbs.. < 30% HP, 100% Chance Nebula Inferno ( 129870 ) 100% Chance 100% Chance. Will use every 7 turns with highest priority Deal 1000% damage and hide all orbs on the board. Moving the orb will reveal it..  
Random 1 will appear  
11  1  Skill  384  2709933   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Red Alert ( 14432 ) 25% Chance Exhaust Hit ( 11808 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 39360 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
11  1  Skill  384  2783844   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Blue Alert ( 13671 ) 25% Chance Exhaust Hit ( 11185 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 37284 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
11  1  Skill  384  2661500   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Green Alert ( 14873 ) 25% Chance Exhaust Hit ( 12169 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 40566 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
11  1  Skill  384  2767661   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Yellow Alert ( 14152 ) 25% Chance Exhaust Hit ( 11579 ) 30% Chance 30% Chance. Will use when above 30% HP Capture Net 2 x Subs ( 3 Turns )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 38598 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
11  1  Skill  384  2743767   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Black Alert ( 13911 ) 25% Chance Exhaust Hit ( 11381 ) 30% Chance 30% Chance. Will use when above 30% HP Capture Net 2 x Subs ( 3 Turns )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 37938 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
Random 1 will appear  
12  1  14921  552  5051713  What are you doing on my grounds! ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Shower of Blossoms ( 15666 )Deal 105% damage ( 3 hits, 35% per hit ).. Fire Fighting Black Dog ( 20889 ) Deal 140% damage and converts all Fire orbs into Jammer orbs.. Guiding White Dog ( 20889 ) ( expand for details )Deal 140% damage. Change 3 & 4 columns from the left into Jammer orbs.. Miracle ( 14921 ) 6 x Randomly change 6 Fire, Water, Wood, Light & Dark orbs into locked orbs.. Amenotamuzake ( Enemy +30% ) < 40% HP, 100% Chance, 1 timeuse Behold my Magnificent Strength! ( 23874 ) 1 x < 40% HP, 100% Chance Spirit of Kagutsuchi ( 100% HP ) < 20% HP, 100% Chance, 1 timeuse God of War's Great Strength ( 47748 ) < 20% HP, 100% Chance  
12  1  16694  658  4478104  Ocean Vestments ( < 5 Combos 999 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. Blessing & Curse of the Sacred Waters ( 25041 ) 35% Chance Ocean Blade ( 16694 ) 50% Chance Father Sea's Curse 3 x < 75% HP, 100% Chance, 1 timeuse Sea God's Strike ( 66776 ) < 25% HP, 100% Chance  
13  5  Skill  0  6506667   パッシブ・ハーデス ( 50% Damage )Passive. 50% Wood & Dark damage reduction.. .......... ( 99% HP )Preemptive Strike. Player 99% current HP.. Death Scythe ( 650670 ) ( expand for details ) 100% Chance  
14  1  23134  6120  4915252   Heavenly Awakening ( 17351 )Preemptive Strike. Deal 75% damage as soon as wave appears.. Protection of the Gods ( 999 Turns ) First turn. 100% Chance First turn. 100% Chance. Dios Blade ( 2776041640 )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 70% HP, 75% Chance Glare of Zeus ( 24 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Jupiter Genesis ( 46268 )Binds all God type cards for 24 turns. This will also disable leader skills and awoken skills.. < 30% HP, 75% Chance  
15  1  Skill  798  5917712  Halve Dark ( 50% Damage ) Passive. 50% Dark damage reduction.. Light Sword Scale ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Sword Phalanx ( 1804530075 ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Tail Slash ( 20049 ) ( expand for details )Deal 90%150% damage ( 35 hits, 30% per hit ).. 100% Chance 100% Chance. Will use every other turn when above 50% HP Sword Mountain Stance ( < 5 Combos 2 Turns )Deal 100% damage. Change middle row into Jammer orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Pouring Light Blade ( 17042 ) 1 x Absorbs 100% of the damage you cause for combos 4 and under for 2 turns.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Lightning Horizon ( 60147 ) ( expand for details )Deal 85% damage and converts 1 Random orb into Light orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 300% damage. Change 2, 3 & 4 rows from the top into Light orbs..  
16  2  24949  952  5903580   Gleam of the Dragon Star ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns.. True Twin Dragon Palms ( 49898 ) < 70% HP, 100% Chance True Boisterous Dance ( 299388 ) < 30% HP, 100% Chance  
17  1  Skill  1044  8734110  Skill Set 1 Flame Body ( 5 Turns )< 30% HP, 100% Chance. Crossdraw Breath ( 24375 )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. Skill Set 2 Blaze Aura ( < 6 Combos 5 Turns )Triple Press ( 26592 )First turn. 100% Chance. Skill Set 3 Fire Armor ( > 500k Damage 5 Turns )Fanning Breath ( 26592 )Inferno Bullet ( 33239 ) 5 x ( 5 Turns )100% Chance, 1 timeuse. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Burst End ( 1107950 )Deal 150% damage and binds 5 Random cards for 5 turns. This will also disable leader skills and awoken skills.. 100% Chance  
18  1  Skill  90000000  18   Skill Set 1 Pass this trial if you wish to advance ( 1 Turn )Clear a path with your puzzle ( 2 Turns )Let's start by changing attributes ( < 4 Combos 1 Turn )100% Chance. Come! Come at me again! ( 500% HP )Preemptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 1 turn.. Player 500% current HP.. Come at me again! ( 500% HP )Player 500% current HP.. Skill Set 2 Fine then, try to strike me down! ( < 7 Combos 1 Turn )< 50% HP, 100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. If you can't do it, this ends here! Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs..  Players must deal 9 or more pings each turn to avoid 500% gravity  
19  1  Skill  1740  9763050   Vol Transformation ( Transform )Passive. Proceed to next floor when HP reaches 0.. Water Defense ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Water Flash ( 39474 ) ( expand for details ) 50% Chance Icicle Burst ( 32895 ) 7 x non 50% Chance Downstream ( CD +13 Turns ) < 80% HP, 100% Chance, 1 timeuse Defensive Water Position ( 50% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Super Regeneration ( Enemy +50% ) < 30% HP, 100% Chance  
20  1  Skill  1960  14864700  Vol Spirit ( 54% Resolve ) Passive. While HP is 54% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Aquaflame Evocation +20% ( 99 Turns )Preemptive Strike. Increases skyfall chance of Fire & Water orbs by 20% for 99 turns.. Enchant Lock Preemptive Strike. Fire & Water orbs will drop as locked orbs for 99 turns.. Power Suction ( CD +3 Turns ) > 90% HP, 100% Chance Vortex Breath ( 46575 ) < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Vortex Breath ( 46575 )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Vortex Breath ( 46575 )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Press Wave ( 31050 ) ( expand for details )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use when above 20% HP AntiPlant ( 3 Turns )Deal 100% damage. Change middle row into Water orbs.. < 65% HP, 100% Chance, 1 timeuse Can you fight through my trial? ( 99% HP ) ** < 50% HP, 100% Chance, 1 timeuse I don't need to fight with you. ( 10 Turns ) ** < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns.. ( Trigger when any of in the team ) Skill Set 2 Flare Tick Explosion ( 99% HP )Sea King's Eye ( 10 Turns )Flare Stream ( 155250 )< 50% HP, 100% Chance, 1 timeuse. < 20% HP, 100% Chance Skill Set 3 Wrath of Water ( CD +5 Turns )Swirl Cage ( 776250 ) 6 x ( 5 Turns )< 1% HP, 100% Chance. < 20% HP, 100% Chance. Deal 2500% damage and binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills.. 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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1 By Smok3y @PF#40702 4 months ago ( 9.5.1 ) Group C, red starter, got this version of the dungeon. 1 By Eronoc#46225 4 months ago ( 9.5.1 ) Fire starter group B and i go this one, i got really lucky i feel; with my blue team: (Sumire, Revo Lakshmi, A Sun Quan, Skuld, A Isis, Friend Sumire). got the blue Sorceress on floor 4 to feed me water orbs for the rest of dungeon. final floor i had a delay up because the sky falls would have gotten me killed other wise. 0 By Guest#82008 4 months ago ( 9.5.1 ) Looks like it's based on group... I'm group C, wood starter and got this. 0 p陶#37560 4 months ago ( 9.5.1 ) I'm same as you (wood, C) and got Linthia. Looks like it's dependent on something else. 0 By catserjpaq#80254 4 months ago ( 9.5.1 ) group E water starter set 2 Last edited by catserjpaq 4 months ago ( 9.5.1 ) 0 By moocow#75177 4 months ago ( 9.5.1 ) group B blue starter got volsung. group C red starter got lintia. volsung's "<1%" ability takes precedence over his "100%, 1 time use" ability. I should have assumed that, but most of the time "1 time use" abilities take precedence. Beyond that screwup, this was a cakewalk with this team: Revo minerva gadius f/l tsubaki phoenix knight saria ilm I lucked out on the lucifer floor and he gave me >3 fire and light each time. Since I planned on spending a stone on that floor and didn't, I didn't feel bad spending a stone for my screwup on volsung. 
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